Compute can_use_lcd_text using property trees.
[chromium-blink-merge.git] / cc / scheduler / scheduler_state_machine.cc
blob9dd65511669916003de3cc8cab5acbb66bc2682b
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/scheduler/scheduler_state_machine.h"
7 #include "base/format_macros.h"
8 #include "base/logging.h"
9 #include "base/strings/stringprintf.h"
10 #include "base/trace_event/trace_event.h"
11 #include "base/trace_event/trace_event_argument.h"
12 #include "base/values.h"
14 namespace cc {
16 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
17 : settings_(settings),
18 output_surface_state_(OUTPUT_SURFACE_LOST),
19 begin_impl_frame_state_(BEGIN_IMPL_FRAME_STATE_IDLE),
20 commit_state_(COMMIT_STATE_IDLE),
21 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE),
22 commit_count_(0),
23 current_frame_number_(0),
24 last_frame_number_animate_performed_(-1),
25 last_frame_number_swap_performed_(-1),
26 last_frame_number_swap_requested_(-1),
27 last_frame_number_begin_main_frame_sent_(-1),
28 last_frame_number_invalidate_output_surface_performed_(-1),
29 animate_funnel_(false),
30 request_swap_funnel_(false),
31 send_begin_main_frame_funnel_(false),
32 invalidate_output_surface_funnel_(false),
33 prepare_tiles_funnel_(0),
34 consecutive_checkerboard_animations_(0),
35 max_pending_swaps_(1),
36 pending_swaps_(0),
37 swaps_with_current_output_surface_(0),
38 needs_redraw_(false),
39 needs_animate_(false),
40 needs_prepare_tiles_(false),
41 needs_commit_(false),
42 visible_(false),
43 can_start_(false),
44 can_draw_(false),
45 has_pending_tree_(false),
46 pending_tree_is_ready_for_activation_(false),
47 active_tree_needs_first_draw_(false),
48 did_create_and_initialize_first_output_surface_(false),
49 impl_latency_takes_priority_(false),
50 skip_next_begin_main_frame_to_reduce_latency_(false),
51 skip_begin_main_frame_to_reduce_latency_(false),
52 continuous_painting_(false),
53 children_need_begin_frames_(false),
54 defer_commits_(false),
55 video_needs_begin_frames_(false),
56 last_commit_had_no_updates_(false),
57 wait_for_active_tree_ready_to_draw_(false),
58 did_request_swap_in_last_frame_(false),
59 did_perform_swap_in_last_draw_(false) {
62 const char* SchedulerStateMachine::OutputSurfaceStateToString(
63 OutputSurfaceState state) {
64 switch (state) {
65 case OUTPUT_SURFACE_ACTIVE:
66 return "OUTPUT_SURFACE_ACTIVE";
67 case OUTPUT_SURFACE_LOST:
68 return "OUTPUT_SURFACE_LOST";
69 case OUTPUT_SURFACE_CREATING:
70 return "OUTPUT_SURFACE_CREATING";
71 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT:
72 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT";
73 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION:
74 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION";
76 NOTREACHED();
77 return "???";
80 const char* SchedulerStateMachine::BeginImplFrameStateToString(
81 BeginImplFrameState state) {
82 switch (state) {
83 case BEGIN_IMPL_FRAME_STATE_IDLE:
84 return "BEGIN_IMPL_FRAME_STATE_IDLE";
85 case BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING:
86 return "BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING";
87 case BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME:
88 return "BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME";
89 case BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE:
90 return "BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE";
92 NOTREACHED();
93 return "???";
96 const char* SchedulerStateMachine::BeginImplFrameDeadlineModeToString(
97 BeginImplFrameDeadlineMode mode) {
98 switch (mode) {
99 case BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE:
100 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE";
101 case BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE:
102 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE";
103 case BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR:
104 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR";
105 case BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE:
106 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE";
107 case BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW:
108 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW";
110 NOTREACHED();
111 return "???";
114 const char* SchedulerStateMachine::CommitStateToString(CommitState state) {
115 switch (state) {
116 case COMMIT_STATE_IDLE:
117 return "COMMIT_STATE_IDLE";
118 case COMMIT_STATE_BEGIN_MAIN_FRAME_SENT:
119 return "COMMIT_STATE_BEGIN_MAIN_FRAME_SENT";
120 case COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED:
121 return "COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED";
122 case COMMIT_STATE_READY_TO_COMMIT:
123 return "COMMIT_STATE_READY_TO_COMMIT";
124 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
125 return "COMMIT_STATE_WAITING_FOR_ACTIVATION";
126 case COMMIT_STATE_WAITING_FOR_DRAW:
127 return "COMMIT_STATE_WAITING_FOR_DRAW";
129 NOTREACHED();
130 return "???";
133 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString(
134 ForcedRedrawOnTimeoutState state) {
135 switch (state) {
136 case FORCED_REDRAW_STATE_IDLE:
137 return "FORCED_REDRAW_STATE_IDLE";
138 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT:
139 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT";
140 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION:
141 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION";
142 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW:
