content: Add DeletedGpuMemoryBuffer IPC.
[chromium-blink-merge.git] / base / run_loop.h
blob002410892f667252d8216ecd3b36e1945c332af6
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_RUN_LOOP_H_
6 #define BASE_RUN_LOOP_H_
8 #include "base/base_export.h"
9 #include "base/callback.h"
10 #include "base/memory/weak_ptr.h"
11 #include "base/message_loop/message_loop.h"
13 namespace base {
14 #if defined(OS_ANDROID)
15 class MessagePumpForUI;
16 #endif
18 #if defined(OS_WIN)
19 class MessagePumpDispatcher;
20 #endif
22 #if defined(OS_IOS)
23 class MessagePumpUIApplication;
24 #endif
26 // Helper class to Run a nested MessageLoop. Please do not use nested
27 // MessageLoops in production code! If you must, use this class instead of
28 // calling MessageLoop::Run/Quit directly. RunLoop::Run can only be called once
29 // per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run
30 // a nested MessageLoop.
31 class BASE_EXPORT RunLoop {
32 public:
33 RunLoop();
34 #if defined(OS_WIN)
35 explicit RunLoop(MessagePumpDispatcher* dispatcher);
36 #endif
37 ~RunLoop();
39 // Run the current MessageLoop. This blocks until Quit is called. Before
40 // calling Run, be sure to grab an AsWeakPtr or the QuitClosure in order to
41 // stop the MessageLoop asynchronously. MessageLoop::Quit and QuitNow will
42 // also trigger a return from Run, but those are deprecated.
43 void Run();
45 // Run the current MessageLoop until it doesn't find any tasks or messages in
46 // the queue (it goes idle). WARNING: This may never return! Only use this
47 // when repeating tasks such as animated web pages have been shut down.
48 void RunUntilIdle();
50 bool running() const { return running_; }
52 // Quit an earlier call to Run(). There can be other nested RunLoops servicing
53 // the same task queue (MessageLoop); Quitting one RunLoop has no bearing on
54 // the others. Quit can be called before, during or after Run. If called
55 // before Run, Run will return immediately when called. Calling Quit after the
56 // RunLoop has already finished running has no effect.
58 // WARNING: You must NEVER assume that a call to Quit will terminate the
59 // targetted message loop. If a nested message loop continues running, the
60 // target may NEVER terminate. It is very easy to livelock (run forever) in
61 // such a case.
62 void Quit();
64 // Convenience method to get a closure that safely calls Quit (has no effect
65 // if the RunLoop instance is gone).
67 // Example:
68 // RunLoop run_loop;
69 // PostTask(run_loop.QuitClosure());
70 // run_loop.Run();
71 base::Closure QuitClosure();
73 private:
74 friend class MessageLoop;
75 #if defined(OS_ANDROID)
76 // Android doesn't support the blocking MessageLoop::Run, so it calls
77 // BeforeRun and AfterRun directly.
78 friend class base::MessagePumpForUI;
79 #endif
81 #if defined(OS_IOS)
82 // iOS doesn't support the blocking MessageLoop::Run, so it calls
83 // BeforeRun directly.
84 friend class base::MessagePumpUIApplication;
85 #endif
87 // Return false to abort the Run.
88 bool BeforeRun();
89 void AfterRun();
91 MessageLoop* loop_;
93 // Parent RunLoop or NULL if this is the top-most RunLoop.
94 RunLoop* previous_run_loop_;
96 #if defined(OS_WIN)
97 MessagePumpDispatcher* dispatcher_;
98 #endif
100 // Used to count how many nested Run() invocations are on the stack.
101 int run_depth_;
103 bool run_called_;
104 bool quit_called_;
105 bool running_;
107 // Used to record that QuitWhenIdle() was called on the MessageLoop, meaning
108 // that we should quit Run once it becomes idle.
109 bool quit_when_idle_received_;
111 // WeakPtrFactory for QuitClosure safety.
112 base::WeakPtrFactory<RunLoop> weak_factory_;
114 DISALLOW_COPY_AND_ASSIGN(RunLoop);
117 } // namespace base
119 #endif // BASE_RUN_LOOP_H_