NativeViewHost should query its native view for the current cursor
[chromium-blink-merge.git] / cc / output / software_renderer.cc
blob672f8fe5cbfcb0c8a5f30df53bc6a7f272317f4e
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/debug/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "skia/ext/opacity_draw_filter.h"
24 #include "third_party/skia/include/core/SkBitmapDevice.h"
25 #include "third_party/skia/include/core/SkCanvas.h"
26 #include "third_party/skia/include/core/SkColor.h"
27 #include "third_party/skia/include/core/SkImageFilter.h"
28 #include "third_party/skia/include/core/SkMatrix.h"
29 #include "third_party/skia/include/core/SkShader.h"
30 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
31 #include "ui/gfx/rect_conversions.h"
32 #include "ui/gfx/skia_util.h"
33 #include "ui/gfx/transform.h"
35 namespace cc {
37 namespace {
39 class OnDemandRasterTaskImpl : public internal::Task {
40 public:
41 OnDemandRasterTaskImpl(PicturePileImpl* picture_pile,
42 SkCanvas* canvas,
43 gfx::Rect content_rect,
44 float contents_scale)
45 : picture_pile_(picture_pile),
46 canvas_(canvas),
47 content_rect_(content_rect),
48 contents_scale_(contents_scale) {
49 DCHECK(picture_pile_);
50 DCHECK(canvas_);
53 // Overridden from internal::Task:
54 virtual void RunOnWorkerThread(unsigned thread_index) OVERRIDE {
55 TRACE_EVENT0("cc", "OnDemandRasterTaskImpl::RunOnWorkerThread");
56 picture_pile_->RasterDirect(canvas_, content_rect_, contents_scale_, NULL);
59 protected:
60 virtual ~OnDemandRasterTaskImpl() {}
62 private:
63 PicturePileImpl* picture_pile_;
64 SkCanvas* canvas_;
65 const gfx::Rect content_rect_;
66 const float contents_scale_;
68 DISALLOW_COPY_AND_ASSIGN(OnDemandRasterTaskImpl);
71 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
72 return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
75 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
76 return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
77 IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
78 SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
79 SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
80 SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
81 SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
82 SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
85 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
86 switch (wrap_mode) {
87 case GL_REPEAT:
88 return SkShader::kRepeat_TileMode;
89 case GL_CLAMP_TO_EDGE:
90 return SkShader::kClamp_TileMode;
92 NOTREACHED();
93 return SkShader::kClamp_TileMode;
96 } // anonymous namespace
98 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
99 RendererClient* client,
100 const LayerTreeSettings* settings,
101 OutputSurface* output_surface,
102 ResourceProvider* resource_provider) {
103 return make_scoped_ptr(new SoftwareRenderer(
104 client, settings, output_surface, resource_provider));
107 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
108 const LayerTreeSettings* settings,
109 OutputSurface* output_surface,
110 ResourceProvider* resource_provider)
111 : DirectRenderer(client, settings, output_surface, resource_provider),
112 visible_(true),
113 is_scissor_enabled_(false),
114 is_backbuffer_discarded_(false),
115 output_device_(output_surface->software_device()),
116 current_canvas_(NULL) {
117 if (resource_provider_) {
118 capabilities_.max_texture_size = resource_provider_->max_texture_size();
119 capabilities_.best_texture_format =
120 resource_provider_->best_texture_format();
122 // The updater can access bitmaps while the SoftwareRenderer is using them.
