Compute can_use_lcd_text using property trees.
[chromium-blink-merge.git] / extensions / renderer / console.cc
blobb763e8e3a27c3c1a845144a0ad8aa1d0038ed5a6
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "extensions/renderer/console.h"
7 #include "base/compiler_specific.h"
8 #include "base/debug/alias.h"
9 #include "base/lazy_instance.h"
10 #include "base/strings/string_util.h"
11 #include "base/strings/stringprintf.h"
12 #include "base/strings/utf_string_conversions.h"
13 #include "content/public/renderer/render_frame.h"
14 #include "extensions/renderer/extension_frame_helper.h"
15 #include "extensions/renderer/script_context.h"
16 #include "extensions/renderer/script_context_set.h"
17 #include "extensions/renderer/v8_helpers.h"
19 namespace extensions {
20 namespace console {
22 using namespace v8_helpers;
24 namespace {
26 // Writes |message| to stack to show up in minidump, then crashes.
27 void CheckWithMinidump(const std::string& message) {
28 char minidump[1024];
29 base::debug::Alias(&minidump);
30 base::snprintf(
31 minidump, arraysize(minidump), "e::console: %s", message.c_str());
32 CHECK(false) << message;
35 typedef void (*LogMethod)(content::RenderFrame* render_frame,
36 const std::string& message);
38 void BoundLogMethodCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {
39 std::string message;
40 for (int i = 0; i < info.Length(); ++i) {
41 if (i > 0)
42 message += " ";
43 message += *v8::String::Utf8Value(info[i]);
46 v8::Local<v8::Context> context = info.GetIsolate()->GetCallingContext();
47 if (context.IsEmpty()) {
48 LOG(WARNING) << "Could not log \"" << message << "\": no context given";
49 return;
52 ScriptContext* script_context =
53 ScriptContextSet::GetContextByV8Context(context);
54 LogMethod log_method =
55 reinterpret_cast<LogMethod>(info.Data().As<v8::External>()->Value());
56 (*log_method)(script_context ? script_context->GetRenderFrame() : nullptr,
57 message);
60 void BindLogMethod(v8::Isolate* isolate,
61 v8::Local<v8::Object> target,
62 const std::string& name,
63 LogMethod log_method) {
64 v8::Local<v8::FunctionTemplate> tmpl = v8::FunctionTemplate::New(
65 isolate,
66 &BoundLogMethodCallback,
67 v8::External::New(isolate, reinterpret_cast<void*>(log_method)));
68 v8::Local<v8::Function> function;
69 if (!tmpl->GetFunction(isolate->GetCurrentContext()).ToLocal(&function)) {
70 LOG(FATAL) << "Could not create log function \"" << name << "\"";
71 return;
73 v8::Local<v8::String> v8_name = ToV8StringUnsafe(isolate, name);
74 if (!SetProperty(isolate->GetCurrentContext(), target, v8_name, function)) {
75 LOG(WARNING) << "Could not bind log method \"" << name << "\"";
77 SetProperty(isolate->GetCurrentContext(), target, v8_name,
78 tmpl->GetFunction());
81 } // namespace
83 void Debug(content::RenderFrame* render_frame, const std::string& message) {
84 AddMessage(render_frame, content::CONSOLE_MESSAGE_LEVEL_DEBUG, message);
87 void Log(content::RenderFrame* render_frame, const std::string& message) {
88 AddMessage(render_frame, content::CONSOLE_MESSAGE_LEVEL_LOG, message);
91 void Warn(content::RenderFrame* render_frame, const std::string& message) {
92 AddMessage(render_frame, content::CONSOLE_MESSAGE_LEVEL_WARNING, message);
95 void Error(content::RenderFrame* render_frame, const std::string& message) {
96 AddMessage(render_frame, content::CONSOLE_MESSAGE_LEVEL_ERROR, message);
99 void Fatal(content::RenderFrame* render_frame, const std::string& message) {
100 Error(render_frame, message);
101 CheckWithMinidump(message);
104 void AddMessage(content::RenderFrame* render_frame,
105 content::ConsoleMessageLevel level,
106 const std::string& message) {
107 if (!render_frame) {
108 LOG(WARNING) << "Could not log \"" << message
109 << "\": no render frame found";
110 } else {
111 render_frame->AddMessageToConsole(level, message);
115 v8::Local<v8::Object> AsV8Object(v8::Isolate* isolate) {
116 v8::EscapableHandleScope handle_scope(isolate);
117 v8::Local<v8::Object> console_object = v8::Object::New(isolate);
118 BindLogMethod(isolate, console_object, "debug", &Debug);
119 BindLogMethod(isolate, console_object, "log", &Log);
120 BindLogMethod(isolate, console_object, "warn", &Warn);
121 BindLogMethod(isolate, console_object, "error", &Error);
122 return handle_scope.Escape(console_object);
125 } // namespace console
126 } // namespace extensions