Resize destination bus to the actual number of decoded frames.
[chromium-blink-merge.git] / base / message_loop / message_pump_glib.cc
blobcfacb7b09a05eeca0eab6df74eb346869faf8edc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/message_loop/message_pump_glib.h"
7 #include <fcntl.h>
8 #include <math.h>
10 #include <glib.h>
12 #include "base/logging.h"
13 #include "base/posix/eintr_wrapper.h"
14 #include "base/threading/platform_thread.h"
16 namespace base {
18 namespace {
20 // Return a timeout suitable for the glib loop, -1 to block forever,
21 // 0 to return right away, or a timeout in milliseconds from now.
22 int GetTimeIntervalMilliseconds(const TimeTicks& from) {
23 if (from.is_null())
24 return -1;
26 // Be careful here. TimeDelta has a precision of microseconds, but we want a
27 // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
28 // 6? It should be 6 to avoid executing delayed work too early.
29 int delay = static_cast<int>(
30 ceil((from - TimeTicks::Now()).InMillisecondsF()));
32 // If this value is negative, then we need to run delayed work soon.
33 return delay < 0 ? 0 : delay;
36 // A brief refresher on GLib:
37 // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
38 // On each iteration of the GLib pump, it calls each source's Prepare function.
39 // This function should return TRUE if it wants GLib to call its Dispatch, and
40 // FALSE otherwise. It can also set a timeout in this case for the next time
41 // Prepare should be called again (it may be called sooner).
42 // After the Prepare calls, GLib does a poll to check for events from the
43 // system. File descriptors can be attached to the sources. The poll may block
44 // if none of the Prepare calls returned TRUE. It will block indefinitely, or
45 // by the minimum time returned by a source in Prepare.
46 // After the poll, GLib calls Check for each source that returned FALSE
47 // from Prepare. The return value of Check has the same meaning as for Prepare,
48 // making Check a second chance to tell GLib we are ready for Dispatch.
49 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch
50 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
51 // (i.e., you can call Run from them), but Prepare and Check cannot.
52 // Finalize is called when the source is destroyed.
53 // NOTE: It is common for subsytems to want to process pending events while
54 // doing intensive work, for example the flash plugin. They usually use the
55 // following pattern (recommended by the GTK docs):
56 // while (gtk_events_pending()) {
57 // gtk_main_iteration();
58 // }
60 // gtk_events_pending just calls g_main_context_pending, which does the
61 // following:
62 // - Call prepare on all the sources.
63 // - Do the poll with a timeout of 0 (not blocking).
64 // - Call check on all the sources.
65 // - *Does not* call dispatch on the sources.
66 // - Return true if any of prepare() or check() returned true.
68 // gtk_main_iteration just calls g_main_context_iteration, which does the whole
69 // thing, respecting the timeout for the poll (and block, although it is
70 // expected not to if gtk_events_pending returned true), and call dispatch.
72 // Thus it is important to only return true from prepare or check if we
73 // actually have events or work to do. We also need to make sure we keep
74 // internal state consistent so that if prepare/check return true when called
75 // from gtk_events_pending, they will still return true when called right
76 // after, from gtk_main_iteration.
78 // For the GLib pump we try to follow the Windows UI pump model:
79 // - Whenever we receive a wakeup event or the timer for delayed work expires,
80 // we run DoWork and/or DoDelayedWork. That part will also run in the other
81 // event pumps.
82 // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
83 // loop, around event handling.
85 struct WorkSource : public GSource {
86 MessagePumpGlib* pump;
89 gboolean WorkSourcePrepare(GSource* source,
90 gint* timeout_ms) {
91 *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
92 // We always return FALSE, so that our timeout is honored. If we were
93 // to return TRUE, the timeout would be considered to be 0 and the poll
94 // would never block. Once the poll is finished, Check will be called.
95 return FALSE;
98 gboolean WorkSourceCheck(GSource* source) {
99 // Only return TRUE if Dispatch should be called.
