Add connectivity check for Android feedback.
[chromium-blink-merge.git] / cc / test / test_context_provider.cc
blob2bf803c19f612a377419993ccd896cf94cc1decd
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/test/test_context_provider.h"
7 #include <set>
8 #include <vector>
10 #include "base/bind.h"
11 #include "base/callback_helpers.h"
12 #include "base/logging.h"
13 #include "cc/test/test_gles2_interface.h"
14 #include "cc/test/test_web_graphics_context_3d.h"
15 #include "third_party/skia/include/gpu/GrContext.h"
16 #include "third_party/skia/include/gpu/gl/SkNullGLContext.h"
18 namespace cc {
20 // static
21 scoped_refptr<TestContextProvider> TestContextProvider::Create() {
22 return Create(TestWebGraphicsContext3D::Create().Pass());
25 // static
26 scoped_refptr<TestContextProvider> TestContextProvider::Create(
27 scoped_ptr<TestWebGraphicsContext3D> context) {
28 if (!context)
29 return NULL;
30 return new TestContextProvider(context.Pass());
33 TestContextProvider::TestContextProvider(
34 scoped_ptr<TestWebGraphicsContext3D> context)
35 : context3d_(context.Pass()),
36 context_gl_(new TestGLES2Interface(context3d_.get())),
37 bound_(false),
38 destroyed_(false),
39 weak_ptr_factory_(this) {
40 DCHECK(main_thread_checker_.CalledOnValidThread());
41 DCHECK(context3d_);
42 context_thread_checker_.DetachFromThread();
43 context3d_->set_test_support(&support_);
46 TestContextProvider::~TestContextProvider() {
47 DCHECK(main_thread_checker_.CalledOnValidThread() ||
48 context_thread_checker_.CalledOnValidThread());
51 bool TestContextProvider::BindToCurrentThread() {
52 // This is called on the thread the context will be used.
53 DCHECK(context_thread_checker_.CalledOnValidThread());
55 if (bound_)
56 return true;
58 if (context3d_->isContextLost()) {
59 base::AutoLock lock(destroyed_lock_);
60 destroyed_ = true;
61 return false;
63 bound_ = true;
65 context3d_->set_context_lost_callback(
66 base::Bind(&TestContextProvider::OnLostContext,
67 base::Unretained(this)));
69 return true;
72 void TestContextProvider::DetachFromThread() {
73 context_thread_checker_.DetachFromThread();
76 ContextProvider::Capabilities TestContextProvider::ContextCapabilities() {
77 DCHECK(bound_);
78 DCHECK(context_thread_checker_.CalledOnValidThread());
80 return context3d_->test_capabilities();
83 gpu::gles2::GLES2Interface* TestContextProvider::ContextGL() {
84 DCHECK(context3d_);
85 DCHECK(bound_);
86 DCHECK(context_thread_checker_.CalledOnValidThread());
88 return context_gl_.get();
91 gpu::ContextSupport* TestContextProvider::ContextSupport() {
92 return &support_;
95 class GrContext* TestContextProvider::GrContext() {
96 DCHECK(bound_);
97 DCHECK(context_thread_checker_.CalledOnValidThread());
99 if (gr_context_)
100 return gr_context_.get();
102 skia::RefPtr<class SkGLContext> gl_context =
103 skia::AdoptRef(SkNullGLContext::Create(kNone_GrGLStandard));
104 gl_context->makeCurrent();
105 gr_context_ = skia::AdoptRef(GrContext::Create(
106 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(gl_context->gl())));
108 // If GlContext is already lost, also abandon the new GrContext.
109 if (IsContextLost())
110 gr_context_->abandonContext();
112 return gr_context_.get();
115 void TestContextProvider::InvalidateGrContext(uint32_t state) {
116 DCHECK(bound_);
117 DCHECK(context_thread_checker_.CalledOnValidThread());
119 if (gr_context_)
120 gr_context_.get()->resetContext(state);
123 void TestContextProvider::SetupLock() {
126 base::Lock* TestContextProvider::GetLock() {
127 return &context_lock_;
130 bool TestContextProvider::IsContextLost() {
131 DCHECK(bound_);
132 DCHECK(context_thread_checker_.CalledOnValidThread());
134 return context3d_->isContextLost();
137 void TestContextProvider::VerifyContexts() {
138 DCHECK(bound_);
139 DCHECK(context_thread_checker_.CalledOnValidThread());
141 if (context3d_->isContextLost()) {
142 base::AutoLock lock(destroyed_lock_);
143 destroyed_ = true;
147 void TestContextProvider::DeleteCachedResources() {
150 bool TestContextProvider::DestroyedOnMainThread() {
151 DCHECK(main_thread_checker_.CalledOnValidThread());
153 base::AutoLock lock(destroyed_lock_);
154 return destroyed_;
157 void TestContextProvider::OnLostContext() {
158 DCHECK(context_thread_checker_.CalledOnValidThread());
160 base::AutoLock lock(destroyed_lock_);
161 if (destroyed_)
162 return;
163 destroyed_ = true;
165 if (!lost_context_callback_.is_null())
166 base::ResetAndReturn(&lost_context_callback_).Run();
167 if (gr_context_)
168 gr_context_->abandonContext();
171 TestWebGraphicsContext3D* TestContextProvider::TestContext3d() {
172 DCHECK(bound_);
173 DCHECK(context_thread_checker_.CalledOnValidThread());
175 return context3d_.get();
178 TestWebGraphicsContext3D* TestContextProvider::UnboundTestContext3d() {
179 return context3d_.get();
182 void TestContextProvider::SetMemoryAllocation(
183 const ManagedMemoryPolicy& policy) {
184 if (memory_policy_changed_callback_.is_null())
185 return;
186 memory_policy_changed_callback_.Run(policy);
189 void TestContextProvider::SetLostContextCallback(
190 const LostContextCallback& cb) {
191 DCHECK(context_thread_checker_.CalledOnValidThread());
192 DCHECK(lost_context_callback_.is_null() || cb.is_null());
193 lost_context_callback_ = cb;
196 void TestContextProvider::SetMemoryPolicyChangedCallback(
197 const MemoryPolicyChangedCallback& cb) {
198 DCHECK(context_thread_checker_.CalledOnValidThread());
199 DCHECK(memory_policy_changed_callback_.is_null() || cb.is_null());
200 memory_policy_changed_callback_ = cb;
203 void TestContextProvider::SetMaxTransferBufferUsageBytes(
204 size_t max_transfer_buffer_usage_bytes) {
205 context3d_->SetMaxTransferBufferUsageBytes(max_transfer_buffer_usage_bytes);
208 } // namespace cc