ozone: evdev: Use DeviceEventDispatcherEvdev from InputInjectorEvdev
[chromium-blink-merge.git] / ppapi / api / pp_input_event.idl
blobe08f090fe4f0a2c8f0fa93139f20f4b12d1c58e1
1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
6 /**
7 * This file defines the API used to handle mouse and keyboard input events.
8 */
10 /**
11 * The <code>PP_InputEvent_Key</code> struct represents a key up or key down
12 * event.
14 * Key up and key down events correspond to physical keys on the keyboard. The
15 * actual character that the user typed (if any) will be delivered in a
16 * "character" event.
18 * If the user loses focus on the module while a key is down, a key up
19 * event might not occur. For example, if the module has focus and the user
20 * presses and holds the shift key, the module will see a "shift down" message.
21 * Then if the user clicks elsewhere on the web page, the module's focus will
22 * be lost and no more input events will be delivered.
24 * If your module depends on receiving key up events, it should also handle
25 * "lost focus" as the equivalent of "all keys up."
27 [assert_size(8)]
28 struct PP_InputEvent_Key {
29 /** This value is a bit field combination of the EVENT_MODIFIER flags. */
30 uint32_t modifier;
32 /**
33 * This value reflects the DOM KeyboardEvent <code>keyCode</code> field.
34 * Chrome populates this with the Windows-style Virtual Key code of the key.
37 uint32_t key_code;
40 /**
41 * The <code>PP_InputEvent_Character</code> struct represents a typed character
42 * event.
44 * Normally, the program will receive a key down event, followed by a character
45 * event, followed by a key up event. The character event will have any
46 * modifier keys applied. Obvious examples are symbols, where Shift-5 gives you
47 * a '%'. The key down and up events will give you the scan code for the "5"
48 * key, and the character event will give you the '%' character.
50 * You may not get a character event for all key down events if the key doesn't
51 * generate a character. Likewise, you may actually get multiple character
52 * events in a row. For example, some locales have an accent key that modifies
53 * the next character typed. You might get this stream of events: accent down,
54 * accent up (it didn't generate a character), letter key down, letter with
55 * accent character event (it was modified by the previous accent key), letter
56 * key up. If the letter can't be combined with the accent, like an umlaut and
57 * an 'R', the system might send umlaut down, umlaut up, 'R' key down, umlaut
58 * character (can't combine it with 'R', so just send the raw umlaut so it
59 * isn't lost"), 'R' character event, 'R' key up.
61 [assert_size(12)]
62 struct PP_InputEvent_Character {
63 /** A combination of the <code>PP_InputEvent_Modifier</code> flags. */
64 uint32_t modifier;
66 /**
67 * This value represents the typed character as a single null-terminated UTF-8
68 * character. Any unused bytes will be filled with null bytes. Since the
69 * maximum UTF-8 character is 4 bytes, there will always be at least one null
70 * at the end so you can treat this as a null-terminated UTF-8 string.
72 char[5] text;
75 /**
76 * The <code>PP_InputEvent_Mouse</code> struct represents all mouse events
77 * except mouse wheel events.
79 [assert_size(20)]
80 struct PP_InputEvent_Mouse {
81 /**
82 * This value is a bit field combination of the
83 * <code>PP_InputEvent_Modifier</code> flags.
85 uint32_t modifier;
87 /**
88 * This value represents the button that changed for mouse down or up events.
89 * This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for mouse move,
90 * enter, and leave events.
92 PP_InputEvent_MouseButton button;
94 /**
95 * This values represents the x coordinate of the mouse when the event
96 * occurred.
98 * In most, but not all, cases these coordinates will just be integers.
99 * For example, the plugin element might be arbitrarily scaled or transformed
100 * in the DOM, and translating a mouse event into the coordinate space of the
101 * plugin will give non-integer values.
103 float_t x;
105 * This values represents the y coordinate of the mouse when the event
106 * occurred.
108 * In most, but not all, cases these coordinates will just be integers.
109 * For example, the plugin element might be arbitrarily scaled or transformed
110 * in the DOM, and translating a mouse event into the coordinate space of the
111 * plugin will give non-integer values.
113 float_t y;
115 /* TODO(brettw) figure out exactly what this means.*/
116 int32_t click_count;
120 * The <code>PP_InputEvent_Wheel</code> struct represents all mouse wheel
121 * events.
123 [assert_size(24)] struct PP_InputEvent_Wheel {
125 * This value represents a combination of the <code>EVENT_MODIFIER</code>
126 * flags.
128 uint32_t modifier;
131 * The mouse wheel's horizontal scroll amount. A scroll to the right
132 * (where the content moves left) is represented as positive values,
133 * and a scroll to the left (where the content moves right) is
134 * represented as negative values.
136 * The units are either in pixels (when scroll_by_page is false) or pages
137 * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3
138 * pixels when scroll_by_page is false, and scroll up 3 pages when
139 * scroll_by_page is true.
141 * This amount is system dependent and will take into account the user's
142 * preferred scroll sensitivity and potentially also nonlinear acceleration
143 * based on the speed of the scrolling.
145 * Devices will be of varying resolution. Some mice with large detents will
146 * only generate integer scroll amounts. But fractional values are also
147 * possible, for example, on some trackpads and newer mice that don't have
148 * "clicks".
150 float_t delta_x;
153 * The mouse wheel's vertical scroll amount. A scroll down (where the
154 * content moves up) is represented as positive values, and a scroll up
155 * (where the content moves down) is represented as negative values.
157 * The units are either in pixels (when scroll_by_page is false) or pages
158 * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3
159 * pixels when scroll_by_page is false, and scroll up 3 pages when
160 * scroll_by_page is true.
162 * This amount is system dependent and will take into account the user's
163 * preferred scroll sensitivity and potentially also nonlinear acceleration
164 * based on the speed of the scrolling.
166 * Devices will be of varying resolution. Some mice with large detents will
167 * only generate integer scroll amounts. But fractional values are also
168 * possible, for example, on some trackpads and newer mice that don't have
169 * "clicks".
171 float_t delta_y;
174 * The number of "clicks" of the scroll wheel that have produced the
175 * event. The value may have system-specific acceleration applied to it,
176 * depending on the device. The positive and negative meanings are the same
177 * as for <code>delta_x</code> and <code>delta_y</code>.
179 * If you are scrolling, you probably want to use the delta values above.
180 * These tick events can be useful if you aren't doing actual scrolling and
181 * don't want or pixel values. An example may be cycling between different
182 * items in a game.
184 * You may receive fractional values for the wheel ticks if the mouse wheel
185 * is high resolution or doesn't have "clicks". If your program wants
186 * discrete events (as in the "picking items" example) you should accumulate
187 * fractional click values from multiple messages until the total value
188 * reaches positive or negative one. This should represent a similar amount
189 * of scrolling as for a mouse that has a discrete mouse wheel.
191 float_t wheel_ticks_x;
193 /** This value represents */
194 float_t wheel_ticks_y;
197 * Indicates if the scroll <code>delta_x</code>/<code>delta_y</code>
198 * indicates pages or lines to scroll by. When true, the user is requesting
199 * to scroll by pages.
201 PP_Bool scroll_by_page;