123 capabilities_.allow_partial_texture_updates = true;
124 capabilities_.using_partial_swap = true;
126 capabilities_.using_map_image = settings_->use_map_image;
127 capabilities_.using_shared_memory_resources = true;
129 capabilities_.allow_rasterize_on_demand = true;
132 SoftwareRenderer::~SoftwareRenderer() {}
134 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
135 return capabilities_;
138 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
139 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
140 root_canvas_ = output_device_->BeginPaint(
141 gfx::ToEnclosingRect(frame->root_damage_rect));
144 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
145 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
146 current_framebuffer_lock_.reset();
147 current_canvas_ = NULL;
148 root_canvas_ = NULL;
150 current_frame_data_.reset(new SoftwareFrameData);
151 output_device_->EndPaint(current_frame_data_.get());
154 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
155 TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
156 CompositorFrame compositor_frame;
157 compositor_frame.metadata = metadata;
158 compositor_frame.software_frame_data = current_frame_data_.Pass();
159 output_surface_->SwapBuffers(&compositor_frame);
162 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
163 output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
166 bool SoftwareRenderer::FlippedFramebuffer() const {
167 return false;
170 void SoftwareRenderer::EnsureScissorTestEnabled() {
171 is_scissor_enabled_ = true;
172 SetClipRect(scissor_rect_);
175 void SoftwareRenderer::EnsureScissorTestDisabled() {
176 // There is no explicit notion of enabling/disabling scissoring in software
177 // rendering, but the underlying effect we want is to clear any existing
178 // clipRect on the current SkCanvas. This is done by setting clipRect to
179 // the viewport's dimensions.
180 is_scissor_enabled_ = false;
181 SkISize size = current_canvas_->getDeviceSize();
182 SetClipRect(gfx::Rect(size.width(), size.height()));
185 void SoftwareRenderer::Finish() {}
187 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
188 DCHECK(!output_surface_->HasExternalStencilTest());
189 current_framebuffer_lock_.reset();
190 current_canvas_ = root_canvas_;
193 bool SoftwareRenderer::BindFramebufferToTexture(
194 DrawingFrame* frame,
195 const ScopedResource* texture,
196 const gfx::Rect& target_rect) {
197 current_framebuffer_lock_.reset();
198 current_framebuffer_lock_ = make_scoped_ptr(
199 new ResourceProvider::ScopedWriteLockSoftware(
200 resource_provider_, texture->id()));
201 current_canvas_ = current_framebuffer_lock_->sk_canvas();
202 InitializeViewport(frame,
203 target_rect,
204 gfx::Rect(target_rect.size()),
205 target_rect.size());
206 return true;
209 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
210 is_scissor_enabled_ = true;
211 scissor_rect_ = scissor_rect;
212 SetClipRect(scissor_rect);
215 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
216 // Skia applies the current matrix to clip rects so we reset it temporary.
217 SkMatrix current_matrix = current_canvas_->getTotalMatrix();
218 current_canvas_->resetMatrix();
219 current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
220 current_canvas_->setMatrix(current_matrix);
223 void SoftwareRenderer::ClearCanvas(SkColor color) {
224 // SkCanvas::clear doesn't respect the current clipping region
225 // so we SkCanvas::drawColor instead if scissoring is active.
226 if (is_scissor_enabled_)
227 current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
228 else
229 current_canvas_->clear(color);
232 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test,
233 bool draw_rect_covers_full_surface) {}
235 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
236 bool has_external_stencil_test) {
237 if (frame->current_render_pass->has_transparent_background) {
238 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
239 } else {
240 #ifndef NDEBUG
241 // On DEBUG builds, opaque render passes are cleared to blue
242 // to easily see regions that were not drawn on the screen.
