1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 #include "base/command_line.h"
7 #include "base/memory/scoped_ptr.h"
8 #include "base/message_loop/message_loop.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/aura/client/focus_client.h"
11 #include "ui/aura/layout_manager.h"
12 #include "ui/aura/test/aura_test_helper.h"
13 #include "ui/aura/test/event_generator.h"
14 #include "ui/aura/test/test_window_delegate.h"
15 #include "ui/aura/window.h"
16 #include "ui/aura/window_event_dispatcher.h"
17 #include "ui/base/ime/input_method.h"
18 #include "ui/base/ime/input_method_factory.h"
19 #include "ui/base/ime/text_input_client.h"
20 #include "ui/compositor/layer_type.h"
21 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
22 #include "ui/compositor/test/context_factories_for_test.h"
23 #include "ui/compositor/test/layer_animator_test_controller.h"
24 #include "ui/gfx/rect.h"
25 #include "ui/keyboard/keyboard_controller.h"
26 #include "ui/keyboard/keyboard_controller_observer.h"
27 #include "ui/keyboard/keyboard_controller_proxy.h"
28 #include "ui/keyboard/keyboard_switches.h"
33 // Steps a layer animation until it is completed. Animations must be enabled.
34 void RunAnimationForLayer(ui::Layer
* layer
) {
35 // Animations must be enabled for stepping to work.
36 ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
37 ui::ScopedAnimationDurationScaleMode::ZERO_DURATION
);
39 ui::LayerAnimatorTestController
controller(layer
->GetAnimator());
40 gfx::AnimationContainerElement
* element
= layer
->GetAnimator();
41 // Multiple steps are required to complete complex animations.
42 // TODO(vollick): This should not be necessary. crbug.com/154017
43 while (controller
.animator()->is_animating()) {
44 controller
.StartThreadedAnimationsIfNeeded();
45 base::TimeTicks step_time
= controller
.animator()->last_step_time();
46 element
->Step(step_time
+ base::TimeDelta::FromMilliseconds(1000));
50 // An event handler that focuses a window when it is clicked/touched on. This is
51 // used to match the focus manger behaviour in ash and views.
52 class TestFocusController
: public ui::EventHandler
{
54 explicit TestFocusController(aura::Window
* root
)
56 root_
->AddPreTargetHandler(this);
59 virtual ~TestFocusController() {
60 root_
->RemovePreTargetHandler(this);
64 // Overridden from ui::EventHandler:
65 virtual void OnEvent(ui::Event
* event
) OVERRIDE
{
66 aura::Window
* target
= static_cast<aura::Window
*>(event
->target());
67 if (event
->type() == ui::ET_MOUSE_PRESSED
||
68 event
->type() == ui::ET_TOUCH_PRESSED
) {
69 aura::client::GetFocusClient(target
)->FocusWindow(target
);
74 DISALLOW_COPY_AND_ASSIGN(TestFocusController
);
77 class TestKeyboardControllerProxy
: public KeyboardControllerProxy
{
79 TestKeyboardControllerProxy()
80 : window_(new aura::Window(&delegate_
)),
81 input_method_(ui::CreateInputMethod(NULL
,
82 gfx::kNullAcceleratedWidget
)) {
83 window_
->Init(aura::WINDOW_LAYER_NOT_DRAWN
);
84 window_
->set_owned_by_parent(false);
87 virtual ~TestKeyboardControllerProxy() {
88 // Destroy the window before the delegate.
92 // Overridden from KeyboardControllerProxy:
93 virtual bool HasKeyboardWindow() const OVERRIDE
{ return true; }
94 virtual aura::Window
* GetKeyboardWindow() OVERRIDE
{ return window_
.get(); }
95 virtual content::BrowserContext
* GetBrowserContext() OVERRIDE
{ return NULL
; }
96 virtual ui::InputMethod
* GetInputMethod() OVERRIDE
{
97 return input_method_
.get();
99 virtual void RequestAudioInput(content::WebContents
* web_contents
,
100 const content::MediaStreamRequest
& request
,
101 const content::MediaResponseCallback
& callback
) OVERRIDE
{ return; }
104 scoped_ptr
<aura::Window
> window_
;
105 aura::test::TestWindowDelegate delegate_
;
106 scoped_ptr
<ui::InputMethod
> input_method_
;
108 DISALLOW_COPY_AND_ASSIGN(TestKeyboardControllerProxy
);
111 // Keeps a count of all the events a window receives.
