Roll skia to r2034 (and add new gl bindings)
[chromium-blink-merge.git] / gpu / command_buffer / common / gl_mock.h
blobbdd328c01ba35838bbc0e2ccb9fd87cfd82f76af
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file implements mock GL Interface for unit testing. It has to mock
6 // Desktop GL, not GLES2 as it is used to test the service side code.
8 #ifndef GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_
9 #define GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_
10 #pragma once
12 #include "testing/gmock/include/gmock/gmock.h"
13 #include "ui/gfx/gl/gl_interface.h"
15 namespace gfx {
17 class MockGLInterface : public GLInterface {
18 public:
19 MockGLInterface();
20 virtual ~MockGLInterface();
22 MOCK_METHOD1(ActiveTexture, void(GLenum texture));
24 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
26 MOCK_METHOD3(BindAttribLocation, void(
27 GLuint program, GLuint index, const char* name));
29 MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
31 MOCK_METHOD4(BindFragDataLocationIndexedARB, void(GLuint program,
32 GLuint colorNumber, GLuint index, const char* name));
34 MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
36 MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
38 MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
40 MOCK_METHOD4(BlendColor, void(
41 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
43 MOCK_METHOD1(BlendEquation, void(GLenum mode));
45 MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
47 MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
49 MOCK_METHOD4(BlendFuncSeparate, void(
50 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
52 MOCK_METHOD10(BlitFramebufferANGLE, void(
53 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
54 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
55 GLbitfield mask, GLenum filter));
57 MOCK_METHOD10(BlitFramebufferEXT, void(
58 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
59 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
60 GLbitfield mask, GLenum filter));
62 MOCK_METHOD4(BufferData, void(
63 GLenum target, GLsizeiptr size, const void* data, GLenum usage));
65 MOCK_METHOD4(BufferSubData, void(
66 GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
68 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
70 MOCK_METHOD1(Clear, void(GLbitfield mask));
72 MOCK_METHOD4(ClearColor, void(
73 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
75 MOCK_METHOD1(ClearDepth, void(GLclampd depth));
77 MOCK_METHOD1(ClearDepthf, void(GLclampf depth));
79 MOCK_METHOD1(ClearStencil, void(GLint s));
81 MOCK_METHOD4(ColorMask, void(
82 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
84 MOCK_METHOD1(CompileShader, void(GLuint shader));
86 MOCK_METHOD8(CompressedTexImage2D, void(
87 GLenum target, GLint level, GLenum internalformat, GLsizei width,
88 GLsizei height, GLint border, GLsizei imageSize, const void* data));
90 MOCK_METHOD9(CompressedTexSubImage2D, void(
91 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
92 GLsizei height, GLenum format, GLsizei imageSize, const void* data));
94 MOCK_METHOD8(CopyTexImage2D, void(
95 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
96 GLsizei width, GLsizei height, GLint border));
98 MOCK_METHOD8(CopyTexSubImage2D, void(
99 GLenum target, GLint level, GLint xoffset, GLint yoffset,
100 GLint x, GLint y, GLsizei width, GLsizei height));
102 MOCK_METHOD0(CreateProgram, GLuint());
104 MOCK_METHOD1(CreateShader, GLuint(GLenum type));
106 MOCK_METHOD1(CullFace, void(GLenum mode));
108 MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
110 MOCK_METHOD2(DeleteFramebuffersEXT,
111 void(GLsizei n, const GLuint* framebuffers));
113 MOCK_METHOD1(DeleteProgram, void(GLuint program));
115 MOCK_METHOD2(DeleteRenderbuffersEXT, void(
116 GLsizei n, const GLuint* renderbuffers));
118 MOCK_METHOD1(DeleteShader, void(GLuint shader));
120 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
122 MOCK_METHOD1(DepthFunc, void(GLenum func));
124 MOCK_METHOD1(DepthMask, void(GLboolean flag));
126 MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar));
128 MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar));
130 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
132 MOCK_METHOD1(Disable, void(GLenum cap));
134 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
136 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
138 MOCK_METHOD1(DrawBuffer, void(GLenum mode));
140 MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs));
142 MOCK_METHOD4(DrawElements, void(
143 GLenum mode, GLsizei count, GLenum type, const void* indices));
145 MOCK_METHOD2(EGLImageTargetTexture2DOES, void(
146 GLenum target, GLeglImageOES image));
