Roll DEPS of the CDM interface.
[chromium-blink-merge.git] / ash / shelf / overflow_bubble.cc
blobf7cc65997bc85bf53871be1590a62588dafc13a5
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/overflow_bubble.h"
7 #include "ash/root_window_controller.h"
8 #include "ash/shelf/overflow_bubble_view.h"
9 #include "ash/shelf/shelf_layout_manager.h"
10 #include "ash/shelf/shelf_view.h"
11 #include "ash/shelf/shelf_widget.h"
12 #include "ash/shell.h"
13 #include "ash/system/tray/system_tray.h"
14 #include "ui/aura/client/screen_position_client.h"
15 #include "ui/aura/window_event_dispatcher.h"
16 #include "ui/events/event.h"
17 #include "ui/gfx/screen.h"
18 #include "ui/views/widget/widget.h"
20 namespace ash {
22 OverflowBubble::OverflowBubble()
23 : bubble_(NULL),
24 anchor_(NULL),
25 shelf_view_(NULL) {
28 OverflowBubble::~OverflowBubble() {
29 Hide();
32 void OverflowBubble::Show(views::View* anchor, ShelfView* shelf_view) {
33 Hide();
35 bubble_ = new OverflowBubbleView();
36 bubble_->InitOverflowBubble(anchor, shelf_view);
37 shelf_view_ = shelf_view;
38 anchor_ = anchor;
40 Shell::GetInstance()->AddPreTargetHandler(this);
42 RootWindowController::ForWindow(anchor->GetWidget()->GetNativeView())->
43 GetSystemTray()->InitializeBubbleAnimations(bubble_->GetWidget());
44 bubble_->GetWidget()->AddObserver(this);
45 bubble_->GetWidget()->Show();
48 void OverflowBubble::Hide() {
49 if (!IsShowing())
50 return;
52 Shell::GetInstance()->RemovePreTargetHandler(this);
53 bubble_->GetWidget()->RemoveObserver(this);
54 bubble_->GetWidget()->Close();
55 bubble_ = NULL;
56 anchor_ = NULL;
57 shelf_view_ = NULL;
60 void OverflowBubble::HideBubbleAndRefreshButton() {
61 if (!IsShowing())
62 return;
64 views::View* anchor = anchor_;
65 Hide();
66 // Update overflow button (|anchor|) status when overflow bubble is hidden
67 // by outside event of overflow button.
68 anchor->SchedulePaint();
71 void OverflowBubble::ProcessPressedEvent(ui::LocatedEvent* event) {
72 aura::Window* target = static_cast<aura::Window*>(event->target());
73 gfx::Point event_location_in_screen = event->location();
74 aura::client::GetScreenPositionClient(target->GetRootWindow())->
75 ConvertPointToScreen(target, &event_location_in_screen);
76 if (!shelf_view_->IsShowingMenu() &&
77 !bubble_->GetBoundsInScreen().Contains(event_location_in_screen) &&
78 !anchor_->GetBoundsInScreen().Contains(event_location_in_screen)) {
79 HideBubbleAndRefreshButton();
83 void OverflowBubble::OnMouseEvent(ui::MouseEvent* event) {
84 if (event->type() == ui::ET_MOUSE_PRESSED)
85 ProcessPressedEvent(event);
88 void OverflowBubble::OnTouchEvent(ui::TouchEvent* event) {
89 if (event->type() == ui::ET_TOUCH_PRESSED)
90 ProcessPressedEvent(event);
93 void OverflowBubble::OnWidgetDestroying(views::Widget* widget) {
94 DCHECK(widget == bubble_->GetWidget());
95 bubble_ = NULL;
96 anchor_ = NULL;
97 shelf_view_ = NULL;
98 ShelfLayoutManager::ForShelf(
99 widget->GetNativeView())->shelf_widget()->shelf()->SchedulePaint();
102 } // namespace ash