Roll DEPS of the CDM interface.
[chromium-blink-merge.git] / ash / shelf / shelf_view.cc
blob590fbf97e4a751b6daea611b42e8849e170bb472
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
7 #include <algorithm>
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/alternate_app_list_button.h"
16 #include "ash/shelf/app_list_button.h"
17 #include "ash/shelf/overflow_bubble.h"
18 #include "ash/shelf/overflow_bubble_view.h"
19 #include "ash/shelf/overflow_button.h"
20 #include "ash/shelf/shelf_button.h"
21 #include "ash/shelf/shelf_constants.h"
22 #include "ash/shelf/shelf_delegate.h"
23 #include "ash/shelf/shelf_icon_observer.h"
24 #include "ash/shelf/shelf_item_delegate.h"
25 #include "ash/shelf/shelf_item_delegate_manager.h"
26 #include "ash/shelf/shelf_layout_manager.h"
27 #include "ash/shelf/shelf_menu_model.h"
28 #include "ash/shelf/shelf_model.h"
29 #include "ash/shelf/shelf_tooltip_manager.h"
30 #include "ash/shelf/shelf_widget.h"
31 #include "ash/shell.h"
32 #include "ash/wm/coordinate_conversion.h"
33 #include "base/auto_reset.h"
34 #include "base/memory/scoped_ptr.h"
35 #include "base/metrics/histogram.h"
36 #include "grit/ash_resources.h"
37 #include "grit/ash_strings.h"
38 #include "ui/accessibility/ax_view_state.h"
39 #include "ui/aura/client/screen_position_client.h"
40 #include "ui/aura/window.h"
41 #include "ui/aura/window_event_dispatcher.h"
42 #include "ui/base/l10n/l10n_util.h"
43 #include "ui/base/models/simple_menu_model.h"
44 #include "ui/base/resource/resource_bundle.h"
45 #include "ui/compositor/layer.h"
46 #include "ui/compositor/layer_animator.h"
47 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
48 #include "ui/gfx/canvas.h"
49 #include "ui/gfx/point.h"
50 #include "ui/views/animation/bounds_animator.h"
51 #include "ui/views/border.h"
52 #include "ui/views/controls/button/image_button.h"
53 #include "ui/views/controls/menu/menu_model_adapter.h"
54 #include "ui/views/controls/menu/menu_runner.h"
55 #include "ui/views/focus/focus_search.h"
56 #include "ui/views/view_model.h"
57 #include "ui/views/view_model_utils.h"
58 #include "ui/views/widget/widget.h"
60 using gfx::Animation;
61 using views::View;
63 namespace ash {
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
68 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
70 // Default amount content is inset on the left edge.
71 const int kDefaultLeadingInset = 8;
73 // Minimum distance before drag starts.
74 const int kMinimumDragDistance = 8;
76 // Size between the buttons.
77 const int kButtonSpacing = 4;
78 const int kAlternateButtonSpacing = 10;
80 // Size allocated to for each button.
81 const int kButtonSize = 44;
83 // Additional spacing for the left and right side of icons.
84 const int kHorizontalIconSpacing = 2;
86 // Inset for items which do not have an icon.
87 const int kHorizontalNoIconInsetSpacing =
88 kHorizontalIconSpacing + kDefaultLeadingInset;
90 // The proportion of the shelf space reserved for non-panel icons. Panels
91 // may flow into this space but will be put into the overflow bubble if there
92 // is contention for the space.
93 const float kReservedNonPanelIconProportion = 0.67f;
95 // This is the command id of the menu item which contains the name of the menu.
96 const int kCommandIdOfMenuName = 0;
98 // The background color of the active item in the list.
99 const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241);
101 // The background color of the active & hovered item in the list.
102 const SkColor kFocusedActiveListItemBackgroundColor =
103 SkColorSetRGB(193, 211, 236);
105 // The text color of the caption item in a list.
106 const SkColor kCaptionItemForegroundColor = SK_ColorBLACK;
108 // The maximum allowable length of a menu line of an application menu in pixels.
109 const int kMaximumAppMenuItemLength = 350;
111 // The distance of the cursor from the outer rim of the shelf before it
112 // separates.
113 const int kRipOffDistance = 48;
115 // The rip off drag and drop proxy image should get scaled by this factor.
116 const float kDragAndDropProxyScale = 1.5f;
118 // The opacity represents that this partially disappeared item will get removed.
119 const float kDraggedImageOpacity = 0.5f;
121 namespace {
123 // A class to temporarily disable a given bounds animator.
124 class BoundsAnimatorDisabler {
125 public:
126 BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator)
127 : old_duration_(bounds_animator->GetAnimationDuration()),
128 bounds_animator_(bounds_animator) {
129 bounds_animator_->SetAnimationDuration(1);
132 ~BoundsAnimatorDisabler() {
133 bounds_animator_->SetAnimationDuration(old_duration_);
136 private:
137 // The previous animation duration.
138 int old_duration_;
139 // The bounds animator which gets used.
140 views::BoundsAnimator* bounds_animator_;
142 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler);
145 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
146 // our requirements.
147 class ShelfMenuModelAdapter : public views::MenuModelAdapter {
148 public:
149 explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model);
151 // views::MenuModelAdapter:
152 virtual const gfx::FontList* GetLabelFontList(int command_id) const OVERRIDE;
153 virtual bool IsCommandEnabled(int id) const OVERRIDE;
154 virtual void GetHorizontalIconMargins(int id,
155 int icon_size,
156 int* left_margin,
157 int* right_margin) const OVERRIDE;
158 virtual bool GetForegroundColor(int command_id,
159 bool is_hovered,
160 SkColor* override_color) const OVERRIDE;
161 virtual bool GetBackgroundColor(int command_id,
162 bool is_hovered,
163 SkColor* override_color) const OVERRIDE;
164 virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE;
165 virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE;
167 private:
168 ShelfMenuModel* menu_model_;
170 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter);
173 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model)
174 : MenuModelAdapter(menu_model),
175 menu_model_(menu_model) {
178 const gfx::FontList* ShelfMenuModelAdapter::GetLabelFontList(
179 int command_id) const {
180 if (command_id != kCommandIdOfMenuName)
181 return MenuModelAdapter::GetLabelFontList(command_id);
183 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
184 return &rb.GetFontList(ui::ResourceBundle::BoldFont);
187 bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const {
188 return id != kCommandIdOfMenuName;
191 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id,
192 bool is_hovered,
193 SkColor* override_color) const {
194 if (command_id != kCommandIdOfMenuName)
195 return false;
197 *override_color = kCaptionItemForegroundColor;
198 return true;
201 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id,
202 bool is_hovered,
203 SkColor* override_color) const {
204 if (!menu_model_->IsCommandActive(command_id))
205 return false;
207 *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor :
208 kActiveListItemBackgroundColor;
209 return true;
212 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id,
213 int icon_size,
214 int* left_margin,
215 int* right_margin) const {
216 *left_margin = kHorizontalIconSpacing;
217 *right_margin = (command_id != kCommandIdOfMenuName) ?
218 kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing);
221 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) {
222 return kMaximumAppMenuItemLength;
225 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
226 return false;
229 // Custom FocusSearch used to navigate the shelf in the order items are in
230 // the ViewModel.
231 class ShelfFocusSearch : public views::FocusSearch {
232 public:
233 explicit ShelfFocusSearch(views::ViewModel* view_model)
234 : FocusSearch(NULL, true, true),
235 view_model_(view_model) {}
236 virtual ~ShelfFocusSearch() {}
238 // views::FocusSearch overrides:
239 virtual View* FindNextFocusableView(
240 View* starting_view,
241 bool reverse,
242 Direction direction,
243 bool check_starting_view,
244 views::FocusTraversable** focus_traversable,
245 View** focus_traversable_view) OVERRIDE {
246 int index = view_model_->GetIndexOfView(starting_view);
247 if (index == -1)
248 return view_model_->view_at(0);
250 if (reverse) {
251 --index;
252 if (index < 0)
253 index = view_model_->view_size() - 1;
254 } else {
255 ++index;
256 if (index >= view_model_->view_size())
257 index = 0;
259 return view_model_->view_at(index);
262 private:
263 views::ViewModel* view_model_;
265 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch);
268 // AnimationDelegate used when inserting a new item. This steadily increases the
269 // opacity of the layer as the animation progress.
