1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PDF_PAINT_MANAGER_H_
6 #define PDF_PAINT_MANAGER_H_
10 #include "pdf/paint_aggregator.h"
11 #include "ppapi/cpp/graphics_2d.h"
12 #include "ppapi/utility/completion_callback_factory.h"
21 // Custom PaintManager for the PDF plugin. This is branched from the Pepper
22 // version. The difference is that this supports progressive rendering of dirty
23 // rects, where multiple calls to the rendering engine are needed. It also
24 // supports having higher-priority rects flushing right away, i.e. the
27 // The client's OnPaint
30 // Like PaintAggregator's version, but allows the plugin to tell us whether
31 // it should be flushed to the screen immediately or when the rest of the
32 // plugin viewport is ready.
36 pp::ImageData image_data
;
39 ReadyRect(const pp::Rect
& r
, const pp::ImageData
& i
, bool f
)
40 : rect(r
), image_data(i
), flush_now(f
) {}
42 operator PaintAggregator::ReadyRect() const {
43 PaintAggregator::ReadyRect rv
;
46 rv
.image_data
= image_data
;
52 // Paints the given invalid area of the plugin to the given graphics
53 // device. Returns true if anything was painted.
55 // You are given the list of rects to paint in |paint_rects|. You can
56 // combine painting into less rectangles if it's more efficient. When a
57 // rect is painted, information about that paint should be inserted into
58 // |ready|. Otherwise if a paint needs more work, add the rect to
59 // |pending|. If |pending| is not empty, your OnPaint function will get
60 // called again. Once OnPaint is called and it returns no pending rects,
61 // all the previously ready rects will be flushed on screen. The exception
62 // is for ready rects that have |flush_now| set to true. These will be
63 // flushed right away.
65 // Do not call Flush() on the graphics device, this will be done
66 // automatically if you return true from this function since the
67 // PaintManager needs to handle the callback.
69 // Calling Invalidate/Scroll is not allowed while inside an OnPaint
70 virtual void OnPaint(const std::vector
<pp::Rect
>& paint_rects
,
71 std::vector
<ReadyRect
>* ready
,
72 std::vector
<pp::Rect
>* pending
) = 0;
74 // You shouldn't be doing deleting through this interface.
78 // The instance is the plugin instance using this paint manager to do its
79 // painting. Painting will automatically go to this instance and you don't
80 // have to manually bind any device context (this is all handled by the
83 // The Client is a non-owning pointer and must remain valid (normally the
84 // object implementing the Client interface will own the paint manager).
86 // The is_always_opaque flag will be passed to the device contexts that this
87 // class creates. Set this to true if your plugin always draws an opaque
88 // image to the device. This is used as a hint to the browser that it does
89 // not need to do alpha blending, which speeds up painting. If you generate
90 // non-opqaue pixels or aren't sure, set this to false for more general
93 // If you set is_always_opaque, your alpha channel should always be set to
94 // 0xFF or there may be painting artifacts. Being opaque will allow the
95 // browser to do a memcpy rather than a blend to paint the plugin, and this
96 // means your alpha values will get set on the page backing store. If these
97 // values are incorrect, it could mess up future blending. If you aren't
98 // sure, it is always correct to specify that it it not opaque.
100 // You will need to call SetSize before this class will do anything. Normally
101 // you do this from the ViewChanged method of your plugin instance.
102 PaintManager(pp::Instance
* instance
, Client
* client
, bool is_always_opaque
);
106 // Returns the size of the graphics context to allocate for a given plugin
107 // size. We may allocated a slightly larger buffer than required so that we
108 // don't have to resize the context when scrollbars appear/dissapear due to
109 // zooming (which can result in flickering).
110 static pp::Size
GetNewContextSize(const pp::Size
& current_context_size
,
111 const pp::Size
& plugin_size
);
113 // You must call this function before using if you use the 0-arg constructor.
114 // See the constructor for what these arguments mean.
115 void Initialize(pp::Instance
* instance
, Client
* client
,
116 bool is_always_opaque
);
118 // Sets the size of the plugin. If the size is the same as the previous call,
119 // this will be a NOP. If the size has changed, a new device will be
120 // allocated to the given size and a paint to that device will be scheduled.
122 // This is intended to be called from ViewChanged with the size of the
123 // plugin. Since it tracks the old size and only allocates when the size
124 // changes, you can always call this function without worrying about whether
125 // the size changed or ViewChanged is called for another reason (like the
126 // position changed).
127 void SetSize(const pp::Size
& new_size
, float new_device_scale
);
129 // Invalidate the entire plugin.
132 // Invalidate the given rect.
133 void InvalidateRect(const pp::Rect
& rect
);
135 // The given rect should be scrolled by the given amounts.
136 void ScrollRect(const pp::Rect
& clip_rect
, const pp::Point
& amount
);
138 // Returns the size of the graphics context for the next paint operation.
139 // This is the pending size if a resize is pending (the plugin has called
140 // SetSize but we haven't actually painted it yet), or the current size of
141 // no resize is pending.
142 pp::Size
GetEffectiveSize() const;
143 float GetEffectiveDeviceScale() const;
146 // Disallow copy and assign (these are unimplemented).
147 PaintManager(const PaintManager
&);
148 PaintManager
& operator=(const PaintManager
&);
150 // Makes sure there is a callback that will trigger a paint at a later time.
151 // This will be either a Flush callback telling us we're allowed to generate
152 // more data, or, if there's no flush callback pending, a manual call back
153 // to the message loop via ExecuteOnMainThread.
154 void EnsureCallbackPending();
156 // Does the client paint and executes a Flush if necessary.
159 // Callback for asynchronous completion of Flush.
160 void OnFlushComplete(int32_t);
162 // Callback for manual scheduling of paints when there is no flush callback
164 void OnManualCallbackComplete(int32_t);
166 pp::Instance
* instance_
;
168 // Non-owning pointer. See the constructor.
171 bool is_always_opaque_
;
173 pp::CompletionCallbackFactory
<PaintManager
> callback_factory_
;
175 // This graphics device will be is_null() if no graphics has been manually
177 pp::Graphics2D graphics_
;
179 PaintAggregator aggregator_
;
181 // See comment for EnsureCallbackPending for more on how these work.
182 bool manual_callback_pending_
;
185 // When we get a resize, we don't bind right away (see SetSize). The
186 // has_pending_resize_ tells us that we need to do a resize for the next
187 // paint operation. When true, the new size is in pending_size_.
188 bool has_pending_resize_
;
189 bool graphics_need_to_be_bound_
;
190 pp::Size pending_size_
;
191 pp::Size plugin_size_
;
192 float pending_device_scale_
;
195 // True iff we're in the middle of a paint.
198 // True if we haven't painted the plugin viewport yet.
201 // True when the view size just changed and we're waiting for a paint.
202 bool view_size_changed_waiting_for_paint_
;
205 #endif // PDF_PAINT_MANAGER_H_