1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/compositor_frame.h"
6 #include "cc/output/delegated_frame_data.h"
7 #include "cc/quads/render_pass.h"
8 #include "cc/quads/render_pass_draw_quad.h"
9 #include "cc/quads/solid_color_draw_quad.h"
10 #include "cc/quads/surface_draw_quad.h"
11 #include "cc/quads/texture_draw_quad.h"
12 #include "cc/resources/shared_bitmap_manager.h"
13 #include "cc/surfaces/surface.h"
14 #include "cc/surfaces/surface_aggregator.h"
15 #include "cc/surfaces/surface_aggregator_test_helpers.h"
16 #include "cc/surfaces/surface_factory.h"
17 #include "cc/surfaces/surface_factory_client.h"
18 #include "cc/surfaces/surface_id_allocator.h"
19 #include "cc/surfaces/surface_manager.h"
20 #include "cc/test/fake_output_surface.h"
21 #include "cc/test/fake_output_surface_client.h"
22 #include "cc/test/fake_resource_provider.h"
23 #include "cc/test/render_pass_test_utils.h"
24 #include "cc/test/test_shared_bitmap_manager.h"
25 #include "testing/gmock/include/gmock/gmock.h"
26 #include "testing/gtest/include/gtest/gtest.h"
27 #include "third_party/skia/include/core/SkColor.h"
32 SurfaceId
InvalidSurfaceId() {
33 static SurfaceId invalid
;
34 invalid
.id
= static_cast<uint64_t>(-1);
38 gfx::Size
SurfaceSize() {
39 static gfx::Size
size(5, 5);
43 class EmptySurfaceFactoryClient
: public SurfaceFactoryClient
{
45 void ReturnResources(const ReturnedResourceArray
& resources
) override
{}
48 class SurfaceAggregatorTest
: public testing::Test
{
50 explicit SurfaceAggregatorTest(bool use_damage_rect
)
51 : factory_(&manager_
, &empty_client_
),
52 aggregator_(&manager_
, NULL
, use_damage_rect
) {}
54 SurfaceAggregatorTest() : SurfaceAggregatorTest(false) {}
57 SurfaceManager manager_
;
58 EmptySurfaceFactoryClient empty_client_
;
59 SurfaceFactory factory_
;
60 SurfaceAggregator aggregator_
;
63 TEST_F(SurfaceAggregatorTest
, ValidSurfaceNoFrame
) {
65 factory_
.Create(one_id
);
66 scoped_ptr
<CompositorFrame
> frame
= aggregator_
.Aggregate(one_id
);
68 factory_
.Destroy(one_id
);
71 class SurfaceAggregatorValidSurfaceTest
: public SurfaceAggregatorTest
{
73 explicit SurfaceAggregatorValidSurfaceTest(bool use_damage_rect
)
74 : SurfaceAggregatorTest(use_damage_rect
),
76 child_allocator_(2u) {}
77 SurfaceAggregatorValidSurfaceTest()
78 : SurfaceAggregatorValidSurfaceTest(false) {}
80 void SetUp() override
{
81 SurfaceAggregatorTest::SetUp();
82 root_surface_id_
= allocator_
.GenerateId();
83 factory_
.Create(root_surface_id_
);
86 void TearDown() override
{
87 factory_
.Destroy(root_surface_id_
);
88 SurfaceAggregatorTest::TearDown();
91 void AggregateAndVerify(test::Pass
* expected_passes
,
92 size_t expected_pass_count
,
93 SurfaceId
* surface_ids
,
94 size_t expected_surface_count
) {
95 scoped_ptr
<CompositorFrame
> aggregated_frame
=
96 aggregator_
.Aggregate(root_surface_id_
);
98 ASSERT_TRUE(aggregated_frame
);
99 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
101 DelegatedFrameData
* frame_data
=
102 aggregated_frame
->delegated_frame_data
.get();
104 TestPassesMatchExpectations(
105 expected_passes
, expected_pass_count
, &frame_data
->render_pass_list
);
107 // Ensure no duplicate pass ids output.
108 std::set
<RenderPassId
> used_passes
;
109 for (auto* pass
: frame_data
->render_pass_list
) {
110 EXPECT_TRUE(used_passes
.insert(pass
->id
).second
);
113 EXPECT_EQ(expected_surface_count
,
114 aggregator_
.previous_contained_surfaces().size());
115 for (size_t i
= 0; i
< expected_surface_count
; i
++) {
117 aggregator_
.previous_contained_surfaces().find(surface_ids
[i
]) !=
118 aggregator_
.previous_contained_surfaces().end());
122 void SubmitPassListAsFrame(SurfaceId surface_id
, RenderPassList
* pass_list
) {
123 scoped_ptr
<DelegatedFrameData
> frame_data(new DelegatedFrameData
);
124 pass_list
->swap(frame_data
->render_pass_list
);
126 scoped_ptr
<CompositorFrame
> frame(new CompositorFrame
);
127 frame
->delegated_frame_data
= frame_data
.Pass();
129 factory_
.SubmitCompositorFrame(surface_id
, frame
.Pass(),
130 SurfaceFactory::DrawCallback());
133 void SubmitCompositorFrame(test::Pass
* passes
,
135 SurfaceId surface_id
) {
136 RenderPassList pass_list
;
137 AddPasses(&pass_list
, gfx::Rect(SurfaceSize()), passes
, pass_count
);
138 SubmitPassListAsFrame(surface_id
, &pass_list
);
141 void QueuePassAsFrame(scoped_ptr
<RenderPass
> pass
, SurfaceId surface_id
) {
142 scoped_ptr
<DelegatedFrameData
> delegated_frame_data(new DelegatedFrameData
);
143 delegated_frame_data
->render_pass_list
.push_back(pass
.Pass());
145 scoped_ptr
<CompositorFrame
> child_frame(new CompositorFrame
);
146 child_frame
->delegated_frame_data
= delegated_frame_data
.Pass();
148 factory_
.SubmitCompositorFrame(surface_id
, child_frame
.Pass(),
149 SurfaceFactory::DrawCallback());
153 SurfaceId root_surface_id_
;
154 SurfaceIdAllocator allocator_
;
155 SurfaceIdAllocator child_allocator_
;
158 // Tests that a very simple frame containing only two solid color quads makes it
159 // through the aggregator correctly.
160 TEST_F(SurfaceAggregatorValidSurfaceTest
, SimpleFrame
) {
161 test::Quad quads
[] = {test::Quad::SolidColorQuad(SK_ColorRED
),
162 test::Quad::SolidColorQuad(SK_ColorBLUE
)};
163 test::Pass passes
[] = {test::Pass(quads
, arraysize(quads
))};
165 SubmitCompositorFrame(passes
, arraysize(passes
), root_surface_id_
);
167 SurfaceId ids
[] = {root_surface_id_
};
168 AggregateAndVerify(passes
, arraysize(passes
), ids
, arraysize(ids
));
171 TEST_F(SurfaceAggregatorValidSurfaceTest
, OpacityCopied
) {
172 SurfaceId embedded_surface_id
= allocator_
.GenerateId();
173 factory_
.Create(embedded_surface_id
);
175 test::Quad embedded_quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
),
176 test::Quad::SolidColorQuad(SK_ColorBLUE
)};
177 test::Pass embedded_passes
[] = {
178 test::Pass(embedded_quads
, arraysize(embedded_quads
))};
180 SubmitCompositorFrame(embedded_passes
, arraysize(embedded_passes
),
181 embedded_surface_id
);
183 test::Quad quads
[] = {test::Quad::SurfaceQuad(embedded_surface_id
, .5f
)};
184 test::Pass passes
[] = {test::Pass(quads
, arraysize(quads
))};
186 SubmitCompositorFrame(passes
, arraysize(passes
), root_surface_id_
);
188 scoped_ptr
<CompositorFrame
> aggregated_frame
=
189 aggregator_
.Aggregate(root_surface_id_
);
191 ASSERT_TRUE(aggregated_frame
);
192 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
194 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
196 RenderPassList
& render_pass_list(frame_data
->render_pass_list
);
197 ASSERT_EQ(2u, render_pass_list
.size());
198 SharedQuadStateList
& shared_quad_state_list(
199 render_pass_list
[0]->shared_quad_state_list
);
200 ASSERT_EQ(2u, shared_quad_state_list
.size());
201 EXPECT_EQ(1.f
, shared_quad_state_list
.ElementAt(0)->opacity
);
202 EXPECT_EQ(1.f
, shared_quad_state_list
.ElementAt(1)->opacity
);
204 SharedQuadStateList
& shared_quad_state_list2(
205 render_pass_list
[1]->shared_quad_state_list
);
206 ASSERT_EQ(1u, shared_quad_state_list2
.size());
207 EXPECT_EQ(.5f
, shared_quad_state_list2
.ElementAt(0)->opacity
);
209 factory_
.Destroy(embedded_surface_id
);
212 TEST_F(SurfaceAggregatorValidSurfaceTest
, MultiPassSimpleFrame
) {
213 test::Quad quads
[][2] = {{test::Quad::SolidColorQuad(SK_ColorWHITE
),
214 test::Quad::SolidColorQuad(SK_ColorLTGRAY
)},
215 {test::Quad::SolidColorQuad(SK_ColorGRAY
),
216 test::Quad::SolidColorQuad(SK_ColorDKGRAY
)}};
217 test::Pass passes
[] = {
218 test::Pass(quads
[0], arraysize(quads
[0]), RenderPassId(1, 1)),
219 test::Pass(quads
[1], arraysize(quads
[1]), RenderPassId(1, 2))};
221 SubmitCompositorFrame(passes
, arraysize(passes
), root_surface_id_
);
223 SurfaceId ids
[] = {root_surface_id_
};
224 AggregateAndVerify(passes
, arraysize(passes
), ids
, arraysize(ids
));
227 // This tests very simple embedding. root_surface has a frame containing a few
228 // solid color quads and a surface quad referencing embedded_surface.
229 // embedded_surface has a frame containing only a solid color quad. The solid
230 // color quad should be aggregated into the final frame.