143 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW";
145 NOTREACHED();
146 return "???";
149 const char* SchedulerStateMachine::ActionToString(Action action) {
150 switch (action) {
151 case ACTION_NONE:
152 return "ACTION_NONE";
153 case ACTION_ANIMATE:
154 return "ACTION_ANIMATE";
155 case ACTION_SEND_BEGIN_MAIN_FRAME:
156 return "ACTION_SEND_BEGIN_MAIN_FRAME";
157 case ACTION_COMMIT:
158 return "ACTION_COMMIT";
159 case ACTION_ACTIVATE_SYNC_TREE:
160 return "ACTION_ACTIVATE_SYNC_TREE";
161 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
162 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE";
163 case ACTION_DRAW_AND_SWAP_FORCED:
164 return "ACTION_DRAW_AND_SWAP_FORCED";
165 case ACTION_DRAW_AND_SWAP_ABORT:
166 return "ACTION_DRAW_AND_SWAP_ABORT";
167 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
168 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION";
169 case ACTION_PREPARE_TILES:
170 return "ACTION_PREPARE_TILES";
171 case ACTION_INVALIDATE_OUTPUT_SURFACE:
172 return "ACTION_INVALIDATE_OUTPUT_SURFACE";
174 NOTREACHED();
175 return "???";
178 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
179 SchedulerStateMachine::AsValue() const {
180 scoped_refptr<base::trace_event::TracedValue> state =
181 new base::trace_event::TracedValue();
182 AsValueInto(state.get());
183 return state;
186 void SchedulerStateMachine::AsValueInto(
187 base::trace_event::TracedValue* state) const {
188 state->BeginDictionary("major_state");
189 state->SetString("next_action", ActionToString(NextAction()));
190 state->SetString("begin_impl_frame_state",
191 BeginImplFrameStateToString(begin_impl_frame_state_));
192 state->SetString("commit_state", CommitStateToString(commit_state_));
193 state->SetString("output_surface_state_",
194 OutputSurfaceStateToString(output_surface_state_));
195 state->SetString("forced_redraw_state",
196 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_));
197 state->EndDictionary();
199 state->BeginDictionary("minor_state");
200 state->SetInteger("commit_count", commit_count_);
201 state->SetInteger("current_frame_number", current_frame_number_);
202 state->SetInteger("last_frame_number_animate_performed",
203 last_frame_number_animate_performed_);
204 state->SetInteger("last_frame_number_swap_performed",
205 last_frame_number_swap_performed_);
206 state->SetInteger("last_frame_number_swap_requested",
207 last_frame_number_swap_requested_);
208 state->SetInteger("last_frame_number_begin_main_frame_sent",
209 last_frame_number_begin_main_frame_sent_);
210 state->SetBoolean("funnel: animate_funnel", animate_funnel_);
211 state->SetBoolean("funnel: request_swap_funnel", request_swap_funnel_);
212 state->SetBoolean("funnel: send_begin_main_frame_funnel",
213 send_begin_main_frame_funnel_);
214 state->SetInteger("funnel: prepare_tiles_funnel", prepare_tiles_funnel_);
215 state->SetBoolean("funnel: invalidate_output_surface_funnel",
216 invalidate_output_surface_funnel_);
217 state->SetInteger("consecutive_checkerboard_animations",
218 consecutive_checkerboard_animations_);
219 state->SetInteger("max_pending_swaps_", max_pending_swaps_);
220 state->SetInteger("pending_swaps_", pending_swaps_);
221 state->SetInteger("swaps_with_current_output_surface",
222 swaps_with_current_output_surface_);
223 state->SetBoolean("needs_redraw", needs_redraw_);
224 state->SetBoolean("needs_animate_", needs_animate_);
225 state->SetBoolean("needs_prepare_tiles", needs_prepare_tiles_);
226 state->SetBoolean("needs_commit", needs_commit_);
227 state->SetBoolean("visible", visible_);
228 state->SetBoolean("can_start", can_start_);
229 state->SetBoolean("can_draw", can_draw_);
230 state->SetBoolean("has_pending_tree", has_pending_tree_);
231 state->SetBoolean("pending_tree_is_ready_for_activation",
232 pending_tree_is_ready_for_activation_);
233 state->SetBoolean("active_tree_needs_first_draw",
234 active_tree_needs_first_draw_);
235 state->SetBoolean("wait_for_active_tree_ready_to_draw",
236 wait_for_active_tree_ready_to_draw_);
237 state->SetBoolean("did_create_and_initialize_first_output_surface",
238 did_create_and_initialize_first_output_surface_);
239 state->SetBoolean("impl_latency_takes_priority",
240 impl_latency_takes_priority_);
241 state->SetBoolean("main_thread_is_in_high_latency_mode",
242 MainThreadIsInHighLatencyMode());
243 state->SetBoolean("skip_begin_main_frame_to_reduce_latency",
244 skip_begin_main_frame_to_reduce_latency_);
245 state->SetBoolean("skip_next_begin_main_frame_to_reduce_latency",
246 skip_next_begin_main_frame_to_reduce_latency_);
247 state->SetBoolean("continuous_painting", continuous_painting_);
248 state->SetBoolean("children_need_begin_frames", children_need_begin_frames_);
249 state->SetBoolean("video_needs_begin_frames", video_needs_begin_frames_);
250 state->SetBoolean("defer_commits", defer_commits_);
251 state->SetBoolean("last_commit_had_no_updates", last_commit_had_no_updates_);
252 state->SetBoolean("did_request_swap_in_last_frame",
253 did_request_swap_in_last_frame_);
254 state->SetBoolean("did_perform_swap_in_last_draw",
255 did_perform_swap_in_last_draw_);
256 state->EndDictionary();
259 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const {
260 // These are all the cases where we normally cannot or do not want to draw
261 // but, if needs_redraw_ is true and we do not draw to make forward progress,
262 // we might deadlock with the main thread.
