Fix crash when JS alert from background page appears during lock screen
[chromium-blink-merge.git] / ash / dip_unittest.cc
blob9869a0105205296cb0fb5c2a863942bc03bd424f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <algorithm>
6 #include <vector>
8 #include "ash/display/display_manager.h"
9 #include "ash/launcher/launcher.h"
10 #include "ash/shelf/shelf_widget.h"
11 #include "ash/shell.h"
12 #include "ash/test/ash_test_base.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_util.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "ui/aura/client/activation_client.h"
17 #include "ui/aura/root_window.h"
18 #include "ui/aura/window.h"
19 #include "ui/compositor/layer.h"
20 #include "ui/gfx/display.h"
21 #include "ui/gfx/insets.h"
22 #include "ui/gfx/screen.h"
23 #include "ui/views/corewm/shadow.h"
24 #include "ui/views/corewm/shadow_controller.h"
25 #include "ui/views/corewm/shadow_types.h"
26 #include "ui/views/widget/widget.h"
28 namespace ash {
30 typedef ash::test::AshTestBase DIPTest;
32 // Test if the WM sets correct work area under different density.
33 TEST_F(DIPTest, WorkArea) {
34 UpdateDisplay("1000x900*1.0f");
36 aura::RootWindow* root = Shell::GetPrimaryRootWindow();
37 const gfx::Display display =
38 Shell::GetScreen()->GetDisplayNearestWindow(root);
40 EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
41 gfx::Rect work_area = display.work_area();
42 EXPECT_EQ("0,0 1000x852", work_area.ToString());
43 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString());
45 UpdateDisplay("2000x1800*2.0f");
46 gfx::Screen* screen = Shell::GetScreen();
48 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
49 const internal::DisplayInfo display_info_2x =
50 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
52 // The |bounds_in_pixel()| should report bounds in pixel coordinate.
53 EXPECT_EQ("1,1 2000x1800",
54 display_info_2x.bounds_in_pixel().ToString());
56 // Aura and views coordinates are in DIP, so they their bounds do not change.
57 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
58 work_area = display_2x.work_area();
59 EXPECT_EQ("0,0 1000x852", work_area.ToString());
60 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString());
62 // Sanity check if the workarea's inset hight is same as
63 // the launcher's height.
64 Launcher* launcher = Launcher::ForPrimaryDisplay();
65 EXPECT_EQ(
66 display_2x.bounds().InsetsFrom(work_area).height(),
67 launcher->shelf_widget()->GetNativeView()->layer()->bounds().height());
70 } // namespace ash