231 TEST_F(SurfaceAggregatorValidSurfaceTest
, SimpleSurfaceReference
) {
232 SurfaceId embedded_surface_id
= allocator_
.GenerateId();
233 factory_
.Create(embedded_surface_id
);
235 test::Quad embedded_quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
)};
236 test::Pass embedded_passes
[] = {
237 test::Pass(embedded_quads
, arraysize(embedded_quads
))};
239 SubmitCompositorFrame(embedded_passes
, arraysize(embedded_passes
),
240 embedded_surface_id
);
242 test::Quad root_quads
[] = {test::Quad::SolidColorQuad(SK_ColorWHITE
),
243 test::Quad::SurfaceQuad(embedded_surface_id
, 1.f
),
244 test::Quad::SolidColorQuad(SK_ColorBLACK
)};
245 test::Pass root_passes
[] = {test::Pass(root_quads
, arraysize(root_quads
))};
247 SubmitCompositorFrame(root_passes
, arraysize(root_passes
), root_surface_id_
);
249 test::Quad expected_quads
[] = {test::Quad::SolidColorQuad(SK_ColorWHITE
),
250 test::Quad::SolidColorQuad(SK_ColorGREEN
),
251 test::Quad::SolidColorQuad(SK_ColorBLACK
)};
252 test::Pass expected_passes
[] = {
253 test::Pass(expected_quads
, arraysize(expected_quads
))};
254 SurfaceId ids
[] = {root_surface_id_
, embedded_surface_id
};
256 expected_passes
, arraysize(expected_passes
), ids
, arraysize(ids
));
258 factory_
.Destroy(embedded_surface_id
);
261 TEST_F(SurfaceAggregatorValidSurfaceTest
, CopyRequest
) {
262 SurfaceId embedded_surface_id
= allocator_
.GenerateId();
263 factory_
.Create(embedded_surface_id
);
265 test::Quad embedded_quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
)};
266 test::Pass embedded_passes
[] = {
267 test::Pass(embedded_quads
, arraysize(embedded_quads
))};
269 SubmitCompositorFrame(embedded_passes
, arraysize(embedded_passes
),
270 embedded_surface_id
);
271 scoped_ptr
<CopyOutputRequest
> copy_request(
272 CopyOutputRequest::CreateEmptyRequest());
273 CopyOutputRequest
* copy_request_ptr
= copy_request
.get();
274 factory_
.RequestCopyOfSurface(embedded_surface_id
, copy_request
.Pass());
276 test::Quad root_quads
[] = {test::Quad::SolidColorQuad(SK_ColorWHITE
),
277 test::Quad::SurfaceQuad(embedded_surface_id
, 1.f
),
278 test::Quad::SolidColorQuad(SK_ColorBLACK
)};
279 test::Pass root_passes
[] = {test::Pass(root_quads
, arraysize(root_quads
))};
281 SubmitCompositorFrame(root_passes
, arraysize(root_passes
), root_surface_id_
);
283 scoped_ptr
<CompositorFrame
> aggregated_frame
=
284 aggregator_
.Aggregate(root_surface_id_
);
286 ASSERT_TRUE(aggregated_frame
);
287 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
289 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
291 test::Quad expected_quads
[] = {
292 test::Quad::SolidColorQuad(SK_ColorWHITE
),
293 test::Quad::RenderPassQuad(frame_data
->render_pass_list
[0]->id
),
294 test::Quad::SolidColorQuad(SK_ColorBLACK
)};
295 test::Pass expected_passes
[] = {
296 test::Pass(embedded_quads
, arraysize(embedded_quads
)),
297 test::Pass(expected_quads
, arraysize(expected_quads
))};
298 TestPassesMatchExpectations(expected_passes
,
299 arraysize(expected_passes
),
300 &frame_data
->render_pass_list
);
301 ASSERT_EQ(2u, frame_data
->render_pass_list
.size());
302 ASSERT_EQ(1u, frame_data
->render_pass_list
[0]->copy_requests
.size());
303 DCHECK_EQ(copy_request_ptr
,
304 frame_data
->render_pass_list
[0]->copy_requests
[0]);
306 SurfaceId surface_ids
[] = {root_surface_id_
, embedded_surface_id
};
307 EXPECT_EQ(arraysize(surface_ids
),
308 aggregator_
.previous_contained_surfaces().size());
309 for (size_t i
= 0; i
< arraysize(surface_ids
); i
++) {
311 aggregator_
.previous_contained_surfaces().find(surface_ids
[i
]) !=
312 aggregator_
.previous_contained_surfaces().end());
315 factory_
.Destroy(embedded_surface_id
);
318 // Root surface may contain copy requests.
319 TEST_F(SurfaceAggregatorValidSurfaceTest
, RootCopyRequest
) {
320 SurfaceId embedded_surface_id
= allocator_
.GenerateId();
321 factory_
.Create(embedded_surface_id
);
323 test::Quad embedded_quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
)};
324 test::Pass embedded_passes
[] = {
325 test::Pass(embedded_quads
, arraysize(embedded_quads
))};
327 SubmitCompositorFrame(embedded_passes
, arraysize(embedded_passes
),
328 embedded_surface_id
);
329 scoped_ptr
<CopyOutputRequest
> copy_request(
330 CopyOutputRequest::CreateEmptyRequest());
331 CopyOutputRequest
* copy_request_ptr
= copy_request
.get();
332 scoped_ptr
<CopyOutputRequest
> copy_request2(
333 CopyOutputRequest::CreateEmptyRequest());
334 CopyOutputRequest
* copy_request2_ptr
= copy_request2
.get();
336 test::Quad root_quads
[] = {test::Quad::SolidColorQuad(SK_ColorWHITE
),
337 test::Quad::SurfaceQuad(embedded_surface_id
, 1.f
),
338 test::Quad::SolidColorQuad(SK_ColorBLACK
)};
339 test::Quad root_quads2
[] = {test::Quad::SolidColorQuad(SK_ColorRED
)};
340 test::Pass root_passes
[] = {
341 test::Pass(root_quads
, arraysize(root_quads
), RenderPassId(1, 1)),
342 test::Pass(root_quads2
, arraysize(root_quads2
), RenderPassId(1, 2))};
344 RenderPassList pass_list
;
345 AddPasses(&pass_list
,
346 gfx::Rect(SurfaceSize()),
348 arraysize(root_passes
));
349 pass_list
[0]->copy_requests
.push_back(copy_request
.Pass());
350 pass_list
[1]->copy_requests
.push_back(copy_request2
.Pass());
352 scoped_ptr
<DelegatedFrameData
> frame_data(new DelegatedFrameData
);
353 pass_list
.swap(frame_data
->render_pass_list
);
355 scoped_ptr
<CompositorFrame
> frame(new CompositorFrame
);
356 frame
->delegated_frame_data
= frame_data
.Pass();
358 factory_
.SubmitCompositorFrame(root_surface_id_
, frame
.Pass(),
359 SurfaceFactory::DrawCallback());
362 scoped_ptr
<CompositorFrame
> aggregated_frame
=
363 aggregator_
.Aggregate(root_surface_id_
);
365 ASSERT_TRUE(aggregated_frame
);
366 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
368 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
370 test::Quad expected_quads
[] = {test::Quad::SolidColorQuad(SK_ColorWHITE
),
371 test::Quad::SolidColorQuad(SK_ColorGREEN
),
372 test::Quad::SolidColorQuad(SK_ColorBLACK
)};
373 test::Pass expected_passes
[] = {
374 test::Pass(expected_quads
, arraysize(expected_quads
)),
375 test::Pass(root_quads2
, arraysize(root_quads2
))};
376 TestPassesMatchExpectations(expected_passes
,
377 arraysize(expected_passes
),
378 &frame_data
->render_pass_list
);
379 ASSERT_EQ(2u, frame_data
->render_pass_list
.size());
380 ASSERT_EQ(1u, frame_data
->render_pass_list
[0]->copy_requests
.size());
381 DCHECK_EQ(copy_request_ptr
,
382 frame_data
->render_pass_list
[0]->copy_requests
[0]);
383 ASSERT_EQ(1u, frame_data
->render_pass_list
[1]->copy_requests
.size());
384 DCHECK_EQ(copy_request2_ptr
,
385 frame_data
->render_pass_list
[1]->copy_requests
[0]);
387 SurfaceId surface_ids
[] = {root_surface_id_
, embedded_surface_id
};
388 EXPECT_EQ(arraysize(surface_ids
),
389 aggregator_
.previous_contained_surfaces().size());
390 for (size_t i
= 0; i
< arraysize(surface_ids
); i
++) {
392 aggregator_
.previous_contained_surfaces().find(surface_ids
[i
]) !=
393 aggregator_
.previous_contained_surfaces().end());
396 // Ensure copy requests have been removed from root surface.
397 const CompositorFrame
* original_frame
=
398 manager_
.GetSurfaceForId(root_surface_id_
)->GetEligibleFrame();
399 RenderPassList
& original_pass_list
=
400 original_frame
->delegated_frame_data
->render_pass_list
;
401 ASSERT_EQ(2u, original_pass_list
.size());
402 DCHECK(original_pass_list
[0]->copy_requests
.empty());
403 DCHECK(original_pass_list
[1]->copy_requests
.empty());
405 factory_
.Destroy(embedded_surface_id
);
408 // This tests referencing a surface that has multiple render passes.