100 return static_cast<WorkSource*>(source)->pump->HandleCheck();
103 gboolean WorkSourceDispatch(GSource* source,
104 GSourceFunc unused_func,
105 gpointer unused_data) {
107 static_cast<WorkSource*>(source)->pump->HandleDispatch();
108 // Always return TRUE so our source stays registered.
109 return TRUE;
112 // I wish these could be const, but g_source_new wants non-const.
113 GSourceFuncs WorkSourceFuncs = {
114 WorkSourcePrepare,
115 WorkSourceCheck,
116 WorkSourceDispatch,
117 NULL
120 } // namespace
122 struct MessagePumpGlib::RunState {
123 Delegate* delegate;
124 MessagePumpDispatcher* dispatcher;
126 // Used to flag that the current Run() invocation should return ASAP.
127 bool should_quit;
129 // Used to count how many Run() invocations are on the stack.
130 int run_depth;
132 // This keeps the state of whether the pump got signaled that there was new
133 // work to be done. Since we eat the message on the wake up pipe as soon as
134 // we get it, we keep that state here to stay consistent.
135 bool has_work;
138 MessagePumpGlib::MessagePumpGlib()
139 : state_(NULL),
140 context_(g_main_context_default()),
141 wakeup_gpollfd_(new GPollFD) {
142 // Create our wakeup pipe, which is used to flag when work was scheduled.
143 int fds[2];
144 int ret = pipe(fds);
145 DCHECK_EQ(ret, 0);
146 (void)ret; // Prevent warning in release mode.
148 wakeup_pipe_read_ = fds[0];
149 wakeup_pipe_write_ = fds[1];
150 wakeup_gpollfd_->fd = wakeup_pipe_read_;
151 wakeup_gpollfd_->events = G_IO_IN;
153 work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
154 static_cast<WorkSource*>(work_source_)->pump = this;
155 g_source_add_poll(work_source_, wakeup_gpollfd_.get());
156 // Use a low priority so that we let other events in the queue go first.
157 g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE);
158 // This is needed to allow Run calls inside Dispatch.
159 g_source_set_can_recurse(work_source_, TRUE);
160 g_source_attach(work_source_, context_);
163 MessagePumpGlib::~MessagePumpGlib() {
164 g_source_destroy(work_source_);
165 g_source_unref(work_source_);
166 close(wakeup_pipe_read_);
167 close(wakeup_pipe_write_);
170 void MessagePumpGlib::RunWithDispatcher(Delegate* delegate,
171 MessagePumpDispatcher* dispatcher) {
172 #ifndef NDEBUG
173 // Make sure we only run this on one thread. X/GTK only has one message pump
174 // so we can only have one UI loop per process.
175 static PlatformThreadId thread_id = PlatformThread::CurrentId();
176 DCHECK(thread_id == PlatformThread::CurrentId()) <<
177 "Running MessagePumpGlib on two different threads; "
178 "this is unsupported by GLib!";
179 #endif
181 RunState state;
182 state.delegate = delegate;
183 state.dispatcher = dispatcher;
184 state.should_quit = false;
185 state.run_depth = state_ ? state_->run_depth + 1 : 1;
186 state.has_work = false;
188 RunState* previous_state = state_;
189 state_ = &state;
191 // We really only do a single task for each iteration of the loop. If we
192 // have done something, assume there is likely something more to do. This
193 // will mean that we don't block on the message pump until there was nothing
194 // more to do. We also set this to true to make sure not to block on the
195 // first iteration of the loop, so RunUntilIdle() works correctly.
196 bool more_work_is_plausible = true;
198 // We run our own loop instead of using g_main_loop_quit in one of the
199 // callbacks. This is so we only quit our own loops, and we don't quit
200 // nested loops run by others. TODO(deanm): Is this what we want?
201 for (;;) {
202 // Don't block if we think we have more work to do.
