Fix web contents modal dialog crash in SimpleWebViewDialog
[chromium-blink-merge.git] / cc / debug / frame_rate_counter.cc
blob8a829ff711a3fd72de26abf8bb08d1b79cc2c334
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/debug/frame_rate_counter.h"
7 #include <algorithm>
8 #include <limits>
10 #include "base/metrics/histogram.h"
11 #include "cc/trees/proxy.h"
13 namespace cc {
15 // The following constants are measured in seconds.
17 // Two thresholds (measured in seconds) that describe what is considered to be a
18 // "no-op frame" that should not be counted.
19 // - if the frame is too fast, then given our compositor implementation, the
20 // frame probably was a no-op and did not draw.
21 // - if the frame is too slow, then there is probably not animating content, so
22 // we should not pollute the average.
23 static const double kFrameTooFast = 1.0 / 70.0;
24 static const double kFrameTooSlow = 1.0 / 4.0;
26 // If a frame takes longer than this threshold (measured in seconds) then we
27 // (naively) assume that it missed a screen refresh; that is, we dropped a
28 // frame.
29 // TODO(brianderson): Determine this threshold based on monitor refresh rate,
30 // crbug.com/138642.
31 static const double kDroppedFrameTime = 1.0 / 50.0;
33 // static
34 scoped_ptr<FrameRateCounter> FrameRateCounter::Create(bool has_impl_thread) {
35 return make_scoped_ptr(new FrameRateCounter(has_impl_thread));
38 base::TimeDelta FrameRateCounter::RecentFrameInterval(size_t n) const {
39 DCHECK_GT(n, 0u);
40 DCHECK_LT(n, ring_buffer_.BufferSize());
41 return ring_buffer_.ReadBuffer(n) - ring_buffer_.ReadBuffer(n - 1);
44 FrameRateCounter::FrameRateCounter(bool has_impl_thread)
45 : has_impl_thread_(has_impl_thread), dropped_frame_count_(0) {}
47 void FrameRateCounter::SaveTimeStamp(base::TimeTicks timestamp) {
48 ring_buffer_.SaveToBuffer(timestamp);
50 // Check if frame interval can be computed.
51 if (ring_buffer_.CurrentIndex() < 2)
52 return;
54 base::TimeDelta frame_interval_seconds =
55 RecentFrameInterval(ring_buffer_.BufferSize() - 1);
57 if (has_impl_thread_ && ring_buffer_.CurrentIndex() > 0) {
58 UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CompositorThreadImplDrawDelay",
59 frame_interval_seconds.InMilliseconds(),
61 120,
62 60);
65 if (!IsBadFrameInterval(frame_interval_seconds) &&
66 frame_interval_seconds.InSecondsF() > kDroppedFrameTime)
67 ++dropped_frame_count_;
70 bool FrameRateCounter::IsBadFrameInterval(
71 base::TimeDelta interval_between_consecutive_frames) const {
72 double delta = interval_between_consecutive_frames.InSecondsF();
73 bool scheduler_allows_double_frames = !has_impl_thread_;
74 bool interval_too_fast =
75 scheduler_allows_double_frames ? delta < kFrameTooFast : delta <= 0.0;
76 bool interval_too_slow = delta > kFrameTooSlow;
77 return interval_too_fast || interval_too_slow;
80 void FrameRateCounter::GetMinAndMaxFPS(double* min_fps, double* max_fps) const {
81 *min_fps = std::numeric_limits<double>::max();
82 *max_fps = 0.0;
84 for (RingBufferType::Iterator it = --ring_buffer_.End(); it; --it) {
85 base::TimeDelta delta = RecentFrameInterval(it.index() + 1);
87 if (IsBadFrameInterval(delta))
88 continue;
90 DCHECK_GT(delta.InSecondsF(), 0.f);
91 double fps = 1.0 / delta.InSecondsF();
93 *min_fps = std::min(fps, *min_fps);
94 *max_fps = std::max(fps, *max_fps);
97 if (*min_fps > *max_fps)
98 *min_fps = *max_fps;
101 double FrameRateCounter::GetAverageFPS() const {
102 int frame_count = 0;
103 double frame_times_total = 0.0;
104 double average_fps = 0.0;
106 // Walk backwards through the samples looking for a run of good frame
107 // timings from which to compute the mean.
109 // Slow frames occur just because the user is inactive, and should be
110 // ignored. Fast frames are ignored if the scheduler is in single-thread
111 // mode in order to represent the true frame rate in spite of the fact that
112 // the first few swapbuffers happen instantly which skews the statistics
113 // too much for short lived animations.
115 // IsBadFrameInterval encapsulates the frame too slow/frame too fast logic.
117 for (RingBufferType::Iterator it = --ring_buffer_.End();
118 it && frame_times_total < 1.0;
119 --it) {
120 base::TimeDelta delta = RecentFrameInterval(it.index() + 1);
122 if (!IsBadFrameInterval(delta)) {
123 frame_count++;
124 frame_times_total += delta.InSecondsF();
125 } else if (frame_count) {
126 break;
130 if (frame_count) {
131 DCHECK_GT(frame_times_total, 0.0);
132 average_fps = frame_count / frame_times_total;
135 return average_fps;
138 } // namespace cc