1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_resizer.h"
7 #include "ash/screen_util.h"
9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/coordinate_conversion.h"
11 #include "ash/wm/dock/docked_window_layout_manager.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h"
14 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/window.h"
16 #include "ui/aura/window_delegate.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/hit_test.h"
19 #include "ui/base/ui_base_types.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h"
21 #include "ui/gfx/display.h"
22 #include "ui/gfx/screen.h"
23 #include "ui/wm/core/coordinate_conversion.h"
29 // Returns true for resize components along the right edge, where a drag in
30 // positive x will make the window larger.
31 bool IsRightEdge(int window_component
) {
32 return window_component
== HTTOPRIGHT
||
33 window_component
== HTRIGHT
||
34 window_component
== HTBOTTOMRIGHT
||
35 window_component
== HTGROWBOX
;
41 const int WindowResizer::kBoundsChange_None
= 0;
43 const int WindowResizer::kBoundsChange_Repositions
= 1;
45 const int WindowResizer::kBoundsChange_Resizes
= 2;
48 const int WindowResizer::kBoundsChangeDirection_None
= 0;
50 const int WindowResizer::kBoundsChangeDirection_Horizontal
= 1;
52 const int WindowResizer::kBoundsChangeDirection_Vertical
= 2;
54 WindowResizer::WindowResizer() {
57 WindowResizer::WindowResizer(wm::WindowState
* window_state
)
58 : window_state_(window_state
) {
59 DCHECK(window_state_
->drag_details());
62 WindowResizer::~WindowResizer() {
66 int WindowResizer::GetBoundsChangeForWindowComponent(int component
) {
67 int bounds_change
= WindowResizer::kBoundsChange_None
;
74 bounds_change
|= WindowResizer::kBoundsChange_Repositions
|
75 WindowResizer::kBoundsChange_Resizes
;
78 bounds_change
|= WindowResizer::kBoundsChange_Repositions
;
84 bounds_change
|= WindowResizer::kBoundsChange_Resizes
;
93 int WindowResizer::GetPositionChangeDirectionForWindowComponent(
94 int window_component
) {
95 int pos_change_direction
= WindowResizer::kBoundsChangeDirection_None
;
96 switch (window_component
) {
101 pos_change_direction
|=
102 WindowResizer::kBoundsChangeDirection_Horizontal
|
103 WindowResizer::kBoundsChangeDirection_Vertical
;
108 pos_change_direction
|= WindowResizer::kBoundsChangeDirection_Vertical
;
113 pos_change_direction
|= WindowResizer::kBoundsChangeDirection_Horizontal
;
118 return pos_change_direction
;
121 gfx::Rect
WindowResizer::CalculateBoundsForDrag(
122 const gfx::Point
& passed_location
) {
123 if (!details().is_resizable
)
124 return details().initial_bounds_in_parent
;
126 gfx::Point location
= passed_location
;
127 int delta_x
= location
.x() - details().initial_location_in_parent
.x();
128 int delta_y
= location
.y() - details().initial_location_in_parent
.y();
130 AdjustDeltaForTouchResize(&delta_x
, &delta_y
);
132 // The minimize size constraint may limit how much we change the window
133 // position. For example, dragging the left edge to the right should stop
134 // repositioning the window when the minimize size is reached.
