1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
13 #include "base/basictypes.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/time/time.h"
18 #include "base/timer/timer.h"
19 #include "net/base/net_export.h"
20 #include "net/log/net_log.h"
21 #include "net/socket/client_socket_pool.h"
22 #include "net/socket/client_socket_pool_base.h"
23 #include "net/socket/transport_client_socket_pool.h"
27 class ClientSocketFactory
;
30 class WebSocketEndpointLockManager
;
31 class WebSocketTransportConnectSubJob
;
33 // WebSocketTransportConnectJob handles the host resolution necessary for socket
34 // creation and the TCP connect. WebSocketTransportConnectJob also has fallback
35 // logic for IPv6 connect() timeouts (which may happen due to networks / routers
36 // with broken IPv6 support). Those timeouts take 20s, so rather than make the
37 // user wait 20s for the timeout to fire, we use a fallback timer
38 // (kIPv6FallbackTimerInMs) and start a connect() to an IPv4 address if the
39 // timer fires. Then we race the IPv4 connect(s) against the IPv6 connect(s) and
40 // use the socket that completes successfully first or fails last.
41 class NET_EXPORT_PRIVATE WebSocketTransportConnectJob
: public ConnectJob
{
43 WebSocketTransportConnectJob(
44 const std::string
& group_name
,
45 RequestPriority priority
,
46 const scoped_refptr
<TransportSocketParams
>& params
,
47 base::TimeDelta timeout_duration
,
48 const CompletionCallback
& callback
,
49 ClientSocketFactory
* client_socket_factory
,
50 HostResolver
* host_resolver
,
51 ClientSocketHandle
* handle
,
54 const BoundNetLog
& request_net_log
);
55 ~WebSocketTransportConnectJob() override
;
57 // Unlike normal socket pools, the WebSocketTransportClientPool uses
58 // early-binding of sockets.
59 ClientSocketHandle
* handle() const { return handle_
; }
61 // Stash the callback from RequestSocket() here for convenience.
62 const CompletionCallback
& callback() const { return callback_
; }
64 const BoundNetLog
& request_net_log() const { return request_net_log_
; }
66 // ConnectJob methods.
67 LoadState
GetLoadState() const override
;
70 friend class WebSocketTransportConnectSubJob
;
71 friend class TransportConnectJobHelper
;
72 friend class WebSocketEndpointLockManager
;
74 // Although it is not strictly necessary, it makes the code simpler if each
75 // subjob knows what type it is.
76 enum SubJobType
{ SUB_JOB_IPV4
, SUB_JOB_IPV6
};
79 int DoResolveHostComplete(int result
);
80 int DoTransportConnect();
81 int DoTransportConnectComplete(int result
);
83 // Called back from a SubJob when it completes.
84 void OnSubJobComplete(int result
, WebSocketTransportConnectSubJob
* job
);
86 // Called from |fallback_timer_|.
87 void StartIPv4JobAsync();
89 // Begins the host resolution and the TCP connect. Returns OK on success
90 // and ERR_IO_PENDING if it cannot immediately service the request.
91 // Otherwise, it returns a net error code.
92 int ConnectInternal() override
;
94 TransportConnectJobHelper helper_
;
96 // The addresses are divided into IPv4 and IPv6, which are performed partially
97 // in parallel. If the list of IPv6 addresses is non-empty, then the IPv6 jobs
98 // go first, followed after |kIPv6FallbackTimerInMs| by the IPv4
99 // addresses. First sub-job to establish a connection wins.
100 scoped_ptr
<WebSocketTransportConnectSubJob
> ipv4_job_
;
101 scoped_ptr
<WebSocketTransportConnectSubJob
> ipv6_job_
;
103 base::OneShotTimer
<WebSocketTransportConnectJob
> fallback_timer_
;
104 TransportConnectJobHelper::ConnectionLatencyHistogram race_result_
;
105 ClientSocketHandle
* const handle_
;
106 CompletionCallback callback_
;
107 BoundNetLog request_net_log_
;
112 DISALLOW_COPY_AND_ASSIGN(WebSocketTransportConnectJob
);
115 class NET_EXPORT_PRIVATE WebSocketTransportClientSocketPool
116 : public TransportClientSocketPool
{
118 WebSocketTransportClientSocketPool(int max_sockets
,
119 int max_sockets_per_group
,
120 HostResolver
* host_resolver
,
121 ClientSocketFactory
* client_socket_factory
,
124 ~WebSocketTransportClientSocketPool() override
;
126 // Allow another connection to be started to the IPEndPoint that this |handle|
127 // is connected to. Used when the WebSocket handshake completes successfully.
128 // This only works if the socket is connected, however the caller does not
129 // need to explicitly check for this. Instead, ensure that dead sockets are
130 // returned to ReleaseSocket() in a timely fashion.