243 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
244 #endif
248 void SoftwareRenderer::SetDrawViewport(
249 const gfx::Rect& window_space_viewport) {}
251 bool SoftwareRenderer::IsSoftwareResource(
252 ResourceProvider::ResourceId resource_id) const {
253 switch (resource_provider_->GetResourceType(resource_id)) {
254 case ResourceProvider::GLTexture:
255 return false;
256 case ResourceProvider::Bitmap:
257 return true;
258 case ResourceProvider::InvalidType:
259 break;
262 LOG(FATAL) << "Invalid resource type.";
263 return false;
266 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
267 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
268 gfx::Transform quad_rect_matrix;
269 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
270 gfx::Transform contents_device_transform =
271 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
272 contents_device_transform.FlattenTo2d();
273 SkMatrix sk_device_matrix;
274 gfx::TransformToFlattenedSkMatrix(contents_device_transform,
275 &sk_device_matrix);
276 current_canvas_->setMatrix(sk_device_matrix);
278 current_paint_.reset();
279 if (!IsScaleAndIntegerTranslate(sk_device_matrix)) {
280 // TODO(danakj): Until we can enable AA only on exterior edges of the
281 // layer, disable AA if any interior edges are present. crbug.com/248175
282 bool all_four_edges_are_exterior = quad->IsTopEdge() &&
283 quad->IsLeftEdge() &&
284 quad->IsBottomEdge() &&
285 quad->IsRightEdge();
286 if (settings_->allow_antialiasing && all_four_edges_are_exterior)
287 current_paint_.setAntiAlias(true);
288 current_paint_.setFilterBitmap(true);
291 if (quad->ShouldDrawWithBlending()) {
292 current_paint_.setAlpha(quad->opacity() * 255);
293 current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
294 } else {
295 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
298 switch (quad->material) {
299 case DrawQuad::CHECKERBOARD:
300 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
301 break;
302 case DrawQuad::DEBUG_BORDER:
303 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
304 break;
305 case DrawQuad::PICTURE_CONTENT:
306 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
307 break;
308 case DrawQuad::RENDER_PASS:
309 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
310 break;
311 case DrawQuad::SOLID_COLOR:
312 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
313 break;
314 case DrawQuad::TEXTURE_CONTENT:
315 DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
316 break;
317 case DrawQuad::TILED_CONTENT:
318 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
319 break;
320 case DrawQuad::SURFACE_CONTENT:
321 // Surface content should be fully resolved to other quad types before
322 // reaching a direct renderer.
323 NOTREACHED();
324 break;
325 case DrawQuad::INVALID:
326 case DrawQuad::IO_SURFACE_CONTENT:
327 case DrawQuad::YUV_VIDEO_CONTENT:
328 case DrawQuad::STREAM_VIDEO_CONTENT:
329 DrawUnsupportedQuad(frame, quad);
330 NOTREACHED();
331 break;
334 current_canvas_->resetMatrix();
337 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
338 const CheckerboardDrawQuad* quad) {
339 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
340 QuadVertexRect(), quad->rect, quad->visible_rect);
341 current_paint_.setColor(quad->color);
342 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
343 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
344 current_paint_);
347 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
348 const DebugBorderDrawQuad* quad) {
349 // We need to apply the matrix manually to have pixel-sized stroke width.
350 SkPoint vertices[4];
351 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
352 SkPoint transformed_vertices[4];
353 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
354 vertices,
356 current_canvas_->resetMatrix();
358 current_paint_.setColor(quad->color);
359 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
360 current_paint_.setStyle(SkPaint::kStroke_Style);
361 current_paint_.setStrokeWidth(quad->width);
362 current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
363 4, transformed_vertices, current_paint_);
366 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
367 const PictureDrawQuad* quad) {
368 SkMatrix content_matrix;
369 content_matrix.setRectToRect(
370 gfx::RectFToSkRect(quad->tex_coord_rect),
371 gfx::RectFToSkRect(QuadVertexRect()),
372 SkMatrix::kFill_ScaleToFit);
373 current_canvas_->concat(content_matrix);
375 // TODO(aelias): This isn't correct in all cases. We should detect these
376 // cases and fall back to a persistent bitmap backing
377 // (http://crbug.com/280374).
378 skia::RefPtr<SkDrawFilter> opacity_filter =
379 skia::AdoptRef(new skia::OpacityDrawFilter(
380 quad->opacity(), frame->disable_picture_quad_image_filtering));
381 DCHECK(!current_canvas_->getDrawFilter());
382 current_canvas_->setDrawFilter(opacity_filter.get());
384 TRACE_EVENT0("cc",
385 "SoftwareRenderer::DrawPictureQuad");
387 // Create and run on-demand raster task for tile.
388 scoped_refptr<internal::Task> on_demand_raster_task(
389 new OnDemandRasterTaskImpl(quad->picture_pile,
390 current_canvas_,
391 quad->content_rect,
392 quad->contents_scale));
393 RunOnDemandRasterTask(on_demand_raster_task.get());
395 current_canvas_->setDrawFilter(NULL);
398 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
399 const SolidColorDrawQuad* quad) {
400 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
401 QuadVertexRect(), quad->rect, quad->visible_rect);
402 current_paint_.setColor(quad->color);
403 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
404 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
405 current_paint_);
408 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
409 const TextureDrawQuad* quad) {
410 if (!IsSoftwareResource(quad->resource_id)) {
411 DrawUnsupportedQuad(frame, quad);
412 return;
415 // TODO(skaslev): Add support for non-premultiplied alpha.