263 // This should be a superset of PendingActivationsShouldBeForced() since
264 // activation of the pending tree is blocked by drawing of the active tree and
265 // the main thread might be blocked on activation of the most recent commit.
266 if (PendingActivationsShouldBeForced())
267 return true;
269 // Additional states where we should abort draws.
270 if (!can_draw_)
271 return true;
272 return false;
275 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const {
276 // There is no output surface to trigger our activations.
277 // If we do not force activations to make forward progress, we might deadlock
278 // with the main thread.
279 if (output_surface_state_ == OUTPUT_SURFACE_LOST)
280 return true;
282 // If we're not visible, we should force activation.
283 // Since we set RequiresHighResToDraw when becoming visible, we ensure that we
284 // don't checkerboard until all visible resources are done. Furthermore, if we
285 // do keep the pending tree around, when becoming visible we might activate
286 // prematurely causing RequiresHighResToDraw flag to be reset. In all cases,
287 // we can simply activate on becoming invisible since we don't need to draw
288 // the active tree when we're in this state.
289 if (!visible_)
290 return true;
292 return false;
295 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const {
296 // Don't try to initialize too early.
297 if (!can_start_)
298 return false;
300 // We only want to start output surface initialization after the
301 // previous commit is complete.
302 if (commit_state_ != COMMIT_STATE_IDLE)
303 return false;
305 // Make sure the BeginImplFrame from any previous OutputSurfaces
306 // are complete before creating the new OutputSurface.
307 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_IDLE)
308 return false;
310 // We want to clear the pipeline of any pending draws and activations
311 // before starting output surface initialization. This allows us to avoid
312 // weird corner cases where we abort draws or force activation while we
313 // are initializing the output surface.
314 if (active_tree_needs_first_draw_ || has_pending_tree_)
315 return false;
317 // We need to create the output surface if we don't have one and we haven't
318 // started creating one yet.
319 return output_surface_state_ == OUTPUT_SURFACE_LOST;
322 bool SchedulerStateMachine::ShouldDraw() const {
323 // If we need to abort draws, we should do so ASAP since the draw could
324 // be blocking other important actions (like output surface initialization),
325 // from occurring. If we are waiting for the first draw, then perform the
326 // aborted draw to keep things moving. If we are not waiting for the first
327 // draw however, we don't want to abort for no reason.
328 if (PendingDrawsShouldBeAborted())
329 return active_tree_needs_first_draw_;
331 // Do not draw too many times in a single frame. It's okay that we don't check
332 // this before checking for aborted draws because aborted draws do not request
333 // a swap.
334 if (request_swap_funnel_)
335 return false;
337 // Don't draw if we are waiting on the first commit after a surface.
338 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
339 return false;
341 // Do not queue too many swaps.
342 if (pending_swaps_ >= max_pending_swaps_)
343 return false;
345 // Except for the cases above, do not draw outside of the BeginImplFrame
346 // deadline.
347 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
348 return false;
350 // Only handle forced redraws due to timeouts on the regular deadline.
351 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
352 return true;
354 return needs_redraw_;
357 bool SchedulerStateMachine::ShouldActivatePendingTree() const {
358 // There is nothing to activate.
359 if (!has_pending_tree_)
360 return false;
362 // We should not activate a second tree before drawing the first one.
363 // Even if we need to force activation of the pending tree, we should abort
364 // drawing the active tree first.
365 if (active_tree_needs_first_draw_)
366 return false;
368 // If we want to force activation, do so ASAP.
369 if (PendingActivationsShouldBeForced())
370 return true;
372 // At this point, only activate if we are ready to activate.
373 return pending_tree_is_ready_for_activation_;
376 bool SchedulerStateMachine::ShouldAnimate() const {
377 // Do not animate too many times in a single frame.
378 if (animate_funnel_)
379 return false;
381 // Don't animate if we are waiting on the first commit after a surface.
382 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
383 return false;
385 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING &&
386 begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
387 return false;
389 return needs_redraw_ || needs_animate_;
392 bool SchedulerStateMachine::CouldSendBeginMainFrame() const {
393 if (!needs_commit_)
394 return false;
396 // We can not perform commits if we are not visible.
397 if (!visible_)
398 return false;
400 // Do not make a new commits when it is deferred.