131 static void UnlockEndpoint(ClientSocketHandle
* handle
);
133 // ClientSocketPool implementation.
134 int RequestSocket(const std::string
& group_name
,
135 const void* resolve_info
,
136 RequestPriority priority
,
137 ClientSocketHandle
* handle
,
138 const CompletionCallback
& callback
,
139 const BoundNetLog
& net_log
) override
;
140 void RequestSockets(const std::string
& group_name
,
143 const BoundNetLog
& net_log
) override
;
144 void CancelRequest(const std::string
& group_name
,
145 ClientSocketHandle
* handle
) override
;
146 void ReleaseSocket(const std::string
& group_name
,
147 scoped_ptr
<StreamSocket
> socket
,
149 void FlushWithError(int error
) override
;
150 void CloseIdleSockets() override
;
151 int IdleSocketCount() const override
;
152 int IdleSocketCountInGroup(const std::string
& group_name
) const override
;
153 LoadState
GetLoadState(const std::string
& group_name
,
154 const ClientSocketHandle
* handle
) const override
;
155 scoped_ptr
<base::DictionaryValue
> GetInfoAsValue(
156 const std::string
& name
,
157 const std::string
& type
,
158 bool include_nested_pools
) const override
;
159 base::TimeDelta
ConnectionTimeout() const override
;
161 // HigherLayeredPool implementation.
162 bool IsStalled() const override
;
165 class ConnectJobDelegate
: public ConnectJob::Delegate
{
167 explicit ConnectJobDelegate(WebSocketTransportClientSocketPool
* owner
);
168 ~ConnectJobDelegate() override
;
170 void OnConnectJobComplete(int result
, ConnectJob
* job
) override
;
173 WebSocketTransportClientSocketPool
* owner_
;
175 DISALLOW_COPY_AND_ASSIGN(ConnectJobDelegate
);
178 // Store the arguments from a call to RequestSocket() that has stalled so we
179 // can replay it when there are available socket slots.
180 struct StalledRequest
{
181 StalledRequest(const scoped_refptr
<TransportSocketParams
>& params
,
182 RequestPriority priority
,
183 ClientSocketHandle
* handle
,
184 const CompletionCallback
& callback
,
185 const BoundNetLog
& net_log
);
187 const scoped_refptr
<TransportSocketParams
> params
;
188 const RequestPriority priority
;
189 ClientSocketHandle
* const handle
;
190 const CompletionCallback callback
;
191 const BoundNetLog net_log
;
193 friend class ConnectJobDelegate
;
194 typedef std::map
<const ClientSocketHandle
*, WebSocketTransportConnectJob
*>
196 // This is a list so that we can remove requests from the middle, and also
197 // so that iterators are not invalidated unless the corresponding request is
199 typedef std::list
<StalledRequest
> StalledRequestQueue
;
200 typedef std::map
<const ClientSocketHandle
*, StalledRequestQueue::iterator
>
203 void OnConnectJobComplete(int result
, WebSocketTransportConnectJob
* job
);
204 void InvokeUserCallbackLater(ClientSocketHandle
* handle
,
205 const CompletionCallback
& callback
,
207 void InvokeUserCallback(ClientSocketHandle
* handle
,
208 const CompletionCallback
& callback
,
210 bool ReachedMaxSocketsLimit() const;
211 void HandOutSocket(scoped_ptr
<StreamSocket
> socket
,
212 const LoadTimingInfo::ConnectTiming
& connect_timing
,
213 ClientSocketHandle
* handle
,
214 const BoundNetLog
& net_log
);
215 void AddJob(ClientSocketHandle
* handle
,
216 scoped_ptr
<WebSocketTransportConnectJob
> connect_job
);
217 bool DeleteJob(ClientSocketHandle
* handle
);
218 const WebSocketTransportConnectJob
* LookupConnectJob(
219 const ClientSocketHandle
* handle
) const;
220 void ActivateStalledRequest();
221 bool DeleteStalledRequest(ClientSocketHandle
* handle
);
223 ConnectJobDelegate connect_job_delegate_
;
224 std::set
<const ClientSocketHandle
*> pending_callbacks_
;
225 PendingConnectsMap pending_connects_
;
226 StalledRequestQueue stalled_request_queue_
;
227 StalledRequestMap stalled_request_map_
;
228 NetLog
* const pool_net_log_
;
229 ClientSocketFactory
* const client_socket_factory_
;
230 HostResolver
* const host_resolver_
;
231 const int max_sockets_
;
232 int handed_out_socket_count_
;
235 base::WeakPtrFactory
<WebSocketTransportClientSocketPool
> weak_factory_
;
237 DISALLOW_COPY_AND_ASSIGN(WebSocketTransportClientSocketPool
);
242 #endif // NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_