112 class EventObserver
: public ui::EventHandler
{
115 virtual ~EventObserver() {}
117 int GetEventCount(ui::EventType type
) {
118 return event_counts_
[type
];
122 // Overridden from ui::EventHandler:
123 virtual void OnEvent(ui::Event
* event
) OVERRIDE
{
124 ui::EventHandler::OnEvent(event
);
125 event_counts_
[event
->type()]++;
128 std::map
<ui::EventType
, int> event_counts_
;
129 DISALLOW_COPY_AND_ASSIGN(EventObserver
);
132 class TestTextInputClient
: public ui::TextInputClient
{
134 explicit TestTextInputClient(ui::TextInputType type
)
136 virtual ~TestTextInputClient() {}
139 // Overridden from ui::TextInputClient:
140 virtual void SetCompositionText(
141 const ui::CompositionText
& composition
) OVERRIDE
{}
142 virtual void ConfirmCompositionText() OVERRIDE
{}
143 virtual void ClearCompositionText() OVERRIDE
{}
144 virtual void InsertText(const base::string16
& text
) OVERRIDE
{}
145 virtual void InsertChar(base::char16 ch
, int flags
) OVERRIDE
{}
146 virtual gfx::NativeWindow
GetAttachedWindow() const OVERRIDE
{
147 return static_cast<gfx::NativeWindow
>(NULL
);
149 virtual ui::TextInputType
GetTextInputType() const OVERRIDE
{
152 virtual ui::TextInputMode
GetTextInputMode() const OVERRIDE
{
153 return ui::TEXT_INPUT_MODE_DEFAULT
;
155 virtual bool CanComposeInline() const OVERRIDE
{ return false; }
156 virtual gfx::Rect
GetCaretBounds() const OVERRIDE
{ return gfx::Rect(); }
158 virtual bool GetCompositionCharacterBounds(
160 gfx::Rect
* rect
) const OVERRIDE
{
163 virtual bool HasCompositionText() const OVERRIDE
{ return false; }
164 virtual bool GetTextRange(gfx::Range
* range
) const OVERRIDE
{ return false; }
165 virtual bool GetCompositionTextRange(gfx::Range
* range
) const OVERRIDE
{
168 virtual bool GetSelectionRange(gfx::Range
* range
) const OVERRIDE
{
171 virtual bool SetSelectionRange(const gfx::Range
& range
) OVERRIDE
{
174 virtual bool DeleteRange(const gfx::Range
& range
) OVERRIDE
{ return false; }
175 virtual bool GetTextFromRange(const gfx::Range
& range
,
176 base::string16
* text
) const OVERRIDE
{
179 virtual void OnInputMethodChanged() OVERRIDE
{}
180 virtual bool ChangeTextDirectionAndLayoutAlignment(
181 base::i18n::TextDirection direction
) OVERRIDE
{ return false; }
182 virtual void ExtendSelectionAndDelete(size_t before
, size_t after
) OVERRIDE
{}
183 virtual void EnsureCaretInRect(const gfx::Rect
& rect
) OVERRIDE
{}
184 virtual void OnCandidateWindowShown() OVERRIDE
{}
185 virtual void OnCandidateWindowUpdated() OVERRIDE
{}
186 virtual void OnCandidateWindowHidden() OVERRIDE
{}
188 ui::TextInputType type_
;
190 DISALLOW_COPY_AND_ASSIGN(TestTextInputClient
);
193 class KeyboardContainerObserver
: public aura::WindowObserver
{
195 explicit KeyboardContainerObserver(aura::Window
* window
) : window_(window
) {
196 window_
->AddObserver(this);
198 virtual ~KeyboardContainerObserver() {
199 window_
->RemoveObserver(this);
203 virtual void OnWindowVisibilityChanged(aura::Window
* window
,
204 bool visible
) OVERRIDE
{
206 base::MessageLoop::current()->Quit();
209 aura::Window
* window_
;
211 DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver
);
216 class KeyboardControllerTest
: public testing::Test
{
218 KeyboardControllerTest() {}
219 virtual ~KeyboardControllerTest() {}
221 virtual void SetUp() OVERRIDE
{
222 // The ContextFactory must exist before any Compositors are created.
