1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ipc/ipc_sync_channel.h"
8 #include "base/lazy_instance.h"
9 #include "base/location.h"
10 #include "base/logging.h"
11 #include "base/threading/thread_local.h"
12 #include "base/synchronization/waitable_event.h"
13 #include "base/synchronization/waitable_event_watcher.h"
14 #include "ipc/ipc_sync_message.h"
16 using base::TimeDelta
;
17 using base::TimeTicks
;
18 using base::WaitableEvent
;
21 // When we're blocked in a Send(), we need to process incoming synchronous
22 // messages right away because it could be blocking our reply (either
23 // directly from the same object we're calling, or indirectly through one or
24 // more other channels). That means that in SyncContext's OnMessageReceived,
25 // we need to process sync message right away if we're blocked. However a
26 // simple check isn't sufficient, because the listener thread can be in the
27 // process of calling Send.
28 // To work around this, when SyncChannel filters a sync message, it sets
29 // an event that the listener thread waits on during its Send() call. This
30 // allows us to dispatch incoming sync messages when blocked. The race
31 // condition is handled because if Send is in the process of being called, it
32 // will check the event. In case the listener thread isn't sending a message,
33 // we queue a task on the listener thread to dispatch the received messages.
34 // The messages are stored in this queue object that's shared among all
35 // SyncChannel objects on the same thread (since one object can receive a
36 // sync message while another one is blocked).
38 class SyncChannel::ReceivedSyncMsgQueue
:
39 public base::RefCountedThreadSafe
<ReceivedSyncMsgQueue
> {
41 // Returns the ReceivedSyncMsgQueue instance for this thread, creating one
42 // if necessary. Call RemoveContext on the same thread when done.
43 static ReceivedSyncMsgQueue
* AddContext() {
44 // We want one ReceivedSyncMsgQueue per listener thread (i.e. since multiple
45 // SyncChannel objects can block the same thread).
46 ReceivedSyncMsgQueue
* rv
= lazy_tls_ptr_
.Pointer()->Get();
48 rv
= new ReceivedSyncMsgQueue();
49 ReceivedSyncMsgQueue::lazy_tls_ptr_
.Pointer()->Set(rv
);
51 rv
->listener_count_
++;
55 // Called on IPC thread when a synchronous message or reply arrives.
56 void QueueMessage(const Message
& msg
, SyncChannel::SyncContext
* context
) {
57 bool was_task_pending
;
59 base::AutoLock
auto_lock(message_lock_
);
61 was_task_pending
= task_pending_
;
64 // We set the event in case the listener thread is blocked (or is about
65 // to). In case it's not, the PostTask dispatches the messages.
66 message_queue_
.push_back(QueuedMessage(new Message(msg
), context
));
67 message_queue_version_
++;
70 dispatch_event_
.Signal();
71 if (!was_task_pending
) {
72 listener_message_loop_
->PostTask(
73 FROM_HERE
, base::Bind(&ReceivedSyncMsgQueue::DispatchMessagesTask
,
74 this, scoped_refptr
<SyncContext
>(context
)));
78 void QueueReply(const Message
&msg
, SyncChannel::SyncContext
* context
) {
79 received_replies_
.push_back(QueuedMessage(new Message(msg
), context
));
82 // Called on the listener's thread to process any queues synchronous
84 void DispatchMessagesTask(SyncContext
* context
) {
86 base::AutoLock
auto_lock(message_lock_
);
87 task_pending_
= false;
89 context
->DispatchMessages();
92 void DispatchMessages(SyncContext
* dispatching_context
) {
93 bool first_time
= true;
94 uint32 expected_version
= 0;
95 SyncMessageQueue::iterator it
;
97 Message
* message
= NULL
;
98 scoped_refptr
<SyncChannel::SyncContext
> context
;
100 base::AutoLock
auto_lock(message_lock_
);
101 if (first_time
|| message_queue_version_
!= expected_version
) {
102 it
= message_queue_
.begin();
105 for (; it
!= message_queue_
.end(); it
++) {
106 if (!it
->context
->restrict_dispatch() ||
107 it
->context
== dispatching_context
) {
108 message
= it
->message
;
109 context
= it
->context
;
110 it
= message_queue_
.erase(it
);
111 message_queue_version_
++;
112 expected_version
= message_queue_version_
;
120 context
->OnDispatchMessage(*message
);
125 // SyncChannel calls this in its destructor.