135 gfx::Size size
= GetSizeForDrag(&delta_x
, &delta_y
);
136 gfx::Point origin
= GetOriginForDrag(delta_x
, delta_y
);
137 gfx::Rect
new_bounds(origin
, size
);
139 // Sizing has to keep the result on the screen. Note that this correction
140 // has to come first since it might have an impact on the origin as well as
142 if (details().bounds_change
& kBoundsChange_Resizes
) {
143 gfx::Rect work_area
=
144 Shell::GetScreen()->GetDisplayNearestWindow(GetTarget()).work_area();
145 aura::Window
* dock_container
= Shell::GetContainer(
146 GetTarget()->GetRootWindow(), kShellWindowId_DockedContainer
);
147 DockedWindowLayoutManager
* dock_layout
=
148 static_cast<DockedWindowLayoutManager
*>(
149 dock_container
->layout_manager());
151 work_area
.Union(dock_layout
->docked_bounds());
152 work_area
= ScreenUtil::ConvertRectFromScreen(GetTarget()->parent(),
154 if (details().size_change_direction
& kBoundsChangeDirection_Horizontal
) {
155 if (IsRightEdge(details().window_component
) &&
156 new_bounds
.right() < work_area
.x() + kMinimumOnScreenArea
) {
157 int delta
= work_area
.x() + kMinimumOnScreenArea
- new_bounds
.right();
158 new_bounds
.set_width(new_bounds
.width() + delta
);
159 } else if (new_bounds
.x() > work_area
.right() - kMinimumOnScreenArea
) {
160 int width
= new_bounds
.right() - work_area
.right() +
161 kMinimumOnScreenArea
;
162 new_bounds
.set_x(work_area
.right() - kMinimumOnScreenArea
);
163 new_bounds
.set_width(width
);
166 if (details().size_change_direction
& kBoundsChangeDirection_Vertical
) {
167 if (!IsBottomEdge(details().window_component
) &&
168 new_bounds
.y() > work_area
.bottom() - kMinimumOnScreenArea
) {
169 int height
= new_bounds
.bottom() - work_area
.bottom() +
170 kMinimumOnScreenArea
;
171 new_bounds
.set_y(work_area
.bottom() - kMinimumOnScreenArea
);
172 new_bounds
.set_height(height
);
173 } else if (details().window_component
== HTBOTTOM
||
174 details().window_component
== HTBOTTOMRIGHT
||
175 details().window_component
== HTBOTTOMLEFT
) {
176 // Update bottom edge to stay in the work area when we are resizing
177 // by dragging the bottom edge or corners.
178 if (new_bounds
.bottom() > work_area
.bottom())
179 new_bounds
.Inset(0, 0, 0,
180 new_bounds
.bottom() - work_area
.bottom());
183 if (details().bounds_change
& kBoundsChange_Repositions
&&
184 new_bounds
.y() < 0) {
185 int delta
= new_bounds
.y();
187 new_bounds
.set_height(new_bounds
.height() + delta
);
191 if (details().bounds_change
& kBoundsChange_Repositions
) {
192 // When we might want to reposition a window which is also restored to its
193 // previous size, to keep the cursor within the dragged window.
194 if (!details().restore_bounds
.IsEmpty()) {
195 // However - it is not desirable to change the origin if the window would
196 // be still hit by the cursor.
197 if (details().initial_location_in_parent
.x() >
198 details().initial_bounds_in_parent
.x() +
199 details().restore_bounds
.width())
200 new_bounds
.set_x(location
.x() - details().restore_bounds
.width() / 2);
203 // Make sure that |new_bounds| doesn't leave any of the displays. Note that
204 // the |work_area| above isn't good for this check since it is the work area
205 // for the current display but the window can move to a different one.
206 aura::Window
* parent
= GetTarget()->parent();
207 gfx::Point
passed_location_in_screen(passed_location
);
208 ::wm::ConvertPointToScreen(parent
, &passed_location_in_screen
);
209 gfx::Rect
near_passed_location(passed_location_in_screen
, gfx::Size());
210 // Use a pointer location (matching the logic in DragWindowResizer) to
211 // calculate the target display after the drag.
212 const gfx::Display
& display
=
213 Shell::GetScreen()->GetDisplayMatching(near_passed_location
);
214 aura::Window
* dock_container
=
215 Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location
),
216 kShellWindowId_DockedContainer
);
217 DockedWindowLayoutManager
* dock_layout
=
218 static_cast<DockedWindowLayoutManager
*>(
219 dock_container
->layout_manager());
221 gfx::Rect screen_work_area
= display
.work_area();
222 screen_work_area
.Union(dock_layout
->docked_bounds());
223 screen_work_area
.Inset(kMinimumOnScreenArea
, 0);
224 gfx::Rect new_bounds_in_screen
=
225 ScreenUtil::ConvertRectToScreen(parent
, new_bounds
);
226 if (!screen_work_area
.Intersects(new_bounds_in_screen
)) {
227 // Make sure that the x origin does not leave the current display.