223 bool enable_pixel_output
= false;
224 ui::InitializeContextFactoryForTests(enable_pixel_output
);
226 aura_test_helper_
.reset(new aura::test::AuraTestHelper(&message_loop_
));
227 aura_test_helper_
->SetUp();
228 ui::SetUpInputMethodFactoryForTesting();
229 focus_controller_
.reset(new TestFocusController(root_window()));
230 proxy_
= new TestKeyboardControllerProxy();
231 controller_
.reset(new KeyboardController(proxy_
));
234 virtual void TearDown() OVERRIDE
{
236 focus_controller_
.reset();
237 aura_test_helper_
->TearDown();
238 ui::TerminateContextFactoryForTests();
241 aura::Window
* root_window() { return aura_test_helper_
->root_window(); }
242 KeyboardControllerProxy
* proxy() { return proxy_
; }
243 KeyboardController
* controller() { return controller_
.get(); }
245 void ShowKeyboard() {
246 TestTextInputClient
test_text_input_client(ui::TEXT_INPUT_TYPE_TEXT
);
247 SetFocus(&test_text_input_client
);
251 void SetFocus(ui::TextInputClient
* client
) {
252 ui::InputMethod
* input_method
= proxy()->GetInputMethod();
253 input_method
->SetFocusedTextInputClient(client
);
254 if (client
&& client
->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE
)
255 input_method
->ShowImeIfNeeded();
258 bool WillHideKeyboard() {
259 return controller_
->WillHideKeyboard();
262 base::MessageLoopForUI message_loop_
;
263 scoped_ptr
<aura::test::AuraTestHelper
> aura_test_helper_
;
264 scoped_ptr
<TestFocusController
> focus_controller_
;
267 KeyboardControllerProxy
* proxy_
;
268 scoped_ptr
<KeyboardController
> controller_
;
270 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest
);
273 TEST_F(KeyboardControllerTest
, KeyboardSize
) {
274 aura::Window
* container(controller()->GetContainerWindow());
275 gfx::Rect
bounds(0, 0, 100, 100);
276 container
->SetBounds(bounds
);
278 const gfx::Rect
& before_bounds
= proxy()->GetKeyboardWindow()->bounds();
279 gfx::Rect
new_bounds(
280 before_bounds
.x(), before_bounds
.y(),
281 before_bounds
.width() / 2, before_bounds
.height() / 2);
283 // The KeyboardController's LayoutManager shouldn't let this happen
284 proxy()->GetKeyboardWindow()->SetBounds(new_bounds
);
285 ASSERT_EQ(before_bounds
, proxy()->GetKeyboardWindow()->bounds());
288 // Tests that tapping/clicking inside the keyboard does not give it focus.
289 TEST_F(KeyboardControllerTest
, ClickDoesNotFocusKeyboard
) {
290 const gfx::Rect
& root_bounds
= root_window()->bounds();
291 aura::test::EventCountDelegate delegate
;
292 scoped_ptr
<aura::Window
> window(new aura::Window(&delegate
));
293 window
->Init(aura::WINDOW_LAYER_NOT_DRAWN
);
294 window
->SetBounds(root_bounds
);
295 root_window()->AddChild(window
.get());
299 aura::Window
* keyboard_container(controller()->GetContainerWindow());
300 keyboard_container
->SetBounds(root_bounds
);
302 root_window()->AddChild(keyboard_container
);
303 keyboard_container
->Show();
307 EXPECT_TRUE(window
->IsVisible());
308 EXPECT_TRUE(keyboard_container
->IsVisible());
309 EXPECT_TRUE(window
->HasFocus());
310 EXPECT_FALSE(keyboard_container
->HasFocus());
312 // Click on the keyboard. Make sure the keyboard receives the event, but does
314 EventObserver observer
;
315 keyboard_container
->AddPreTargetHandler(&observer
);
317 aura::test::EventGenerator
generator(root_window());
318 generator
.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint());
319 generator
.ClickLeftButton();
320 EXPECT_TRUE(window
->HasFocus());
321 EXPECT_FALSE(keyboard_container
->HasFocus());
322 EXPECT_EQ("0 0", delegate
.GetMouseButtonCountsAndReset());
323 EXPECT_EQ(1, observer
.GetEventCount(ui::ET_MOUSE_PRESSED
));
324 EXPECT_EQ(1, observer
.GetEventCount(ui::ET_MOUSE_RELEASED
));
326 // Click outside of the keyboard. It should reach the window behind.