401 if (defer_commits_)
402 return false;
404 return true;
407 bool SchedulerStateMachine::SendingBeginMainFrameMightCauseDeadlock() const {
408 // NPAPI is the only case where the UI thread makes synchronous calls to the
409 // Renderer main thread. During that synchronous call, we may not get a
410 // SwapAck for the UI thread, which may prevent BeginMainFrame's from
411 // completing if there's enough back pressure. If the BeginMainFrame can't
412 // make progress, the Renderer can't service the UI thread's synchronous call
413 // and we have deadlock.
414 // This returns true if there's too much backpressure to finish a commit
415 // if we were to initiate a BeginMainFrame.
416 return has_pending_tree_ && active_tree_needs_first_draw_ &&
417 pending_swaps_ >= max_pending_swaps_;
420 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const {
421 if (!CouldSendBeginMainFrame())
422 return false;
424 // Do not send begin main frame too many times in a single frame.
425 if (send_begin_main_frame_funnel_)
426 return false;
428 // Only send BeginMainFrame when there isn't another commit pending already.
429 // Other parts of the state machine indirectly defer the BeginMainFrame
430 // by transitioning to WAITING commit states rather than going
431 // immediately to IDLE.
432 if (commit_state_ != COMMIT_STATE_IDLE)
433 return false;
435 // Don't send BeginMainFrame early if we are prioritizing the active tree
436 // because of impl_latency_takes_priority_.
437 if (impl_latency_takes_priority_ &&
438 (has_pending_tree_ || active_tree_needs_first_draw_)) {
439 return false;
442 // We should not send BeginMainFrame while we are in
443 // BEGIN_IMPL_FRAME_STATE_IDLE since we might have new
444 // user input arriving soon.
445 // TODO(brianderson): Allow sending BeginMainFrame while idle when the main
446 // thread isn't consuming user input.
447 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_IDLE &&
448 BeginFrameNeeded())
449 return false;
451 // We need a new commit for the forced redraw. This honors the
452 // single commit per interval because the result will be swapped to screen.
453 // TODO(brianderson): Remove this or move it below the
454 // SendingBeginMainFrameMightCauseDeadlock check since we want to avoid
455 // ever returning true from this method if we might cause deadlock.
456 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT)
457 return true;
459 // We shouldn't normally accept commits if there isn't an OutputSurface.
460 if (!HasInitializedOutputSurface())
461 return false;
463 // Make sure the BeginMainFrame can finish eventually if we start it.
464 if (SendingBeginMainFrameMightCauseDeadlock())
465 return false;
467 if (!settings_.main_frame_while_swap_throttled_enabled) {
468 // SwapAck throttle the BeginMainFrames unless we just swapped to
469 // potentially improve impl-thread latency over main-thread throughput.
470 // TODO(brianderson): Remove this restriction to improve throughput or
471 // make it conditional on impl_latency_takes_priority_.
472 bool just_swapped_in_deadline =
473 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE &&
474 did_perform_swap_in_last_draw_;
475 if (pending_swaps_ >= max_pending_swaps_ && !just_swapped_in_deadline)
476 return false;
479 if (skip_begin_main_frame_to_reduce_latency_)
480 return false;
482 return true;
485 bool SchedulerStateMachine::ShouldCommit() const {
486 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT)
487 return false;
489 // We must not finish the commit until the pending tree is free.
490 if (has_pending_tree_) {
491 DCHECK(settings_.main_frame_before_activation_enabled);
492 return false;
495 // If we only have an active tree, it is incorrect to replace it
496 // before we've drawn it.
497 DCHECK_IMPLIES(settings_.commit_to_active_tree,
498 !active_tree_needs_first_draw_);
500 return true;
503 bool SchedulerStateMachine::ShouldPrepareTiles() const {
504 // PrepareTiles only really needs to be called immediately after commit
505 // and then periodically after that. Use a funnel to make sure we average
506 // one PrepareTiles per BeginImplFrame in the long run.
507 if (prepare_tiles_funnel_ > 0)
508 return false;
510 // Limiting to once per-frame is not enough, since we only want to
511 // prepare tiles _after_ draws.
512 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
513 return false;
515 return needs_prepare_tiles_;
518 bool SchedulerStateMachine::ShouldInvalidateOutputSurface() const {
519 // Do not invalidate too many times in a frame.
520 if (invalidate_output_surface_funnel_)
521 return false;
523 // Only the synchronous compositor requires invalidations.
524 if (!settings_.using_synchronous_renderer_compositor)
525 return false;
527 // Invalidations are only performed inside a BeginFrame.
528 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING)
529 return false;
531 // TODO(sunnyps): needs_prepare_tiles_ is needed here because PrepareTiles is
532 // called only inside the deadline / draw phase. We could remove this if we
533 // allowed PrepareTiles to happen in OnBeginImplFrame.