148 MOCK_METHOD1(Enable, void(GLenum cap));
150 MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
152 MOCK_METHOD0(Finish, void());
154 MOCK_METHOD0(Flush, void());
156 MOCK_METHOD4(FramebufferRenderbufferEXT, void(
157 GLenum target, GLenum attachment, GLenum renderbuffertarget,
158 GLuint renderbuffer));
160 MOCK_METHOD5(FramebufferTexture2DEXT, void(
161 GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
162 GLint level));
164 MOCK_METHOD1(FrontFace, void(GLenum mode));
166 MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
168 MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
170 MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
172 MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
174 MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
176 MOCK_METHOD7(GetActiveAttrib, void(
177 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
178 GLint* size, GLenum* type, char* name));
180 MOCK_METHOD7(GetActiveUniform, void(
181 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
182 GLint* size, GLenum* type, char* name));
184 MOCK_METHOD4(GetAttachedShaders, void(
185 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
187 MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
189 MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
191 MOCK_METHOD3(GetBufferParameteriv, void(
192 GLenum target, GLenum pname, GLint* params));
194 MOCK_METHOD0(GetError, GLenum());
196 MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
198 MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT, void(
199 GLenum target, GLenum attachment, GLenum pname, GLint* params));
201 MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
203 MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
205 MOCK_METHOD4(GetProgramInfoLog, void(
206 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
208 MOCK_METHOD3(GetRenderbufferParameterivEXT, void(
209 GLenum target, GLenum pname, GLint* params));
211 MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
213 MOCK_METHOD4(GetShaderInfoLog, void(
214 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
216 MOCK_METHOD4(GetShaderPrecisionFormat, void(
217 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision));
219 MOCK_METHOD4(GetShaderSource, void(
220 GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
222 MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
224 MOCK_METHOD4(GetTexLevelParameterfv, void(
225 GLenum target, GLint level, GLenum pname, GLfloat* params));
227 MOCK_METHOD4(GetTexLevelParameteriv, void(
228 GLenum target, GLint level, GLenum pname, GLint* params));
230 MOCK_METHOD3(GetTexParameterfv, void(
231 GLenum target, GLenum pname, GLfloat* params));
233 MOCK_METHOD3(GetTexParameteriv, void(
234 GLenum target, GLenum pname, GLint* params));
236 MOCK_METHOD3(GetUniformfv,
237 void(GLuint program, GLint location, GLfloat* params));
239 MOCK_METHOD3(GetUniformiv,
240 void(GLuint program, GLint location, GLint* params));
242 MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
244 MOCK_METHOD3(GetVertexAttribfv, void(
245 GLuint index, GLenum pname, GLfloat* params));
247 MOCK_METHOD3(GetVertexAttribiv,
248 void(GLuint index, GLenum pname, GLint* params));
250 MOCK_METHOD3(GetVertexAttribPointerv, void(
251 GLuint index, GLenum pname, void** pointer));
253 MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
255 MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
257 MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
259 MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
261 MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
263 MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
265 MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
267 MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
269 MOCK_METHOD1(LineWidth, void(GLfloat width));
271 MOCK_METHOD1(LinkProgram, void(GLuint program));
273 MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
275 MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
277 MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
279 MOCK_METHOD1(ReadBuffer, void(GLenum src));
281 MOCK_METHOD7(ReadPixels, void(
282 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
283 GLenum type, void* pixels));
285 MOCK_METHOD0(ReleaseShaderCompiler, void());
287 MOCK_METHOD4(RenderbufferStorageEXT, void(
288 GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
290 MOCK_METHOD5(RenderbufferStorageMultisampleANGLE, void(
291 GLenum target, GLsizei samples, GLenum internalformat,
292 GLsizei width, GLsizei height));
294 MOCK_METHOD5(RenderbufferStorageMultisampleEXT, void(
295 GLenum target, GLsizei samples, GLenum internalformat,
296 GLsizei width, GLsizei height));
298 MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