270 class FadeInAnimationDelegate
271 : public views::BoundsAnimator::OwnedAnimationDelegate {
272 public:
273 explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
274 virtual ~FadeInAnimationDelegate() {}
276 // AnimationDelegate overrides:
277 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
278 view_->layer()->SetOpacity(animation->GetCurrentValue());
279 view_->layer()->ScheduleDraw();
281 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
282 view_->layer()->SetOpacity(1.0f);
283 view_->layer()->ScheduleDraw();
285 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
286 view_->layer()->SetOpacity(1.0f);
287 view_->layer()->ScheduleDraw();
290 private:
291 views::View* view_;
293 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
296 void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) {
297 switch (item.status) {
298 case STATUS_CLOSED:
299 button->ClearState(ShelfButton::STATE_ACTIVE);
300 button->ClearState(ShelfButton::STATE_RUNNING);
301 button->ClearState(ShelfButton::STATE_ATTENTION);
302 break;
303 case STATUS_RUNNING:
304 button->ClearState(ShelfButton::STATE_ACTIVE);
305 button->AddState(ShelfButton::STATE_RUNNING);
306 button->ClearState(ShelfButton::STATE_ATTENTION);
307 break;
308 case STATUS_ACTIVE:
309 button->AddState(ShelfButton::STATE_ACTIVE);
310 button->ClearState(ShelfButton::STATE_RUNNING);
311 button->ClearState(ShelfButton::STATE_ATTENTION);
312 break;
313 case STATUS_ATTENTION:
314 button->ClearState(ShelfButton::STATE_ACTIVE);
315 button->ClearState(ShelfButton::STATE_RUNNING);
316 button->AddState(ShelfButton::STATE_ATTENTION);
317 break;
321 } // namespace
323 // AnimationDelegate used when deleting an item. This steadily decreased the
324 // opacity of the layer as the animation progress.
325 class ShelfView::FadeOutAnimationDelegate
326 : public views::BoundsAnimator::OwnedAnimationDelegate {
327 public:
328 FadeOutAnimationDelegate(ShelfView* host, views::View* view)
329 : shelf_view_(host),
330 view_(view) {}
331 virtual ~FadeOutAnimationDelegate() {}
333 // AnimationDelegate overrides:
334 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
335 view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
336 view_->layer()->ScheduleDraw();
338 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
339 shelf_view_->OnFadeOutAnimationEnded();
341 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
344 private:
345 ShelfView* shelf_view_;
346 scoped_ptr<views::View> view_;
348 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
351 // AnimationDelegate used to trigger fading an element in. When an item is
352 // inserted this delegate is attached to the animation that expands the size of
353 // the item. When done it kicks off another animation to fade the item in.
354 class ShelfView::StartFadeAnimationDelegate
355 : public views::BoundsAnimator::OwnedAnimationDelegate {
356 public:
357 StartFadeAnimationDelegate(ShelfView* host,
358 views::View* view)
359 : shelf_view_(host),
360 view_(view) {}
361 virtual ~StartFadeAnimationDelegate() {}
363 // AnimationDelegate overrides:
364 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
365 shelf_view_->FadeIn(view_);
367 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
368 view_->layer()->SetOpacity(1.0f);
371 private:
372 ShelfView* shelf_view_;
373 views::View* view_;
375 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
378 ShelfView::ShelfView(ShelfModel* model,
379 ShelfDelegate* delegate,
380 ShelfLayoutManager* manager)
381 : model_(model),
382 delegate_(delegate),
383 view_model_(new views::ViewModel),
384 first_visible_index_(0),
385 last_visible_index_(-1),
386 overflow_button_(NULL),
387 owner_overflow_bubble_(NULL),
388 drag_pointer_(NONE),
389 drag_view_(NULL),
390 drag_offset_(0),
391 start_drag_index_(-1),
392 context_menu_id_(0),
393 leading_inset_(kDefaultLeadingInset),
394 cancelling_drag_model_changed_(false),
395 last_hidden_index_(0),
396 closing_event_time_(base::TimeDelta()),
397 got_deleted_(NULL),
398 drag_and_drop_item_pinned_(false),
399 drag_and_drop_shelf_id_(0),
400 dragged_off_shelf_(false),
401 snap_back_from_rip_off_view_(NULL),
402 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
403 layout_manager_(manager),
404 overflow_mode_(false),
405 main_shelf_(NULL),
406 dragged_off_from_overflow_to_shelf_(false) {
407 DCHECK(model_);
408 bounds_animator_.reset(new views::BoundsAnimator(this));
409 bounds_animator_->AddObserver(this);
410 set_context_menu_controller(this);
411 focus_search_.reset(new ShelfFocusSearch(view_model_.get()));
412 tooltip_.reset(new ShelfTooltipManager(manager, this));
415 ShelfView::~ShelfView() {
416 bounds_animator_->RemoveObserver(this);
417 model_->RemoveObserver(this);
418 // If we are inside the MenuRunner, we need to know if we were getting
419 // deleted while it was running.
420 if (got_deleted_)
421 *got_deleted_ = true;
424 void ShelfView::Init() {
425 model_->AddObserver(this);
427 const ShelfItems& items(model_->items());
428 for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) {
429 views::View* child = CreateViewForItem(*i);
430 child->SetPaintToLayer(true);
431 view_model_->Add(child, static_cast<int>(i - items.begin()));
432 AddChildView(child);
434 ShelfStatusChanged();
435 overflow_button_ = new OverflowButton(this);
436 overflow_button_->set_context_menu_controller(this);
437 ConfigureChildView(overflow_button_);
438 AddChildView(overflow_button_);
439 UpdateFirstButtonPadding();
441 // We'll layout when our bounds change.
444 void ShelfView::OnShelfAlignmentChanged() {
445 UpdateFirstButtonPadding();
446 overflow_button_->OnShelfAlignmentChanged();
447 LayoutToIdealBounds();
448 for (int i=0; i < view_model_->view_size(); ++i) {
449 // TODO: remove when AppIcon is a Shelf Button.
450 if (TYPE_APP_LIST == model_->items()[i].type &&
451 !ash::switches::UseAlternateShelfLayout()) {
452 static_cast<AppListButton*>(view_model_->view_at(i))->SetImageAlignment(
453 layout_manager_->SelectValueForShelfAlignment(
454 views::ImageButton::ALIGN_CENTER,
455 views::ImageButton::ALIGN_LEFT,
456 views::ImageButton::ALIGN_RIGHT,
457 views::ImageButton::ALIGN_CENTER),
458 layout_manager_->SelectValueForShelfAlignment(
459 views::ImageButton::ALIGN_TOP,
460 views::ImageButton::ALIGN_MIDDLE,
461 views::ImageButton::ALIGN_MIDDLE,
462 views::ImageButton::ALIGN_BOTTOM));
464 if (i >= first_visible_index_ && i <= last_visible_index_)
465 view_model_->view_at(i)->Layout();
467 tooltip_->Close();
468 if (overflow_bubble_)
469 overflow_bubble_->Hide();
472 void ShelfView::SchedulePaintForAllButtons() {
473 for (int i = 0; i < view_model_->view_size(); ++i) {
474 if (i >= first_visible_index_ && i <= last_visible_index_)
475 view_model_->view_at(i)->SchedulePaint();
477 if (overflow_button_ && overflow_button_->visible())
478 overflow_button_->SchedulePaint();
481 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) {
482 int index = model_->ItemIndexByID(id);
483 if (index == -1 || (index > last_visible_index_ &&
484 index < model_->FirstPanelIndex()))
485 return gfx::Rect();
486 const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
487 DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
488 ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index));
489 gfx::Rect icon_bounds = button->GetIconBounds();
490 return gfx::Rect(GetMirroredXWithWidthInView(
491 ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
492 ideal_bounds.y() + icon_bounds.y(),
493 icon_bounds.width(),
494 icon_bounds.height());
497 void ShelfView::UpdatePanelIconPosition(ShelfID id,
498 const gfx::Point& midpoint) {
499 int current_index = model_->ItemIndexByID(id);
500 int first_panel_index = model_->FirstPanelIndex();
501 if (current_index < first_panel_index)
502 return;
504 gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
505 midpoint.y());
506 int target_index = current_index;
507 while (target_index > first_panel_index &&
508 layout_manager_->PrimaryAxisValue(
509 view_model_->ideal_bounds(target_index).x(),
510 view_model_->ideal_bounds(target_index).y()) >
511 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
512 midpoint_in_view.y())) {
513 --target_index;
515 while (target_index < view_model_->view_size() - 1 &&
516 layout_manager_->PrimaryAxisValue(
517 view_model_->ideal_bounds(target_index).right(),
518 view_model_->ideal_bounds(target_index).bottom()) <
519 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
520 midpoint_in_view.y())) {
521 ++target_index;
523 if (current_index != target_index)
524 model_->Move(current_index, target_index);
527 bool ShelfView::IsShowingMenu() const {
528 return (launcher_menu_runner_.get() &&
529 launcher_menu_runner_->IsRunning());
532 bool ShelfView::IsShowingOverflowBubble() const {
533 return overflow_bubble_.get() && overflow_bubble_->IsShowing();
536 views::View* ShelfView::GetAppListButtonView() const {
537 for (int i = 0; i < model_->item_count(); ++i) {
538 if (model_->items()[i].type == TYPE_APP_LIST)
539 return view_model_->view_at(i);
542 NOTREACHED() << "Applist button not found";
543 return NULL;
546 ////////////////////////////////////////////////////////////////////////////////
547 // ShelfView, FocusTraversable implementation:
549 views::FocusSearch* ShelfView::GetFocusSearch() {
550 return focus_search_.get();
553 views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
554 return parent()->GetFocusTraversable();
557 View* ShelfView::GetFocusTraversableParentView() {
558 return this;
561 void ShelfView::CreateDragIconProxy(
562 const gfx::Point& location_in_screen_coordinates,
563 const gfx::ImageSkia& icon,
564 views::View* replaced_view,
565 const gfx::Vector2d& cursor_offset_from_center,
566 float scale_factor) {
567 drag_replaced_view_ = replaced_view;
568 drag_image_.reset(new ash::DragImageView(
569 drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
570 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
571 drag_image_->SetImage(icon);
572 gfx::Size size = drag_image_->GetPreferredSize();
573 size.set_width(size.width() * scale_factor);
574 size.set_height(size.height() * scale_factor);
575 drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
576 cursor_offset_from_center;
577 gfx::Rect drag_image_bounds(
578 location_in_screen_coordinates - drag_image_offset_,
579 size);
580 drag_image_->SetBoundsInScreen(drag_image_bounds);
581 drag_image_->SetWidgetVisible(true);
584 void ShelfView::UpdateDragIconProxy(
585 const gfx::Point& location_in_screen_coordinates) {
586 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
587 // crbug.com/34722, while the app list item is still being dragged around.