228 new_bounds_in_screen
.set_x(
229 std::max(screen_work_area
.x() - new_bounds
.width(),
230 std::min(screen_work_area
.right(),
231 new_bounds_in_screen
.x())));
233 ScreenUtil::ConvertRectFromScreen(parent
, new_bounds_in_screen
);
241 bool WindowResizer::IsBottomEdge(int window_component
) {
242 return window_component
== HTBOTTOMLEFT
||
243 window_component
== HTBOTTOM
||
244 window_component
== HTBOTTOMRIGHT
||
245 window_component
== HTGROWBOX
;
248 void WindowResizer::AdjustDeltaForTouchResize(int* delta_x
, int* delta_y
) {
249 if (details().source
!= aura::client::WINDOW_MOVE_SOURCE_TOUCH
||
250 !(details().bounds_change
& kBoundsChange_Resizes
))
253 if (details().size_change_direction
& kBoundsChangeDirection_Horizontal
) {
254 if (IsRightEdge(details().window_component
)) {
255 *delta_x
+= details().initial_location_in_parent
.x() -
256 details().initial_bounds_in_parent
.right();
258 *delta_x
+= details().initial_location_in_parent
.x() -
259 details().initial_bounds_in_parent
.x();
262 if (details().size_change_direction
& kBoundsChangeDirection_Vertical
) {
263 if (IsBottomEdge(details().window_component
)) {
264 *delta_y
+= details().initial_location_in_parent
.y() -
265 details().initial_bounds_in_parent
.bottom();
267 *delta_y
+= details().initial_location_in_parent
.y() -
268 details().initial_bounds_in_parent
.y();
273 gfx::Point
WindowResizer::GetOriginForDrag(int delta_x
, int delta_y
) {
274 gfx::Point origin
= details().initial_bounds_in_parent
.origin();
275 if (details().bounds_change
& kBoundsChange_Repositions
) {
276 int pos_change_direction
= GetPositionChangeDirectionForWindowComponent(
277 details().window_component
);
278 if (pos_change_direction
& kBoundsChangeDirection_Horizontal
)
279 origin
.Offset(delta_x
, 0);
280 if (pos_change_direction
& kBoundsChangeDirection_Vertical
)
281 origin
.Offset(0, delta_y
);
286 gfx::Size
WindowResizer::GetSizeForDrag(int* delta_x
, int* delta_y
) {
287 gfx::Size size
= details().initial_bounds_in_parent
.size();
288 if (details().bounds_change
& kBoundsChange_Resizes
) {
289 gfx::Size min_size
= GetTarget()->delegate()->GetMinimumSize();
290 size
.SetSize(GetWidthForDrag(min_size
.width(), delta_x
),
291 GetHeightForDrag(min_size
.height(), delta_y
));
292 } else if (!details().restore_bounds
.IsEmpty()) {
293 size
= details().restore_bounds
.size();
298 int WindowResizer::GetWidthForDrag(int min_width
, int* delta_x
) {
299 int width
= details().initial_bounds_in_parent
.width();
300 if (details().size_change_direction
& kBoundsChangeDirection_Horizontal
) {
301 // Along the right edge, positive delta_x increases the window size.
302 int x_multiplier
= IsRightEdge(details().window_component
) ? 1 : -1;
303 width
+= x_multiplier
* (*delta_x
);
305 // Ensure we don't shrink past the minimum width and clamp delta_x
306 // for the window origin computation.
307 if (width
< min_width
) {
309 *delta_x
= -x_multiplier
* (details().initial_bounds_in_parent
.width() -
313 // And don't let the window go bigger than the display.
314 int max_width
= Shell::GetScreen()->GetDisplayNearestWindow(
315 GetTarget()).bounds().width();
316 gfx::Size max_size
= GetTarget()->delegate()->GetMaximumSize();
317 if (max_size
.width() != 0)
318 max_width
= std::min(max_width
, max_size
.width());
319 if (width
> max_width
) {
321 *delta_x
= -x_multiplier
* (details().initial_bounds_in_parent
.width() -
328 int WindowResizer::GetHeightForDrag(int min_height
, int* delta_y
) {
329 int height
= details().initial_bounds_in_parent
.height();
330 if (details().size_change_direction
& kBoundsChangeDirection_Vertical
) {
331 // Along the bottom edge, positive delta_y increases the window size.
332 int y_multiplier
= IsBottomEdge(details().window_component
) ? 1 : -1;
333 height
+= y_multiplier
* (*delta_y
);
335 // Ensure we don't shrink past the minimum height and clamp delta_y
336 // for the window origin computation.
337 if (height
< min_height
) {
339 *delta_y
= -y_multiplier
* (details().initial_bounds_in_parent
.height() -
343 // And don't let the window go bigger than the display.
344 int max_height
= Shell::GetScreen()->GetDisplayNearestWindow(
345 GetTarget()).bounds().height();
346 gfx::Size max_size
= GetTarget()->delegate()->GetMaximumSize();
347 if (max_size
.height() != 0)
348 max_height
= std::min(max_height
, max_size
.height());
349 if (height
> max_height
) {
351 *delta_y
= -y_multiplier
* (details().initial_bounds_in_parent
.height() -