126 void RemoveContext(SyncContext
* context
) {
127 base::AutoLock
auto_lock(message_lock_
);
129 SyncMessageQueue::iterator iter
= message_queue_
.begin();
130 while (iter
!= message_queue_
.end()) {
131 if (iter
->context
== context
) {
132 delete iter
->message
;
133 iter
= message_queue_
.erase(iter
);
134 message_queue_version_
++;
140 if (--listener_count_
== 0) {
141 DCHECK(lazy_tls_ptr_
.Pointer()->Get());
142 lazy_tls_ptr_
.Pointer()->Set(NULL
);
146 WaitableEvent
* dispatch_event() { return &dispatch_event_
; }
147 base::MessageLoopProxy
* listener_message_loop() {
148 return listener_message_loop_
;
151 // Holds a pointer to the per-thread ReceivedSyncMsgQueue object.
152 static base::LazyInstance
<base::ThreadLocalPointer
<ReceivedSyncMsgQueue
> >
155 // Called on the ipc thread to check if we can unblock any current Send()
156 // calls based on a queued reply.
157 void DispatchReplies() {
158 for (size_t i
= 0; i
< received_replies_
.size(); ++i
) {
159 Message
* message
= received_replies_
[i
].message
;
160 if (received_replies_
[i
].context
->TryToUnblockListener(message
)) {
162 received_replies_
.erase(received_replies_
.begin() + i
);
168 base::WaitableEventWatcher
* top_send_done_watcher() {
169 return top_send_done_watcher_
;
172 void set_top_send_done_watcher(base::WaitableEventWatcher
* watcher
) {
173 top_send_done_watcher_
= watcher
;
177 friend class base::RefCountedThreadSafe
<ReceivedSyncMsgQueue
>;
179 // See the comment in SyncChannel::SyncChannel for why this event is created
181 ReceivedSyncMsgQueue() :
182 message_queue_version_(0),
183 dispatch_event_(true, false),
184 listener_message_loop_(base::MessageLoopProxy::current()),
185 task_pending_(false),
187 top_send_done_watcher_(NULL
) {
190 ~ReceivedSyncMsgQueue() {}
192 // Holds information about a queued synchronous message or reply.
193 struct QueuedMessage
{
194 QueuedMessage(Message
* m
, SyncContext
* c
) : message(m
), context(c
) { }
196 scoped_refptr
<SyncChannel::SyncContext
> context
;
199 typedef std::list
<QueuedMessage
> SyncMessageQueue
;
200 SyncMessageQueue message_queue_
;
201 uint32 message_queue_version_
; // Used to signal DispatchMessages to rescan
203 std::vector
<QueuedMessage
> received_replies_
;
205 // Set when we got a synchronous message that we must respond to as the
206 // sender needs its reply before it can reply to our original synchronous
208 WaitableEvent dispatch_event_
;
209 scoped_refptr
<base::MessageLoopProxy
> listener_message_loop_
;
210 base::Lock message_lock_
;
214 // The current send done event watcher for this thread. Used to maintain
215 // a local global stack of send done watchers to ensure that nested sync
216 // message loops complete correctly.