409 TEST_F(SurfaceAggregatorValidSurfaceTest
, MultiPassSurfaceReference
) {
410 SurfaceId embedded_surface_id
= child_allocator_
.GenerateId();
411 factory_
.Create(embedded_surface_id
);
413 RenderPassId pass_ids
[] = {RenderPassId(1, 1), RenderPassId(1, 2),
416 test::Quad embedded_quads
[][2] = {
417 {test::Quad::SolidColorQuad(1), test::Quad::SolidColorQuad(2)},
418 {test::Quad::SolidColorQuad(3), test::Quad::RenderPassQuad(pass_ids
[0])},
419 {test::Quad::SolidColorQuad(4), test::Quad::RenderPassQuad(pass_ids
[1])}};
420 test::Pass embedded_passes
[] = {
421 test::Pass(embedded_quads
[0], arraysize(embedded_quads
[0]), pass_ids
[0]),
422 test::Pass(embedded_quads
[1], arraysize(embedded_quads
[1]), pass_ids
[1]),
423 test::Pass(embedded_quads
[2], arraysize(embedded_quads
[2]), pass_ids
[2])};
425 SubmitCompositorFrame(embedded_passes
, arraysize(embedded_passes
),
426 embedded_surface_id
);
428 test::Quad root_quads
[][2] = {
429 {test::Quad::SolidColorQuad(5), test::Quad::SolidColorQuad(6)},
430 {test::Quad::SurfaceQuad(embedded_surface_id
, 1.f
),
431 test::Quad::RenderPassQuad(pass_ids
[0])},
432 {test::Quad::SolidColorQuad(7), test::Quad::RenderPassQuad(pass_ids
[1])}};
433 test::Pass root_passes
[] = {
434 test::Pass(root_quads
[0], arraysize(root_quads
[0]), pass_ids
[0]),
435 test::Pass(root_quads
[1], arraysize(root_quads
[1]), pass_ids
[1]),
436 test::Pass(root_quads
[2], arraysize(root_quads
[2]), pass_ids
[2])};
438 SubmitCompositorFrame(root_passes
, arraysize(root_passes
), root_surface_id_
);
440 scoped_ptr
<CompositorFrame
> aggregated_frame
=
441 aggregator_
.Aggregate(root_surface_id_
);
443 ASSERT_TRUE(aggregated_frame
);
444 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
446 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
448 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
450 ASSERT_EQ(5u, aggregated_pass_list
.size());
451 RenderPassId actual_pass_ids
[] = {
452 aggregated_pass_list
[0]->id
, aggregated_pass_list
[1]->id
,
453 aggregated_pass_list
[2]->id
, aggregated_pass_list
[3]->id
,
454 aggregated_pass_list
[4]->id
};
455 for (size_t i
= 0; i
< 5; ++i
) {
456 for (size_t j
= 0; j
< i
; ++j
) {
457 EXPECT_NE(actual_pass_ids
[i
], actual_pass_ids
[j
]);
462 SCOPED_TRACE("First pass");
463 // The first pass will just be the first pass from the root surfaces quad
464 // with no render pass quads to remap.
465 TestPassMatchesExpectations(root_passes
[0], aggregated_pass_list
[0]);
469 SCOPED_TRACE("Second pass");
470 // The next two passes will be from the embedded surface since we have to
471 // draw those passes before they are referenced from the render pass draw
472 // quad embedded into the root surface's second pass.
473 // First, there's the first embedded pass which doesn't reference anything
475 TestPassMatchesExpectations(embedded_passes
[0], aggregated_pass_list
[1]);
479 SCOPED_TRACE("Third pass");
480 const QuadList
& third_pass_quad_list
= aggregated_pass_list
[2]->quad_list
;
481 ASSERT_EQ(2u, third_pass_quad_list
.size());
482 TestQuadMatchesExpectations(embedded_quads
[1][0],
483 third_pass_quad_list
.ElementAt(0));
485 // This render pass pass quad will reference the first pass from the
486 // embedded surface, which is the second pass in the aggregated frame.
487 ASSERT_EQ(DrawQuad::RENDER_PASS
,
488 third_pass_quad_list
.ElementAt(1)->material
);
489 const RenderPassDrawQuad
* third_pass_render_pass_draw_quad
=
490 RenderPassDrawQuad::MaterialCast(third_pass_quad_list
.ElementAt(1));
491 EXPECT_EQ(actual_pass_ids
[1],
492 third_pass_render_pass_draw_quad
->render_pass_id
);
496 SCOPED_TRACE("Fourth pass");
497 // The fourth pass will have aggregated quads from the root surface's second
498 // pass and the embedded surface's first pass.
499 const QuadList
& fourth_pass_quad_list
= aggregated_pass_list
[3]->quad_list
;
500 ASSERT_EQ(3u, fourth_pass_quad_list
.size());
502 // The first quad will be the yellow quad from the embedded surface's last
504 TestQuadMatchesExpectations(embedded_quads
[2][0],
505 fourth_pass_quad_list
.ElementAt(0));
507 // The next quad will be a render pass quad referencing the second pass from
508 // the embedded surface, which is the third pass in the aggregated frame.
509 ASSERT_EQ(DrawQuad::RENDER_PASS
,
510 fourth_pass_quad_list
.ElementAt(1)->material
);
511 const RenderPassDrawQuad
* fourth_pass_first_render_pass_draw_quad
=
512 RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list
.ElementAt(1));
513 EXPECT_EQ(actual_pass_ids
[2],
514 fourth_pass_first_render_pass_draw_quad
->render_pass_id
);
516 // The last quad will be a render pass quad referencing the first pass from
517 // the root surface, which is the first pass overall.
518 ASSERT_EQ(DrawQuad::RENDER_PASS
,
519 fourth_pass_quad_list
.ElementAt(2)->material
);
520 const RenderPassDrawQuad
* fourth_pass_second_render_pass_draw_quad
=
521 RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list
.ElementAt(2));
522 EXPECT_EQ(actual_pass_ids
[0],
523 fourth_pass_second_render_pass_draw_quad
->render_pass_id
);
527 SCOPED_TRACE("Fifth pass");
528 const QuadList
& fifth_pass_quad_list
= aggregated_pass_list
[4]->quad_list
;
529 ASSERT_EQ(2u, fifth_pass_quad_list
.size());
531 TestQuadMatchesExpectations(root_quads
[2][0],
532 fifth_pass_quad_list
.ElementAt(0));
534 // The last quad in the last pass will reference the second pass from the
535 // root surface, which after aggregating is the fourth pass in the overall
537 ASSERT_EQ(DrawQuad::RENDER_PASS
,
538 fifth_pass_quad_list
.ElementAt(1)->material
);
539 const RenderPassDrawQuad
* fifth_pass_render_pass_draw_quad
=
540 RenderPassDrawQuad::MaterialCast(fifth_pass_quad_list
.ElementAt(1));
541 EXPECT_EQ(actual_pass_ids
[3],
542 fifth_pass_render_pass_draw_quad
->render_pass_id
);
544 factory_
.Destroy(embedded_surface_id
);
547 // Tests an invalid surface reference in a frame. The surface quad should just
549 TEST_F(SurfaceAggregatorValidSurfaceTest
, InvalidSurfaceReference
) {
550 test::Quad quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
),
551 test::Quad::SurfaceQuad(InvalidSurfaceId(), 1.f
),
552 test::Quad::SolidColorQuad(SK_ColorBLUE
)};
553 test::Pass passes
[] = {test::Pass(quads
, arraysize(quads
))};
555 SubmitCompositorFrame(passes
, arraysize(passes
), root_surface_id_
);
557 test::Quad expected_quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
),
558 test::Quad::SolidColorQuad(SK_ColorBLUE
)};
559 test::Pass expected_passes
[] = {
560 test::Pass(expected_quads
, arraysize(expected_quads
))};
561 SurfaceId ids
[] = {root_surface_id_
, InvalidSurfaceId()};
563 expected_passes
, arraysize(expected_passes
), ids
, arraysize(ids
));
566 // Tests a reference to a valid surface with no submitted frame. This quad
567 // should also just be dropped.
568 TEST_F(SurfaceAggregatorValidSurfaceTest
, ValidSurfaceReferenceWithNoFrame
) {
569 SurfaceId surface_with_no_frame_id
= allocator_
.GenerateId();
570 factory_
.Create(surface_with_no_frame_id
);
571 test::Quad quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
),
572 test::Quad::SurfaceQuad(surface_with_no_frame_id
, 1.f
),
573 test::Quad::SolidColorQuad(SK_ColorBLUE
)};
574 test::Pass passes
[] = {test::Pass(quads
, arraysize(quads
))};
576 SubmitCompositorFrame(passes
, arraysize(passes
), root_surface_id_
);
578 test::Quad expected_quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
),
579 test::Quad::SolidColorQuad(SK_ColorBLUE
)};
580 test::Pass expected_passes
[] = {
581 test::Pass(expected_quads
, arraysize(expected_quads
))};
582 SurfaceId ids
[] = {root_surface_id_
, surface_with_no_frame_id
};
584 expected_passes
, arraysize(expected_passes
), ids
, arraysize(ids
));
585 factory_
.Destroy(surface_with_no_frame_id
);
588 // Tests a surface quad referencing itself, generating a trivial cycle.
589 // The quad creating the cycle should be dropped from the final frame.
590 TEST_F(SurfaceAggregatorValidSurfaceTest
, SimpleCyclicalReference
) {
591 test::Quad quads
[] = {test::Quad::SurfaceQuad(root_surface_id_
, 1.f
),
592 test::Quad::SolidColorQuad(SK_ColorYELLOW
)};
593 test::Pass passes
[] = {test::Pass(quads
, arraysize(quads
))};
595 SubmitCompositorFrame(passes
, arraysize(passes
), root_surface_id_
);
597 test::Quad expected_quads
[] = {test::Quad::SolidColorQuad(SK_ColorYELLOW
)};
598 test::Pass expected_passes
[] = {
599 test::Pass(expected_quads
, arraysize(expected_quads
))};
600 SurfaceId ids
[] = {root_surface_id_
};
602 expected_passes
, arraysize(expected_passes
), ids
, arraysize(ids
));
605 // Tests a more complex cycle with one intermediate surface.
606 TEST_F(SurfaceAggregatorValidSurfaceTest
, TwoSurfaceCyclicalReference
) {
607 SurfaceId child_surface_id
= allocator_
.GenerateId();
608 factory_
.Create(child_surface_id
);
610 test::Quad parent_quads
[] = {test::Quad::SolidColorQuad(SK_ColorBLUE
),
611 test::Quad::SurfaceQuad(child_surface_id
, 1.f
),
612 test::Quad::SolidColorQuad(SK_ColorCYAN
)};
613 test::Pass parent_passes
[] = {
614 test::Pass(parent_quads
, arraysize(parent_quads
))};
616 SubmitCompositorFrame(parent_passes
, arraysize(parent_passes
),
619 test::Quad child_quads
[] = {test::Quad::SolidColorQuad(SK_ColorGREEN
),
620 test::Quad::SurfaceQuad(root_surface_id_
, 1.f
),
621 test::Quad::SolidColorQuad(SK_ColorMAGENTA
)};
622 test::Pass child_passes
[] = {test::Pass(child_quads
, arraysize(child_quads
))};
624 SubmitCompositorFrame(child_passes
, arraysize(child_passes
),
627 // The child surface's reference to the root_surface_ will be dropped, so
628 // we'll end up with:
629 // SK_ColorBLUE from the parent
630 // SK_ColorGREEN from the child
631 // SK_ColorMAGENTA from the child
632 // SK_ColorCYAN from the parent
633 test::Quad expected_quads
[] = {test::Quad::SolidColorQuad(SK_ColorBLUE
),
634 test::Quad::SolidColorQuad(SK_ColorGREEN
),
635 test::Quad::SolidColorQuad(SK_ColorMAGENTA
),
636 test::Quad::SolidColorQuad(SK_ColorCYAN
)};
637 test::Pass expected_passes
[] = {
638 test::Pass(expected_quads
, arraysize(expected_quads
))};
639 SurfaceId ids
[] = {root_surface_id_
, child_surface_id
};
641 expected_passes
, arraysize(expected_passes
), ids
, arraysize(ids
));
642 factory_
.Destroy(child_surface_id
);
645 // Tests that we map render pass IDs from different surfaces into a unified
646 // namespace and update RenderPassDrawQuad's id references to match.