327 generator
.MoveMouseTo(gfx::Point());
328 generator
.ClickLeftButton();
329 EXPECT_EQ("1 1", delegate
.GetMouseButtonCountsAndReset());
330 keyboard_container
->RemovePreTargetHandler(&observer
);
333 TEST_F(KeyboardControllerTest
, EventHitTestingInContainer
) {
334 const gfx::Rect
& root_bounds
= root_window()->bounds();
335 aura::test::EventCountDelegate delegate
;
336 scoped_ptr
<aura::Window
> window(new aura::Window(&delegate
));
337 window
->Init(aura::WINDOW_LAYER_NOT_DRAWN
);
338 window
->SetBounds(root_bounds
);
339 root_window()->AddChild(window
.get());
343 aura::Window
* keyboard_container(controller()->GetContainerWindow());
344 keyboard_container
->SetBounds(root_bounds
);
346 root_window()->AddChild(keyboard_container
);
347 keyboard_container
->Show();
351 EXPECT_TRUE(window
->IsVisible());
352 EXPECT_TRUE(keyboard_container
->IsVisible());
353 EXPECT_TRUE(window
->HasFocus());
354 EXPECT_FALSE(keyboard_container
->HasFocus());
356 // Make sure hit testing works correctly while the keyboard is visible.
357 aura::Window
* keyboard_window
= proxy()->GetKeyboardWindow();
358 ui::EventTarget
* root
= root_window();
359 ui::EventTargeter
* targeter
= root
->GetEventTargeter();
360 gfx::Point location
= keyboard_window
->bounds().CenterPoint();
361 ui::MouseEvent
mouse1(ui::ET_MOUSE_MOVED
, location
, location
, ui::EF_NONE
,
363 EXPECT_EQ(keyboard_window
, targeter
->FindTargetForEvent(root
, &mouse1
));
366 location
.set_y(keyboard_window
->bounds().y() - 5);
367 ui::MouseEvent
mouse2(ui::ET_MOUSE_MOVED
, location
, location
, ui::EF_NONE
,
369 EXPECT_EQ(window
.get(), targeter
->FindTargetForEvent(root
, &mouse2
));
372 TEST_F(KeyboardControllerTest
, VisibilityChangeWithTextInputTypeChange
) {
373 const gfx::Rect
& root_bounds
= root_window()->bounds();
375 TestTextInputClient
input_client_0(ui::TEXT_INPUT_TYPE_TEXT
);
376 TestTextInputClient
input_client_1(ui::TEXT_INPUT_TYPE_TEXT
);
377 TestTextInputClient
input_client_2(ui::TEXT_INPUT_TYPE_TEXT
);
378 TestTextInputClient
no_input_client_0(ui::TEXT_INPUT_TYPE_NONE
);
379 TestTextInputClient
no_input_client_1(ui::TEXT_INPUT_TYPE_NONE
);
381 aura::Window
* keyboard_container(controller()->GetContainerWindow());
382 scoped_ptr
<KeyboardContainerObserver
> keyboard_container_observer(
383 new KeyboardContainerObserver(keyboard_container
));
384 keyboard_container
->SetBounds(root_bounds
);
385 root_window()->AddChild(keyboard_container
);
387 SetFocus(&input_client_0
);
389 EXPECT_TRUE(keyboard_container
->IsVisible());
391 SetFocus(&no_input_client_0
);
392 // Keyboard should not immediately hide itself. It is delayed to avoid layout
393 // flicker when the focus of input field quickly change.
394 EXPECT_TRUE(keyboard_container
->IsVisible());
395 EXPECT_TRUE(WillHideKeyboard());
396 // Wait for hide keyboard to finish.
397 base::MessageLoop::current()->Run();
398 EXPECT_FALSE(keyboard_container
->IsVisible());
400 SetFocus(&input_client_1
);
401 EXPECT_TRUE(keyboard_container
->IsVisible());
403 // Schedule to hide keyboard.
404 SetFocus(&no_input_client_1
);
405 EXPECT_TRUE(WillHideKeyboard());
406 // Cancel keyboard hide.
