1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/solid_color_layer_impl.h"
9 #include "cc/layers/append_quads_data.h"
10 #include "cc/quads/solid_color_draw_quad.h"
11 #include "cc/trees/occlusion.h"
16 const int kSolidQuadTileSize
= 256;
19 SolidColorLayerImpl::SolidColorLayerImpl(LayerTreeImpl
* tree_impl
, int id
)
20 : LayerImpl(tree_impl
, id
) {
23 SolidColorLayerImpl::~SolidColorLayerImpl() {}
25 scoped_ptr
<LayerImpl
> SolidColorLayerImpl::CreateLayerImpl(
26 LayerTreeImpl
* tree_impl
) {
27 return SolidColorLayerImpl::Create(tree_impl
, id());
30 void SolidColorLayerImpl::AppendSolidQuads(
31 RenderPass
* render_pass
,
32 const Occlusion
& occlusion_in_content_space
,
33 SharedQuadState
* shared_quad_state
,
34 const gfx::Size
& content_bounds
,
36 AppendQuadsData
* append_quads_data
) {
37 // We create a series of smaller quads instead of just one large one so that
38 // the culler can reduce the total pixels drawn.
39 int width
= content_bounds
.width();
40 int height
= content_bounds
.height();
41 for (int x
= 0; x
< width
; x
+= kSolidQuadTileSize
) {
42 for (int y
= 0; y
< height
; y
+= kSolidQuadTileSize
) {
43 gfx::Rect
quad_rect(x
,
45 std::min(width
- x
, kSolidQuadTileSize
),
46 std::min(height
- y
, kSolidQuadTileSize
));
47 gfx::Rect visible_quad_rect
=
48 occlusion_in_content_space
.GetUnoccludedContentRect(quad_rect
);
49 if (visible_quad_rect
.IsEmpty())
52 append_quads_data
->visible_content_area
+=
53 visible_quad_rect
.width() * visible_quad_rect
.height();
55 SolidColorDrawQuad
* quad
=
56 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
58 shared_quad_state
, quad_rect
, visible_quad_rect
, color
, false);
63 void SolidColorLayerImpl::AppendQuads(
64 RenderPass
* render_pass
,
65 const Occlusion
& occlusion_in_content_space
,
66 AppendQuadsData
* append_quads_data
) {
67 SharedQuadState
* shared_quad_state
=
68 render_pass
->CreateAndAppendSharedQuadState();
69 PopulateSharedQuadState(shared_quad_state
);
71 AppendDebugBorderQuad(
72 render_pass
, content_bounds(), shared_quad_state
, append_quads_data
);
74 AppendSolidQuads(render_pass
,
75 occlusion_in_content_space
,
82 const char* SolidColorLayerImpl::LayerTypeAsString() const {
83 return "cc::SolidColorLayerImpl";