300 MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
302 MOCK_METHOD5(ShaderBinary, void(
303 GLsizei n, const GLuint* shaders, GLenum binaryformat,
304 const void* binary, GLsizei length));
306 MOCK_METHOD4(ShaderSource, void(
307 GLuint shader, GLsizei count, const char** str, const GLint* length));
309 MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
311 MOCK_METHOD4(StencilFuncSeparate, void(
312 GLenum face, GLenum func, GLint ref, GLuint mask));
314 MOCK_METHOD1(StencilMask, void(GLuint mask));
316 MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
318 MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
320 MOCK_METHOD4(StencilOpSeparate, void(
321 GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
323 MOCK_METHOD9(TexImage2D, void(
324 GLenum target, GLint level, GLint internalformat, GLsizei width,
325 GLsizei height, GLint border, GLenum format, GLenum type,
326 const void* pixels));
328 MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
330 MOCK_METHOD3(TexParameterfv, void(
331 GLenum target, GLenum pname, const GLfloat* params));
333 MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
335 MOCK_METHOD3(TexParameteriv, void(
336 GLenum target, GLenum pname, const GLint* params));
338 MOCK_METHOD9(TexSubImage2D, void(
339 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
340 GLsizei height, GLenum format, GLenum type, const void* pixels));
342 MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
344 MOCK_METHOD3(Uniform1fv,
345 void(GLint location, GLsizei count, const GLfloat* v));
347 MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
349 MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
351 MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
353 MOCK_METHOD3(Uniform2fv,
354 void(GLint location, GLsizei count, const GLfloat* v));
356 MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
358 MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
360 MOCK_METHOD4(Uniform3f,
361 void(GLint location, GLfloat x, GLfloat y, GLfloat z));
363 MOCK_METHOD3(Uniform3fv,
364 void(GLint location, GLsizei count, const GLfloat* v));
366 MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
368 MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
370 MOCK_METHOD5(Uniform4f, void(
371 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
373 MOCK_METHOD3(Uniform4fv,
374 void(GLint location, GLsizei count, const GLfloat* v));
376 MOCK_METHOD5(Uniform4i,
377 void(GLint location, GLint x, GLint y, GLint z, GLint w));
379 MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
381 MOCK_METHOD4(UniformMatrix2fv, void(
382 GLint location, GLsizei count, GLboolean transpose,
383 const GLfloat* value));
385 MOCK_METHOD4(UniformMatrix3fv, void(
386 GLint location, GLsizei count, GLboolean transpose,
387 const GLfloat* value));
389 MOCK_METHOD4(UniformMatrix4fv, void(
390 GLint location, GLsizei count, GLboolean transpose,
391 const GLfloat* value));
393 MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
395 MOCK_METHOD1(UseProgram, void(GLuint program));
397 MOCK_METHOD1(ValidateProgram, void(GLuint program));
399 MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
401 MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
403 MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
405 MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
407 MOCK_METHOD4(VertexAttrib3f,
408 void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
410 MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
412 MOCK_METHOD5(VertexAttrib4f, void(
413 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
415 MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
417 MOCK_METHOD6(VertexAttribPointer, void(
418 GLuint indx, GLint size, GLenum type, GLboolean normalized,
419 GLsizei stride, const void* ptr));
421 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
423 MOCK_METHOD0(SwapBuffers, void());
425 MOCK_METHOD4(GetMaxValueInBufferCHROMIUM, GLuint(
426 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset));
428 MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint *fences));
430 MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint *fences));
432 MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition));
434 MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
436 MOCK_METHOD1(FinishFenceNV, void(GLuint fence));
438 MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
440 MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint *params));
442 MOCK_METHOD1(SetSurfaceCHROMIUM, void(GLuint));
444 MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum());
447 } // namespace gfx
449 #endif // GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_