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[chromium-blink-merge.git] / ui / events / x / touch_factory_x11.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_EVENTS_X_TOUCH_FACTORY_X11_H_
6 #define UI_EVENTS_X_TOUCH_FACTORY_X11_H_
8 #include <bitset>
9 #include <map>
10 #include <set>
11 #include <utility>
12 #include <vector>
14 #include "base/timer/timer.h"
15 #include "ui/events/events_base_export.h"
16 #include "ui/gfx/sequential_id_generator.h"
18 template <typename T> struct DefaultSingletonTraits;
20 typedef unsigned long Cursor;
21 typedef unsigned long Window;
22 typedef struct _XDisplay Display;
23 typedef union _XEvent XEvent;
25 namespace ui {
27 // Functions related to determining touch devices.
28 class EVENTS_BASE_EXPORT TouchFactory {
29 private:
30 TouchFactory();
31 ~TouchFactory();
33 public:
34 // Returns the TouchFactory singleton.
35 static TouchFactory* GetInstance();
37 // Sets the touch devices from the command line.
38 static void SetTouchDeviceListFromCommandLine();
40 // Updates the list of devices.
41 void UpdateDeviceList(Display* display);
43 // Checks whether an XI2 event should be processed or not (i.e. if the event
44 // originated from a device we are interested in).
45 bool ShouldProcessXI2Event(XEvent* xevent);
47 // Setup an X Window for XInput2 events.
48 void SetupXI2ForXWindow(::Window xid);
50 // Keeps a list of touch devices so that it is possible to determine if a
51 // pointer event is a touch-event or a mouse-event. The list is reset each
52 // time this is called.
53 void SetTouchDeviceList(const std::vector<unsigned int>& devices);
55 // Is the device a touch-device?
56 bool IsTouchDevice(unsigned int deviceid) const;
58 // Is the device a real multi-touch-device? (see doc. for |touch_device_list_|
59 // below for more explanation.)
60 bool IsMultiTouchDevice(unsigned int deviceid) const;
62 // Tries to find an existing slot ID mapping to tracking ID. Returns true
63 // if the slot is found and it is saved in |slot|, false if no such slot
64 // can be found.
65 bool QuerySlotForTrackingID(uint32 tracking_id, int* slot);
67 // Tries to find an existing slot ID mapping to tracking ID. If there
68 // isn't one already, allocates a new slot ID and sets up the mapping.
69 int GetSlotForTrackingID(uint32 tracking_id);
71 // Increases the number of times |ReleaseSlotForTrackingID| needs to be called
72 // on a given tracking id before it will actually be released.
73 void AcquireSlotForTrackingID(uint32 tracking_id);
75 // Releases the slot ID mapping to tracking ID.
76 void ReleaseSlotForTrackingID(uint32 tracking_id);
78 // Whether any touch device is currently present and enabled.
79 bool IsTouchDevicePresent();
81 // Pairs of <vendor id, product id> of external touch screens.
82 const std::set<std::pair<int, int> >& GetTouchscreenIds() const {
83 return touchscreen_ids_;
86 // Return maximum simultaneous touch points supported by device.
87 int GetMaxTouchPoints() const;
89 // Resets the TouchFactory singleton.
90 void ResetForTest();
92 // Sets up the device id in the list |devices| as multi-touch capable
93 // devices and enables touch events processing. This function is only
94 // for test purpose, and it does not query from X server.
95 void SetTouchDeviceForTest(const std::vector<unsigned int>& devices);
97 // Sets up the device id in the list |devices| as pointer devices.
98 // This function is only for test purpose, and it does not query from
99 // X server.
100 void SetPointerDeviceForTest(const std::vector<unsigned int>& devices);
102 private:
103 // Requirement for Singleton
104 friend struct DefaultSingletonTraits<TouchFactory>;
106 void CacheTouchscreenIds(Display* display, int id);
108 // NOTE: To keep track of touch devices, we currently maintain a lookup table
109 // to quickly decide if a device is a touch device or not. We also maintain a
110 // list of the touch devices. Ideally, there will be only one touch device,
111 // and instead of having the lookup table and the list, there will be a single
112 // identifier for the touch device. This can be completed after enough testing
113 // on real touch devices.
115 static const int kMaxDeviceNum = 128;
117 // A quick lookup table for determining if events from the pointer device
118 // should be processed.
119 std::bitset<kMaxDeviceNum> pointer_device_lookup_;
121 // A quick lookup table for determining if a device is a touch device.
122 std::bitset<kMaxDeviceNum> touch_device_lookup_;
124 // Indicates whether a touch device is currently available or not.
125 bool touch_device_available_;
127 // Indicates whether touch events are explicitly disabled.
128 bool touch_events_disabled_;
130 // The list of touch devices. For testing/debugging purposes, a single-pointer
131 // device (mouse or touch screen without sufficient X/driver support for MT)
132 // can sometimes be treated as a touch device. The key in the map represents
133 // the device id, and the value represents if the device is multi-touch
134 // capable.
135 std::map<int, bool> touch_device_list_;
137 // Touch screen <vid, pid>s.
138 std::set<std::pair<int, int> > touchscreen_ids_;
140 // Maps from a tracking id to the number of times |ReleaseSlotForTrackingID|
141 // must be called before the tracking id is released.
142 std::map<uint32, int> tracking_id_refcounts_;
144 // Maximum simultaneous touch points supported by device. In the case of
145 // devices with multiple digitizers (e.g. multiple touchscreens), the value
146 // is the maximum of the set of maximum supported contacts by each individual
147 // digitizer.
148 int max_touch_points_;
150 // Device ID of the virtual core keyboard.
151 int virtual_core_keyboard_device_;
153 SequentialIDGenerator id_generator_;
155 DISALLOW_COPY_AND_ASSIGN(TouchFactory);
158 } // namespace ui
160 #endif // UI_EVENTS_X_TOUCH_FACTORY_X11_H_