588 if (drag_image_) {
589 drag_image_->SetScreenPosition(
590 location_in_screen_coordinates - drag_image_offset_);
594 void ShelfView::DestroyDragIconProxy() {
595 drag_image_.reset();
596 drag_image_offset_ = gfx::Vector2d(0, 0);
599 bool ShelfView::StartDrag(const std::string& app_id,
600 const gfx::Point& location_in_screen_coordinates) {
601 // Bail if an operation is already going on - or the cursor is not inside.
602 // This could happen if mouse / touch operations overlap.
603 if (drag_and_drop_shelf_id_ ||
604 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
605 return false;
607 // If the AppsGridView (which was dispatching this event) was opened by our
608 // button, ShelfView dragging operations are locked and we have to unlock.
609 CancelDrag(-1);
610 drag_and_drop_item_pinned_ = false;
611 drag_and_drop_app_id_ = app_id;
612 drag_and_drop_shelf_id_ =
613 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
614 // Check if the application is known and pinned - if not, we have to pin it so
615 // that we can re-arrange the shelf order accordingly. Note that items have
616 // to be pinned to give them the same (order) possibilities as a shortcut.
617 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
618 // returns true. At this time, we don't need to pin the item.
619 if (!IsShowingOverflowBubble() &&
620 (!drag_and_drop_shelf_id_ ||
621 !delegate_->IsAppPinned(app_id))) {
622 delegate_->PinAppWithID(app_id);
623 drag_and_drop_shelf_id_ =
624 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
625 if (!drag_and_drop_shelf_id_)
626 return false;
627 drag_and_drop_item_pinned_ = true;
629 views::View* drag_and_drop_view = view_model_->view_at(
630 model_->ItemIndexByID(drag_and_drop_shelf_id_));
631 DCHECK(drag_and_drop_view);
633 // Since there is already an icon presented by the caller, we hide this item
634 // for now. That has to be done by reducing the size since the visibility will
635 // change once a regrouping animation is performed.
636 pre_drag_and_drop_size_ = drag_and_drop_view->size();
637 drag_and_drop_view->SetSize(gfx::Size());
639 // First we have to center the mouse cursor over the item.
640 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
641 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
642 gfx::Point point_in_root = location_in_screen_coordinates;
643 ash::wm::ConvertPointFromScreen(
644 ash::wm::GetRootWindowAt(location_in_screen_coordinates),
645 &point_in_root);
646 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0, 0);
647 PointerPressedOnButton(drag_and_drop_view,
648 ShelfButtonHost::DRAG_AND_DROP,
649 event);
651 // Drag the item where it really belongs.
652 Drag(location_in_screen_coordinates);
653 return true;
656 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
657 if (!drag_and_drop_shelf_id_ ||
658 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
659 return false;
661 gfx::Point pt = location_in_screen_coordinates;
662 views::View* drag_and_drop_view = view_model_->view_at(
663 model_->ItemIndexByID(drag_and_drop_shelf_id_));
664 ConvertPointFromScreen(drag_and_drop_view, &pt);
665 gfx::Point point_in_root = location_in_screen_coordinates;
666 ash::wm::ConvertPointFromScreen(
667 ash::wm::GetRootWindowAt(location_in_screen_coordinates),
668 &point_in_root);
669 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0, 0);
670 PointerDraggedOnButton(drag_and_drop_view,
671 ShelfButtonHost::DRAG_AND_DROP,
672 event);
673 return true;
676 void ShelfView::EndDrag(bool cancel) {
677 if (!drag_and_drop_shelf_id_)
678 return;
680 views::View* drag_and_drop_view = view_model_->view_at(
681 model_->ItemIndexByID(drag_and_drop_shelf_id_));
682 PointerReleasedOnButton(
683 drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
685 // Either destroy the temporarily created item - or - make the item visible.
686 if (drag_and_drop_item_pinned_ && cancel)
687 delegate_->UnpinAppWithID(drag_and_drop_app_id_);
688 else if (drag_and_drop_view) {
689 if (cancel) {
690 // When a hosted drag gets canceled, the item can remain in the same slot
691 // and it might have moved within the bounds. In that case the item need
692 // to animate back to its correct location.
693 AnimateToIdealBounds();
694 } else {
695 drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
699 drag_and_drop_shelf_id_ = 0;
702 void ShelfView::LayoutToIdealBounds() {
703 if (bounds_animator_->IsAnimating()) {
704 AnimateToIdealBounds();
705 return;
708 IdealBounds ideal_bounds;
709 CalculateIdealBounds(&ideal_bounds);
710 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
711 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
714 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
715 // The overflow button is not shown in overflow mode.
716 overflow_button_->SetVisible(false);
717 int last_button_index = model_->FirstPanelIndex() - 1;
718 DCHECK_LT(last_visible_index_, view_model_->view_size());
719 for (int i = 0; i < view_model_->view_size(); ++i) {
720 bool visible = i >= first_visible_index_ &&
721 i <= last_visible_index_;
722 if (!ash::switches::UseAlternateShelfLayout())
723 visible &= i != last_button_index;
725 // To track the dragging of |drag_view_| continuously, its visibility
726 // should be always true regardless of its position.
727 if (dragged_off_from_overflow_to_shelf_ &&
728 view_model_->view_at(i) == drag_view_)
729 view_model_->view_at(i)->SetVisible(true);
730 else
731 view_model_->view_at(i)->SetVisible(visible);
735 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) {
736 int available_size = layout_manager_->PrimaryAxisValue(width(), height());
737 DCHECK(model_->item_count() == view_model_->view_size());
738 if (!available_size)
739 return;
741 int first_panel_index = model_->FirstPanelIndex();
742 int last_button_index = first_panel_index - 1;
744 // Initial x,y values account both leading_inset in primary
745 // coordinate and secondary coordinate based on the dynamic edge of the
746 // shelf (eg top edge on bottom-aligned shelf).
747 int inset = ash::switches::UseAlternateShelfLayout() ? 0 : leading_inset_;
748 int x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset);
749 int y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0);
751 int button_size = GetButtonSize();
752 int button_spacing = GetButtonSpacing();
754 int w = layout_manager_->PrimaryAxisValue(button_size, width());
755 int h = layout_manager_->PrimaryAxisValue(height(), button_size);
756 for (int i = 0; i < view_model_->view_size(); ++i) {
757 if (i < first_visible_index_) {
758 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
759 continue;
762 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
763 if (i != last_button_index) {
764 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
765 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
769 if (is_overflow_mode()) {
770 UpdateAllButtonsVisibilityInOverflowMode();
771 return;
774 // To address Fitt's law, we make the first shelf button include the
775 // leading inset (if there is one).
776 if (!ash::switches::UseAlternateShelfLayout()) {
777 if (view_model_->view_size() > 0) {
778 view_model_->set_ideal_bounds(0, gfx::Rect(gfx::Size(
779 layout_manager_->PrimaryAxisValue(inset + w, w),
780 layout_manager_->PrimaryAxisValue(h, inset + h))));
784 // Right aligned icons.
785 int end_position = available_size - button_spacing;
786 x = layout_manager_->PrimaryAxisValue(end_position, 0);
787 y = layout_manager_->PrimaryAxisValue(0, end_position);
788 for (int i = view_model_->view_size() - 1;
789 i >= first_panel_index; --i) {
790 x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x);
791 y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing);
792 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
793 end_position = layout_manager_->PrimaryAxisValue(x, y);
796 // Icons on the left / top are guaranteed up to kLeftIconProportion of
797 // the available space.
