1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_ASYNC_SOCKET_IO_HANDLER_H_
6 #define BASE_ASYNC_SOCKET_IO_HANDLER_H_
8 #include "base/message_loop/message_loop.h"
9 #include "base/sync_socket.h"
10 #include "base/threading/non_thread_safe.h"
14 // Extends the CancelableSyncSocket class to allow reading from a socket
15 // asynchronously on a TYPE_IO message loop thread. This makes it easy to share
16 // a thread that uses a message loop (e.g. for IPC and other things) and not
17 // require a separate thread to read from the socket.
19 // Example usage (also see the unit tests):
21 // class SocketReader {
23 // SocketReader(base::CancelableSyncSocket* socket)
24 // : socket_(socket), buffer_() {
25 // io_handler.Initialize(socket_->handle(),
26 // base::Bind(&SocketReader::OnDataAvailable,
27 // base::Unretained(this));
31 // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_)));
35 // void OnDataAvailable(int bytes_read) {
36 // if (ProcessData(&buffer_[0], bytes_read)) {
37 // // Issue another read.
38 // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_)));
42 // base::AsyncSocketIoHandler io_handler;
43 // base::CancelableSyncSocket* socket_;
44 // char buffer_[kBufferSize];
47 class BASE_EXPORT AsyncSocketIoHandler
48 : public NON_EXPORTED_BASE(base::NonThreadSafe
),
49 // The message loop callback interface is different based on platforms.
51 public NON_EXPORTED_BASE(base::MessageLoopForIO::IOHandler
) {
53 public NON_EXPORTED_BASE(base::MessageLoopForIO::Watcher
) {
56 AsyncSocketIoHandler();
57 virtual ~AsyncSocketIoHandler();
59 // Type definition for the callback. The parameter tells how many
60 // bytes were read and is 0 if an error occurred.
61 typedef base::Callback
<void(int)> ReadCompleteCallback
;
63 // Initializes the AsyncSocketIoHandler by hooking it up to the current
64 // thread's message loop (must be TYPE_IO), to do async reads from the socket
65 // on the current thread. The |callback| will be invoked whenever a Read()
67 bool Initialize(base::SyncSocket::Handle socket
,
68 const ReadCompleteCallback
& callback
);
70 // Attempts to read from the socket. The return value will be |false|
71 // if an error occurred and |true| if data was read or a pending read
72 // was issued. Regardless of async or sync operation, the
73 // ReadCompleteCallback (see above) will be called when data is available.
74 bool Read(char* buffer
, int buffer_len
);
78 // Implementation of IOHandler on Windows.
79 virtual void OnIOCompleted(base::MessageLoopForIO::IOContext
* context
,
80 DWORD bytes_transfered
,
81 DWORD error
) OVERRIDE
;
82 #elif defined(OS_POSIX)
83 // Implementation of base::MessageLoopForIO::Watcher.
84 virtual void OnFileCanWriteWithoutBlocking(int socket
) OVERRIDE
{}
85 virtual void OnFileCanReadWithoutBlocking(int socket
) OVERRIDE
;
87 void EnsureWatchingSocket();
90 base::SyncSocket::Handle socket_
;
92 base::MessageLoopForIO::IOContext
* context_
;
94 #elif defined(OS_POSIX)
95 base::MessageLoopForIO::FileDescriptorWatcher socket_watcher_
;
96 // |pending_buffer_| and |pending_buffer_len_| are valid only between
97 // Read() and OnFileCanReadWithoutBlocking().
98 char* pending_buffer_
;
99 int pending_buffer_len_
;
100 // |true| iff the message loop is watching the socket for IO events.
103 ReadCompleteCallback read_complete_
;
105 DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler
);
110 #endif // BASE_ASYNC_SOCKET_IO_HANDLER_H_