Add a ScopedPPVarArray class for managing arrays of PP_Vars.
[chromium-blink-merge.git] / ash / wm / workspace_controller.cc
blob5d3ae6e3db89ccb46373920f669e2cd34cddefa7
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace_controller.h"
7 #include "ash/root_window_controller.h"
8 #include "ash/shelf/shelf_layout_manager.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h"
14 #include "ash/wm/workspace/workspace_event_handler.h"
15 #include "ash/wm/workspace/workspace_layout_manager.h"
16 #include "ash/wm/workspace/workspace_layout_manager_delegate.h"
17 #include "ui/aura/client/aura_constants.h"
18 #include "ui/aura/window.h"
19 #include "ui/aura/window_event_dispatcher.h"
20 #include "ui/compositor/layer.h"
21 #include "ui/compositor/scoped_layer_animation_settings.h"
22 #include "ui/wm/core/visibility_controller.h"
23 #include "ui/wm/core/window_animations.h"
24 #include "ui/wm/public/activation_client.h"
26 namespace ash {
27 namespace {
29 // Amount of time to pause before animating anything. Only used during initial
30 // animation (when logging in).
31 const int kInitialPauseTimeMS = 750;
33 // Returns true if there are visible docked windows in the same screen as the
34 // |shelf|.
35 bool IsDockedAreaVisible(const ShelfLayoutManager* shelf) {
36 return shelf->dock_bounds().width() > 0;
39 } // namespace
41 WorkspaceController::WorkspaceController(aura::Window* viewport)
42 : viewport_(viewport),
43 shelf_(NULL),
44 event_handler_(new WorkspaceEventHandler),
45 layout_manager_(new WorkspaceLayoutManager(viewport)) {
46 SetWindowVisibilityAnimationTransition(
47 viewport_, ::wm::ANIMATE_NONE);
49 viewport_->SetLayoutManager(layout_manager_);
50 viewport_->AddPreTargetHandler(event_handler_.get());
51 viewport_->AddPostTargetHandler(event_handler_.get());
54 WorkspaceController::~WorkspaceController() {
55 viewport_->SetLayoutManager(NULL);
56 viewport_->RemovePreTargetHandler(event_handler_.get());
57 viewport_->RemovePostTargetHandler(event_handler_.get());
60 WorkspaceWindowState WorkspaceController::GetWindowState() const {
61 if (!shelf_)
62 return WORKSPACE_WINDOW_STATE_DEFAULT;
63 const aura::Window* topmost_fullscreen_window = GetRootWindowController(
64 viewport_->GetRootWindow())->GetWindowForFullscreenMode();
65 if (topmost_fullscreen_window &&
66 !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) {
67 return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
70 // These are the container ids of containers which may contain windows that
71 // may overlap the launcher shelf and affect its transparency.
72 const int kWindowContainerIds[] = {kShellWindowId_DefaultContainer,
73 kShellWindowId_DockedContainer, };
74 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds());
75 bool window_overlaps_launcher = false;
76 for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) {
77 const aura::Window* container = Shell::GetContainer(
78 viewport_->GetRootWindow(), kWindowContainerIds[idx]);
79 const aura::Window::Windows& windows(container->children());
80 for (aura::Window::Windows::const_iterator i = windows.begin();
81 i != windows.end(); ++i) {
82 wm::WindowState* window_state = wm::GetWindowState(*i);
83 if (window_state->ignored_by_shelf())
84 continue;
85 ui::Layer* layer = (*i)->layer();
86 if (!layer->GetTargetVisibility())
87 continue;
88 if (window_state->IsMaximized())
89 return WORKSPACE_WINDOW_STATE_MAXIMIZED;
90 if (!window_overlaps_launcher &&
91 ((*i)->bounds().Intersects(shelf_bounds))) {
92 window_overlaps_launcher = true;
97 return (window_overlaps_launcher || IsDockedAreaVisible(shelf_)) ?
98 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF :
99 WORKSPACE_WINDOW_STATE_DEFAULT;
102 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) {
103 shelf_ = shelf;
104 layout_manager_->SetShelf(shelf);
107 void WorkspaceController::DoInitialAnimation() {
108 viewport_->Show();
110 viewport_->layer()->SetOpacity(0.0f);
111 SetTransformForScaleAnimation(
112 viewport_->layer(), LAYER_SCALE_ANIMATION_ABOVE);
114 // In order for pause to work we need to stop animations.
115 viewport_->layer()->GetAnimator()->StopAnimating();
118 ui::ScopedLayerAnimationSettings settings(
119 viewport_->layer()->GetAnimator());
121 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
122 viewport_->layer()->GetAnimator()->SchedulePauseForProperties(
123 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS),
124 ui::LayerAnimationElement::TRANSFORM |
125 ui::LayerAnimationElement::OPACITY |
126 ui::LayerAnimationElement::BRIGHTNESS |
127 ui::LayerAnimationElement::VISIBILITY);
128 settings.SetTweenType(gfx::Tween::EASE_OUT);
129 settings.SetTransitionDuration(
130 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
131 viewport_->layer()->SetTransform(gfx::Transform());
132 viewport_->layer()->SetOpacity(1.0f);
136 void WorkspaceController::SetMaximizeBackdropDelegate(
137 scoped_ptr<WorkspaceLayoutManagerDelegate> delegate) {
138 layout_manager_->SetMaximizeBackdropDelegate(delegate.Pass());
141 } // namespace ash