798 int last_icon_position = layout_manager_->PrimaryAxisValue(
799 view_model_->ideal_bounds(last_button_index).right(),
800 view_model_->ideal_bounds(last_button_index).bottom())
801 + button_size + inset;
802 if (!ash::switches::UseAlternateShelfLayout())
803 last_icon_position += button_size;
804 int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
805 if (last_icon_position < reserved_icon_space)
806 end_position = last_icon_position;
807 else
808 end_position = std::max(end_position, reserved_icon_space);
810 bounds->overflow_bounds.set_size(
811 gfx::Size(layout_manager_->PrimaryAxisValue(w, width()),
812 layout_manager_->PrimaryAxisValue(height(), h)));
814 if (ash::switches::UseAlternateShelfLayout()) {
815 last_visible_index_ = DetermineLastVisibleIndex(
816 end_position - button_size);
817 } else {
818 last_visible_index_ = DetermineLastVisibleIndex(
819 end_position - inset - 2 * button_size);
821 last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
822 bool show_overflow =
823 ((ash::switches::UseAlternateShelfLayout() ? 0 : 1) +
824 last_visible_index_ < last_button_index ||
825 last_hidden_index_ >= first_panel_index);
827 // Create Space for the overflow button
828 if (show_overflow && ash::switches::UseAlternateShelfLayout() &&
829 last_visible_index_ > 0 && last_visible_index_ < last_button_index)
830 --last_visible_index_;
831 for (int i = 0; i < view_model_->view_size(); ++i) {
832 bool visible = i <= last_visible_index_ || i > last_hidden_index_;
833 // Always show the app list.
834 if (!ash::switches::UseAlternateShelfLayout())
835 visible |= (i == last_button_index);
836 // To receive drag event continously from |drag_view_| during the dragging
837 // off from the shelf, don't make |drag_view_| invisible. It will be
838 // eventually invisible and removed from the |view_model_| by
839 // FinalizeRipOffDrag().
840 if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_)
841 continue;
842 view_model_->view_at(i)->SetVisible(visible);
845 overflow_button_->SetVisible(show_overflow);
846 if (show_overflow) {
847 DCHECK_NE(0, view_model_->view_size());
848 if (last_visible_index_ == -1) {
849 x = layout_manager_->SelectValueForShelfAlignment(inset, 0, 0, inset);
850 y = layout_manager_->SelectValueForShelfAlignment(0, inset, inset, 0);
851 } else if (last_visible_index_ == last_button_index
852 && !ash::switches::UseAlternateShelfLayout()) {
853 x = view_model_->ideal_bounds(last_visible_index_).x();
854 y = view_model_->ideal_bounds(last_visible_index_).y();
855 } else {
856 x = layout_manager_->PrimaryAxisValue(
857 view_model_->ideal_bounds(last_visible_index_).right(),
858 view_model_->ideal_bounds(last_visible_index_).x());
859 y = layout_manager_->PrimaryAxisValue(
860 view_model_->ideal_bounds(last_visible_index_).y(),
861 view_model_->ideal_bounds(last_visible_index_).bottom());
863 // Set all hidden panel icon positions to be on the overflow button.
864 for (int i = first_panel_index; i <= last_hidden_index_; ++i)
865 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
867 // Add more space between last visible item and overflow button.
868 // Without this, two buttons look too close compared with other items.
869 if (ash::switches::UseAlternateShelfLayout()) {
870 x = layout_manager_->PrimaryAxisValue(x + button_spacing, x);
871 y = layout_manager_->PrimaryAxisValue(y, y + button_spacing);
874 bounds->overflow_bounds.set_x(x);
875 bounds->overflow_bounds.set_y(y);
876 if (!ash::switches::UseAlternateShelfLayout()) {
877 // Position app list after overflow button.
878 gfx::Rect app_list_bounds = view_model_->ideal_bounds(last_button_index);
880 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
881 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
882 app_list_bounds.set_x(x);
883 app_list_bounds.set_y(y);
884 view_model_->set_ideal_bounds(last_button_index, app_list_bounds);
886 if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
887 UpdateOverflowRange(overflow_bubble_->shelf_view());
888 } else {
889 if (overflow_bubble_)
890 overflow_bubble_->Hide();
894 int ShelfView::DetermineLastVisibleIndex(int max_value) const {
895 int index = model_->FirstPanelIndex() - 1;
896 while (index >= 0 &&
897 layout_manager_->PrimaryAxisValue(
898 view_model_->ideal_bounds(index).right(),
899 view_model_->ideal_bounds(index).bottom()) > max_value) {
900 index--;
902 return index;
905 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
906 int index = model_->FirstPanelIndex();
907 while (index < view_model_->view_size() &&
908 layout_manager_->PrimaryAxisValue(
909 view_model_->ideal_bounds(index).right(),
910 view_model_->ideal_bounds(index).bottom()) < min_value) {
911 ++index;
913 return index;
916 void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
917 observers_.AddObserver(observer);
920 void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
921 observers_.RemoveObserver(observer);
924 void ShelfView::AnimateToIdealBounds() {
925 IdealBounds ideal_bounds;
926 CalculateIdealBounds(&ideal_bounds);
927 for (int i = 0; i < view_model_->view_size(); ++i) {
928 View* view = view_model_->view_at(i);
929 bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i));
930 // Now that the item animation starts, we have to make sure that the
931 // padding of the first gets properly transferred to the new first item.
932 if (i && view->border())
933 view->SetBorder(views::Border::NullBorder());
934 else if (!i && !view->border())
935 UpdateFirstButtonPadding();
937 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
940 views::View* ShelfView::CreateViewForItem(const ShelfItem& item) {
941 views::View* view = NULL;
942 switch (item.type) {
943 case TYPE_BROWSER_SHORTCUT:
944 case TYPE_APP_SHORTCUT:
945 case TYPE_WINDOWED_APP:
946 case TYPE_PLATFORM_APP:
947 case TYPE_DIALOG:
948 case TYPE_APP_PANEL: {
949 ShelfButton* button = ShelfButton::Create(this, this, layout_manager_);
950 button->SetImage(item.image);
951 ReflectItemStatus(item, button);
952 view = button;
953 break;
956 case TYPE_APP_LIST: {
957 if (ash::switches::UseAlternateShelfLayout()) {
958 view = new AlternateAppListButton(this,
959 this,
960 layout_manager_->shelf_widget());
961 } else {
962 // TODO(dave): turn this into a ShelfButton too.
963 AppListButton* button = new AppListButton(this, this);
964 button->SetImageAlignment(
965 layout_manager_->SelectValueForShelfAlignment(
966 views::ImageButton::ALIGN_CENTER,
967 views::ImageButton::ALIGN_LEFT,
968 views::ImageButton::ALIGN_RIGHT,
969 views::ImageButton::ALIGN_CENTER),
970 layout_manager_->SelectValueForShelfAlignment(
971 views::ImageButton::ALIGN_TOP,
972 views::ImageButton::ALIGN_MIDDLE,
973 views::ImageButton::ALIGN_MIDDLE,
974 views::ImageButton::ALIGN_BOTTOM));
975 view = button;
977 break;
980 default:
981 break;
983 view->set_context_menu_controller(this);
985 DCHECK(view);
986 ConfigureChildView(view);
987 return view;
990 void ShelfView::FadeIn(views::View* view) {
991 view->SetVisible(true);
992 view->layer()->SetOpacity(0);
993 AnimateToIdealBounds();
994 bounds_animator_->SetAnimationDelegate(
995 view, new FadeInAnimationDelegate(view), true);
998 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
999 DCHECK(!dragging());
1000 DCHECK(drag_view_);
1001 drag_pointer_ = pointer;
1002 start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
1004 if (start_drag_index_== -1) {
1005 CancelDrag(-1);
1006 return;
1009 // If the item is no longer draggable, bail out.
1010 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1011 model_->items()[start_drag_index_].id);
1012 if (!item_delegate->IsDraggable()) {
1013 CancelDrag(-1);
1014 return;
1017 // Move the view to the front so that it appears on top of other views.
1018 ReorderChildView(drag_view_, -1);
1019 bounds_animator_->StopAnimatingView(drag_view_);
1022 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
1023 // Due to a syncing operation the application might have been removed.
1024 // Bail if it is gone.
1025 int current_index = view_model_->GetIndexOfView(drag_view_);
1026 DCHECK_NE(-1, current_index);
1028 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1029 model_->items()[current_index].id);
1030 if (!item_delegate->IsDraggable()) {
1031 CancelDrag(-1);
1032 return;
1035 // If this is not a drag and drop host operation and not the app list item,
1036 // check if the item got ripped off the shelf - if it did we are done.
1037 if (!drag_and_drop_shelf_id_ &&
1038 RemovableByRipOff(current_index) != NOT_REMOVABLE) {
1039 if (HandleRipOffDrag(event))
1040 return;
1041 // The rip off handler could have changed the location of the item.
1042 current_index = view_model_->GetIndexOfView(drag_view_);
1045 // TODO: I don't think this works correctly with RTL.
1046 gfx::Point drag_point(event.location());
1047 ConvertPointToTarget(drag_view_, this, &drag_point);
1049 // Constrain the location to the range of valid indices for the type.
1050 std::pair<int, int> indices(GetDragRange(current_index));
1051 int first_drag_index = indices.first;
1052 int last_drag_index = indices.second;
1053 // If the last index isn't valid, we're overflowing. Constrain to the app list
1054 // (which is the last visible item).