647 TEST_F(SurfaceAggregatorValidSurfaceTest
, RenderPassIdMapping
) {
648 SurfaceId child_surface_id
= allocator_
.GenerateId();
649 factory_
.Create(child_surface_id
);
651 RenderPassId child_pass_id
[] = {RenderPassId(1, 1), RenderPassId(1, 2)};
652 test::Quad child_quad
[][1] = {{test::Quad::SolidColorQuad(SK_ColorGREEN
)},
653 {test::Quad::RenderPassQuad(child_pass_id
[0])}};
654 test::Pass surface_passes
[] = {
655 test::Pass(child_quad
[0], arraysize(child_quad
[0]), child_pass_id
[0]),
656 test::Pass(child_quad
[1], arraysize(child_quad
[1]), child_pass_id
[1])};
658 SubmitCompositorFrame(surface_passes
, arraysize(surface_passes
),
661 // Pass IDs from the parent surface may collide with ones from the child.
662 RenderPassId parent_pass_id
[] = {RenderPassId(2, 1), RenderPassId(1, 2)};
663 test::Quad parent_quad
[][1] = {
664 {test::Quad::SurfaceQuad(child_surface_id
, 1.f
)},
665 {test::Quad::RenderPassQuad(parent_pass_id
[0])}};
666 test::Pass parent_passes
[] = {
667 test::Pass(parent_quad
[0], arraysize(parent_quad
[0]), parent_pass_id
[0]),
668 test::Pass(parent_quad
[1], arraysize(parent_quad
[1]), parent_pass_id
[1])};
670 SubmitCompositorFrame(parent_passes
, arraysize(parent_passes
),
672 scoped_ptr
<CompositorFrame
> aggregated_frame
=
673 aggregator_
.Aggregate(root_surface_id_
);
675 ASSERT_TRUE(aggregated_frame
);
676 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
678 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
680 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
682 ASSERT_EQ(3u, aggregated_pass_list
.size());
683 RenderPassId actual_pass_ids
[] = {aggregated_pass_list
[0]->id
,
684 aggregated_pass_list
[1]->id
,
685 aggregated_pass_list
[2]->id
};
686 // Make sure the aggregated frame's pass IDs are all unique.
687 for (size_t i
= 0; i
< 3; ++i
) {
688 for (size_t j
= 0; j
< i
; ++j
) {
689 EXPECT_NE(actual_pass_ids
[j
], actual_pass_ids
[i
]) << "pass ids " << i
694 // Make sure the render pass quads reference the remapped pass IDs.
695 DrawQuad
* render_pass_quads
[] = {aggregated_pass_list
[1]->quad_list
.front(),
696 aggregated_pass_list
[2]->quad_list
.front()};
697 ASSERT_EQ(render_pass_quads
[0]->material
, DrawQuad::RENDER_PASS
);
700 RenderPassDrawQuad::MaterialCast(render_pass_quads
[0])->render_pass_id
);
702 ASSERT_EQ(render_pass_quads
[1]->material
, DrawQuad::RENDER_PASS
);
705 RenderPassDrawQuad::MaterialCast(render_pass_quads
[1])->render_pass_id
);
706 factory_
.Destroy(child_surface_id
);
709 void AddSolidColorQuadWithBlendMode(const gfx::Size
& size
,
711 const SkXfermode::Mode blend_mode
) {
712 const gfx::Transform layer_to_target_transform
;
713 const gfx::Size
layer_bounds(size
);
714 const gfx::Rect
visible_layer_rect(size
);
715 const gfx::Rect
clip_rect(size
);
717 bool is_clipped
= false;
720 bool force_anti_aliasing_off
= false;
721 SharedQuadState
* sqs
= pass
->CreateAndAppendSharedQuadState();
722 sqs
->SetAll(layer_to_target_transform
, layer_bounds
, visible_layer_rect
,
723 clip_rect
, is_clipped
, opacity
, blend_mode
, 0);
725 SolidColorDrawQuad
* color_quad
=
726 pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
727 color_quad
->SetNew(pass
->shared_quad_state_list
.back(), visible_layer_rect
,
728 visible_layer_rect
, SK_ColorGREEN
,
729 force_anti_aliasing_off
);
732 // This tests that we update shared quad state pointers correctly within
733 // aggregated passes. The shared quad state list on the aggregated pass will
734 // include the shared quad states from each pass in one list so the quads will
735 // end up pointed to shared quad state objects at different offsets. This test
736 // uses the blend_mode value stored on the shared quad state to track the shared
737 // quad state, but anything saved on the shared quad state would work.
739 // This test has 4 surfaces in the following structure:
740 // root_surface -> quad with kClear_Mode,
741 // [child_one_surface],
742 // quad with kDstOver_Mode,
743 // [child_two_surface],
744 // quad with kDstIn_Mode
745 // child_one_surface -> quad with kSrc_Mode,
746 // [grandchild_surface],
747 // quad with kSrcOver_Mode
748 // child_two_surface -> quad with kSrcIn_Mode
749 // grandchild_surface -> quad with kDst_Mode
751 // Resulting in the following aggregated pass:
752 // quad_root_0 - blend_mode kClear_Mode
753 // quad_child_one_0 - blend_mode kSrc_Mode
754 // quad_grandchild_0 - blend_mode kDst_Mode
755 // quad_child_one_1 - blend_mode kSrcOver_Mode
756 // quad_root_1 - blend_mode kDstOver_Mode
757 // quad_child_two_0 - blend_mode kSrcIn_Mode
758 // quad_root_2 - blend_mode kDstIn_Mode
759 TEST_F(SurfaceAggregatorValidSurfaceTest
, AggregateSharedQuadStateProperties
) {
760 const SkXfermode::Mode blend_modes
[] = {SkXfermode::kClear_Mode
, // 0
761 SkXfermode::kSrc_Mode
, // 1
762 SkXfermode::kDst_Mode
, // 2
763 SkXfermode::kSrcOver_Mode
, // 3
764 SkXfermode::kDstOver_Mode
, // 4
765 SkXfermode::kSrcIn_Mode
, // 5
766 SkXfermode::kDstIn_Mode
, // 6
769 RenderPassId
pass_id(1, 1);
770 SurfaceId grandchild_surface_id
= allocator_
.GenerateId();
771 factory_
.Create(grandchild_surface_id
);
772 scoped_ptr
<RenderPass
> grandchild_pass
= RenderPass::Create();
773 gfx::Rect
output_rect(SurfaceSize());
774 gfx::Rect
damage_rect(SurfaceSize());
775 gfx::Transform transform_to_root_target
;
776 grandchild_pass
->SetNew(
777 pass_id
, output_rect
, damage_rect
, transform_to_root_target
);
778 AddSolidColorQuadWithBlendMode(
779 SurfaceSize(), grandchild_pass
.get(), blend_modes
[2]);
780 QueuePassAsFrame(grandchild_pass
.Pass(), grandchild_surface_id
);
782 SurfaceId child_one_surface_id
= allocator_
.GenerateId();
783 factory_
.Create(child_one_surface_id
);
785 scoped_ptr
<RenderPass
> child_one_pass
= RenderPass::Create();
786 child_one_pass
->SetNew(
787 pass_id
, output_rect
, damage_rect
, transform_to_root_target
);
788 AddSolidColorQuadWithBlendMode(
789 SurfaceSize(), child_one_pass
.get(), blend_modes
[1]);
790 SurfaceDrawQuad
* grandchild_surface_quad
=
791 child_one_pass
->CreateAndAppendDrawQuad
<SurfaceDrawQuad
>();
792 grandchild_surface_quad
->SetNew(child_one_pass
->shared_quad_state_list
.back(),
793 gfx::Rect(SurfaceSize()),
794 gfx::Rect(SurfaceSize()),
795 grandchild_surface_id
);
796 AddSolidColorQuadWithBlendMode(
797 SurfaceSize(), child_one_pass
.get(), blend_modes
[3]);
798 QueuePassAsFrame(child_one_pass
.Pass(), child_one_surface_id
);
800 SurfaceId child_two_surface_id
= allocator_
.GenerateId();
801 factory_
.Create(child_two_surface_id
);
803 scoped_ptr
<RenderPass
> child_two_pass
= RenderPass::Create();
804 child_two_pass
->SetNew(
805 pass_id
, output_rect
, damage_rect
, transform_to_root_target
);
806 AddSolidColorQuadWithBlendMode(
807 SurfaceSize(), child_two_pass
.get(), blend_modes
[5]);
808 QueuePassAsFrame(child_two_pass
.Pass(), child_two_surface_id
);
810 scoped_ptr
<RenderPass
> root_pass
= RenderPass::Create();
812 pass_id
, output_rect
, damage_rect
, transform_to_root_target
);
814 AddSolidColorQuadWithBlendMode(
815 SurfaceSize(), root_pass
.get(), blend_modes
[0]);
816 SurfaceDrawQuad
* child_one_surface_quad
=
817 root_pass
->CreateAndAppendDrawQuad
<SurfaceDrawQuad
>();
818 child_one_surface_quad
->SetNew(root_pass
->shared_quad_state_list
.back(),
819 gfx::Rect(SurfaceSize()),
820 gfx::Rect(SurfaceSize()),
821 child_one_surface_id
);
822 AddSolidColorQuadWithBlendMode(
823 SurfaceSize(), root_pass
.get(), blend_modes
[4]);
824 SurfaceDrawQuad
* child_two_surface_quad
=
825 root_pass
->CreateAndAppendDrawQuad
<SurfaceDrawQuad
>();
826 child_two_surface_quad
->SetNew(root_pass
->shared_quad_state_list
.back(),
827 gfx::Rect(SurfaceSize()),
828 gfx::Rect(SurfaceSize()),
829 child_two_surface_id
);
830 AddSolidColorQuadWithBlendMode(
831 SurfaceSize(), root_pass
.get(), blend_modes
[6]);
833 QueuePassAsFrame(root_pass
.Pass(), root_surface_id_
);
835 scoped_ptr
<CompositorFrame
> aggregated_frame
=
836 aggregator_
.Aggregate(root_surface_id_
);
838 ASSERT_TRUE(aggregated_frame
);
839 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
841 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
843 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
845 ASSERT_EQ(1u, aggregated_pass_list
.size());
847 const QuadList
& aggregated_quad_list
= aggregated_pass_list
[0]->quad_list
;
849 ASSERT_EQ(7u, aggregated_quad_list
.size());
851 for (auto iter
= aggregated_quad_list
.cbegin();
852 iter
!= aggregated_quad_list
.cend();
854 EXPECT_EQ(blend_modes
[iter
.index()], iter
->shared_quad_state
->blend_mode
)
857 factory_
.Destroy(child_one_surface_id
);
858 factory_
.Destroy(child_two_surface_id
);
859 factory_
.Destroy(grandchild_surface_id
);
862 // This tests that when aggregating a frame with multiple render passes that we
863 // map the transforms for the root pass but do not modify the transform on child
866 // The root surface has one pass with a surface quad transformed by +10 in the y
869 // The middle surface has one pass with a surface quad scaled by 2 in the x
870 // and 3 in the y directions.