416 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
417 quad->resource_id);
418 if (!lock.valid())
419 return;
420 const SkBitmap* bitmap = lock.sk_bitmap();
421 gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
422 quad->uv_bottom_right),
423 bitmap->width(),
424 bitmap->height());
425 gfx::RectF visible_uv_rect =
426 MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
427 SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
428 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
429 QuadVertexRect(), quad->rect, quad->visible_rect);
430 SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
432 if (quad->flipped)
433 current_canvas_->scale(1, -1);
435 bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
436 !bitmap->isOpaque();
437 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
438 if (needs_layer) {
439 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
440 current_paint_.setAlpha(0xFF);
442 if (blend_background) {
443 SkPaint background_paint;
444 background_paint.setColor(quad->background_color);
445 current_canvas_->drawRect(quad_rect, background_paint);
447 SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
448 if (tile_mode != SkShader::kClamp_TileMode) {
449 SkMatrix matrix;
450 matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
451 skia::RefPtr<SkShader> shader = skia::AdoptRef(
452 SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode));
453 shader->setLocalMatrix(matrix);
454 SkPaint paint;
455 paint.setStyle(SkPaint::kFill_Style);
456 paint.setShader(shader.get());
457 current_canvas_->drawRect(quad_rect, paint);
458 } else {
459 current_canvas_->drawBitmapRectToRect(*bitmap,
460 &sk_uv_rect,
461 quad_rect,
462 &current_paint_);
465 if (needs_layer)
466 current_canvas_->restore();
469 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
470 const TileDrawQuad* quad) {
471 DCHECK(!output_surface_->ForcedDrawToSoftwareDevice());
472 DCHECK(IsSoftwareResource(quad->resource_id));
474 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
475 quad->resource_id);
476 if (!lock.valid())
477 return;
478 DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
480 gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
481 quad->tex_coord_rect, quad->rect, quad->visible_rect);
482 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
483 QuadVertexRect(), quad->rect, quad->visible_rect);
485 SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
486 current_paint_.setFilterBitmap(true);
487 current_canvas_->drawBitmapRectToRect(
488 *lock.sk_bitmap(),
489 &uv_rect,
490 gfx::RectFToSkRect(visible_quad_vertex_rect),
491 &current_paint_);
494 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
495 const RenderPassDrawQuad* quad) {
496 ScopedResource* content_texture =
497 render_pass_textures_.get(quad->render_pass_id);
498 if (!content_texture || !content_texture->id())
499 return;
501 DCHECK(IsSoftwareResource(content_texture->id()));
502 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
503 content_texture->id());
504 if (!lock.valid())
505 return;
506 SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
508 SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
509 SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
510 QuadVertexRect(), quad->rect, quad->visible_rect));
511 SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
513 SkMatrix content_mat;
514 content_mat.setRectToRect(content_rect, dest_rect,
515 SkMatrix::kFill_ScaleToFit);
517 const SkBitmap* content = lock.sk_bitmap();
519 SkBitmap filter_bitmap;
520 if (!quad->filters.IsEmpty()) {
521 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
522 quad->filters, content_texture->size());
523 // TODO(ajuma): In addition origin translation, the canvas should also be
524 // scaled to accomodate device pixel ratio and pinch zoom. See
525 // crbug.com/281516 and crbug.com/281518.
526 // TODO(ajuma): Apply the filter in the same pass as the content where
527 // possible (e.g. when there's no origin offset). See crbug.com/308201.
