Remove extra line from unit_tests.isolate
[chromium-blink-merge.git] / cc / CCDirectRenderer.cpp
blob23fa1d31790c50b77d739621151e23de6bdfdc3d
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "config.h"
7 #include "CCDirectRenderer.h"
9 #include "CCMathUtil.h"
10 #include <public/WebTransformationMatrix.h>
11 #include <vector>
13 using WebKit::WebTransformationMatrix;
15 static WebTransformationMatrix orthoProjectionMatrix(float left, float right, float bottom, float top)
17 // Use the standard formula to map the clipping frustum to the cube from
18 // [-1, -1, -1] to [1, 1, 1].
19 float deltaX = right - left;
20 float deltaY = top - bottom;
21 WebTransformationMatrix proj;
22 if (!deltaX || !deltaY)
23 return proj;
24 proj.setM11(2.0f / deltaX);
25 proj.setM41(-(right + left) / deltaX);
26 proj.setM22(2.0f / deltaY);
27 proj.setM42(-(top + bottom) / deltaY);
29 // Z component of vertices is always set to zero as we don't use the depth buffer
30 // while drawing.
31 proj.setM33(0);
33 return proj;
36 static WebTransformationMatrix windowMatrix(int x, int y, int width, int height)
38 WebTransformationMatrix canvas;
40 // Map to window position and scale up to pixel coordinates.
41 canvas.translate3d(x, y, 0);
42 canvas.scale3d(width, height, 0);
44 // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
45 canvas.translate3d(0.5, 0.5, 0.5);
46 canvas.scale3d(0.5, 0.5, 0.5);
48 return canvas;
51 namespace cc {
53 CCDirectRenderer::DrawingFrame::DrawingFrame()
54 : rootRenderPass(0)
55 , currentRenderPass(0)
56 , currentTexture(0)
57 , flippedY(false)
61 CCDirectRenderer::DrawingFrame::~DrawingFrame()
66 // static
67 FloatRect CCDirectRenderer::quadVertexRect()
69 return FloatRect(-0.5, -0.5, 1, 1);
72 // static
73 void CCDirectRenderer::quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& quadRect)
75 *quadRectTransform = quadTransform;
76 quadRectTransform->translate(0.5 * quadRect.width() + quadRect.x(), 0.5 * quadRect.height() + quadRect.y());
77 quadRectTransform->scaleNonUniform(quadRect.width(), quadRect.height());
80 // static
81 void CCDirectRenderer::initializeMatrices(DrawingFrame& frame, const IntRect& drawRect, bool flipY)
83 if (flipY)
84 frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.maxX(), drawRect.maxY(), drawRect.y());
85 else
86 frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.maxX(), drawRect.y(), drawRect.maxY());
87 frame.windowMatrix = windowMatrix(0, 0, drawRect.width(), drawRect.height());
88 frame.flippedY = flipY;
91 // static
92 IntRect CCDirectRenderer::moveScissorToWindowSpace(const DrawingFrame& frame, FloatRect scissorRect)
94 IntRect scissorRectInCanvasSpace = enclosingIntRect(scissorRect);
95 // The scissor coordinates must be supplied in viewport space so we need to offset
96 // by the relative position of the top left corner of the current render pass.
97 IntRect framebufferOutputRect = frame.currentRenderPass->outputRect();
98 scissorRectInCanvasSpace.setX(scissorRectInCanvasSpace.x() - framebufferOutputRect.x());
99 if (frame.flippedY && !frame.currentTexture)
100 scissorRectInCanvasSpace.setY(framebufferOutputRect.height() - (scissorRectInCanvasSpace.maxY() - framebufferOutputRect.y()));
101 else
102 scissorRectInCanvasSpace.setY(scissorRectInCanvasSpace.y() - framebufferOutputRect.y());
103 return scissorRectInCanvasSpace;
106 CCDirectRenderer::CCDirectRenderer(CCRendererClient* client, CCResourceProvider* resourceProvider)
107 : CCRenderer(client)
108 , m_resourceProvider(resourceProvider)
112 CCDirectRenderer::~CCDirectRenderer()
116 void CCDirectRenderer::decideRenderPassAllocationsForFrame(const CCRenderPassList& renderPassesInDrawOrder)
118 base::hash_map<CCRenderPass::Id, const CCRenderPass*> renderPassesInFrame;
119 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i)
120 renderPassesInFrame.insert(std::pair<CCRenderPass::Id, const CCRenderPass*>(renderPassesInDrawOrder[i]->id(), renderPassesInDrawOrder[i]));
122 std::vector<CCRenderPass::Id> passesToDelete;
123 ScopedPtrHashMap<CCRenderPass::Id, CachedTexture>::const_iterator passIterator;
124 for (passIterator = m_renderPassTextures.begin(); passIterator != m_renderPassTextures.end(); ++passIterator) {
125 base::hash_map<CCRenderPass::Id, const CCRenderPass*>::const_iterator it = renderPassesInFrame.find(passIterator->first);
126 if (it == renderPassesInFrame.end()) {
127 passesToDelete.push_back(passIterator->first);
128 continue;
131 const CCRenderPass* renderPassInFrame = it->second;
132 const IntSize& requiredSize = renderPassTextureSize(renderPassInFrame);
133 GC3Denum requiredFormat = renderPassTextureFormat(renderPassInFrame);
134 CachedTexture* texture = passIterator->second;
135 ASSERT(texture);
137 if (texture->id() && (texture->size() != requiredSize || texture->format() != requiredFormat))
138 texture->free();
141 // Delete RenderPass textures from the previous frame that will not be used again.