534 return needs_redraw_ || needs_prepare_tiles_;
537 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
538 if (ShouldActivatePendingTree())
539 return ACTION_ACTIVATE_SYNC_TREE;
540 if (ShouldCommit())
541 return ACTION_COMMIT;
542 if (ShouldAnimate())
543 return ACTION_ANIMATE;
544 if (ShouldDraw()) {
545 if (PendingDrawsShouldBeAborted())
546 return ACTION_DRAW_AND_SWAP_ABORT;
547 else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
548 return ACTION_DRAW_AND_SWAP_FORCED;
549 else
550 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
552 if (ShouldPrepareTiles())
553 return ACTION_PREPARE_TILES;
554 if (ShouldSendBeginMainFrame())
555 return ACTION_SEND_BEGIN_MAIN_FRAME;
556 if (ShouldInvalidateOutputSurface())
557 return ACTION_INVALIDATE_OUTPUT_SURFACE;
558 if (ShouldBeginOutputSurfaceCreation())
559 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
560 return ACTION_NONE;
563 void SchedulerStateMachine::UpdateState(Action action) {
564 switch (action) {
565 case ACTION_NONE:
566 return;
568 case ACTION_ACTIVATE_SYNC_TREE:
569 UpdateStateOnActivation();
570 return;
572 case ACTION_ANIMATE:
573 UpdateStateOnAnimate();
574 return;
576 case ACTION_SEND_BEGIN_MAIN_FRAME:
577 UpdateStateOnSendBeginMainFrame();
578 return;
580 case ACTION_COMMIT: {
581 bool commit_has_no_updates = false;
582 UpdateStateOnCommit(commit_has_no_updates);
583 return;
586 case ACTION_DRAW_AND_SWAP_FORCED:
587 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: {
588 bool did_request_swap = true;
589 UpdateStateOnDraw(did_request_swap);
590 return;
593 case ACTION_DRAW_AND_SWAP_ABORT: {
594 bool did_request_swap = false;
595 UpdateStateOnDraw(did_request_swap);
596 return;
599 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
600 UpdateStateOnBeginOutputSurfaceCreation();
601 return;
603 case ACTION_PREPARE_TILES:
604 UpdateStateOnPrepareTiles();
605 return;
607 case ACTION_INVALIDATE_OUTPUT_SURFACE:
608 UpdateStateOnInvalidateOutputSurface();
609 return;
613 void SchedulerStateMachine::UpdateStateOnAnimate() {
614 DCHECK(!animate_funnel_);
615 last_frame_number_animate_performed_ = current_frame_number_;
616 animate_funnel_ = true;
617 needs_animate_ = false;
618 // TODO(skyostil): Instead of assuming this, require the client to tell us.
619 SetNeedsRedraw();
622 void SchedulerStateMachine::UpdateStateOnSendBeginMainFrame() {
623 DCHECK(!has_pending_tree_ || settings_.main_frame_before_activation_enabled);
624 DCHECK(visible_);
625 DCHECK(!send_begin_main_frame_funnel_);
626 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_SENT;
627 needs_commit_ = false;
628 send_begin_main_frame_funnel_ = true;
629 last_frame_number_begin_main_frame_sent_ = current_frame_number_;
632 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_has_no_updates) {
633 commit_count_++;
635 // Animate after commit even if we've already animated.
636 if (!commit_has_no_updates)
637 animate_funnel_ = false;
639 if (commit_has_no_updates || settings_.main_frame_before_activation_enabled) {
640 commit_state_ = COMMIT_STATE_IDLE;
641 } else {
642 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION;
645 // If the commit was aborted, then there is no pending tree.
646 has_pending_tree_ = !commit_has_no_updates;
648 // Update state related to forced draws.
649 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) {
650 forced_redraw_state_ = has_pending_tree_
651 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION
652 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
655 // Update the output surface state.
656 DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION);
657 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) {
658 if (has_pending_tree_) {
659 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION;
660 } else {
661 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
662 needs_redraw_ = true;
666 // Update state if we have a new active tree to draw, or if the active tree
667 // was unchanged but we need to do a forced draw.
668 if (!has_pending_tree_ &&
669 (!commit_has_no_updates ||
670 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) {
671 needs_redraw_ = true;
672 active_tree_needs_first_draw_ = true;
675 // This post-commit work is common to both completed and aborted commits.
676 pending_tree_is_ready_for_activation_ = false;
678 if (continuous_painting_)
679 needs_commit_ = true;
680 last_commit_had_no_updates_ = commit_has_no_updates;
683 void SchedulerStateMachine::UpdateStateOnActivation() {
684 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) {
685 commit_state_ = settings_.commit_to_active_tree
686 ? COMMIT_STATE_WAITING_FOR_DRAW
687 : COMMIT_STATE_IDLE;
690 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION)
691 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
693 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION)
694 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
696 has_pending_tree_ = false;
697 pending_tree_is_ready_for_activation_ = false;
698 active_tree_needs_first_draw_ = true;
699 needs_redraw_ = true;
702 void SchedulerStateMachine::UpdateStateOnDraw(bool did_request_swap) {
703 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
704 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
706 if (commit_state_ == COMMIT_STATE_WAITING_FOR_DRAW)
707 commit_state_ = COMMIT_STATE_IDLE;
709 needs_redraw_ = false;
710 active_tree_needs_first_draw_ = false;
712 if (did_request_swap) {
713 DCHECK(!request_swap_funnel_);
714 request_swap_funnel_ = true;
715 did_request_swap_in_last_frame_ = true;
716 last_frame_number_swap_requested_ = current_frame_number_;
720 void SchedulerStateMachine::UpdateStateOnPrepareTiles() {
721 needs_prepare_tiles_ = false;
724 void SchedulerStateMachine::UpdateStateOnBeginOutputSurfaceCreation() {
725 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
726 output_surface_state_ = OUTPUT_SURFACE_CREATING;
728 // The following DCHECKs make sure we are in the proper quiescent state.