1055 if (first_drag_index < model_->FirstPanelIndex() &&
1056 last_drag_index > last_visible_index_)
1057 last_drag_index = last_visible_index_;
1058 int x = 0, y = 0;
1059 if (layout_manager_->IsHorizontalAlignment()) {
1060 x = std::max(view_model_->ideal_bounds(indices.first).x(),
1061 drag_point.x() - drag_offset_);
1062 x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
1063 view_model_->ideal_bounds(current_index).width(),
1065 if (drag_view_->x() == x)
1066 return;
1067 drag_view_->SetX(x);
1068 } else {
1069 y = std::max(view_model_->ideal_bounds(indices.first).y(),
1070 drag_point.y() - drag_offset_);
1071 y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
1072 view_model_->ideal_bounds(current_index).height(),
1074 if (drag_view_->y() == y)
1075 return;
1076 drag_view_->SetY(y);
1079 int target_index =
1080 views::ViewModelUtils::DetermineMoveIndex(
1081 *view_model_, drag_view_,
1082 layout_manager_->IsHorizontalAlignment() ?
1083 views::ViewModelUtils::HORIZONTAL :
1084 views::ViewModelUtils::VERTICAL,
1085 x, y);
1086 target_index =
1087 std::min(indices.second, std::max(target_index, indices.first));
1088 if (target_index == current_index)
1089 return;
1091 // Change the model, the ShelfItemMoved() callback will handle the
1092 // |view_model_| update.
1093 model_->Move(current_index, target_index);
1094 bounds_animator_->StopAnimatingView(drag_view_);
1097 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
1098 int current_index = view_model_->GetIndexOfView(drag_view_);
1099 DCHECK_NE(-1, current_index);
1100 std::string dragged_app_id =
1101 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1103 gfx::Point screen_location = event.root_location();
1104 ash::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1105 &screen_location);
1107 // To avoid ugly forwards and backwards flipping we use different constants
1108 // for ripping off / re-inserting the items.
1109 if (dragged_off_shelf_) {
1110 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1111 // the item back into the shelf.
1112 if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
1113 if (dragged_off_from_overflow_to_shelf_) {
1114 // During the dragging an item from Shelf to Overflow, it can enter here
1115 // directly because both are located very closly.
1116 main_shelf_->EndDrag(true);
1117 // Stops the animation of |drag_view_| and sets its bounds explicitly
1118 // becase ContinueDrag() stops its animation. Without this, unexpected
1119 // bounds will be set.
1120 bounds_animator_->StopAnimatingView(drag_view_);
1121 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1122 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1123 dragged_off_from_overflow_to_shelf_ = false;
1125 // Destroy our proxy view item.
1126 DestroyDragIconProxy();
1127 // Re-insert the item and return simply false since the caller will handle
1128 // the move as in any normal case.
1129 dragged_off_shelf_ = false;
1130 drag_view_->layer()->SetOpacity(1.0f);
1131 // The size of Overflow bubble should be updated immediately when an item
1132 // is re-inserted.
1133 if (is_overflow_mode())
1134 PreferredSizeChanged();
1135 return false;
1136 } else if (is_overflow_mode() &&
1137 main_shelf_->GetBoundsForDragInsertInScreen().Contains(
1138 screen_location)) {
1139 if (!dragged_off_from_overflow_to_shelf_) {
1140 dragged_off_from_overflow_to_shelf_ = true;
1141 drag_image_->SetOpacity(1.0f);
1142 main_shelf_->StartDrag(dragged_app_id, screen_location);
1143 } else {
1144 main_shelf_->Drag(screen_location);
1146 } else if (dragged_off_from_overflow_to_shelf_) {
1147 // Makes the |drag_image_| partially disappear again.
1148 dragged_off_from_overflow_to_shelf_ = false;
1149 drag_image_->SetOpacity(kDraggedImageOpacity);
1150 main_shelf_->EndDrag(true);
1151 bounds_animator_->StopAnimatingView(drag_view_);
1152 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1153 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1155 // Move our proxy view item.
1156 UpdateDragIconProxy(screen_location);
1157 return true;
1159 // Check if we are too far away from the shelf to enter the ripped off state.
1160 // Determine the distance to the shelf.
1161 int delta = CalculateShelfDistance(screen_location);
1162 if (delta > kRipOffDistance) {
1163 // Create a proxy view item which can be moved anywhere.
1164 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1165 CreateDragIconProxy(event.root_location(),
1166 button->GetImage(),
1167 drag_view_,
1168 gfx::Vector2d(0, 0),
1169 kDragAndDropProxyScale);
1170 drag_view_->layer()->SetOpacity(0.0f);
1171 dragged_off_shelf_ = true;
1172 if (RemovableByRipOff(current_index) == REMOVABLE) {
1173 // Move the item to the front of the first panel item and hide it.
1174 // ShelfItemMoved() callback will handle the |view_model_| update and
1175 // call AnimateToIdealBounds().
1176 if (current_index != model_->FirstPanelIndex() - 1) {
1177 model_->Move(current_index, model_->FirstPanelIndex() - 1);
1178 StartFadeInLastVisibleItem();
1179 } else if (is_overflow_mode()) {
1180 // Overflow bubble should be shrunk when an item is ripped off.
1181 PreferredSizeChanged();
1183 // Make the item partially disappear to show that it will get removed if
1184 // dropped.
1185 drag_image_->SetOpacity(kDraggedImageOpacity);
1187 return true;
1189 return false;
1192 void ShelfView::FinalizeRipOffDrag(bool cancel) {
1193 if (!dragged_off_shelf_)
1194 return;
1195 // Make sure we do not come in here again.
1196 dragged_off_shelf_ = false;
1198 // Coming here we should always have a |drag_view_|.
1199 DCHECK(drag_view_);
1200 int current_index = view_model_->GetIndexOfView(drag_view_);
1201 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1202 // operation must have removed it. In that case we shouldn't change the model
1203 // and only delete the proxy image.
1204 if (current_index == -1) {
1205 DestroyDragIconProxy();
1206 return;
1209 // Set to true when the animation should snap back to where it was before.
1210 bool snap_back = false;
1211 // Items which cannot be dragged off will be handled as a cancel.
1212 if (!cancel) {
1213 if (dragged_off_from_overflow_to_shelf_) {
1214 dragged_off_from_overflow_to_shelf_ = false;
1215 main_shelf_->EndDrag(false);
1216 drag_view_->layer()->SetOpacity(1.0f);
1217 } else if (RemovableByRipOff(current_index) != REMOVABLE) {
1218 // Make sure we do not try to remove un-removable items like items which
1219 // were not pinned or have to be always there.
1220 cancel = true;
1221 snap_back = true;
1222 } else {
1223 // Make sure the item stays invisible upon removal.
1224 drag_view_->SetVisible(false);
1225 std::string app_id =
1226 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1227 delegate_->UnpinAppWithID(app_id);
1230 if (cancel || snap_back) {
1231 if (dragged_off_from_overflow_to_shelf_) {
1232 dragged_off_from_overflow_to_shelf_ = false;
1233 // Main shelf handles revert of dragged item.
1234 main_shelf_->EndDrag(true);
1235 drag_view_->layer()->SetOpacity(1.0f);
1236 } else if (!cancelling_drag_model_changed_) {
1237 // Only do something if the change did not come through a model change.
1238 gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
1239 gfx::Point relative_to = GetBoundsInScreen().origin();
1240 gfx::Rect target(
1241 gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
1242 drag_bounds.size());
1243 drag_view_->SetBoundsRect(target);
1244 // Hide the status from the active item since we snap it back now. Upon
1245 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1246 // is set.
1247 snap_back_from_rip_off_view_ = drag_view_;
1248 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1249 button->AddState(ShelfButton::STATE_HIDDEN);
1250 // When a canceling drag model is happening, the view model is diverged
1251 // from the menu model and movements / animations should not be done.
1252 model_->Move(current_index, start_drag_index_);
1253 AnimateToIdealBounds();
1255 drag_view_->layer()->SetOpacity(1.0f);
1257 DestroyDragIconProxy();
1260 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) {
1261 DCHECK(index >= 0 && index < model_->item_count());
1262 ShelfItemType type = model_->items()[index].type;
1263 if (type == TYPE_APP_LIST || type == TYPE_DIALOG || !delegate_->CanPin())
1264 return NOT_REMOVABLE;
1266 std::string app_id = delegate_->GetAppIDForShelfID(model_->items()[index].id);
1267 // Note: Only pinned app shortcuts can be removed!
