Add partial pre-read functionality to browser startup (Windows).
[chromium-blink-merge.git] / base / callback_unittest.cc
blob1c3db04c10eb5038066e2651a7700695a411a703
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/callback.h"
6 #include "base/callback_internal.h"
7 #include "base/memory/scoped_ptr.h"
8 #include "testing/gtest/include/gtest/gtest.h"
10 namespace base {
12 namespace {
14 class HelperObject {
15 public:
16 HelperObject() : next_number_(0) { }
17 int GetNextNumber() { return ++next_number_; }
18 void GetNextNumberArg(int* number) { *number = GetNextNumber(); }
20 private:
21 int next_number_;
24 struct FakeInvoker {
25 typedef void(RunType)(internal::BindStateBase*);
26 static void Run(internal::BindStateBase*) {
29 } // namespace
31 namespace internal {
32 template <typename Runnable, typename RunType, typename BoundArgsType>
33 struct BindState;
35 // White-box testpoints to inject into a Callback<> object for checking
36 // comparators and emptiness APIs. Use a BindState that is specialized
37 // based on a type we declared in the anonymous namespace above to remove any
38 // chance of colliding with another instantiation and breaking the
39 // one-definition-rule.
40 template <>
41 struct BindState<void(void), void(void), void(FakeInvoker)>
42 : public BindStateBase {
43 public:
44 typedef FakeInvoker InvokerType;
47 template <>
48 struct BindState<void(void), void(void),
49 void(FakeInvoker, FakeInvoker)>
50 : public BindStateBase {
51 public:
52 typedef FakeInvoker InvokerType;
54 } // namespace internal
56 namespace {
58 typedef internal::BindState<void(void), void(void), void(FakeInvoker)>
59 FakeBindState1;
60 typedef internal::BindState<void(void), void(void),
61 void(FakeInvoker, FakeInvoker)>
62 FakeBindState2;
64 class CallbackTest : public ::testing::Test {
65 public:
66 CallbackTest()
67 : callback_a_(new FakeBindState1()),
68 callback_b_(new FakeBindState2()) {
71 virtual ~CallbackTest() {
74 protected:
75 Callback<void(void)> callback_a_;
76 const Callback<void(void)> callback_b_; // Ensure APIs work with const.
77 Callback<void(void)> null_callback_;
80 // Ensure we can create unbound callbacks. We need this to be able to store
81 // them in class members that can be initialized later.
82 TEST_F(CallbackTest, DefaultConstruction) {
83 Callback<void(void)> c0;
84 Callback<void(int)> c1;
85 Callback<void(int,int)> c2;
86 Callback<void(int,int,int)> c3;
87 Callback<void(int,int,int,int)> c4;
88 Callback<void(int,int,int,int,int)> c5;
89 Callback<void(int,int,int,int,int,int)> c6;
91 EXPECT_TRUE(c0.is_null());
92 EXPECT_TRUE(c1.is_null());
93 EXPECT_TRUE(c2.is_null());
94 EXPECT_TRUE(c3.is_null());
95 EXPECT_TRUE(c4.is_null());
96 EXPECT_TRUE(c5.is_null());
97 EXPECT_TRUE(c6.is_null());
100 TEST_F(CallbackTest, IsNull) {
101 EXPECT_TRUE(null_callback_.is_null());
102 EXPECT_FALSE(callback_a_.is_null());
103 EXPECT_FALSE(callback_b_.is_null());
106 TEST_F(CallbackTest, Equals) {
107 EXPECT_TRUE(callback_a_.Equals(callback_a_));
108 EXPECT_FALSE(callback_a_.Equals(callback_b_));
109 EXPECT_FALSE(callback_b_.Equals(callback_a_));
111 // We should compare based on instance, not type.
112 Callback<void(void)> callback_c(new FakeBindState1());
113 Callback<void(void)> callback_a2 = callback_a_;
114 EXPECT_TRUE(callback_a_.Equals(callback_a2));
115 EXPECT_FALSE(callback_a_.Equals(callback_c));
117 // Empty, however, is always equal to empty.
118 Callback<void(void)> empty2;
119 EXPECT_TRUE(null_callback_.Equals(empty2));
122 TEST_F(CallbackTest, Reset) {
123 // Resetting should bring us back to empty.
124 ASSERT_FALSE(callback_a_.is_null());
125 ASSERT_FALSE(callback_a_.Equals(null_callback_));
127 callback_a_.Reset();
129 EXPECT_TRUE(callback_a_.is_null());
130 EXPECT_TRUE(callback_a_.Equals(null_callback_));
133 } // namespace
134 } // namespace base