729 // The pipeline should be flushed entirely before we start output
730 // surface creation to avoid complicated corner cases.
731 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
732 DCHECK(!has_pending_tree_);
733 DCHECK(!active_tree_needs_first_draw_);
736 void SchedulerStateMachine::UpdateStateOnInvalidateOutputSurface() {
737 DCHECK(!invalidate_output_surface_funnel_);
738 invalidate_output_surface_funnel_ = true;
739 last_frame_number_invalidate_output_surface_performed_ =
740 current_frame_number_;
742 // The synchronous compositor makes no guarantees about a draw coming in after
743 // an invalidate so clear any flags that would cause the compositor's pipeline
744 // to stall.
745 active_tree_needs_first_draw_ = false; // blocks commit if true
748 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() {
749 TRACE_EVENT_INSTANT0("cc",
750 "Scheduler: SkipNextBeginMainFrameToReduceLatency",
751 TRACE_EVENT_SCOPE_THREAD);
752 skip_next_begin_main_frame_to_reduce_latency_ = true;
755 bool SchedulerStateMachine::BeginFrameRequiredForChildren() const {
756 return children_need_begin_frames_;
758 bool SchedulerStateMachine::BeginFrameNeededForVideo() const {
759 return video_needs_begin_frames_;
762 bool SchedulerStateMachine::BeginFrameNeeded() const {
763 // We can't handle BeginFrames when output surface isn't initialized.
764 // TODO(brianderson): Support output surface creation inside a BeginFrame.
765 if (!HasInitializedOutputSurface())
766 return false;
768 // If we are not visible, we don't need BeginFrame messages.
769 if (!visible_)
770 return false;
772 return (BeginFrameRequiredForAction() || BeginFrameRequiredForChildren() ||
773 BeginFrameNeededForVideo() || ProactiveBeginFrameWanted());
776 void SchedulerStateMachine::SetChildrenNeedBeginFrames(
777 bool children_need_begin_frames) {
778 children_need_begin_frames_ = children_need_begin_frames;
781 void SchedulerStateMachine::SetVideoNeedsBeginFrames(
782 bool video_needs_begin_frames) {
783 video_needs_begin_frames_ = video_needs_begin_frames;
786 void SchedulerStateMachine::SetDeferCommits(bool defer_commits) {
787 defer_commits_ = defer_commits;
790 // These are the cases where we require a BeginFrame message to make progress
791 // on requested actions.
792 bool SchedulerStateMachine::BeginFrameRequiredForAction() const {
793 // The forced draw respects our normal draw scheduling, so we need to
794 // request a BeginImplFrame for it.
795 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
796 return true;
798 return needs_animate_ || needs_redraw_ || (needs_commit_ && !defer_commits_);
801 // These are cases where we are very likely want a BeginFrame message in the
802 // near future. Proactively requesting the BeginImplFrame helps hide the round
803 // trip latency of the SetNeedsBeginFrame request that has to go to the
804 // Browser.
805 // This includes things like drawing soon, but might not actually have a new
806 // frame to draw when we receive the next BeginImplFrame.
807 bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
808 // Do not be proactive when invisible.
809 if (!visible_)
810 return false;
812 // We should proactively request a BeginImplFrame if a commit is pending
813 // because we will want to draw if the commit completes quickly. Do not
814 // request frames when commits are disabled, because the frame requests will
815 // not provide the needed commit (and will wake up the process when it could
816 // stay idle).
817 if ((commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_)
818 return true;
820 // If the pending tree activates quickly, we'll want a BeginImplFrame soon
821 // to draw the new active tree.
822 if (has_pending_tree_)
823 return true;
825 // Changing priorities may allow us to activate (given the new priorities),
826 // which may result in a new frame.
827 if (needs_prepare_tiles_)
828 return true;
830 // If we just sent a swap request, it's likely that we are going to produce
831 // another frame soon. This helps avoid negative glitches in our
832 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame
833 // provider and get sampled at an inopportune time, delaying the next
834 // BeginImplFrame.
835 if (did_request_swap_in_last_frame_)
836 return true;
838 // If the last commit was aborted because of early out (no updates), we should
839 // still want a begin frame in case there is a commit coming again.
840 if (last_commit_had_no_updates_)
841 return true;
843 return false;
846 void SchedulerStateMachine::OnBeginImplFrame() {
847 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING;
848 current_frame_number_++;
850 last_commit_had_no_updates_ = false;
851 did_request_swap_in_last_frame_ = false;
853 // Clear funnels for any actions we perform during the frame.
854 animate_funnel_ = false;
855 send_begin_main_frame_funnel_ = false;
856 invalidate_output_surface_funnel_ = false;
858 // "Drain" the PrepareTiles funnel.