528 if (filter) {
529 SkImageInfo info = SkImageInfo::MakeN32Premul(
530 content_texture->size().width(), content_texture->size().height());
531 if (filter_bitmap.allocPixels(info)) {
532 SkCanvas canvas(filter_bitmap);
533 SkPaint paint;
534 paint.setImageFilter(filter.get());
535 canvas.clear(SK_ColorTRANSPARENT);
536 canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
537 SkIntToScalar(-quad->rect.origin().y()));
538 canvas.drawSprite(*content, 0, 0, &paint);
543 skia::RefPtr<SkShader> shader;
544 if (filter_bitmap.isNull()) {
545 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
546 *content, content_tile_mode, content_tile_mode));
547 } else {
548 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
549 filter_bitmap, content_tile_mode, content_tile_mode));
551 shader->setLocalMatrix(content_mat);
552 current_paint_.setShader(shader.get());
554 if (quad->mask_resource_id) {
555 ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
556 quad->mask_resource_id);
557 if (!lock.valid())
558 return;
559 SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
560 mask_lock.wrap_mode());
562 const SkBitmap* mask = mask_lock.sk_bitmap();
564 SkRect mask_rect = SkRect::MakeXYWH(
565 quad->mask_uv_rect.x() * mask->width(),
566 quad->mask_uv_rect.y() * mask->height(),
567 quad->mask_uv_rect.width() * mask->width(),
568 quad->mask_uv_rect.height() * mask->height());
570 SkMatrix mask_mat;
571 mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
573 skia::RefPtr<SkShader> mask_shader = skia::AdoptRef(
574 SkShader::CreateBitmapShader(*mask, mask_tile_mode, mask_tile_mode));
575 mask_shader->setLocalMatrix(mask_mat);
577 SkPaint mask_paint;
578 mask_paint.setShader(mask_shader.get());
580 skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
581 skia::AdoptRef(new SkLayerRasterizer);
582 mask_rasterizer->addLayer(mask_paint);
584 current_paint_.setRasterizer(mask_rasterizer.get());
585 current_canvas_->drawRect(dest_visible_rect, current_paint_);
586 } else {
587 // TODO(skaslev): Apply background filters and blend with content
588 current_canvas_->drawRect(dest_visible_rect, current_paint_);
592 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
593 const DrawQuad* quad) {
594 #ifdef NDEBUG
595 current_paint_.setColor(SK_ColorWHITE);
596 #else
597 current_paint_.setColor(SK_ColorMAGENTA);
598 #endif
599 current_paint_.setAlpha(quad->opacity() * 255);
600 current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
601 current_paint_);
604 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
605 DrawingFrame* frame,
606 scoped_ptr<CopyOutputRequest> request) {
607 gfx::Rect copy_rect = frame->current_render_pass->output_rect;
608 if (request->has_area())
609 copy_rect.Intersect(request->area());
610 gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect);
612 scoped_ptr<SkBitmap> bitmap(new SkBitmap);
613 bitmap->setConfig(SkBitmap::kARGB_8888_Config,
614 window_copy_rect.width(),
615 window_copy_rect.height());
616 current_canvas_->readPixels(
617 bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
619 request->SendBitmapResult(bitmap.Pass());
622 void SoftwareRenderer::DiscardBackbuffer() {
623 if (is_backbuffer_discarded_)
624 return;
626 output_surface_->DiscardBackbuffer();
628 is_backbuffer_discarded_ = true;
630 // Damage tracker needs a full reset every time framebuffer is discarded.
631 client_->SetFullRootLayerDamage();
634 void SoftwareRenderer::EnsureBackbuffer() {
635 if (!is_backbuffer_discarded_)
636 return;
638 output_surface_->EnsureBackbuffer();
639 is_backbuffer_discarded_ = false;
642 void SoftwareRenderer::GetFramebufferPixels(void* pixels,
643 const gfx::Rect& rect) {
644 TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels");
645 SkBitmap subset_bitmap;
646 gfx::Rect frame_rect(rect);
647 frame_rect += current_viewport_rect_.OffsetFromOrigin();
648 output_device_->CopyToBitmap(frame_rect, &subset_bitmap);
649 subset_bitmap.copyPixelsTo(pixels,
650 4 * frame_rect.width() * frame_rect.height(),
651 4 * frame_rect.width());
654 void SoftwareRenderer::SetVisible(bool visible) {
655 if (visible_ == visible)
656 return;
657 visible_ = visible;
659 if (visible_)
660 EnsureBackbuffer();
661 else
662 DiscardBackbuffer();
665 } // namespace cc