217 base::WaitableEventWatcher
* top_send_done_watcher_
;
220 base::LazyInstance
<base::ThreadLocalPointer
<SyncChannel::ReceivedSyncMsgQueue
> >
221 SyncChannel::ReceivedSyncMsgQueue::lazy_tls_ptr_
=
222 LAZY_INSTANCE_INITIALIZER
;
224 SyncChannel::SyncContext::SyncContext(
225 Channel::Listener
* listener
,
226 base::MessageLoopProxy
* ipc_thread
,
227 WaitableEvent
* shutdown_event
)
228 : ChannelProxy::Context(listener
, ipc_thread
),
229 received_sync_msgs_(ReceivedSyncMsgQueue::AddContext()),
230 shutdown_event_(shutdown_event
),
231 restrict_dispatch_(false) {
234 SyncChannel::SyncContext::~SyncContext() {
235 while (!deserializers_
.empty())
239 // Adds information about an outgoing sync message to the context so that
240 // we know how to deserialize the reply. Returns a handle that's set when
241 // the reply has arrived.
242 void SyncChannel::SyncContext::Push(SyncMessage
* sync_msg
) {
243 // Create the tracking information for this message. This object is stored
244 // by value since all members are pointers that are cheap to copy. These
245 // pointers are cleaned up in the Pop() function.
247 // The event is created as manual reset because in between Signal and
248 // OnObjectSignalled, another Send can happen which would stop the watcher
249 // from being called. The event would get watched later, when the nested
250 // Send completes, so the event will need to remain set.
251 PendingSyncMsg
pending(SyncMessage::GetMessageId(*sync_msg
),
252 sync_msg
->GetReplyDeserializer(),
253 new WaitableEvent(true, false));
254 base::AutoLock
auto_lock(deserializers_lock_
);
255 deserializers_
.push_back(pending
);
258 bool SyncChannel::SyncContext::Pop() {
261 base::AutoLock
auto_lock(deserializers_lock_
);
262 PendingSyncMsg msg
= deserializers_
.back();
263 delete msg
.deserializer
;
264 delete msg
.done_event
;
265 msg
.done_event
= NULL
;
266 deserializers_
.pop_back();
267 result
= msg
.send_result
;
270 // We got a reply to a synchronous Send() call that's blocking the listener
271 // thread. However, further down the call stack there could be another
272 // blocking Send() call, whose reply we received after we made this last
273 // Send() call. So check if we have any queued replies available that
274 // can now unblock the listener thread.
275 ipc_message_loop()->PostTask(
276 FROM_HERE
, base::Bind(&ReceivedSyncMsgQueue::DispatchReplies
,
277 received_sync_msgs_
.get()));
282 WaitableEvent
* SyncChannel::SyncContext::GetSendDoneEvent() {
283 base::AutoLock
auto_lock(deserializers_lock_
);
284 return deserializers_
.back().done_event
;
287 WaitableEvent
* SyncChannel::SyncContext::GetDispatchEvent() {
288 return received_sync_msgs_
->dispatch_event();
291 void SyncChannel::SyncContext::DispatchMessages() {
292 received_sync_msgs_
->DispatchMessages(this);
295 bool SyncChannel::SyncContext::TryToUnblockListener(const Message
* msg
) {
296 base::AutoLock
auto_lock(deserializers_lock_
);
297 if (deserializers_
.empty() ||
298 !SyncMessage::IsMessageReplyTo(*msg
, deserializers_
.back().id
)) {
302 if (!msg
->is_reply_error()) {
303 deserializers_
.back().send_result
= deserializers_
.back().deserializer
->
304 SerializeOutputParameters(*msg
);
306 deserializers_
.back().done_event
->Signal();
311 void SyncChannel::SyncContext::Clear() {
312 CancelPendingSends();
313 received_sync_msgs_
->RemoveContext(this);
317 bool SyncChannel::SyncContext::OnMessageReceived(const Message
& msg
) {
318 // Give the filters a chance at processing this message.