1268 return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
1269 REMOVABLE : DRAGGABLE;
1272 bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const {
1273 switch (typea) {
1274 case TYPE_APP_SHORTCUT:
1275 case TYPE_BROWSER_SHORTCUT:
1276 return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
1277 case TYPE_APP_LIST:
1278 case TYPE_PLATFORM_APP:
1279 case TYPE_WINDOWED_APP:
1280 case TYPE_APP_PANEL:
1281 case TYPE_DIALOG:
1282 return typeb == typea;
1283 case TYPE_UNDEFINED:
1284 NOTREACHED() << "ShelfItemType must be set.";
1285 return false;
1287 NOTREACHED();
1288 return false;
1291 std::pair<int, int> ShelfView::GetDragRange(int index) {
1292 int min_index = -1;
1293 int max_index = -1;
1294 ShelfItemType type = model_->items()[index].type;
1295 for (int i = 0; i < model_->item_count(); ++i) {
1296 if (SameDragType(model_->items()[i].type, type)) {
1297 if (min_index == -1)
1298 min_index = i;
1299 max_index = i;
1302 return std::pair<int, int>(min_index, max_index);
1305 void ShelfView::ConfigureChildView(views::View* view) {
1306 view->SetPaintToLayer(true);
1307 view->layer()->SetFillsBoundsOpaquely(false);
1310 void ShelfView::ToggleOverflowBubble() {
1311 if (IsShowingOverflowBubble()) {
1312 overflow_bubble_->Hide();
1313 return;
1316 if (!overflow_bubble_)
1317 overflow_bubble_.reset(new OverflowBubble());
1319 ShelfView* overflow_view =
1320 new ShelfView(model_, delegate_, layout_manager_);
1321 overflow_view->overflow_mode_ = true;
1322 overflow_view->Init();
1323 overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
1324 overflow_view->OnShelfAlignmentChanged();
1325 overflow_view->main_shelf_ = this;
1326 UpdateOverflowRange(overflow_view);
1328 overflow_bubble_->Show(overflow_button_, overflow_view);
1330 Shell::GetInstance()->UpdateShelfVisibility();
1333 void ShelfView::UpdateFirstButtonPadding() {
1334 if (ash::switches::UseAlternateShelfLayout())
1335 return;
1337 // Creates an empty border for first shelf button to make included leading
1338 // inset act as the button's padding. This is only needed on button creation
1339 // and when shelf alignment changes.
1340 if (view_model_->view_size() > 0) {
1341 view_model_->view_at(0)->SetBorder(views::Border::CreateEmptyBorder(
1342 layout_manager_->PrimaryAxisValue(0, leading_inset_),
1343 layout_manager_->PrimaryAxisValue(leading_inset_, 0),
1345 0));
1349 void ShelfView::OnFadeOutAnimationEnded() {
1350 AnimateToIdealBounds();
1351 StartFadeInLastVisibleItem();
1354 void ShelfView::StartFadeInLastVisibleItem() {
1355 // If overflow button is visible and there is a valid new last item, fading
1356 // the new last item in after sliding animation is finished.
1357 if (overflow_button_->visible() && last_visible_index_ >= 0) {
1358 views::View* last_visible_view = view_model_->view_at(last_visible_index_);
1359 last_visible_view->layer()->SetOpacity(0);
1360 bounds_animator_->SetAnimationDelegate(
1361 last_visible_view,
1362 new ShelfView::StartFadeAnimationDelegate(this, last_visible_view),
1363 true);
1367 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) {
1368 const int first_overflow_index = last_visible_index_ + 1;
1369 const int last_overflow_index = last_hidden_index_;
1370 DCHECK_LE(first_overflow_index, last_overflow_index);
1371 DCHECK_LT(last_overflow_index, view_model_->view_size());
1373 overflow_view->first_visible_index_ = first_overflow_index;
1374 overflow_view->last_visible_index_ = last_overflow_index;
1377 int ShelfView::GetButtonSize() const {
1378 return ash::switches::UseAlternateShelfLayout() ?
1379 kButtonSize : kShelfPreferredSize;
1382 int ShelfView::GetButtonSpacing() const {
1383 return ash::switches::UseAlternateShelfLayout() ?
1384 kAlternateButtonSpacing : kButtonSpacing;
1387 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
1388 gfx::Rect active_bounds;
1390 for (int i = 0; i < child_count(); ++i) {
1391 views::View* child = child_at(i);
1392 if (child == overflow_button_)
1393 continue;
1394 if (!ShouldShowTooltipForView(child))
1395 continue;
1397 gfx::Rect child_bounds = child->GetMirroredBounds();
1398 active_bounds.Union(child_bounds);
1401 return !active_bounds.Contains(cursor_location);
1404 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
1405 gfx::Size preferred_size = GetPreferredSize();
1406 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1407 ConvertPointToScreen(this, &origin);
1408 return gfx::Rect(origin, preferred_size);
1411 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
1412 gfx::Size preferred_size;
1413 if (is_overflow_mode()) {
1414 DCHECK(owner_overflow_bubble_);
1415 gfx::Rect bubble_bounds =
1416 owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
1417 preferred_size = bubble_bounds.size();
1418 } else {
1419 const int preferred_shelf_size = layout_manager_->GetPreferredShelfSize();
1421 const int last_button_index = view_model_->view_size() - 1;
1422 gfx::Rect last_button_bounds =
1423 view_model_->view_at(last_button_index)->bounds();
1424 if (overflow_button_->visible() &&
1425 model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) {
1426 // When overflow button is visible and shelf has no panel items,
1427 // last_button_bounds should be overflow button's bounds.
1428 last_button_bounds = overflow_button_->bounds();
1431 if (layout_manager_->IsHorizontalAlignment()) {
1432 preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
1433 preferred_shelf_size);
1434 } else {
1435 preferred_size = gfx::Size(preferred_shelf_size,
1436 last_button_bounds.bottom() + leading_inset_);
1439 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1441 // In overflow mode, we should use OverflowBubbleView as a source for
1442 // converting |origin| to screen coordinates. When a scroll operation is
1443 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1444 // be changed.
1445 if (is_overflow_mode())
1446 ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
1447 else
1448 ConvertPointToScreen(this, &origin);
1450 return gfx::Rect(origin, preferred_size);
1453 int ShelfView::CancelDrag(int modified_index) {
1454 FinalizeRipOffDrag(true);
1455 if (!drag_view_)
1456 return modified_index;
1457 bool was_dragging = dragging();
1458 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1459 drag_pointer_ = NONE;
1460 drag_view_ = NULL;
1461 if (drag_view_index == modified_index) {
1462 // The view that was being dragged is being modified. Don't do anything.
1463 return modified_index;
1465 if (!was_dragging)
1466 return modified_index;
1468 // Restore previous position, tracking the position of the modified view.
1469 bool at_end = modified_index == view_model_->view_size();
1470 views::View* modified_view =
1471 (modified_index >= 0 && !at_end) ?
1472 view_model_->view_at(modified_index) : NULL;
1473 model_->Move(drag_view_index, start_drag_index_);
1475 // If the modified view will be at the end of the list, return the new end of
1476 // the list.
1477 if (at_end)
1478 return view_model_->view_size();
1479 return modified_view ? view_model_->GetIndexOfView(modified_view) : -1;
1482 gfx::Size ShelfView::GetPreferredSize() {
1483 IdealBounds ideal_bounds;
1484 CalculateIdealBounds(&ideal_bounds);
1486 const int preferred_size = layout_manager_->GetPreferredShelfSize();
1488 int last_button_index = is_overflow_mode() ?
1489 last_visible_index_ : view_model_->view_size() - 1;
1491 // When an item is dragged off from the overflow bubble, it is moved to last
1492 // position and and changed to invisible. Overflow bubble size should be
1493 // shrunk to fit only for visible items.
1494 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1495 // items in the shelf.
1496 if (is_overflow_mode() &&
1497 dragged_off_shelf_ &&
1498 !dragged_off_from_overflow_to_shelf_ &&
1499 RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE)
1500 last_button_index--;
1502 const gfx::Rect last_button_bounds =
1503 last_button_index >= first_visible_index_ ?
1504 view_model_->ideal_bounds(last_button_index) :
1505 gfx::Rect(gfx::Size(preferred_size, preferred_size));
1507 if (layout_manager_->IsHorizontalAlignment()) {
1508 return gfx::Size(last_button_bounds.right() + leading_inset_,
1509 preferred_size);
1512 return gfx::Size(preferred_size,
1513 last_button_bounds.bottom() + leading_inset_);
1516 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
1517 // This bounds change is produced by the shelf movement and all content has
1518 // to follow. Using an animation at that time would produce a time lag since
1519 // the animation of the BoundsAnimator has itself a delay before it arrives
1520 // at the required location. As such we tell the animator to go there
1521 // immediately.
1522 BoundsAnimatorDisabler disabler(bounds_animator_.get());
1523 LayoutToIdealBounds();
1524 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1525 OnShelfIconPositionsChanged());
1527 if (IsShowingOverflowBubble())
1528 overflow_bubble_->Hide();
1531 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
1532 return this;
1535 void ShelfView::GetAccessibleState(ui::AXViewState* state) {
1536 state->role = ui::AX_ROLE_TOOLBAR;
1537 state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);
1540 void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
1541 if (gesture_handler_.ProcessGestureEvent(*event))
1542 event->StopPropagation();
1545 void ShelfView::ShelfItemAdded(int model_index) {
1547 base::AutoReset<bool> cancelling_drag(
1548 &cancelling_drag_model_changed_, true);
1549 model_index = CancelDrag(model_index);
1551 views::View* view = CreateViewForItem(model_->items()[model_index]);
1552 AddChildView(view);
1553 // Hide the view, it'll be made visible when the animation is done. Using
1554 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1555 // the view's visibility.