872 // The child surface has two passes. The first pass has a quad with a transform
873 // of +5 in the x direction. The second pass has a reference to the first pass'
874 // pass id and a transform of +8 in the x direction.
876 // After aggregation, the child surface's root pass quad should have all
877 // transforms concatenated for a total transform of +23 x, +10 y. The
878 // contributing render pass' transform in the aggregate frame should not be
880 TEST_F(SurfaceAggregatorValidSurfaceTest
, AggregateMultiplePassWithTransform
) {
881 // Innermost child surface.
882 SurfaceId child_surface_id
= allocator_
.GenerateId();
884 factory_
.Create(child_surface_id
);
885 RenderPassId child_pass_id
[] = {RenderPassId(1, 1), RenderPassId(1, 2)};
886 test::Quad child_quads
[][1] = {
887 {test::Quad::SolidColorQuad(SK_ColorGREEN
)},
888 {test::Quad::RenderPassQuad(child_pass_id
[0])},
890 test::Pass child_passes
[] = {
891 test::Pass(child_quads
[0], arraysize(child_quads
[0]), child_pass_id
[0]),
892 test::Pass(child_quads
[1], arraysize(child_quads
[1]),
895 RenderPassList child_pass_list
;
896 AddPasses(&child_pass_list
, gfx::Rect(SurfaceSize()), child_passes
,
897 arraysize(child_passes
));
899 RenderPass
* child_nonroot_pass
= child_pass_list
.at(0u);
900 child_nonroot_pass
->transform_to_root_target
.Translate(8, 0);
901 SharedQuadState
* child_nonroot_pass_sqs
=
902 child_nonroot_pass
->shared_quad_state_list
.front();
903 child_nonroot_pass_sqs
->quad_to_target_transform
.Translate(5, 0);
905 RenderPass
* child_root_pass
= child_pass_list
.at(1u);
906 SharedQuadState
* child_root_pass_sqs
=
907 child_root_pass
->shared_quad_state_list
.front();
908 child_root_pass_sqs
->quad_to_target_transform
.Translate(8, 0);
909 child_root_pass_sqs
->is_clipped
= true;
910 child_root_pass_sqs
->clip_rect
= gfx::Rect(0, 0, 5, 5);
912 scoped_ptr
<DelegatedFrameData
> child_frame_data(new DelegatedFrameData
);
913 child_pass_list
.swap(child_frame_data
->render_pass_list
);
915 scoped_ptr
<CompositorFrame
> child_frame(new CompositorFrame
);
916 child_frame
->delegated_frame_data
= child_frame_data
.Pass();
918 factory_
.SubmitCompositorFrame(child_surface_id
, child_frame
.Pass(),
919 SurfaceFactory::DrawCallback());
922 // Middle child surface.
923 SurfaceId middle_surface_id
= allocator_
.GenerateId();
925 factory_
.Create(middle_surface_id
);
926 test::Quad middle_quads
[] = {
927 test::Quad::SurfaceQuad(child_surface_id
, 1.f
)};
928 test::Pass middle_passes
[] = {
929 test::Pass(middle_quads
, arraysize(middle_quads
)),
932 RenderPassList middle_pass_list
;
933 AddPasses(&middle_pass_list
, gfx::Rect(SurfaceSize()), middle_passes
,
934 arraysize(middle_passes
));
936 RenderPass
* middle_root_pass
= middle_pass_list
.at(0u);
937 middle_root_pass
->quad_list
.ElementAt(0)->visible_rect
=
938 gfx::Rect(0, 1, 100, 7);
939 SharedQuadState
* middle_root_pass_sqs
=
940 middle_root_pass
->shared_quad_state_list
.front();
941 middle_root_pass_sqs
->quad_to_target_transform
.Scale(2, 3);
943 scoped_ptr
<DelegatedFrameData
> middle_frame_data(new DelegatedFrameData
);
944 middle_pass_list
.swap(middle_frame_data
->render_pass_list
);
946 scoped_ptr
<CompositorFrame
> middle_frame(new CompositorFrame
);
947 middle_frame
->delegated_frame_data
= middle_frame_data
.Pass();
949 factory_
.SubmitCompositorFrame(middle_surface_id
, middle_frame
.Pass(),
950 SurfaceFactory::DrawCallback());
954 test::Quad secondary_quads
[] = {
955 test::Quad::SolidColorQuad(1),
956 test::Quad::SurfaceQuad(middle_surface_id
, 1.f
)};
957 test::Quad root_quads
[] = {test::Quad::SolidColorQuad(1)};
958 test::Pass root_passes
[] = {
959 test::Pass(secondary_quads
, arraysize(secondary_quads
)),
960 test::Pass(root_quads
, arraysize(root_quads
))};
962 RenderPassList root_pass_list
;
963 AddPasses(&root_pass_list
,
964 gfx::Rect(SurfaceSize()),
966 arraysize(root_passes
));
969 ->shared_quad_state_list
.front()
970 ->quad_to_target_transform
.Translate(0, 7);
972 ->shared_quad_state_list
.ElementAt(1)
973 ->quad_to_target_transform
.Translate(0, 10);
974 root_pass_list
.at(0)->quad_list
.ElementAt(1)->visible_rect
=
975 gfx::Rect(0, 0, 8, 100);
977 root_pass_list
[0]->transform_to_root_target
.Translate(10, 5);
979 scoped_ptr
<DelegatedFrameData
> root_frame_data(new DelegatedFrameData
);
980 root_pass_list
.swap(root_frame_data
->render_pass_list
);
982 scoped_ptr
<CompositorFrame
> root_frame(new CompositorFrame
);
983 root_frame
->delegated_frame_data
= root_frame_data
.Pass();
985 factory_
.SubmitCompositorFrame(root_surface_id_
, root_frame
.Pass(),
986 SurfaceFactory::DrawCallback());
988 scoped_ptr
<CompositorFrame
> aggregated_frame
=
989 aggregator_
.Aggregate(root_surface_id_
);
991 ASSERT_TRUE(aggregated_frame
);
992 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
994 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
996 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
998 ASSERT_EQ(3u, aggregated_pass_list
.size());
1000 ASSERT_EQ(1u, aggregated_pass_list
[0]->shared_quad_state_list
.size());
1002 // The first pass should have one shared quad state for the one solid color
1004 EXPECT_EQ(1u, aggregated_pass_list
[0]->shared_quad_state_list
.size());
1005 // The second pass should have just two shared quad states. We'll
1006 // verify the properties through the quads.
1007 EXPECT_EQ(2u, aggregated_pass_list
[1]->shared_quad_state_list
.size());
1009 EXPECT_EQ(1u, aggregated_pass_list
[2]->shared_quad_state_list
.size());
1011 SharedQuadState
* aggregated_first_pass_sqs
=
1012 aggregated_pass_list
[0]->shared_quad_state_list
.front();
1014 // The first pass's transform should be unaffected by the embedding and still
1015 // be a translation by +5 in the x direction.
1016 gfx::Transform expected_aggregated_first_pass_sqs_transform
;
1017 expected_aggregated_first_pass_sqs_transform
.Translate(5, 0);
1018 EXPECT_EQ(expected_aggregated_first_pass_sqs_transform
.ToString(),
1019 aggregated_first_pass_sqs
->quad_to_target_transform
.ToString());
1021 // The first pass's transform to the root target should include the aggregated
1022 // transform, including the transform from the child pass to the root.
1023 gfx::Transform expected_first_pass_transform_to_root_target
;
1024 expected_first_pass_transform_to_root_target
.Translate(10, 5);
1025 expected_first_pass_transform_to_root_target
.Translate(0, 10);
1026 expected_first_pass_transform_to_root_target
.Scale(2, 3);
1027 expected_first_pass_transform_to_root_target
.Translate(8, 0);
1028 EXPECT_EQ(expected_first_pass_transform_to_root_target
.ToString(),
1029 aggregated_pass_list
[0]->transform_to_root_target
.ToString());
1031 ASSERT_EQ(2u, aggregated_pass_list
[1]->quad_list
.size());
1033 gfx::Transform expected_root_pass_quad_transforms
[2];
1034 // The first quad in the root pass is the solid color quad from the original
1035 // root surface. Its transform should be unaffected by the aggregation and
1036 // still be +7 in the y direction.
1037 expected_root_pass_quad_transforms
[0].Translate(0, 7);
1038 // The second quad in the root pass is aggregated from the child surface so
1039 // its transform should be the combination of its original translation
1040 // (0, 10), the middle surface draw quad's scale of (2, 3), and the
1041 // child surface draw quad's translation (8, 0).
1042 expected_root_pass_quad_transforms
[1].Translate(0, 10);
1043 expected_root_pass_quad_transforms
[1].Scale(2, 3);
1044 expected_root_pass_quad_transforms
[1].Translate(8, 0);
1046 for (auto iter
= aggregated_pass_list
[1]->quad_list
.cbegin();
1047 iter
!= aggregated_pass_list
[1]->quad_list
.cend();
1049 EXPECT_EQ(expected_root_pass_quad_transforms
[iter
.index()].ToString(),
1050 iter
->shared_quad_state
->quad_to_target_transform
.ToString())
1055 aggregated_pass_list
[1]->shared_quad_state_list
.ElementAt(1)->is_clipped
);
1057 // The second quad in the root pass is aggregated from the child, so its
1058 // clip rect must be transformed by the child's translation/scale and
1059 // clipped be the visible_rects for both children.