322 if (TryToUnblockListener(&msg
))
325 if (msg
.should_unblock()) {
326 received_sync_msgs_
->QueueMessage(msg
, this);
330 if (msg
.is_reply()) {
331 received_sync_msgs_
->QueueReply(msg
, this);
335 return Context::OnMessageReceivedNoFilter(msg
);
338 void SyncChannel::SyncContext::OnChannelError() {
339 CancelPendingSends();
340 shutdown_watcher_
.StopWatching();
341 Context::OnChannelError();
344 void SyncChannel::SyncContext::OnChannelOpened() {
345 shutdown_watcher_
.StartWatching(shutdown_event_
, this);
346 Context::OnChannelOpened();
349 void SyncChannel::SyncContext::OnChannelClosed() {
350 CancelPendingSends();
351 shutdown_watcher_
.StopWatching();
352 Context::OnChannelClosed();
355 void SyncChannel::SyncContext::OnSendTimeout(int message_id
) {
356 base::AutoLock
auto_lock(deserializers_lock_
);
357 PendingSyncMessageQueue::iterator iter
;
358 for (iter
= deserializers_
.begin(); iter
!= deserializers_
.end(); iter
++) {
359 if (iter
->id
== message_id
) {
360 iter
->done_event
->Signal();
366 void SyncChannel::SyncContext::CancelPendingSends() {
367 base::AutoLock
auto_lock(deserializers_lock_
);
368 PendingSyncMessageQueue::iterator iter
;
369 for (iter
= deserializers_
.begin(); iter
!= deserializers_
.end(); iter
++)
370 iter
->done_event
->Signal();
373 void SyncChannel::SyncContext::OnWaitableEventSignaled(WaitableEvent
* event
) {
374 if (event
== shutdown_event_
) {
375 // Process shut down before we can get a reply to a synchronous message.
376 // Cancel pending Send calls, which will end up setting the send done event.
377 CancelPendingSends();
379 // We got the reply, timed out or the process shutdown.
380 DCHECK_EQ(GetSendDoneEvent(), event
);
381 MessageLoop::current()->QuitNow();
386 SyncChannel::SyncChannel(
387 const IPC::ChannelHandle
& channel_handle
,
389 Channel::Listener
* listener
,
390 base::MessageLoopProxy
* ipc_message_loop
,
391 bool create_pipe_now
,
392 WaitableEvent
* shutdown_event
)
393 : ChannelProxy(new SyncContext(listener
, ipc_message_loop
, shutdown_event
)),
394 sync_messages_with_no_timeout_allowed_(true) {
395 ChannelProxy::Init(channel_handle
, mode
, create_pipe_now
);
399 SyncChannel::SyncChannel(
400 Channel::Listener
* listener
,
401 base::MessageLoopProxy
* ipc_message_loop
,
402 WaitableEvent
* shutdown_event
)
403 : ChannelProxy(new SyncContext(listener
, ipc_message_loop
, shutdown_event
)),
404 sync_messages_with_no_timeout_allowed_(true) {
408 SyncChannel::~SyncChannel() {
411 void SyncChannel::SetRestrictDispatchToSameChannel(bool value
) {
412 sync_context()->set_restrict_dispatch(value
);
415 bool SyncChannel::Send(Message
* message
) {
416 return SendWithTimeout(message
, base::kNoTimeout
);
419 bool SyncChannel::SendWithTimeout(Message
* message
, int timeout_ms
) {
420 if (!message
->is_sync()) {
421 ChannelProxy::Send(message
);
425 // *this* might get deleted in WaitForReply.
426 scoped_refptr
<SyncContext
> context(sync_context());
427 if (context
->shutdown_event()->IsSignaled()) {
432 DCHECK(sync_messages_with_no_timeout_allowed_
||
433 timeout_ms
!= base::kNoTimeout
);
434 SyncMessage
* sync_msg
= static_cast<SyncMessage
*>(message
);
435 context
->Push(sync_msg
);
436 int message_id
= SyncMessage::GetMessageId(*sync_msg
);
437 WaitableEvent
* pump_messages_event
= sync_msg
->pump_messages_event();
439 ChannelProxy::Send(message
);
441 if (timeout_ms
!= base::kNoTimeout
) {
442 // We use the sync message id so that when a message times out, we don't
443 // confuse it with another send that is either above/below this Send in
445 context
->ipc_message_loop()->PostDelayedTask(
447 base::Bind(&SyncContext::OnSendTimeout
, context
.get(), message_id
),
451 // Wait for reply, or for any other incoming synchronous messages.