859 if (prepare_tiles_funnel_ > 0)
860 prepare_tiles_funnel_--;
862 skip_begin_main_frame_to_reduce_latency_ =
863 skip_next_begin_main_frame_to_reduce_latency_;
864 skip_next_begin_main_frame_to_reduce_latency_ = false;
867 void SchedulerStateMachine::OnBeginImplFrameDeadlinePending() {
868 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME;
871 void SchedulerStateMachine::OnBeginImplFrameDeadline() {
872 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE;
874 did_perform_swap_in_last_draw_ = false;
876 // Clear funnels for any actions we perform during the deadline.
877 request_swap_funnel_ = false;
879 // Allow one PrepareTiles per draw for synchronous compositor.
880 if (settings_.using_synchronous_renderer_compositor) {
881 if (prepare_tiles_funnel_ > 0)
882 prepare_tiles_funnel_--;
886 void SchedulerStateMachine::OnBeginImplFrameIdle() {
887 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_IDLE;
890 SchedulerStateMachine::BeginImplFrameDeadlineMode
891 SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const {
892 if (settings_.using_synchronous_renderer_compositor) {
893 // No deadline for synchronous compositor.
894 return BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE;
895 } else if (wait_for_active_tree_ready_to_draw_) {
896 // When we are waiting for ready to draw signal, we do not wait to post a
897 // deadline yet.
898 return BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW;
899 } else if (ShouldTriggerBeginImplFrameDeadlineImmediately()) {
900 return BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE;
901 } else if (needs_redraw_ && pending_swaps_ < max_pending_swaps_) {
902 // We have an animation or fast input path on the impl thread that wants
903 // to draw, so don't wait too long for a new active tree.
904 // If we are swap throttled we should wait until we are unblocked.
905 return BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR;
906 } else {
907 // The impl thread doesn't have anything it wants to draw and we are just
908 // waiting for a new active tree or we are swap throttled. In short we are
909 // blocked.
910 return BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE;
914 bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately()
915 const {
916 // TODO(brianderson): This should take into account multiple commit sources.
917 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)
918 return false;
920 // If we just forced activation, we should end the deadline right now.
921 if (PendingActivationsShouldBeForced() && !has_pending_tree_)
922 return true;
924 // SwapAck throttle the deadline since we wont draw and swap anyway.
925 if (pending_swaps_ >= max_pending_swaps_)
926 return false;
928 if (active_tree_needs_first_draw_)
929 return true;
931 if (!needs_redraw_)
932 return false;
934 // This is used to prioritize impl-thread draws when the main thread isn't
935 // producing anything, e.g., after an aborted commit. We also check that we
936 // don't have a pending tree -- otherwise we should give it a chance to
937 // activate.
938 // TODO(skyostil): Revisit this when we have more accurate deadline estimates.
939 if (commit_state_ == COMMIT_STATE_IDLE && !has_pending_tree_)
940 return true;
942 // Prioritize impl-thread draws in impl_latency_takes_priority_ mode.
943 if (impl_latency_takes_priority_)
944 return true;
946 return false;
949 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const {
950 // If a commit is pending before the previous commit has been drawn, we
951 // are definitely in a high latency mode.
952 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_))
953 return true;
955 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main
956 // thread is in a low latency mode.
957 if (send_begin_main_frame_funnel_ &&
958 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING ||
959 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME))
960 return false;
962 // If there's a commit in progress it must either be from the previous frame
963 // or it started after the impl thread's deadline. In either case the main
964 // thread is in high latency mode.
965 if (CommitPending())
966 return true;
968 // Similarly, if there's a pending tree the main thread is in high latency
969 // mode, because either
970 // it's from the previous frame
971 // or
972 // we're currently drawing the active tree and the pending tree will thus
973 // only be drawn in the next frame.
974 if (has_pending_tree_)
975 return true;
977 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) {
978 // Even if there's a new active tree to draw at the deadline or we've just
979 // swapped it, it may have been triggered by a previous BeginImplFrame, in
980 // which case the main thread is in a high latency mode.
981 return (active_tree_needs_first_draw_ || did_perform_swap_in_last_draw_) &&
982 !send_begin_main_frame_funnel_;
985 // If the active tree needs its first draw in any other state, we know the
986 // main thread is in a high latency mode.
