Roboto has shipped to stable channel for a while and it works fine. This CL cleans...
[chromium-blink-merge.git] / ui / accessibility / ax_tree_unittest.cc
blob83a8ae5abd5aeb86a3b1001f247cd7998e9d61fe
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/memory/scoped_ptr.h"
6 #include "base/strings/string_number_conversions.h"
7 #include "testing/gtest/include/gtest/gtest.h"
8 #include "ui/accessibility/ax_node.h"
9 #include "ui/accessibility/ax_serializable_tree.h"
10 #include "ui/accessibility/ax_tree.h"
11 #include "ui/accessibility/ax_tree_serializer.h"
13 namespace ui {
15 namespace {
17 class FakeAXTreeDelegate : public AXTreeDelegate {
18 public:
19 FakeAXTreeDelegate() : root_changed_(false) {}
21 void OnNodeWillBeDeleted(AXNode* node) override {
22 deleted_ids_.push_back(node->id());
25 void OnSubtreeWillBeDeleted(AXNode* node) override {
26 subtree_deleted_ids_.push_back(node->id());
29 void OnNodeCreated(AXNode* node) override {
30 created_ids_.push_back(node->id());
33 void OnNodeChanged(AXNode* node) override {
34 changed_ids_.push_back(node->id());
37 void OnAtomicUpdateFinished(bool root_changed,
38 const std::vector<Change>& changes) override {
39 root_changed_ = root_changed;
41 for (size_t i = 0; i < changes.size(); ++i) {
42 int id = changes[i].node->id();
43 switch (changes[i].type) {
44 case NODE_CREATED:
45 node_creation_finished_ids_.push_back(id);
46 break;
47 case SUBTREE_CREATED:
48 subtree_creation_finished_ids_.push_back(id);
49 break;
50 case NODE_CHANGED:
51 change_finished_ids_.push_back(id);
52 break;
57 bool root_changed() const { return root_changed_; }
58 const std::vector<int32>& deleted_ids() { return deleted_ids_; }
59 const std::vector<int32>& subtree_deleted_ids() {
60 return subtree_deleted_ids_;
62 const std::vector<int32>& created_ids() { return created_ids_; }
63 const std::vector<int32>& node_creation_finished_ids() {
64 return node_creation_finished_ids_;
66 const std::vector<int32>& subtree_creation_finished_ids() {
67 return subtree_creation_finished_ids_;
69 const std::vector<int32>& change_finished_ids() {
70 return change_finished_ids_;
73 private:
74 bool root_changed_;
75 std::vector<int32> deleted_ids_;
76 std::vector<int32> subtree_deleted_ids_;
77 std::vector<int32> created_ids_;
78 std::vector<int32> changed_ids_;
79 std::vector<int32> node_creation_finished_ids_;
80 std::vector<int32> subtree_creation_finished_ids_;
81 std::vector<int32> change_finished_ids_;
84 } // namespace
86 TEST(AXTreeTest, SerializeSimpleAXTree) {
87 AXNodeData root;
88 root.id = 1;
89 root.role = AX_ROLE_ROOT_WEB_AREA;
90 root.state = (1 << AX_STATE_FOCUSABLE) | (1 << AX_STATE_FOCUSED);
91 root.location = gfx::Rect(0, 0, 800, 600);
92 root.child_ids.push_back(2);
93 root.child_ids.push_back(3);
95 AXNodeData button;
96 button.id = 2;
97 button.role = AX_ROLE_BUTTON;
98 button.state = 0;
99 button.location = gfx::Rect(20, 20, 200, 30);
101 AXNodeData checkbox;
102 checkbox.id = 3;
103 checkbox.role = AX_ROLE_CHECK_BOX;
104 checkbox.state = 0;
105 checkbox.location = gfx::Rect(20, 50, 200, 30);
107 AXTreeUpdate initial_state;
108 initial_state.nodes.push_back(root);
109 initial_state.nodes.push_back(button);
110 initial_state.nodes.push_back(checkbox);
111 AXSerializableTree src_tree(initial_state);
113 scoped_ptr<AXTreeSource<const AXNode*> > tree_source(
114 src_tree.CreateTreeSource());
115 AXTreeSerializer<const AXNode*> serializer(tree_source.get());
116 AXTreeUpdate update;