142 for (size_t i = 0; i < passesToDelete.size(); ++i)
143 m_renderPassTextures.erase(passesToDelete[i]);
145 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) {
146 if (!m_renderPassTextures.contains(renderPassesInDrawOrder[i]->id())) {
147 scoped_ptr<CachedTexture> texture = CachedTexture::create(m_resourceProvider);
148 m_renderPassTextures.set(renderPassesInDrawOrder[i]->id(), texture.Pass());
153 void CCDirectRenderer::drawFrame(const CCRenderPassList& renderPassesInDrawOrder, const CCRenderPassIdHashMap& renderPassesById)
155 const CCRenderPass* rootRenderPass = renderPassesInDrawOrder.back();
156 ASSERT(rootRenderPass);
158 DrawingFrame frame;
159 frame.renderPassesById = &renderPassesById;
160 frame.rootRenderPass = rootRenderPass;
161 frame.rootDamageRect = capabilities().usingPartialSwap ? rootRenderPass->damageRect() : rootRenderPass->outputRect();
162 frame.rootDamageRect.intersect(IntRect(IntPoint::zero(), viewportSize()));
164 beginDrawingFrame(frame);
165 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i)
166 drawRenderPass(frame, renderPassesInDrawOrder[i]);
167 finishDrawingFrame(frame);
170 void CCDirectRenderer::drawRenderPass(DrawingFrame& frame, const CCRenderPass* renderPass)
172 if (!useRenderPass(frame, renderPass))
173 return;
175 frame.scissorRectInRenderPassSpace = frame.currentRenderPass->outputRect();
176 if (frame.rootDamageRect != frame.rootRenderPass->outputRect()) {
177 WebTransformationMatrix inverseTransformToRoot = frame.currentRenderPass->transformToRootTarget().inverse();
178 frame.scissorRectInRenderPassSpace.intersect(CCMathUtil::projectClippedRect(inverseTransformToRoot, frame.rootDamageRect));
181 enableScissorTestRect(moveScissorToWindowSpace(frame, frame.scissorRectInRenderPassSpace));
182 clearFramebuffer(frame);
184 const CCQuadList& quadList = renderPass->quadList();
185 for (CCQuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it != quadList.backToFrontEnd(); ++it) {
186 FloatRect quadScissorRect = frame.scissorRectInRenderPassSpace;
187 quadScissorRect.intersect((*it)->clippedRectInTarget());
188 if (!quadScissorRect.isEmpty()) {
189 enableScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect));
190 drawQuad(frame, *it);
194 CachedTexture* texture = m_renderPassTextures.get(renderPass->id());
195 if (texture)
196 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface());
199 bool CCDirectRenderer::useRenderPass(DrawingFrame& frame, const CCRenderPass* renderPass)
201 frame.currentRenderPass = renderPass;
202 frame.currentTexture = 0;
204 if (renderPass == frame.rootRenderPass) {
205 bindFramebufferToOutputSurface(frame);
206 initializeMatrices(frame, renderPass->outputRect(), flippedFramebuffer());
207 setDrawViewportSize(renderPass->outputRect().size());
208 return true;
211 CachedTexture* texture = m_renderPassTextures.get(renderPass->id());
212 ASSERT(texture);
213 if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, renderPassTextureSize(renderPass), renderPassTextureFormat(renderPass), CCResourceProvider::TextureUsageFramebuffer))
214 return false;
216 return bindFramebufferToTexture(frame, texture, renderPass->outputRect());
219 bool CCDirectRenderer::haveCachedResourcesForRenderPassId(CCRenderPass::Id id) const
221 CachedTexture* texture = m_renderPassTextures.get(id);
222 return texture && texture->id() && texture->isComplete();
225 // static
226 IntSize CCDirectRenderer::renderPassTextureSize(const CCRenderPass* pass)
228 return pass->outputRect().size();
231 // static
232 GC3Denum CCDirectRenderer::renderPassTextureFormat(const CCRenderPass*)
234 return GraphicsContext3D::RGBA;