407 SetFocus(&input_client_2
);
409 EXPECT_FALSE(WillHideKeyboard());
410 EXPECT_TRUE(keyboard_container
->IsVisible());
413 TEST_F(KeyboardControllerTest
, AlwaysVisibleWhenLocked
) {
414 const gfx::Rect
& root_bounds
= root_window()->bounds();
416 TestTextInputClient
input_client_0(ui::TEXT_INPUT_TYPE_TEXT
);
417 TestTextInputClient
input_client_1(ui::TEXT_INPUT_TYPE_TEXT
);
418 TestTextInputClient
no_input_client_0(ui::TEXT_INPUT_TYPE_NONE
);
419 TestTextInputClient
no_input_client_1(ui::TEXT_INPUT_TYPE_NONE
);
421 aura::Window
* keyboard_container(controller()->GetContainerWindow());
422 scoped_ptr
<KeyboardContainerObserver
> keyboard_container_observer(
423 new KeyboardContainerObserver(keyboard_container
));
424 keyboard_container
->SetBounds(root_bounds
);
425 root_window()->AddChild(keyboard_container
);
427 SetFocus(&input_client_0
);
429 EXPECT_TRUE(keyboard_container
->IsVisible());
432 controller()->set_lock_keyboard(true);
434 SetFocus(&no_input_client_0
);
435 // Keyboard should not try to hide itself as it is locked.
436 EXPECT_TRUE(keyboard_container
->IsVisible());
437 EXPECT_FALSE(WillHideKeyboard());
439 SetFocus(&input_client_1
);
440 EXPECT_TRUE(keyboard_container
->IsVisible());
443 controller()->set_lock_keyboard(false);
445 // Keyboard should hide when focus on no input client.
446 SetFocus(&no_input_client_1
);
447 EXPECT_TRUE(WillHideKeyboard());
449 // Wait for hide keyboard to finish.
450 base::MessageLoop::current()->Run();
451 EXPECT_FALSE(keyboard_container
->IsVisible());
454 TEST_F(KeyboardControllerTest
, KeyboardResizingFromContents
) {
455 aura::Window
* keyboard_container
= controller()->GetContainerWindow();
456 aura::Window
* keyboard_window
= proxy()->GetKeyboardWindow();
457 keyboard_container
->SetBounds(gfx::Rect(800, 600));
458 keyboard_container
->AddChild(keyboard_window
);
460 // Default keyboard size.
461 EXPECT_EQ(180, keyboard_window
->bounds().height());
463 // Resizes from contents when flag is unset.
464 keyboard_window
->SetBounds(gfx::Rect(100, 80));
465 EXPECT_EQ(180, keyboard_window
->bounds().height());
467 // Resizes from contents when flag is set.
468 proxy()->set_resizing_from_contents(true);
469 keyboard_window
->SetBounds(gfx::Rect(100, 80));
470 EXPECT_EQ(80, keyboard_window
->bounds().height());
472 // Resizes from container when flag is set.
473 keyboard_container
->SetBounds(gfx::Rect(400, 300));
474 EXPECT_EQ(80, keyboard_window
->bounds().height());
476 // Resizes from container when flag is unset.
477 proxy()->set_resizing_from_contents(false);
478 keyboard_container
->SetBounds(gfx::Rect(800, 600));
479 EXPECT_EQ(180, keyboard_window
->bounds().height());
482 class KeyboardControllerAnimationTest
: public KeyboardControllerTest
,
483 public KeyboardControllerObserver
{
485 KeyboardControllerAnimationTest() {}
486 virtual ~KeyboardControllerAnimationTest() {}
488 virtual void SetUp() OVERRIDE
{
489 // We cannot short-circuit animations for this test.
490 ui::ScopedAnimationDurationScaleMode
normal_duration_mode(
491 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION
);
493 KeyboardControllerTest::SetUp();
495 const gfx::Rect
& root_bounds
= root_window()->bounds();
496 keyboard_container()->SetBounds(root_bounds
);
497 root_window()->AddChild(keyboard_container());
498 controller()->AddObserver(this);
501 virtual void TearDown() OVERRIDE
{
502 controller()->RemoveObserver(this);
503 KeyboardControllerTest::TearDown();
507 // KeyboardControllerObserver overrides
508 virtual void OnKeyboardBoundsChanging(const gfx::Rect
& new_bounds
) OVERRIDE
{
509 notified_bounds_
= new_bounds
;
512 const gfx::Rect
& notified_bounds() { return notified_bounds_
; }
514 aura::Window
* keyboard_container() {
515 return controller()->GetContainerWindow();
518 aura::Window
* keyboard_window() {
519 return proxy()->GetKeyboardWindow();
523 gfx::Rect notified_bounds_
;
525 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerAnimationTest
);
528 // Tests virtual keyboard has correct show and hide animation.
