1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_SCREEN_ASH_H_
6 #define ASH_SCREEN_ASH_H_
9 #include "ash/ash_export.h"
10 #include "base/compiler_specific.h"
11 #include "ui/gfx/insets.h"
12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/screen_impl.h"
17 // Aura implementation of gfx::Screen. Implemented here to avoid circular
19 class ASH_EXPORT ScreenAsh
: public gfx::ScreenImpl
{
24 // Returns the bounds for maximized windows. Maximized windows trigger
25 // auto-hiding the shelf.
26 static gfx::Rect
GetMaximizedWindowBounds(aura::Window
* window
);
28 // Returns work area when a maximized window is not present.
29 static gfx::Rect
GetUnmaximizedWorkAreaBounds(aura::Window
* window
);
32 virtual gfx::Point
GetCursorScreenPoint() OVERRIDE
;
33 virtual gfx::NativeWindow
GetWindowAtCursorScreenPoint() OVERRIDE
;
35 virtual int GetNumMonitors() OVERRIDE
;
36 virtual gfx::Display
GetMonitorNearestWindow(
37 gfx::NativeView view
) const OVERRIDE
;
38 virtual gfx::Display
GetMonitorNearestPoint(
39 const gfx::Point
& point
) const OVERRIDE
;
40 virtual gfx::Display
GetPrimaryMonitor() const OVERRIDE
;
43 DISALLOW_COPY_AND_ASSIGN(ScreenAsh
);
48 #endif // ASH_SCREEN_ASH_H_