1060 EXPECT_EQ(gfx::Rect(0, 13, 8, 12).ToString(),
1061 aggregated_pass_list
[1]
1062 ->shared_quad_state_list
.ElementAt(1)
1063 ->clip_rect
.ToString());
1065 factory_
.Destroy(middle_surface_id
);
1066 factory_
.Destroy(child_surface_id
);
1069 // Tests that damage rects are aggregated correctly when surfaces change.
1070 TEST_F(SurfaceAggregatorValidSurfaceTest
, AggregateDamageRect
) {
1071 test::Quad child_quads
[] = {test::Quad::RenderPassQuad(RenderPassId(1, 1))};
1072 test::Pass child_passes
[] = {
1073 test::Pass(child_quads
, arraysize(child_quads
), RenderPassId(1, 1))};
1075 RenderPassList child_pass_list
;
1076 AddPasses(&child_pass_list
,
1077 gfx::Rect(SurfaceSize()),
1079 arraysize(child_passes
));
1081 RenderPass
* child_root_pass
= child_pass_list
.at(0u);
1082 SharedQuadState
* child_root_pass_sqs
=
1083 child_root_pass
->shared_quad_state_list
.front();
1084 child_root_pass_sqs
->quad_to_target_transform
.Translate(8, 0);
1086 scoped_ptr
<DelegatedFrameData
> child_frame_data(new DelegatedFrameData
);
1087 child_pass_list
.swap(child_frame_data
->render_pass_list
);
1089 scoped_ptr
<CompositorFrame
> child_frame(new CompositorFrame
);
1090 child_frame
->delegated_frame_data
= child_frame_data
.Pass();
1092 SurfaceId child_surface_id
= allocator_
.GenerateId();
1093 factory_
.Create(child_surface_id
);
1094 factory_
.SubmitCompositorFrame(child_surface_id
, child_frame
.Pass(),
1095 SurfaceFactory::DrawCallback());
1097 test::Quad parent_surface_quads
[] = {
1098 test::Quad::SurfaceQuad(child_surface_id
, 1.f
)};
1099 test::Pass parent_surface_passes
[] = {
1100 test::Pass(parent_surface_quads
, arraysize(parent_surface_quads
),
1101 RenderPassId(1, 1))};
1103 RenderPassList parent_surface_pass_list
;
1104 AddPasses(&parent_surface_pass_list
,
1105 gfx::Rect(SurfaceSize()),
1106 parent_surface_passes
,
1107 arraysize(parent_surface_passes
));
1109 // Parent surface is only used to test if the transform is applied correctly
1110 // to the child surface's damage.
1111 scoped_ptr
<DelegatedFrameData
> parent_surface_frame_data(
1112 new DelegatedFrameData
);
1113 parent_surface_pass_list
.swap(parent_surface_frame_data
->render_pass_list
);
1115 scoped_ptr
<CompositorFrame
> parent_surface_frame(new CompositorFrame
);
1116 parent_surface_frame
->delegated_frame_data
= parent_surface_frame_data
.Pass();
1118 SurfaceId parent_surface_id
= allocator_
.GenerateId();
1119 factory_
.Create(parent_surface_id
);
1120 factory_
.SubmitCompositorFrame(parent_surface_id
, parent_surface_frame
.Pass(),
1121 SurfaceFactory::DrawCallback());
1123 test::Quad root_surface_quads
[] = {
1124 test::Quad::SurfaceQuad(parent_surface_id
, 1.f
)};
1125 test::Quad root_render_pass_quads
[] = {
1126 test::Quad::RenderPassQuad(RenderPassId(1, 1))};
1128 test::Pass root_passes
[] = {
1129 test::Pass(root_surface_quads
, arraysize(root_surface_quads
),
1130 RenderPassId(1, 1)),
1131 test::Pass(root_render_pass_quads
, arraysize(root_render_pass_quads
),
1132 RenderPassId(2, 1))};
1134 RenderPassList root_pass_list
;
1135 AddPasses(&root_pass_list
,
1136 gfx::Rect(SurfaceSize()),
1138 arraysize(root_passes
));
1140 root_pass_list
.at(0)
1141 ->shared_quad_state_list
.front()
1142 ->quad_to_target_transform
.Translate(0, 10);
1143 root_pass_list
.at(0)->damage_rect
= gfx::Rect(5, 5, 10, 10);
1144 root_pass_list
.at(1)->damage_rect
= gfx::Rect(5, 5, 100, 100);
1146 scoped_ptr
<DelegatedFrameData
> root_frame_data(new DelegatedFrameData
);
1147 root_pass_list
.swap(root_frame_data
->render_pass_list
);
1149 scoped_ptr
<CompositorFrame
> root_frame(new CompositorFrame
);
1150 root_frame
->delegated_frame_data
= root_frame_data
.Pass();
1152 factory_
.SubmitCompositorFrame(root_surface_id_
, root_frame
.Pass(),
1153 SurfaceFactory::DrawCallback());
1155 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1156 aggregator_
.Aggregate(root_surface_id_
);
1158 ASSERT_TRUE(aggregated_frame
);
1159 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1161 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
1163 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1165 ASSERT_EQ(2u, aggregated_pass_list
.size());
1167 // Damage rect for first aggregation should contain entire root surface.
1169 aggregated_pass_list
[1]->damage_rect
.Contains(gfx::Rect(SurfaceSize())));
1172 AddPasses(&child_pass_list
,
1173 gfx::Rect(SurfaceSize()),
1175 arraysize(child_passes
));
1177 RenderPass
* child_root_pass
= child_pass_list
.at(0u);
1178 SharedQuadState
* child_root_pass_sqs
=
1179 child_root_pass
->shared_quad_state_list
.front();
1180 child_root_pass_sqs
->quad_to_target_transform
.Translate(8, 0);
1181 child_root_pass
->damage_rect
= gfx::Rect(10, 10, 10, 10);
1183 scoped_ptr
<DelegatedFrameData
> child_frame_data(new DelegatedFrameData
);
1184 child_pass_list
.swap(child_frame_data
->render_pass_list
);
1186 scoped_ptr
<CompositorFrame
> child_frame(new CompositorFrame
);
1187 child_frame
->delegated_frame_data
= child_frame_data
.Pass();
1189 factory_
.SubmitCompositorFrame(child_surface_id
, child_frame
.Pass(),
1190 SurfaceFactory::DrawCallback());
1192 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1193 aggregator_
.Aggregate(root_surface_id_
);
1195 ASSERT_TRUE(aggregated_frame
);
1196 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1198 DelegatedFrameData
* frame_data
=
1199 aggregated_frame
->delegated_frame_data
.get();
1201 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1203 ASSERT_EQ(2u, aggregated_pass_list
.size());
1205 // Outer surface didn't change, so transformed inner damage rect should be
1207 EXPECT_EQ(gfx::Rect(10, 20, 10, 10).ToString(),
1208 aggregated_pass_list
[1]->damage_rect
.ToString());
1212 RenderPassList root_pass_list
;
1213 AddPasses(&root_pass_list
,
1214 gfx::Rect(SurfaceSize()),
1216 arraysize(root_passes
));
1218 root_pass_list
.at(0)
1219 ->shared_quad_state_list
.front()
1220 ->quad_to_target_transform
.Translate(0, 10);
1221 root_pass_list
.at(0)->damage_rect
= gfx::Rect(0, 0, 1, 1);
1223 scoped_ptr
<DelegatedFrameData
> root_frame_data(new DelegatedFrameData
);
1224 root_pass_list
.swap(root_frame_data
->render_pass_list
);
1226 scoped_ptr
<CompositorFrame
> root_frame(new CompositorFrame
);
1227 root_frame
->delegated_frame_data
= root_frame_data
.Pass();
1229 factory_
.SubmitCompositorFrame(root_surface_id_
, root_frame
.Pass(),
1230 SurfaceFactory::DrawCallback());
1234 RenderPassList root_pass_list
;
1235 AddPasses(&root_pass_list
,
1236 gfx::Rect(SurfaceSize()),
1238 arraysize(root_passes
));
1240 root_pass_list
.at(0)
1241 ->shared_quad_state_list
.front()
1242 ->quad_to_target_transform
.Translate(0, 10);
1243 root_pass_list
.at(0)->damage_rect
= gfx::Rect(1, 1, 1, 1);
1245 scoped_ptr
<DelegatedFrameData
> root_frame_data(new DelegatedFrameData
);
1246 root_pass_list
.swap(root_frame_data
->render_pass_list
);
1248 scoped_ptr
<CompositorFrame
> root_frame(new CompositorFrame
);
1249 root_frame
->delegated_frame_data
= root_frame_data
.Pass();
1251 factory_
.SubmitCompositorFrame(root_surface_id_
, root_frame
.Pass(),
1252 SurfaceFactory::DrawCallback());
1254 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1255 aggregator_
.Aggregate(root_surface_id_
);
1257 ASSERT_TRUE(aggregated_frame
);
1258 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1260 DelegatedFrameData
* frame_data
=
1261 aggregated_frame
->delegated_frame_data
.get();
1263 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1265 ASSERT_EQ(2u, aggregated_pass_list
.size());
1267 // The root surface was enqueued without being aggregated once, so it should
1268 // be treated as completely damaged.
1269 EXPECT_TRUE(aggregated_pass_list
[1]->damage_rect
.Contains(
1270 gfx::Rect(SurfaceSize())));
1273 // No Surface changed, so no damage should be given.
1275 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1276 aggregator_
.Aggregate(root_surface_id_
);
1278 ASSERT_TRUE(aggregated_frame
);
1279 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1281 DelegatedFrameData
* frame_data
=
1282 aggregated_frame
->delegated_frame_data
.get();
1284 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1286 ASSERT_EQ(2u, aggregated_pass_list
.size());
1288 EXPECT_TRUE(aggregated_pass_list
[1]->damage_rect
.IsEmpty());
1291 // SetFullDamageRectForSurface should cause the entire output to be
1292 // marked as damaged.