987 return active_tree_needs_first_draw_;
990 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; }
992 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; }
994 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; }
996 void SchedulerStateMachine::SetNeedsAnimate() {
997 needs_animate_ = true;
1000 void SchedulerStateMachine::SetWaitForReadyToDraw() {
1001 wait_for_active_tree_ready_to_draw_ = true;
1004 void SchedulerStateMachine::SetNeedsPrepareTiles() {
1005 if (!needs_prepare_tiles_) {
1006 TRACE_EVENT0("cc", "SchedulerStateMachine::SetNeedsPrepareTiles");
1007 needs_prepare_tiles_ = true;
1011 void SchedulerStateMachine::SetMaxSwapsPending(int max) {
1012 max_pending_swaps_ = max;
1015 void SchedulerStateMachine::DidSwapBuffers() {
1016 pending_swaps_++;
1017 swaps_with_current_output_surface_++;
1019 DCHECK_LE(pending_swaps_, max_pending_swaps_);
1021 did_perform_swap_in_last_draw_ = true;
1022 last_frame_number_swap_performed_ = current_frame_number_;
1025 void SchedulerStateMachine::DidSwapBuffersComplete() {
1026 pending_swaps_--;
1029 void SchedulerStateMachine::SetImplLatencyTakesPriority(
1030 bool impl_latency_takes_priority) {
1031 impl_latency_takes_priority_ = impl_latency_takes_priority;
1034 void SchedulerStateMachine::DidDrawIfPossibleCompleted(DrawResult result) {
1035 switch (result) {
1036 case INVALID_RESULT:
1037 NOTREACHED() << "Uninitialized DrawResult.";
1038 break;
1039 case DRAW_ABORTED_CANT_DRAW:
1040 case DRAW_ABORTED_CONTEXT_LOST:
1041 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:"
1042 << result;
1043 break;
1044 case DRAW_SUCCESS:
1045 consecutive_checkerboard_animations_ = 0;
1046 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
1047 break;
1048 case DRAW_ABORTED_CHECKERBOARD_ANIMATIONS:
1049 needs_redraw_ = true;
1051 // If we're already in the middle of a redraw, we don't need to
1052 // restart it.
1053 if (forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE)
1054 return;
1056 needs_commit_ = true;
1057 consecutive_checkerboard_animations_++;
1058 if (settings_.timeout_and_draw_when_animation_checkerboards &&
1059 consecutive_checkerboard_animations_ >=
1060 settings_.maximum_number_of_failed_draws_before_draw_is_forced) {
1061 consecutive_checkerboard_animations_ = 0;
1062 // We need to force a draw, but it doesn't make sense to do this until
1063 // we've committed and have new textures.
1064 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT;
1066 break;
1067 case DRAW_ABORTED_MISSING_HIGH_RES_CONTENT:
1068 // It's not clear whether this missing content is because of missing
1069 // pictures (which requires a commit) or because of memory pressure
1070 // removing textures (which might not). To be safe, request a commit
1071 // anyway.
1072 needs_commit_ = true;
1073 break;
1077 void SchedulerStateMachine::SetNeedsCommit() {
1078 needs_commit_ = true;
1081 void SchedulerStateMachine::NotifyReadyToCommit() {
1082 DCHECK(commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED)
1083 << AsValue()->ToString();
1084 commit_state_ = COMMIT_STATE_READY_TO_COMMIT;
1085 // In commit_to_active_tree mode, commit should happen right after
1086 // BeginFrame, meaning when this function is called, next action should be
1087 // commit.
1088 if (settings_.commit_to_active_tree)
1089 DCHECK(ShouldCommit());
1092 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) {
1093 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
1094 switch (reason) {
1095 case CommitEarlyOutReason::ABORTED_OUTPUT_SURFACE_LOST:
1096 case CommitEarlyOutReason::ABORTED_NOT_VISIBLE:
1097 case CommitEarlyOutReason::ABORTED_DEFERRED_COMMIT:
1098 commit_state_ = COMMIT_STATE_IDLE;
1099 SetNeedsCommit();
1100 return;
1101 case CommitEarlyOutReason::FINISHED_NO_UPDATES:
1102 bool commit_has_no_updates = true;
1103 UpdateStateOnCommit(commit_has_no_updates);
1104 return;
1108 void SchedulerStateMachine::DidPrepareTiles() {
1109 needs_prepare_tiles_ = false;
1110 // "Fill" the PrepareTiles funnel.
1111 prepare_tiles_funnel_++;
1114 void SchedulerStateMachine::DidLoseOutputSurface() {
1115 if (output_surface_state_ == OUTPUT_SURFACE_LOST ||
1116 output_surface_state_ == OUTPUT_SURFACE_CREATING)
1117 return;
1118 output_surface_state_ = OUTPUT_SURFACE_LOST;
1119 needs_redraw_ = false;
1120 wait_for_active_tree_ready_to_draw_ = false;
1123 void SchedulerStateMachine::NotifyReadyToActivate() {
1124 if (has_pending_tree_)
1125 pending_tree_is_ready_for_activation_ = true;
1128 void SchedulerStateMachine::NotifyReadyToDraw() {
1129 wait_for_active_tree_ready_to_draw_ = false;
1132 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() {
1133 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING);
1134 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT;
1136 if (did_create_and_initialize_first_output_surface_) {
1137 // TODO(boliu): See if we can remove this when impl-side painting is always
1138 // on. Does anything on the main thread need to update after recreate?
1139 needs_commit_ = true;
1141 did_create_and_initialize_first_output_surface_ = true;
1142 pending_swaps_ = 0;
1143 swaps_with_current_output_surface_ = 0;
1146 void SchedulerStateMachine::NotifyBeginMainFrameStarted() {
1147 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
1148 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED;
1151 bool SchedulerStateMachine::HasInitializedOutputSurface() const {
1152 switch (output_surface_state_) {
1153 case OUTPUT_SURFACE_LOST:
1154 case OUTPUT_SURFACE_CREATING:
1155 return false;
1157 case OUTPUT_SURFACE_ACTIVE:
1158 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT:
1159 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION:
1160 return true;
1162 NOTREACHED();
1163 return false;
1166 } // namespace cc