203 bool block = !more_work_is_plausible;
205 more_work_is_plausible = g_main_context_iteration(context_, block);
206 if (state_->should_quit)
207 break;
209 more_work_is_plausible |= state_->delegate->DoWork();
210 if (state_->should_quit)
211 break;
213 more_work_is_plausible |=
214 state_->delegate->DoDelayedWork(&delayed_work_time_);
215 if (state_->should_quit)
216 break;
218 if (more_work_is_plausible)
219 continue;
221 more_work_is_plausible = state_->delegate->DoIdleWork();
222 if (state_->should_quit)
223 break;
226 state_ = previous_state;
229 // Return the timeout we want passed to poll.
230 int MessagePumpGlib::HandlePrepare() {
231 // We know we have work, but we haven't called HandleDispatch yet. Don't let
232 // the pump block so that we can do some processing.
233 if (state_ && // state_ may be null during tests.
234 state_->has_work)
235 return 0;
237 // We don't think we have work to do, but make sure not to block
238 // longer than the next time we need to run delayed work.
239 return GetTimeIntervalMilliseconds(delayed_work_time_);
242 bool MessagePumpGlib::HandleCheck() {
243 if (!state_) // state_ may be null during tests.
244 return false;
246 // We usually have a single message on the wakeup pipe, since we are only
247 // signaled when the queue went from empty to non-empty, but there can be
248 // two messages if a task posted a task, hence we read at most two bytes.
249 // The glib poll will tell us whether there was data, so this read
250 // shouldn't block.
251 if (wakeup_gpollfd_->revents & G_IO_IN) {
252 char msg[2];
253 const int num_bytes = HANDLE_EINTR(read(wakeup_pipe_read_, msg, 2));
254 if (num_bytes < 1) {
255 NOTREACHED() << "Error reading from the wakeup pipe.";
257 DCHECK((num_bytes == 1 && msg[0] == '!') ||
258 (num_bytes == 2 && msg[0] == '!' && msg[1] == '!'));
259 // Since we ate the message, we need to record that we have more work,
260 // because HandleCheck() may be called without HandleDispatch being called
261 // afterwards.
262 state_->has_work = true;
265 if (state_->has_work)
266 return true;
268 if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) {
269 // The timer has expired. That condition will stay true until we process
270 // that delayed work, so we don't need to record this differently.
271 return true;
274 return false;
277 void MessagePumpGlib::HandleDispatch() {
278 state_->has_work = false;
279 if (state_->delegate->DoWork()) {
280 // NOTE: on Windows at this point we would call ScheduleWork (see
281 // MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here,
282 // instead of posting a message on the wakeup pipe, we can avoid the
283 // syscalls and just signal that we have more work.
284 state_->has_work = true;
287 if (state_->should_quit)
288 return;
290 state_->delegate->DoDelayedWork(&delayed_work_time_);
293 void MessagePumpGlib::AddObserver(MessagePumpObserver* observer) {
294 observers_.AddObserver(observer);
297 void MessagePumpGlib::RemoveObserver(MessagePumpObserver* observer) {
298 observers_.RemoveObserver(observer);
301 void MessagePumpGlib::Run(Delegate* delegate) {
302 RunWithDispatcher(delegate, NULL);
305 void MessagePumpGlib::Quit() {
306 if (state_) {
307 state_->should_quit = true;
308 } else {
309 NOTREACHED() << "Quit called outside Run!";
313 void MessagePumpGlib::ScheduleWork() {
314 // This can be called on any thread, so we don't want to touch any state
315 // variables as we would then need locks all over. This ensures that if
316 // we are sleeping in a poll that we will wake up.
317 char msg = '!';
318 if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) {
319 NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
323 void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
324 // We need to wake up the loop in case the poll timeout needs to be
325 // adjusted. This will cause us to try to do work, but that's ok.
326 delayed_work_time_ = delayed_work_time;
327 ScheduleWork();
330 MessagePumpDispatcher* MessagePumpGlib::GetDispatcher() {
331 return state_ ? state_->dispatcher : NULL;
334 } // namespace base