117 serializer.SerializeChanges(src_tree.root(), &update);
119 AXTree dst_tree;
120 ASSERT_TRUE(dst_tree.Unserialize(update));
122 const AXNode* root_node = dst_tree.root();
123 ASSERT_TRUE(root_node != NULL);
124 EXPECT_EQ(root.id, root_node->id());
125 EXPECT_EQ(root.role, root_node->data().role);
127 ASSERT_EQ(2, root_node->child_count());
129 const AXNode* button_node = root_node->ChildAtIndex(0);
130 EXPECT_EQ(button.id, button_node->id());
131 EXPECT_EQ(button.role, button_node->data().role);
133 const AXNode* checkbox_node = root_node->ChildAtIndex(1);
134 EXPECT_EQ(checkbox.id, checkbox_node->id());
135 EXPECT_EQ(checkbox.role, checkbox_node->data().role);
137 EXPECT_EQ(
138 "id=1 rootWebArea FOCUSABLE FOCUSED (0, 0)-(800, 600) child_ids=2,3\n"
139 " id=2 button (20, 20)-(200, 30)\n"
140 " id=3 checkBox (20, 50)-(200, 30)\n",
141 dst_tree.ToString());
144 TEST(AXTreeTest, SerializeAXTreeUpdate) {
145 AXNodeData list;
146 list.id = 3;
147 list.role = AX_ROLE_LIST;
148 list.state = 0;
149 list.child_ids.push_back(4);
150 list.child_ids.push_back(5);
151 list.child_ids.push_back(6);
153 AXNodeData list_item_2;
154 list_item_2.id = 5;
155 list_item_2.role = AX_ROLE_LIST_ITEM;
156 list_item_2.state = 0;
158 AXNodeData list_item_3;
159 list_item_3.id = 6;
160 list_item_3.role = AX_ROLE_LIST_ITEM;
161 list_item_3.state = 0;
163 AXNodeData button;
164 button.id = 7;
165 button.role = AX_ROLE_BUTTON;
166 button.state = 0;
168 AXTreeUpdate update;
169 update.nodes.push_back(list);
170 update.nodes.push_back(list_item_2);
171 update.nodes.push_back(list_item_3);
172 update.nodes.push_back(button);
174 EXPECT_EQ(
175 "id=3 list (0, 0)-(0, 0) child_ids=4,5,6\n"
176 " id=5 listItem (0, 0)-(0, 0)\n"
177 " id=6 listItem (0, 0)-(0, 0)\n"
178 "id=7 button (0, 0)-(0, 0)\n",
179 update.ToString());
182 TEST(AXTreeTest, DeleteUnknownSubtreeFails) {
183 AXNodeData root;
184 root.id = 1;
185 root.role = AX_ROLE_ROOT_WEB_AREA;
187 AXTreeUpdate initial_state;
188 initial_state.nodes.push_back(root);
189 AXTree tree(initial_state);
191 // This should fail because we're asking it to delete
192 // a subtree rooted at id=2, which doesn't exist.
193 AXTreeUpdate update;
194 update.node_id_to_clear = 2;
195 update.nodes.resize(1);
196 update.nodes[0].id = 1;
197 update.nodes[0].id = AX_ROLE_ROOT_WEB_AREA;
198 EXPECT_FALSE(tree.Unserialize(update));
199 ASSERT_EQ("Bad node_id_to_clear: 2", tree.error());
202 TEST(AXTreeTest, LeaveOrphanedDeletedSubtreeFails) {
203 AXTreeUpdate initial_state;
204 initial_state.nodes.resize(3);
205 initial_state.nodes[0].id = 1;
206 initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
207 initial_state.nodes[0].child_ids.push_back(2);
208 initial_state.nodes[0].child_ids.push_back(3);
209 initial_state.nodes[1].id = 2;
210 initial_state.nodes[2].id = 3;
211 AXTree tree(initial_state);
213 // This should fail because we delete a subtree rooted at id=2
214 // but never update it.
215 AXTreeUpdate update;
216 update.node_id_to_clear = 2;
217 update.nodes.resize(1);
218 update.nodes[0].id = 3;
219 EXPECT_FALSE(tree.Unserialize(update));
220 ASSERT_EQ("Nodes left pending by the update: 2", tree.error());
223 TEST(AXTreeTest, LeaveOrphanedNewChildFails) {
224 AXTreeUpdate initial_state;
225 initial_state.nodes.resize(1);
226 initial_state.nodes[0].id = 1;
227 initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
228 AXTree tree(initial_state);
230 // This should fail because we add a new child to the root node
231 // but never update it.
