1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/geometry/point3_f.h"
7 #include "base/strings/stringprintf.h"
11 std::string
Point3F::ToString() const {
12 return base::StringPrintf("%f,%f,%f", x_
, y_
, z_
);
15 Point3F
operator+(const Point3F
& lhs
, const Vector3dF
& rhs
) {
16 float x
= lhs
.x() + rhs
.x();
17 float y
= lhs
.y() + rhs
.y();
18 float z
= lhs
.z() + rhs
.z();
19 return Point3F(x
, y
, z
);
22 // Subtract a vector from a point, producing a new point offset by the vector's
24 Point3F
operator-(const Point3F
& lhs
, const Vector3dF
& rhs
) {
25 float x
= lhs
.x() - rhs
.x();
26 float y
= lhs
.y() - rhs
.y();
27 float z
= lhs
.z() - rhs
.z();
28 return Point3F(x
, y
, z
);
31 // Subtract one point from another, producing a vector that represents the
32 // distances between the two points along each axis.
33 Vector3dF
operator-(const Point3F
& lhs
, const Point3F
& rhs
) {
34 float x
= lhs
.x() - rhs
.x();
35 float y
= lhs
.y() - rhs
.y();
36 float z
= lhs
.z() - rhs
.z();
37 return Vector3dF(x
, y
, z
);