1294 aggregator_
.SetFullDamageForSurface(root_surface_id_
);
1295 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1296 aggregator_
.Aggregate(root_surface_id_
);
1298 ASSERT_TRUE(aggregated_frame
);
1299 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1301 DelegatedFrameData
* frame_data
=
1302 aggregated_frame
->delegated_frame_data
.get();
1304 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1306 ASSERT_EQ(2u, aggregated_pass_list
.size());
1308 EXPECT_TRUE(aggregated_pass_list
[1]->damage_rect
.Contains(
1309 gfx::Rect(SurfaceSize())));
1312 factory_
.Destroy(child_surface_id
);
1315 class SurfaceAggregatorPartialSwapTest
1316 : public SurfaceAggregatorValidSurfaceTest
{
1318 SurfaceAggregatorPartialSwapTest()
1319 : SurfaceAggregatorValidSurfaceTest(true) {}
1322 // Tests that quads outside the damage rect are ignored.
1323 TEST_F(SurfaceAggregatorPartialSwapTest
, IgnoreOutside
) {
1324 SurfaceId child_surface_id
= allocator_
.GenerateId();
1325 factory_
.Create(child_surface_id
);
1326 // The child surface has two quads, one with a visible rect of 13,13 4x4 and
1327 // the other other with a visible rect of 10,10 2x2 (relative to root target
1330 RenderPassId child_pass_id
= RenderPassId(1, 1);
1331 test::Quad child_quads1
[] = {test::Quad::RenderPassQuad(child_pass_id
)};
1332 test::Quad child_quads2
[] = {test::Quad::RenderPassQuad(child_pass_id
)};
1333 test::Pass child_passes
[] = {
1334 test::Pass(child_quads1
, arraysize(child_quads1
), child_pass_id
),
1335 test::Pass(child_quads2
, arraysize(child_quads2
), child_pass_id
)};
1337 RenderPassList child_pass_list
;
1338 AddPasses(&child_pass_list
, gfx::Rect(SurfaceSize()), child_passes
,
1339 arraysize(child_passes
));
1341 child_pass_list
.at(0u)->quad_list
.ElementAt(0)->visible_rect
=
1342 gfx::Rect(1, 1, 2, 2);
1343 SharedQuadState
* child_sqs
=
1344 child_pass_list
.at(0u)->shared_quad_state_list
.ElementAt(0u);
1345 child_sqs
->quad_to_target_transform
.Translate(1, 1);
1346 child_sqs
->quad_to_target_transform
.Scale(2, 2);
1348 child_pass_list
.at(1u)->quad_list
.ElementAt(0)->visible_rect
=
1349 gfx::Rect(0, 0, 2, 2);
1351 SubmitPassListAsFrame(child_surface_id
, &child_pass_list
);
1355 test::Quad root_quads
[] = {test::Quad::SurfaceQuad(child_surface_id
, 1.f
)};
1357 test::Pass root_passes
[] = {test::Pass(root_quads
, arraysize(root_quads
))};
1359 RenderPassList root_pass_list
;
1360 AddPasses(&root_pass_list
, gfx::Rect(SurfaceSize()), root_passes
,
1361 arraysize(root_passes
));
1363 RenderPass
* root_pass
= root_pass_list
.at(0u);
1364 root_pass
->shared_quad_state_list
.front()
1365 ->quad_to_target_transform
.Translate(10, 10);
1366 root_pass
->damage_rect
= gfx::Rect(0, 0, 1, 1);
1368 SubmitPassListAsFrame(root_surface_id_
, &root_pass_list
);
1371 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1372 aggregator_
.Aggregate(root_surface_id_
);
1374 ASSERT_TRUE(aggregated_frame
);
1375 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1377 DelegatedFrameData
* frame_data
= aggregated_frame
->delegated_frame_data
.get();
1379 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1381 ASSERT_EQ(2u, aggregated_pass_list
.size());
1383 // Damage rect for first aggregation should contain entire root surface.
1384 EXPECT_EQ(gfx::Rect(0, 0, 15, 15), aggregated_pass_list
[1]->damage_rect
);
1385 EXPECT_EQ(1u, aggregated_pass_list
[0]->quad_list
.size());
1386 EXPECT_EQ(1u, aggregated_pass_list
[1]->quad_list
.size());
1388 // Create a root surface with a smaller damage rect.
1390 test::Quad root_quads
[] = {test::Quad::SurfaceQuad(child_surface_id
, 1.f
)};
1392 test::Pass root_passes
[] = {test::Pass(root_quads
, arraysize(root_quads
))};
1394 RenderPassList root_pass_list
;
1395 AddPasses(&root_pass_list
, gfx::Rect(SurfaceSize()), root_passes
,
1396 arraysize(root_passes
));
1398 RenderPass
* root_pass
= root_pass_list
.at(0u);
1399 root_pass
->shared_quad_state_list
.front()
1400 ->quad_to_target_transform
.Translate(10, 10);
1401 root_pass
->damage_rect
= gfx::Rect(10, 10, 2, 2);
1402 SubmitPassListAsFrame(root_surface_id_
, &root_pass_list
);
1406 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1407 aggregator_
.Aggregate(root_surface_id_
);
1409 ASSERT_TRUE(aggregated_frame
);
1410 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1412 DelegatedFrameData
* frame_data
=
1413 aggregated_frame
->delegated_frame_data
.get();
1415 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1417 ASSERT_EQ(2u, aggregated_pass_list
.size());
1419 // Only first quad from surface is inside damage rect and should be
1421 EXPECT_EQ(gfx::Rect(10, 10, 2, 2), aggregated_pass_list
[1]->damage_rect
);
1422 EXPECT_EQ(0u, aggregated_pass_list
[0]->quad_list
.size());
1423 EXPECT_EQ(1u, aggregated_pass_list
[1]->quad_list
.size());
1424 EXPECT_EQ(gfx::Rect(0, 0, 2, 2),
1425 aggregated_pass_list
[1]->quad_list
.back()->visible_rect
);
1428 // New child frame has same content and no damage, but has a
1429 // CopyOutputRequest.
1431 RenderPassId child_pass_id
= RenderPassId(1, 1);
1432 test::Quad child_quads1
[] = {test::Quad::RenderPassQuad(child_pass_id
)};
1433 test::Quad child_quads2
[] = {test::Quad::RenderPassQuad(child_pass_id
)};
1434 test::Pass child_passes
[] = {
1435 test::Pass(child_quads1
, arraysize(child_quads1
), child_pass_id
),
1436 test::Pass(child_quads2
, arraysize(child_quads2
), child_pass_id
)};
1438 RenderPassList child_pass_list
;
1439 AddPasses(&child_pass_list
, gfx::Rect(SurfaceSize()), child_passes
,
1440 arraysize(child_passes
));
1442 child_pass_list
.at(0u)->quad_list
.ElementAt(0)->visible_rect
=
1443 gfx::Rect(1, 1, 2, 2);
1444 SharedQuadState
* child_sqs
=
1445 child_pass_list
.at(0u)->shared_quad_state_list
.ElementAt(0u);
1446 child_sqs
->quad_to_target_transform
.Translate(1, 1);
1447 child_sqs
->quad_to_target_transform
.Scale(2, 2);
1449 child_pass_list
.at(1u)->quad_list
.ElementAt(0)->visible_rect
=
1450 gfx::Rect(0, 0, 2, 2);
1452 RenderPass
* child_root_pass
= child_pass_list
.at(1u);
1454 child_root_pass
->copy_requests
.push_back(
1455 CopyOutputRequest::CreateEmptyRequest());
1456 child_root_pass
->damage_rect
= gfx::Rect();
1457 SubmitPassListAsFrame(child_surface_id
, &child_pass_list
);
1461 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1462 aggregator_
.Aggregate(root_surface_id_
);
1464 ASSERT_TRUE(aggregated_frame
);
1465 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1467 DelegatedFrameData
* frame_data
=
1468 aggregated_frame
->delegated_frame_data
.get();
1470 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1472 // Output frame should have no damage, but all quads included.
1473 ASSERT_EQ(3u, aggregated_pass_list
.size());
1475 EXPECT_TRUE(aggregated_pass_list
[1]->damage_rect
.IsEmpty());
1476 ASSERT_EQ(1u, aggregated_pass_list
[0]->quad_list
.size());
1477 ASSERT_EQ(1u, aggregated_pass_list
[1]->quad_list
.size());
1478 EXPECT_EQ(gfx::Rect(1, 1, 2, 2),
1479 aggregated_pass_list
[0]->quad_list
.ElementAt(0)->visible_rect
);
1480 EXPECT_EQ(gfx::Rect(0, 0, 2, 2),
1481 aggregated_pass_list
[1]->quad_list
.ElementAt(0)->visible_rect
);
1485 scoped_ptr
<CompositorFrame
> aggregated_frame
=
1486 aggregator_
.Aggregate(root_surface_id_
);
1488 ASSERT_TRUE(aggregated_frame
);
1489 ASSERT_TRUE(aggregated_frame
->delegated_frame_data
);
1491 DelegatedFrameData
* frame_data
=
1492 aggregated_frame
->delegated_frame_data
.get();
1494 const RenderPassList
& aggregated_pass_list
= frame_data
->render_pass_list
;
1495 // There were no changes since last aggregation, so output should be empty
1496 // and have no damage.
