1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/quic/quic_time.h"
9 #include "base/logging.h"
13 // Highest number of microseconds that DateTimeOffset can hold.
14 const int64 kQuicInfiniteTimeUs
= INT64_C(0x7fffffffffffffff) / 10;
16 QuicTime::Delta::Delta(base::TimeDelta delta
)
21 QuicTime::Delta
QuicTime::Delta::Zero() {
22 return QuicTime::Delta::FromMicroseconds(0);
26 QuicTime::Delta
QuicTime::Delta::Infinite() {
27 return QuicTime::Delta::FromMicroseconds(kQuicInfiniteTimeUs
);
31 QuicTime::Delta
QuicTime::Delta::FromSeconds(int64 seconds
) {
32 return QuicTime::Delta(base::TimeDelta::FromSeconds(seconds
));
36 QuicTime::Delta
QuicTime::Delta::FromMilliseconds(int64 ms
) {
37 return QuicTime::Delta(base::TimeDelta::FromMilliseconds(ms
));
41 QuicTime::Delta
QuicTime::Delta::FromMicroseconds(int64 us
) {
42 return QuicTime::Delta(base::TimeDelta::FromMicroseconds(us
));
45 int64
QuicTime::Delta::ToSeconds() const {
46 return delta_
.InSeconds();
49 int64
QuicTime::Delta::ToMilliseconds() const {
50 return delta_
.InMilliseconds();
53 int64
QuicTime::Delta::ToMicroseconds() const {
54 return delta_
.InMicroseconds();
57 QuicTime::Delta
QuicTime::Delta::Add(const Delta
& delta
) const {
58 return QuicTime::Delta::FromMicroseconds(ToMicroseconds() +
59 delta
.ToMicroseconds());
62 QuicTime::Delta
QuicTime::Delta::Subtract(const Delta
& delta
) const {
63 return QuicTime::Delta::FromMicroseconds(ToMicroseconds() -
64 delta
.ToMicroseconds());
67 QuicTime::Delta
QuicTime::Delta::Multiply(int i
) const {
68 return QuicTime::Delta::FromMicroseconds(ToMicroseconds() * i
);
71 QuicTime::Delta
QuicTime::Delta::Multiply(double d
) const {
72 return QuicTime::Delta::FromMicroseconds(
73 static_cast<int64
>(ToMicroseconds() * d
));
77 QuicTime::Delta
QuicTime::Delta::Max(QuicTime::Delta delta1
,
78 QuicTime::Delta delta2
) {
79 return delta1
< delta2
? delta2
: delta1
;
82 bool QuicTime::Delta::IsZero() const {
83 return delta_
.InMicroseconds() == 0;
86 bool QuicTime::Delta::IsInfinite() const {
87 return delta_
.InMicroseconds() == kQuicInfiniteTimeUs
;
91 QuicTime
QuicTime::Zero() {
92 return QuicTime(base::TimeTicks());
96 QuicTime
QuicTime::Infinite() {
97 return QuicTime(base::TimeTicks::FromInternalValue(kQuicInfiniteTimeUs
));
101 QuicTime
QuicTime::Max(QuicTime time1
, QuicTime time2
) {
102 return time1
> time2
? time1
: time2
;
105 QuicTime::QuicTime(base::TimeTicks ticks
)
109 int64
QuicTime::ToDebuggingValue() const {
110 return (ticks_
- base::TimeTicks()).InMicroseconds();
113 bool QuicTime::IsInitialized() const {
114 return ticks_
!= base::TimeTicks();
117 QuicTime
QuicTime::Add(const Delta
& delta
) const {
118 return QuicTime(ticks_
+ delta
.delta_
);
121 QuicTime
QuicTime::Subtract(const Delta
& delta
) const {
122 return QuicTime(ticks_
- delta
.delta_
);
125 QuicTime::Delta
QuicTime::Subtract(const QuicTime
& other
) const {
126 return QuicTime::Delta(ticks_
- other
.ticks_
);
130 QuicWallTime
QuicWallTime::FromUNIXSeconds(uint64 seconds
) {
131 return QuicWallTime(seconds
);
135 QuicWallTime
QuicWallTime::Zero() {
136 return QuicWallTime(0);
139 uint64
QuicWallTime::ToUNIXSeconds() const {
143 bool QuicWallTime::IsAfter(QuicWallTime other
) const {
144 return seconds_
> other
.seconds_
;
147 bool QuicWallTime::IsBefore(QuicWallTime other
) const {
148 return seconds_
< other
.seconds_
;
151 bool QuicWallTime::IsZero() const {
152 return seconds_
== 0;
155 QuicTime::Delta
QuicWallTime::AbsoluteDifference(QuicWallTime other
) const {
158 if (seconds_
> other
.seconds_
) {
159 d
= seconds_
- other
.seconds_
;
161 d
= other
.seconds_
- seconds_
;
164 if (d
> static_cast<uint64
>(kint64max
)) {
167 return QuicTime::Delta::FromSeconds(d
);
170 QuicWallTime
QuicWallTime::Add(QuicTime::Delta delta
) const {
171 uint64 seconds
= seconds_
+ delta
.ToSeconds();
172 if (seconds
< seconds_
) {
173 seconds
= kuint64max
;
175 return QuicWallTime(seconds
);
178 // TODO(ianswett) Test this.
179 QuicWallTime
QuicWallTime::Subtract(QuicTime::Delta delta
) const {
180 uint64 seconds
= seconds_
- delta
.ToSeconds();
181 if (seconds
> seconds_
) {
184 return QuicWallTime(seconds
);
187 QuicWallTime::QuicWallTime(uint64 seconds
)
188 : seconds_(seconds
) {