1556 view->layer()->SetOpacity(0);
1557 view_model_->Add(view, model_index);
1559 // Give the button its ideal bounds. That way if we end up animating the
1560 // button before this animation completes it doesn't appear at some random
1561 // spot (because it was in the middle of animating from 0,0 0x0 to its
1562 // target).
1563 IdealBounds ideal_bounds;
1564 CalculateIdealBounds(&ideal_bounds);
1565 view->SetBoundsRect(view_model_->ideal_bounds(model_index));
1567 // The first animation moves all the views to their target position. |view|
1568 // is hidden, so it visually appears as though we are providing space for
1569 // it. When done we'll fade the view in.
1570 AnimateToIdealBounds();
1571 if (model_index <= last_visible_index_ ||
1572 model_index >= model_->FirstPanelIndex()) {
1573 bounds_animator_->SetAnimationDelegate(
1574 view, new StartFadeAnimationDelegate(this, view), true);
1575 } else {
1576 // Undo the hiding if animation does not run.
1577 view->layer()->SetOpacity(1.0f);
1581 void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) {
1582 if (id == context_menu_id_)
1583 launcher_menu_runner_.reset();
1585 base::AutoReset<bool> cancelling_drag(
1586 &cancelling_drag_model_changed_, true);
1587 model_index = CancelDrag(model_index);
1589 views::View* view = view_model_->view_at(model_index);
1590 view_model_->Remove(model_index);
1592 // When the overflow bubble is visible, the overflow range needs to be set
1593 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1594 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1595 // since the overflow bubble is not yet synced with the ShelfModel this
1596 // could cause a crash.
1597 if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
1598 last_hidden_index_ = std::min(last_hidden_index_,
1599 view_model_->view_size() - 1);
1600 UpdateOverflowRange(overflow_bubble_->shelf_view());
1603 if (view->visible()) {
1604 // The first animation fades out the view. When done we'll animate the rest
1605 // of the views to their target location.
1606 bounds_animator_->AnimateViewTo(view, view->bounds());
1607 bounds_animator_->SetAnimationDelegate(
1608 view, new FadeOutAnimationDelegate(this, view), true);
1609 } else {
1610 // We don't need to show a fade out animation for invisible |view|. When an
1611 // item is ripped out from the shelf, its |view| is already invisible.
1612 AnimateToIdealBounds();
1615 // Close the tooltip because it isn't needed any longer and its anchor view
1616 // will be deleted soon.
1617 if (tooltip_->GetCurrentAnchorView() == view)
1618 tooltip_->Close();
1621 void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) {
1622 const ShelfItem& item(model_->items()[model_index]);
1623 if (old_item.type != item.type) {
1624 // Type changed, swap the views.
1625 model_index = CancelDrag(model_index);
1626 scoped_ptr<views::View> old_view(view_model_->view_at(model_index));
1627 bounds_animator_->StopAnimatingView(old_view.get());
1628 // Removing and re-inserting a view in our view model will strip the ideal
1629 // bounds from the item. To avoid recalculation of everything the bounds
1630 // get remembered and restored after the insertion to the previous value.
1631 gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index);
1632 view_model_->Remove(model_index);
1633 views::View* new_view = CreateViewForItem(item);
1634 AddChildView(new_view);
1635 view_model_->Add(new_view, model_index);
1636 view_model_->set_ideal_bounds(model_index, old_ideal_bounds);
1637 new_view->SetBoundsRect(old_view->bounds());
1638 return;
1641 views::View* view = view_model_->view_at(model_index);
1642 switch (item.type) {
1643 case TYPE_BROWSER_SHORTCUT:
1644 // Fallthrough for the new Shelf since it needs to show the activation
1645 // change as well.
1646 case TYPE_APP_SHORTCUT:
1647 case TYPE_WINDOWED_APP:
1648 case TYPE_PLATFORM_APP:
1649 case TYPE_DIALOG:
1650 case TYPE_APP_PANEL: {
1651 ShelfButton* button = static_cast<ShelfButton*>(view);
1652 ReflectItemStatus(item, button);
1653 // The browser shortcut is currently not a "real" item and as such the
1654 // the image is bogous as well. We therefore keep the image as is for it.
1655 if (item.type != TYPE_BROWSER_SHORTCUT)
1656 button->SetImage(item.image);
1657 button->SchedulePaint();
1658 break;
1661 default:
1662 break;
1666 void ShelfView::ShelfItemMoved(int start_index, int target_index) {
1667 view_model_->Move(start_index, target_index);
1668 // When cancelling a drag due to a shelf item being added, the currently
1669 // dragged item is moved back to its initial position. AnimateToIdealBounds
1670 // will be called again when the new item is added to the |view_model_| but
1671 // at this time the |view_model_| is inconsistent with the |model_|.
1672 if (!cancelling_drag_model_changed_)
1673 AnimateToIdealBounds();
1676 void ShelfView::ShelfStatusChanged() {
1677 if (ash::switches::UseAlternateShelfLayout())
1678 return;
1679 AppListButton* app_list_button =
1680 static_cast<AppListButton*>(GetAppListButtonView());
1681 if (model_->status() == ShelfModel::STATUS_LOADING)
1682 app_list_button->StartLoadingAnimation();
1683 else
1684 app_list_button->StopLoadingAnimation();
1687 void ShelfView::PointerPressedOnButton(views::View* view,
1688 Pointer pointer,
1689 const ui::LocatedEvent& event) {
1690 if (drag_view_)
1691 return;
1693 int index = view_model_->GetIndexOfView(view);
1694 if (index == -1)
1695 return;
1697 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1698 model_->items()[index].id);
1699 if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable())
1700 return; // View is being deleted or not draggable, ignore request.
1702 drag_view_ = view;
1703 drag_offset_ = layout_manager_->PrimaryAxisValue(event.x(), event.y());
1704 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1705 layout_manager_->SelectValueForShelfAlignment(
1706 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
1707 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
1708 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
1709 -1),
1710 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);
1713 void ShelfView::PointerDraggedOnButton(views::View* view,
1714 Pointer pointer,
1715 const ui::LocatedEvent& event) {
1716 // To prepare all drag types (moving an item in the shelf and dragging off),
1717 // we should check the x-axis and y-axis offset.
1718 if (!dragging() && drag_view_ &&
1719 ((abs(event.x() - drag_offset_) >= kMinimumDragDistance) ||
1720 (abs(event.y() - drag_offset_) >= kMinimumDragDistance))) {
1721 PrepareForDrag(pointer, event);
1723 if (drag_pointer_ == pointer)
1724 ContinueDrag(event);
1727 void ShelfView::PointerReleasedOnButton(views::View* view,
1728 Pointer pointer,
1729 bool canceled) {
1730 if (canceled) {
1731 CancelDrag(-1);
1732 } else if (drag_pointer_ == pointer) {
1733 FinalizeRipOffDrag(false);
1734 drag_pointer_ = NONE;
1735 AnimateToIdealBounds();
1737 // If the drag pointer is NONE, no drag operation is going on and the
1738 // drag_view can be released.
1739 if (drag_pointer_ == NONE)
1740 drag_view_ = NULL;
1743 void ShelfView::MouseMovedOverButton(views::View* view) {
1744 if (!ShouldShowTooltipForView(view))
1745 return;
1747 if (!tooltip_->IsVisible())
1748 tooltip_->ResetTimer();
1751 void ShelfView::MouseEnteredButton(views::View* view) {
1752 if (!ShouldShowTooltipForView(view))
1753 return;
1755 if (tooltip_->IsVisible()) {
1756 tooltip_->ShowImmediately(view, GetAccessibleName(view));
1757 } else {
1758 tooltip_->ShowDelayed(view, GetAccessibleName(view));
1762 void ShelfView::MouseExitedButton(views::View* view) {
1763 if (!tooltip_->IsVisible())
1764 tooltip_->StopTimer();
1767 base::string16 ShelfView::GetAccessibleName(const views::View* view) {
1768 int view_index = view_model_->GetIndexOfView(view);
1769 // May be -1 while in the process of animating closed.
1770 if (view_index == -1)
1771 return base::string16();
1773 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1774 model_->items()[view_index].id);
1775 return item_delegate->GetTitle();
1778 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
1779 // Do not handle mouse release during drag.
1780 if (dragging())
1781 return;
1783 if (sender == overflow_button_) {
1784 ToggleOverflowBubble();
1785 return;
1788 int view_index = view_model_->GetIndexOfView(sender);
1789 // May be -1 while in the process of animating closed.
1790 if (view_index == -1)
1791 return;
1793 // If the previous menu was closed by the same event as this one, we ignore
1794 // the call.
1795 if (!IsUsableEvent(event))
1796 return;
1799 ScopedTargetRootWindow scoped_target(
1800 sender->GetWidget()->GetNativeView()->GetRootWindow());
1801 // Slow down activation animations if shift key is pressed.
1802 scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
1803 if (event.IsShiftDown()) {
1804 slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
1805 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
1808 // Collect usage statistics before we decide what to do with the click.