232 AXTreeUpdate update;
233 update.nodes.resize(1);
234 update.nodes[0].id = 1;
235 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
236 update.nodes[0].child_ids.push_back(2);
237 EXPECT_FALSE(tree.Unserialize(update));
238 ASSERT_EQ("Nodes left pending by the update: 2", tree.error());
241 TEST(AXTreeTest, DuplicateChildIdFails) {
242 AXTreeUpdate initial_state;
243 initial_state.nodes.resize(1);
244 initial_state.nodes[0].id = 1;
245 initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
246 AXTree tree(initial_state);
248 // This should fail because a child id appears twice.
249 AXTreeUpdate update;
250 update.nodes.resize(2);
251 update.nodes[0].id = 1;
252 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
253 update.nodes[0].child_ids.push_back(2);
254 update.nodes[0].child_ids.push_back(2);
255 update.nodes[1].id = 2;
256 EXPECT_FALSE(tree.Unserialize(update));
257 ASSERT_EQ("Node 1 has duplicate child id 2", tree.error());
260 TEST(AXTreeTest, InvalidReparentingFails) {
261 AXTreeUpdate initial_state;
262 initial_state.nodes.resize(3);
263 initial_state.nodes[0].id = 1;
264 initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
265 initial_state.nodes[0].child_ids.push_back(2);
266 initial_state.nodes[1].id = 2;
267 initial_state.nodes[1].child_ids.push_back(3);
268 initial_state.nodes[2].id = 3;
270 AXTree tree(initial_state);
272 // This should fail because node 3 is reparented from node 2 to node 1
273 // without deleting node 1's subtree first.
274 AXTreeUpdate update;
275 update.nodes.resize(3);
276 update.nodes[0].id = 1;
277 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
278 update.nodes[0].child_ids.push_back(3);
279 update.nodes[0].child_ids.push_back(2);
280 update.nodes[1].id = 2;
281 update.nodes[2].id = 3;
282 EXPECT_FALSE(tree.Unserialize(update));
283 ASSERT_EQ("Node 3 reparented from 2 to 1", tree.error());
286 TEST(AXTreeTest, TreeDelegateIsCalled) {
287 AXTreeUpdate initial_state;
288 initial_state.nodes.resize(2);
289 initial_state.nodes[0].id = 1;
290 initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
291 initial_state.nodes[0].child_ids.push_back(2);
292 initial_state.nodes[1].id = 2;
294 AXTree tree(initial_state);
295 AXTreeUpdate update;
296 update.node_id_to_clear = 1;
297 update.nodes.resize(2);
298 update.nodes[0].id = 3;
299 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
300 update.nodes[0].child_ids.push_back(4);
301 update.nodes[1].id = 4;
303 FakeAXTreeDelegate fake_delegate;
304 tree.SetDelegate(&fake_delegate);
306 EXPECT_TRUE(tree.Unserialize(update));
308 ASSERT_EQ(2U, fake_delegate.deleted_ids().size());
309 EXPECT_EQ(2, fake_delegate.deleted_ids()[0]);
310 EXPECT_EQ(1, fake_delegate.deleted_ids()[1]);
312 ASSERT_EQ(1U, fake_delegate.subtree_deleted_ids().size());
313 EXPECT_EQ(1, fake_delegate.subtree_deleted_ids()[0]);
315 ASSERT_EQ(2U, fake_delegate.created_ids().size());
316 EXPECT_EQ(3, fake_delegate.created_ids()[0]);
317 EXPECT_EQ(4, fake_delegate.created_ids()[1]);
319 ASSERT_EQ(1U, fake_delegate.subtree_creation_finished_ids().size());
320 EXPECT_EQ(3, fake_delegate.subtree_creation_finished_ids()[0]);
322 ASSERT_EQ(1U, fake_delegate.node_creation_finished_ids().size());
323 EXPECT_EQ(4, fake_delegate.node_creation_finished_ids()[0]);
325 ASSERT_EQ(true, fake_delegate.root_changed());
327 tree.SetDelegate(NULL);
330 } // namespace ui