1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace_controller.h"
7 #include "ash/root_window_controller.h"
8 #include "ash/shelf/shelf_layout_manager.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h"
14 #include "ash/wm/workspace/workspace_event_handler.h"
15 #include "ash/wm/workspace/workspace_layout_manager.h"
16 #include "ash/wm/workspace/workspace_layout_manager_delegate.h"
17 #include "ui/aura/client/aura_constants.h"
18 #include "ui/aura/window.h"
19 #include "ui/aura/window_event_dispatcher.h"
20 #include "ui/compositor/layer.h"
21 #include "ui/compositor/scoped_layer_animation_settings.h"
22 #include "ui/wm/core/visibility_controller.h"
23 #include "ui/wm/core/window_animations.h"
24 #include "ui/wm/public/activation_client.h"
29 // Amount of time to pause before animating anything. Only used during initial
30 // animation (when logging in).
31 const int kInitialPauseTimeMS
= 750;
33 // Returns true if there are visible docked windows in the same screen as the
35 bool IsDockedAreaVisible(const ShelfLayoutManager
* shelf
) {
36 return shelf
->dock_bounds().width() > 0;
41 WorkspaceController::WorkspaceController(aura::Window
* viewport
)
42 : viewport_(viewport
),
44 event_handler_(new WorkspaceEventHandler
),
45 layout_manager_(new WorkspaceLayoutManager(viewport
)) {
46 SetWindowVisibilityAnimationTransition(
47 viewport_
, ::wm::ANIMATE_NONE
);
49 viewport_
->SetLayoutManager(layout_manager_
);
50 viewport_
->AddPreTargetHandler(event_handler_
.get());
51 viewport_
->AddPostTargetHandler(event_handler_
.get());
54 WorkspaceController::~WorkspaceController() {
55 viewport_
->SetLayoutManager(NULL
);
56 viewport_
->RemovePreTargetHandler(event_handler_
.get());
57 viewport_
->RemovePostTargetHandler(event_handler_
.get());
60 WorkspaceWindowState
WorkspaceController::GetWindowState() const {
62 return WORKSPACE_WINDOW_STATE_DEFAULT
;
63 const aura::Window
* topmost_fullscreen_window
= GetRootWindowController(
64 viewport_
->GetRootWindow())->GetWindowForFullscreenMode();
65 if (topmost_fullscreen_window
&&
66 !wm::GetWindowState(topmost_fullscreen_window
)->ignored_by_shelf()) {
67 return WORKSPACE_WINDOW_STATE_FULL_SCREEN
;
70 // These are the container ids of containers which may contain windows that
71 // may overlap the launcher shelf and affect its transparency.
72 const int kWindowContainerIds
[] = {kShellWindowId_DefaultContainer
,
73 kShellWindowId_DockedContainer
, };
74 const gfx::Rect
shelf_bounds(shelf_
->GetIdealBounds());
75 bool window_overlaps_launcher
= false;
76 for (size_t idx
= 0; idx
< arraysize(kWindowContainerIds
); idx
++) {
77 const aura::Window
* container
= Shell::GetContainer(
78 viewport_
->GetRootWindow(), kWindowContainerIds
[idx
]);
79 const aura::Window::Windows
& windows(container
->children());
80 for (aura::Window::Windows::const_iterator i
= windows
.begin();
81 i
!= windows
.end(); ++i
) {
82 wm::WindowState
* window_state
= wm::GetWindowState(*i
);
83 if (window_state
->ignored_by_shelf())
85 ui::Layer
* layer
= (*i
)->layer();
86 if (!layer
->GetTargetVisibility())
88 if (window_state
->IsMaximized())
89 return WORKSPACE_WINDOW_STATE_MAXIMIZED
;
90 if (!window_overlaps_launcher
&&
91 ((*i
)->bounds().Intersects(shelf_bounds
))) {
92 window_overlaps_launcher
= true;
97 return (window_overlaps_launcher
|| IsDockedAreaVisible(shelf_
)) ?
98 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF
:
99 WORKSPACE_WINDOW_STATE_DEFAULT
;
102 void WorkspaceController::SetShelf(ShelfLayoutManager
* shelf
) {
104 layout_manager_
->SetShelf(shelf
);
107 void WorkspaceController::DoInitialAnimation() {
110 viewport_
->layer()->SetOpacity(0.0f
);
111 SetTransformForScaleAnimation(
112 viewport_
->layer(), LAYER_SCALE_ANIMATION_ABOVE
);
114 // In order for pause to work we need to stop animations.
115 viewport_
->layer()->GetAnimator()->StopAnimating();
118 ui::ScopedLayerAnimationSettings
settings(
119 viewport_
->layer()->GetAnimator());
121 settings
.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION
);
122 viewport_
->layer()->GetAnimator()->SchedulePauseForProperties(
123 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS
),
124 ui::LayerAnimationElement::TRANSFORM
|
125 ui::LayerAnimationElement::OPACITY
|
126 ui::LayerAnimationElement::BRIGHTNESS
|
127 ui::LayerAnimationElement::VISIBILITY
);
128 settings
.SetTweenType(gfx::Tween::EASE_OUT
);
129 settings
.SetTransitionDuration(
130 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS
));
131 viewport_
->layer()->SetTransform(gfx::Transform());
132 viewport_
->layer()->SetOpacity(1.0f
);
136 void WorkspaceController::SetMaximizeBackdropDelegate(
137 scoped_ptr
<WorkspaceLayoutManagerDelegate
> delegate
) {
138 layout_manager_
->SetMaximizeBackdropDelegate(delegate
.Pass());