452 // *this* might get deleted, so only call static functions at this point.
453 WaitForReply(context
, pump_messages_event
);
455 return context
->Pop();
458 void SyncChannel::WaitForReply(
459 SyncContext
* context
, WaitableEvent
* pump_messages_event
) {
460 context
->DispatchMessages();
462 WaitableEvent
* objects
[] = {
463 context
->GetDispatchEvent(),
464 context
->GetSendDoneEvent(),
468 unsigned count
= pump_messages_event
? 3: 2;
469 size_t result
= WaitableEvent::WaitMany(objects
, count
);
470 if (result
== 0 /* dispatch event */) {
471 // We're waiting for a reply, but we received a blocking synchronous
472 // call. We must process it or otherwise a deadlock might occur.
473 context
->GetDispatchEvent()->Reset();
474 context
->DispatchMessages();
478 if (result
== 2 /* pump_messages_event */)
479 WaitForReplyWithNestedMessageLoop(context
); // Run a nested message loop.
485 void SyncChannel::WaitForReplyWithNestedMessageLoop(SyncContext
* context
) {
486 base::WaitableEventWatcher send_done_watcher
;
488 ReceivedSyncMsgQueue
* sync_msg_queue
= context
->received_sync_msgs();
489 DCHECK(sync_msg_queue
!= NULL
);
491 base::WaitableEventWatcher
* old_send_done_event_watcher
=
492 sync_msg_queue
->top_send_done_watcher();
494 base::WaitableEventWatcher::Delegate
* old_delegate
= NULL
;
495 base::WaitableEvent
* old_event
= NULL
;
497 // Maintain a local global stack of send done delegates to ensure that
498 // nested sync calls complete in the correct sequence, i.e. the
499 // outermost call completes first, etc.
500 if (old_send_done_event_watcher
) {
501 old_delegate
= old_send_done_event_watcher
->delegate();
502 old_event
= old_send_done_event_watcher
->GetWatchedEvent();
503 old_send_done_event_watcher
->StopWatching();
506 sync_msg_queue
->set_top_send_done_watcher(&send_done_watcher
);
508 send_done_watcher
.StartWatching(context
->GetSendDoneEvent(), context
);
511 MessageLoop::ScopedNestableTaskAllower
allow(MessageLoop::current());
512 MessageLoop::current()->Run();
515 sync_msg_queue
->set_top_send_done_watcher(old_send_done_event_watcher
);
516 if (old_send_done_event_watcher
&& old_event
) {
517 old_send_done_event_watcher
->StartWatching(old_event
, old_delegate
);
521 void SyncChannel::OnWaitableEventSignaled(WaitableEvent
* event
) {
522 DCHECK(event
== sync_context()->GetDispatchEvent());
523 // The call to DispatchMessages might delete this object, so reregister
524 // the object watcher first.
526 dispatch_watcher_
.StartWatching(event
, this);
527 sync_context()->DispatchMessages();
530 void SyncChannel::StartWatching() {
531 // Ideally we only want to watch this object when running a nested message
532 // loop. However, we don't know when it exits if there's another nested
533 // message loop running under it or not, so we wouldn't know whether to
534 // stop or keep watching. So we always watch it, and create the event as
535 // manual reset since the object watcher might otherwise reset the event
536 // when we're doing a WaitMany.
537 dispatch_watcher_
.StartWatching(sync_context()->GetDispatchEvent(), this);