1497 ASSERT_EQ(1u, aggregated_pass_list
.size());
1498 EXPECT_TRUE(aggregated_pass_list
[0]->damage_rect
.IsEmpty());
1499 ASSERT_EQ(0u, aggregated_pass_list
[0]->quad_list
.size());
1502 factory_
.Destroy(child_surface_id
);
1505 class SurfaceAggregatorWithResourcesTest
: public testing::Test
{
1507 void SetUp() override
{
1508 output_surface_
= FakeOutputSurface::CreateSoftware(
1509 make_scoped_ptr(new SoftwareOutputDevice
));
1510 output_surface_
->BindToClient(&output_surface_client_
);
1511 shared_bitmap_manager_
.reset(new TestSharedBitmapManager
);
1513 resource_provider_
= FakeResourceProvider::Create(
1514 output_surface_
.get(), shared_bitmap_manager_
.get());
1517 new SurfaceAggregator(&manager_
, resource_provider_
.get(), false));
1521 SurfaceManager manager_
;
1522 FakeOutputSurfaceClient output_surface_client_
;
1523 scoped_ptr
<OutputSurface
> output_surface_
;
1524 scoped_ptr
<SharedBitmapManager
> shared_bitmap_manager_
;
1525 scoped_ptr
<ResourceProvider
> resource_provider_
;
1526 scoped_ptr
<SurfaceAggregator
> aggregator_
;
1529 class ResourceTrackingSurfaceFactoryClient
: public SurfaceFactoryClient
{
1531 ResourceTrackingSurfaceFactoryClient() {}
1532 ~ResourceTrackingSurfaceFactoryClient() override
{}
1534 void ReturnResources(const ReturnedResourceArray
& resources
) override
{
1535 returned_resources_
= resources
;
1538 ReturnedResourceArray
returned_resources() const {
1539 return returned_resources_
;
1543 ReturnedResourceArray returned_resources_
;
1545 DISALLOW_COPY_AND_ASSIGN(ResourceTrackingSurfaceFactoryClient
);
1548 void SubmitCompositorFrameWithResources(ResourceId
* resource_ids
,
1549 size_t num_resource_ids
,
1552 SurfaceFactory
* factory
,
1553 SurfaceId surface_id
) {
1554 scoped_ptr
<DelegatedFrameData
> frame_data(new DelegatedFrameData
);
1555 scoped_ptr
<RenderPass
> pass
= RenderPass::Create();
1556 pass
->id
= RenderPassId(1, 1);
1557 SharedQuadState
* sqs
= pass
->CreateAndAppendSharedQuadState();
1559 if (!child_id
.is_null()) {
1560 SurfaceDrawQuad
* surface_quad
=
1561 pass
->CreateAndAppendDrawQuad
<SurfaceDrawQuad
>();
1562 surface_quad
->SetNew(sqs
, gfx::Rect(0, 0, 1, 1), gfx::Rect(0, 0, 1, 1),
1566 for (size_t i
= 0u; i
< num_resource_ids
; ++i
) {
1567 TransferableResource resource
;
1568 resource
.id
= resource_ids
[i
];
1569 // ResourceProvider is software, so only software resources are valid.
1570 resource
.is_software
= valid
;
1571 frame_data
->resource_list
.push_back(resource
);
1572 TextureDrawQuad
* quad
= pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
1573 const gfx::Rect rect
;
1574 const gfx::Rect opaque_rect
;
1575 const gfx::Rect visible_rect
;
1576 bool needs_blending
= false;
1577 bool premultiplied_alpha
= false;
1578 const gfx::PointF uv_top_left
;
1579 const gfx::PointF uv_bottom_right
;
1580 SkColor background_color
= SK_ColorGREEN
;
1581 const float vertex_opacity
[4] = {0.f
, 0.f
, 1.f
, 1.f
};
1582 bool flipped
= false;
1583 bool nearest_neighbor
= false;
1584 quad
->SetAll(sqs
, rect
, opaque_rect
, visible_rect
, needs_blending
,
1585 resource_ids
[i
], gfx::Size(), false, premultiplied_alpha
,
1586 uv_top_left
, uv_bottom_right
, background_color
, vertex_opacity
,
1587 flipped
, nearest_neighbor
);
1589 frame_data
->render_pass_list
.push_back(pass
.Pass());
1590 scoped_ptr
<CompositorFrame
> frame(new CompositorFrame
);
1591 frame
->delegated_frame_data
= frame_data
.Pass();
1592 factory
->SubmitCompositorFrame(surface_id
, frame
.Pass(),
1593 SurfaceFactory::DrawCallback());
1596 TEST_F(SurfaceAggregatorWithResourcesTest
, TakeResourcesOneSurface
) {
1597 ResourceTrackingSurfaceFactoryClient client
;
1598 SurfaceFactory
factory(&manager_
, &client
);
1599 SurfaceId
surface_id(7u);
1600 factory
.Create(surface_id
);
1602 ResourceId ids
[] = {11, 12, 13};
1603 SubmitCompositorFrameWithResources(ids
, arraysize(ids
), true, SurfaceId(),
1604 &factory
, surface_id
);
1606 scoped_ptr
<CompositorFrame
> frame
= aggregator_
->Aggregate(surface_id
);
1608 // Nothing should be available to be returned yet.
1609 EXPECT_TRUE(client
.returned_resources().empty());
1611 SubmitCompositorFrameWithResources(NULL
, 0u, true, SurfaceId(), &factory
,
1614 frame
= aggregator_
->Aggregate(surface_id
);
1616 ASSERT_EQ(3u, client
.returned_resources().size());
1617 ResourceId returned_ids
[3];
1618 for (size_t i
= 0; i
< 3; ++i
) {
1619 returned_ids
[i
] = client
.returned_resources()[i
].id
;
1621 EXPECT_THAT(returned_ids
,
1622 testing::WhenSorted(testing::ElementsAreArray(ids
)));
1623 factory
.Destroy(surface_id
);
1626 TEST_F(SurfaceAggregatorWithResourcesTest
, TakeInvalidResources
) {
1627 ResourceTrackingSurfaceFactoryClient client
;
1628 SurfaceFactory
factory(&manager_
, &client
);
1629 SurfaceId
surface_id(7u);
1630 factory
.Create(surface_id
);
1632 scoped_ptr
<DelegatedFrameData
> frame_data(new DelegatedFrameData
);
1633 scoped_ptr
<RenderPass
> pass
= RenderPass::Create();
1634 pass
->id
= RenderPassId(1, 1);
1635 TransferableResource resource
;
1637 // ResourceProvider is software but resource is not, so it should be
1639 resource
.is_software
= false;
1640 frame_data
->resource_list
.push_back(resource
);
1641 frame_data
->render_pass_list
.push_back(pass
.Pass());
1642 scoped_ptr
<CompositorFrame
> frame(new CompositorFrame
);
1643 frame
->delegated_frame_data
= frame_data
.Pass();
1644 factory
.SubmitCompositorFrame(surface_id
, frame
.Pass(),
1645 SurfaceFactory::DrawCallback());
1647 scoped_ptr
<CompositorFrame
> returned_frame
=
1648 aggregator_
->Aggregate(surface_id
);
1650 // Nothing should be available to be returned yet.
1651 EXPECT_TRUE(client
.returned_resources().empty());
1653 SubmitCompositorFrameWithResources(NULL
, 0, true, SurfaceId(), &factory
,
1655 ASSERT_EQ(1u, client
.returned_resources().size());
1656 EXPECT_EQ(11u, client
.returned_resources()[0].id
);
1658 factory
.Destroy(surface_id
);
1661 TEST_F(SurfaceAggregatorWithResourcesTest
, TwoSurfaces
) {
1662 ResourceTrackingSurfaceFactoryClient client
;
1663 SurfaceFactory
factory(&manager_
, &client
);
1664 SurfaceId
surface_id(7u);
1665 factory
.Create(surface_id
);
1666 SurfaceId
surface_id2(8u);
1667 factory
.Create(surface_id2
);
1669 ResourceId ids
[] = {11, 12, 13};
1670 SubmitCompositorFrameWithResources(ids
, arraysize(ids
), true, SurfaceId(),
1671 &factory
, surface_id
);
1672 ResourceId ids2
[] = {14, 15, 16};
1673 SubmitCompositorFrameWithResources(ids2
, arraysize(ids2
), true, SurfaceId(),
1674 &factory
, surface_id2
);
1676 scoped_ptr
<CompositorFrame
> frame
= aggregator_
->Aggregate(surface_id
);
1678 SubmitCompositorFrameWithResources(NULL
, 0, true, SurfaceId(), &factory
,
1681 // Nothing should be available to be returned yet.
1682 EXPECT_TRUE(client
.returned_resources().empty());
1684 frame
= aggregator_
->Aggregate(surface_id2
);
1686 // surface_id wasn't referenced, so its resources should be returned.
1687 ASSERT_EQ(3u, client
.returned_resources().size());
1688 ResourceId returned_ids
[3];
1689 for (size_t i
= 0; i
< 3; ++i
) {
1690 returned_ids
[i
] = client
.returned_resources()[i
].id
;
1692 EXPECT_THAT(returned_ids
,
1693 testing::WhenSorted(testing::ElementsAreArray(ids
)));
1694 EXPECT_EQ(3u, resource_provider_
->num_resources());
1695 factory
.Destroy(surface_id
);
1696 factory
.Destroy(surface_id2
);
1699 // Ensure that aggregator completely ignores Surfaces that reference invalid
1701 TEST_F(SurfaceAggregatorWithResourcesTest
, InvalidChildSurface
) {
1702 ResourceTrackingSurfaceFactoryClient client
;
1703 SurfaceFactory
factory(&manager_
, &client
);
1704 SurfaceId
root_surface_id(7u);
1705 factory
.Create(root_surface_id
);
1706 SurfaceId
middle_surface_id(8u);
1707 factory
.Create(middle_surface_id
);
1708 SurfaceId
child_surface_id(9u);
1709 factory
.Create(child_surface_id
);
1711 ResourceId ids
[] = {14, 15, 16};
1712 SubmitCompositorFrameWithResources(ids
, arraysize(ids
), true, SurfaceId(),
1713 &factory
, child_surface_id
);
1715 ResourceId ids2
[] = {17, 18, 19};
1716 SubmitCompositorFrameWithResources(ids2
, arraysize(ids2
), false,
1717 child_surface_id
, &factory
,
1720 ResourceId ids3
[] = {20, 21, 22};
1721 SubmitCompositorFrameWithResources(ids3
, arraysize(ids3
), true,
1722 middle_surface_id
, &factory
,
1725 scoped_ptr
<CompositorFrame
> frame
;
1726 frame
= aggregator_
->Aggregate(root_surface_id
);
1728 RenderPassList
* pass_list
= &frame
->delegated_frame_data
->render_pass_list
;
1729 ASSERT_EQ(1u, pass_list
->size());
1730 EXPECT_EQ(1u, pass_list
->back()->shared_quad_state_list
.size());
1731 EXPECT_EQ(3u, pass_list
->back()->quad_list
.size());
1733 SubmitCompositorFrameWithResources(ids2
, arraysize(ids
), true,
1734 child_surface_id
, &factory
,
1737 frame
= aggregator_
->Aggregate(root_surface_id
);
1739 pass_list
= &frame
->delegated_frame_data
->render_pass_list
;
1740 ASSERT_EQ(1u, pass_list
->size());
1741 EXPECT_EQ(3u, pass_list
->back()->shared_quad_state_list
.size());
1742 EXPECT_EQ(9u, pass_list
->back()->quad_list
.size());
1744 factory
.Destroy(root_surface_id
);
1745 factory
.Destroy(child_surface_id
);
1746 factory
.Destroy(middle_surface_id
);