1809 switch (model_->items()[view_index].type) {
1810 case TYPE_APP_SHORTCUT:
1811 case TYPE_WINDOWED_APP:
1812 case TYPE_PLATFORM_APP:
1813 case TYPE_BROWSER_SHORTCUT:
1814 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1815 UMA_LAUNCHER_CLICK_ON_APP);
1816 break;
1818 case TYPE_APP_LIST:
1819 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1820 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
1821 break;
1823 case TYPE_APP_PANEL:
1824 case TYPE_DIALOG:
1825 break;
1827 case TYPE_UNDEFINED:
1828 NOTREACHED() << "ShelfItemType must be set.";
1829 break;
1832 ShelfItemDelegate* item_delegate =
1833 item_manager_->GetShelfItemDelegate(model_->items()[view_index].id);
1834 if (!item_delegate->ItemSelected(event))
1835 ShowListMenuForView(model_->items()[view_index], sender, event);
1839 bool ShelfView::ShowListMenuForView(const ShelfItem& item,
1840 views::View* source,
1841 const ui::Event& event) {
1842 scoped_ptr<ShelfMenuModel> menu_model;
1843 ShelfItemDelegate* item_delegate =
1844 item_manager_->GetShelfItemDelegate(item.id);
1845 menu_model.reset(item_delegate->CreateApplicationMenu(event.flags()));
1847 // Make sure we have a menu and it has at least two items in addition to the
1848 // application title and the 3 spacing separators.
1849 if (!menu_model.get() || menu_model->GetItemCount() <= 5)
1850 return false;
1852 ShowMenu(scoped_ptr<views::MenuModelAdapter>(
1853 new ShelfMenuModelAdapter(menu_model.get())),
1854 source,
1855 gfx::Point(),
1856 false,
1857 ui::GetMenuSourceTypeForEvent(event));
1858 return true;
1861 void ShelfView::ShowContextMenuForView(views::View* source,
1862 const gfx::Point& point,
1863 ui::MenuSourceType source_type) {
1864 int view_index = view_model_->GetIndexOfView(source);
1865 if (view_index == -1) {
1866 Shell::GetInstance()->ShowContextMenu(point, source_type);
1867 return;
1870 scoped_ptr<ui::MenuModel> menu_model;
1871 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1872 model_->items()[view_index].id);
1873 menu_model.reset(item_delegate->CreateContextMenu(
1874 source->GetWidget()->GetNativeView()->GetRootWindow()));
1875 if (!menu_model)
1876 return;
1878 base::AutoReset<ShelfID> reseter(
1879 &context_menu_id_,
1880 view_index == -1 ? 0 : model_->items()[view_index].id);
1882 ShowMenu(scoped_ptr<views::MenuModelAdapter>(
1883 new views::MenuModelAdapter(menu_model.get())),
1884 source,
1885 point,
1886 true,
1887 source_type);
1890 void ShelfView::ShowMenu(scoped_ptr<views::MenuModelAdapter> menu_model_adapter,
1891 views::View* source,
1892 const gfx::Point& click_point,
1893 bool context_menu,
1894 ui::MenuSourceType source_type) {
1895 closing_event_time_ = base::TimeDelta();
1896 launcher_menu_runner_.reset(
1897 new views::MenuRunner(menu_model_adapter->CreateMenu()));
1899 ScopedTargetRootWindow scoped_target(
1900 source->GetWidget()->GetNativeView()->GetRootWindow());
1902 // Determine the menu alignment dependent on the shelf.
1903 views::MenuItemView::AnchorPosition menu_alignment =
1904 views::MenuItemView::TOPLEFT;
1905 gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
1907 ShelfWidget* shelf = RootWindowController::ForShelf(
1908 GetWidget()->GetNativeView())->shelf();
1909 if (!context_menu) {
1910 // Application lists use a bubble.
1911 ShelfAlignment align = shelf->GetAlignment();
1912 anchor_point = source->GetBoundsInScreen();
1914 // It is possible to invoke the menu while it is sliding into view. To cover
1915 // that case, the screen coordinates are offsetted by the animation delta.
1916 gfx::Vector2d offset =
1917 source->GetWidget()->GetNativeWindow()->bounds().origin() -
1918 source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1919 anchor_point.set_x(anchor_point.x() - offset.x());
1920 anchor_point.set_y(anchor_point.y() - offset.y());
1922 // Shelf items can have an asymmetrical border for spacing reasons.
1923 // Adjust anchor location for this.
1924 if (source->border())
1925 anchor_point.Inset(source->border()->GetInsets());
1927 switch (align) {
1928 case SHELF_ALIGNMENT_BOTTOM:
1929 menu_alignment = views::MenuItemView::BUBBLE_ABOVE;
1930 break;
1931 case SHELF_ALIGNMENT_LEFT:
1932 menu_alignment = views::MenuItemView::BUBBLE_RIGHT;
1933 break;
1934 case SHELF_ALIGNMENT_RIGHT:
1935 menu_alignment = views::MenuItemView::BUBBLE_LEFT;
1936 break;
1937 case SHELF_ALIGNMENT_TOP:
1938 menu_alignment = views::MenuItemView::BUBBLE_BELOW;
1939 break;
1942 // If this gets deleted while we are in the menu, the shelf will be gone
1943 // as well.
1944 bool got_deleted = false;
1945 got_deleted_ = &got_deleted;
1947 shelf->ForceUndimming(true);
1948 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1949 // code.
1950 if (launcher_menu_runner_->RunMenuAt(
1951 source->GetWidget(),
1952 NULL,
1953 anchor_point,
1954 menu_alignment,
1955 source_type,
1956 context_menu ? views::MenuRunner::CONTEXT_MENU : 0) ==
1957 views::MenuRunner::MENU_DELETED) {
1958 if (!got_deleted) {
1959 got_deleted_ = NULL;
1960 shelf->ForceUndimming(false);
1962 return;
1964 got_deleted_ = NULL;
1965 shelf->ForceUndimming(false);
1967 // If it is a context menu and we are showing overflow bubble
1968 // we want to hide overflow bubble.
1969 if (owner_overflow_bubble_)
1970 owner_overflow_bubble_->HideBubbleAndRefreshButton();
1972 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1973 // here.
1974 if (launcher_menu_runner_)
1975 closing_event_time_ = launcher_menu_runner_->closing_event_time();
1976 Shell::GetInstance()->UpdateShelfVisibility();
1979 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
1980 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1981 OnShelfIconPositionsChanged());
1982 PreferredSizeChanged();
1985 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
1986 if (snap_back_from_rip_off_view_ && animator == bounds_animator_) {
1987 if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
1988 // Coming here the animation of the ShelfButton is finished and the
1989 // previously hidden status can be shown again. Since the button itself
1990 // might have gone away or changed locations we check that the button
1991 // is still in the shelf and show its status again.
1992 for (int index = 0; index < view_model_->view_size(); index++) {
1993 views::View* view = view_model_->view_at(index);
1994 if (view == snap_back_from_rip_off_view_) {
1995 ShelfButton* button = static_cast<ShelfButton*>(view);
1996 button->ClearState(ShelfButton::STATE_HIDDEN);
1997 break;
2000 snap_back_from_rip_off_view_ = NULL;
2005 bool ShelfView::IsUsableEvent(const ui::Event& event) {
2006 if (closing_event_time_ == base::TimeDelta())
2007 return true;
2009 base::TimeDelta delta =
2010 base::TimeDelta(event.time_stamp() - closing_event_time_);
2011 closing_event_time_ = base::TimeDelta();
2012 // TODO(skuhne): This time seems excessive, but it appears that the reposting
2013 // takes that long. Need to come up with a better way of doing this.
2014 return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130);
2017 const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const {
2018 int view_index = view_model_->GetIndexOfView(view);
2019 if (view_index == -1)
2020 return NULL;
2021 return &(model_->items()[view_index]);
2024 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
2025 if (view == GetAppListButtonView() &&
2026 Shell::GetInstance()->GetAppListWindow())
2027 return false;
2028 const ShelfItem* item = ShelfItemForView(view);
2029 if (!item)
2030 return true;
2031 ShelfItemDelegate* item_delegate =
2032 item_manager_->GetShelfItemDelegate(item->id);
2033 return item_delegate->ShouldShowTooltip();
2036 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
2037 ShelfWidget* shelf = RootWindowController::ForShelf(
2038 GetWidget()->GetNativeView())->shelf();
2039 ShelfAlignment align = shelf->GetAlignment();
2040 const gfx::Rect bounds = GetBoundsInScreen();
2041 int distance = 0;
2042 switch (align) {
2043 case SHELF_ALIGNMENT_BOTTOM:
2044 distance = bounds.y() - coordinate.y();
2045 break;
2046 case SHELF_ALIGNMENT_LEFT:
2047 distance = coordinate.x() - bounds.right();
2048 break;
2049 case SHELF_ALIGNMENT_RIGHT:
2050 distance = bounds.x() - coordinate.x();
2051 break;
2052 case SHELF_ALIGNMENT_TOP:
2053 distance = coordinate.y() - bounds.bottom();
2054 break;
2056 return distance > 0 ? distance : 0;
2059 } // namespace ash