529 TEST_F(KeyboardControllerAnimationTest
, ContainerAnimation
) {
530 ui::Layer
* layer
= keyboard_container()->layer();
533 // Keyboard container and window should immediately become visible before
535 EXPECT_TRUE(keyboard_container()->IsVisible());
536 EXPECT_TRUE(keyboard_window()->IsVisible());
537 float show_start_opacity
= layer
->opacity();
538 gfx::Transform transform
;
539 transform
.Translate(0, keyboard_window()->bounds().height());
540 EXPECT_EQ(transform
, layer
->transform());
541 EXPECT_EQ(gfx::Rect(), notified_bounds());
543 RunAnimationForLayer(layer
);
544 EXPECT_TRUE(keyboard_container()->IsVisible());
545 EXPECT_TRUE(keyboard_window()->IsVisible());
546 float show_end_opacity
= layer
->opacity();
547 EXPECT_LT(show_start_opacity
, show_end_opacity
);
548 EXPECT_EQ(gfx::Transform(), layer
->transform());
549 // KeyboardController should notify the bounds of keyboard window to its
550 // observers after show animation finished.
551 EXPECT_EQ(keyboard_window()->bounds(), notified_bounds());
553 // Directly hide keyboard without delay.
554 controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC
);
555 EXPECT_TRUE(keyboard_container()->IsVisible());
556 EXPECT_TRUE(keyboard_container()->layer()->visible());
557 EXPECT_TRUE(keyboard_window()->IsVisible());
558 float hide_start_opacity
= layer
->opacity();
559 // KeyboardController should notify the bounds of keyboard window to its
560 // observers before hide animation starts.
561 EXPECT_EQ(gfx::Rect(), notified_bounds());
563 RunAnimationForLayer(layer
);
564 EXPECT_FALSE(keyboard_container()->IsVisible());
565 EXPECT_FALSE(keyboard_container()->layer()->visible());
566 EXPECT_FALSE(keyboard_window()->IsVisible());
567 float hide_end_opacity
= layer
->opacity();
568 EXPECT_GT(hide_start_opacity
, hide_end_opacity
);
569 EXPECT_EQ(transform
, layer
->transform());
570 EXPECT_EQ(gfx::Rect(), notified_bounds());
573 // Show keyboard during keyboard hide animation should abort the hide animation
574 // and the keyboard should animate in.
575 // Test for crbug.com/333284.
576 TEST_F(KeyboardControllerAnimationTest
, ContainerShowWhileHide
) {
577 ui::Layer
* layer
= keyboard_container()->layer();
579 RunAnimationForLayer(layer
);
581 controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC
);
582 // Before hide animation finishes, show keyboard again.
584 RunAnimationForLayer(layer
);
585 EXPECT_TRUE(keyboard_container()->IsVisible());
586 EXPECT_TRUE(keyboard_window()->IsVisible());
587 EXPECT_EQ(1.0, layer
->opacity());
588 EXPECT_EQ(gfx::Transform(), layer
->transform());
591 class KeyboardControllerUsabilityTest
: public KeyboardControllerTest
{
593 KeyboardControllerUsabilityTest() {}
594 virtual ~KeyboardControllerUsabilityTest() {}
596 virtual void SetUp() OVERRIDE
{
597 CommandLine::ForCurrentProcess()->AppendSwitch(
598 switches::kKeyboardUsabilityExperiment
);
599 KeyboardControllerTest::SetUp();
603 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerUsabilityTest
);
606 TEST_F(KeyboardControllerUsabilityTest
, KeyboardAlwaysVisibleInUsabilityTest
) {
607 const gfx::Rect
& root_bounds
= root_window()->bounds();
609 TestTextInputClient
input_client(ui::TEXT_INPUT_TYPE_TEXT
);
610 TestTextInputClient
no_input_client(ui::TEXT_INPUT_TYPE_NONE
);
612 aura::Window
* keyboard_container(controller()->GetContainerWindow());
613 keyboard_container
->SetBounds(root_bounds
);
614 root_window()->AddChild(keyboard_container
);
616 SetFocus(&input_client
);
617 EXPECT_TRUE(keyboard_container
->IsVisible());
619 SetFocus(&no_input_client
);
620 // Keyboard should not hide itself after lost focus.
621 EXPECT_TRUE(keyboard_container
->IsVisible());
622 EXPECT_FALSE(WillHideKeyboard());
625 } // namespace keyboard