content: Add DeletedGpuMemoryBuffer IPC.
[chromium-blink-merge.git] / base / sequence_checker.h
blobad0182825c24805548f05972c7c04e6813688bc7
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_SEQUENCE_CHECKER_H_
6 #define BASE_SEQUENCE_CHECKER_H_
8 // See comments for the similar block in thread_checker.h.
9 #if (!defined(NDEBUG) || defined(DCHECK_ALWAYS_ON))
10 #define ENABLE_SEQUENCE_CHECKER 1
11 #else
12 #define ENABLE_SEQUENCE_CHECKER 0
13 #endif
15 #include "base/sequence_checker_impl.h"
17 namespace base {
19 // Do nothing implementation, for use in release mode.
21 // Note: You should almost always use the SequenceChecker class to get
22 // the right version for your build configuration.
23 class SequenceCheckerDoNothing {
24 public:
25 bool CalledOnValidSequencedThread() const {
26 return true;
29 void DetachFromSequence() {}
32 // SequenceChecker is a helper class used to help verify that some
33 // methods of a class are called in sequence -- that is, called from
34 // the same SequencedTaskRunner. It is a generalization of
35 // ThreadChecker; see comments in sequence_checker_impl.h for details.
37 // Example:
38 // class MyClass {
39 // public:
40 // void Foo() {
41 // DCHECK(sequence_checker_.CalledOnValidSequencedThread());
42 // ... (do stuff) ...
43 // }
45 // private:
46 // SequenceChecker sequence_checker_;
47 // }
49 // In Release mode, CalledOnValidSequencedThread() will always return true.
50 #if ENABLE_SEQUENCE_CHECKER
51 class SequenceChecker : public SequenceCheckerImpl {
53 #else
54 class SequenceChecker : public SequenceCheckerDoNothing {
56 #endif // ENABLE_SEQUENCE_CHECKER
58 #undef ENABLE_SEQUENCE_CHECKER
60 } // namespace base
62 #endif // BASE_SEQUENCE_CHECKER_H_