1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/canvas.h"
7 #include "base/i18n/rtl.h"
8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/font_list.h"
11 #include "ui/gfx/insets.h"
12 #include "ui/gfx/range/range.h"
13 #include "ui/gfx/rect.h"
14 #include "ui/gfx/render_text.h"
15 #include "ui/gfx/shadow_value.h"
16 #include "ui/gfx/text_elider.h"
17 #include "ui/gfx/text_utils.h"
24 // If necessary, wraps |text| with RTL/LTR directionality characters based on
25 // |flags| and |text| content.
26 // Returns true if the text will be rendered right-to-left.
27 // TODO(msw): Nix this, now that RenderTextWin supports directionality directly.
28 bool AdjustStringDirection(int flags
, base::string16
* text
) {
29 // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now.
31 // If the string is empty or LTR was forced, simply return false since the
32 // default RenderText directionality is already LTR.
33 if (text
->empty() || (flags
& Canvas::FORCE_LTR_DIRECTIONALITY
))
36 // If RTL is forced, apply it to the string.
37 if (flags
& Canvas::FORCE_RTL_DIRECTIONALITY
) {
38 base::i18n::WrapStringWithRTLFormatting(text
);
42 // If a direction wasn't forced but the UI language is RTL and there were
43 // strong RTL characters, ensure RTL is applied.
44 if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text
)) {
45 base::i18n::WrapStringWithRTLFormatting(text
);
49 // In the default case, the string should be rendered as LTR. RenderText's
50 // default directionality is LTR, so the text doesn't need to be wrapped.
51 // Note that individual runs within the string may still be rendered RTL
52 // (which will be the case for RTL text under non-RTL locales, since under RTL
53 // locales it will be handled by the if statement above).
56 #endif // defined(OS_WIN)
58 // Checks each pixel immediately adjacent to the given pixel in the bitmap. If
59 // any of them are not the halo color, returns true. This defines the halo of
60 // pixels that will appear around the text. Note that we have to check each
61 // pixel against both the halo color and transparent since
62 // |DrawStringRectWithHalo| will modify the bitmap as it goes, and cleared
63 // pixels shouldn't count as changed.
64 bool PixelShouldGetHalo(const SkBitmap
& bitmap
,
68 *bitmap
.getAddr32(x
- 1, y
) != halo_color
&&
69 *bitmap
.getAddr32(x
- 1, y
) != 0)
70 return true; // Touched pixel to the left.
71 if (x
< bitmap
.width() - 1 &&
72 *bitmap
.getAddr32(x
+ 1, y
) != halo_color
&&
73 *bitmap
.getAddr32(x
+ 1, y
) != 0)
74 return true; // Touched pixel to the right.
76 *bitmap
.getAddr32(x
, y
- 1) != halo_color
&&
77 *bitmap
.getAddr32(x
, y
- 1) != 0)
78 return true; // Touched pixel above.
79 if (y
< bitmap
.height() - 1 &&
80 *bitmap
.getAddr32(x
, y
+ 1) != halo_color
&&
81 *bitmap
.getAddr32(x
, y
+ 1) != 0)
82 return true; // Touched pixel below.
86 // Strips accelerator character prefixes in |text| if needed, based on |flags|.
87 // Returns a range in |text| to underline or Range::InvalidRange() if
88 // underlining is not needed.
89 Range
StripAcceleratorChars(int flags
, base::string16
* text
) {
90 if (flags
& (Canvas::SHOW_PREFIX
| Canvas::HIDE_PREFIX
)) {
93 *text
= RemoveAcceleratorChar(*text
, '&', &char_pos
, &char_span
);
94 if ((flags
& Canvas::SHOW_PREFIX
) && char_pos
!= -1)
95 return Range(char_pos
, char_pos
+ char_span
);
97 return Range::InvalidRange();
100 // Elides |text| and adjusts |range| appropriately. If eliding causes |range|
101 // to no longer point to the same character in |text|, |range| is made invalid.
102 void ElideTextAndAdjustRange(const FontList
& font_list
,
104 base::string16
* text
,
106 const base::char16 start_char
=
107 (range
->IsValid() ? text
->at(range
->start()) : 0);
108 *text
= ElideText(*text
, font_list
, width
, ELIDE_TAIL
);
109 if (!range
->IsValid())
111 if (range
->start() >= text
->length() ||
112 text
->at(range
->start()) != start_char
) {
113 *range
= Range::InvalidRange();
117 // Updates |render_text| from the specified parameters.
118 void UpdateRenderText(const Rect
& rect
,
119 const base::string16
& text
,
120 const FontList
& font_list
,
123 RenderText
* render_text
) {
124 render_text
->SetFontList(font_list
);
125 render_text
->SetText(text
);
126 render_text
->SetCursorEnabled(false);
128 Rect display_rect
= rect
;
129 display_rect
.set_height(font_list
.GetHeight());
130 render_text
->SetDisplayRect(display_rect
);
132 // Set the text alignment explicitly based on the directionality of the UI,
134 if (!(flags
& (Canvas::TEXT_ALIGN_CENTER
|
135 Canvas::TEXT_ALIGN_RIGHT
|
136 Canvas::TEXT_ALIGN_LEFT
))) {
137 flags
|= Canvas::DefaultCanvasTextAlignment();
140 if (flags
& Canvas::TEXT_ALIGN_RIGHT
)
141 render_text
->SetHorizontalAlignment(ALIGN_RIGHT
);
142 else if (flags
& Canvas::TEXT_ALIGN_CENTER
)
143 render_text
->SetHorizontalAlignment(ALIGN_CENTER
);
145 render_text
->SetHorizontalAlignment(ALIGN_LEFT
);
147 if (flags
& Canvas::NO_SUBPIXEL_RENDERING
)
148 render_text
->set_background_is_transparent(true);
150 render_text
->SetColor(color
);
151 const int font_style
= font_list
.GetFontStyle();
152 render_text
->SetStyle(BOLD
, (font_style
& Font::BOLD
) != 0);
153 render_text
->SetStyle(ITALIC
, (font_style
& Font::ITALIC
) != 0);
154 render_text
->SetStyle(UNDERLINE
, (font_style
& Font::UNDERLINE
) != 0);
160 void Canvas::SizeStringFloat(const base::string16
& text
,
161 const FontList
& font_list
,
162 float* width
, float* height
,
165 DCHECK_GE(*width
, 0);
166 DCHECK_GE(*height
, 0);
168 base::string16 adjusted_text
= text
;
170 AdjustStringDirection(flags
, &adjusted_text
);
173 if ((flags
& MULTI_LINE
) && *width
!= 0) {
174 WordWrapBehavior wrap_behavior
= TRUNCATE_LONG_WORDS
;
175 if (flags
& CHARACTER_BREAK
)
176 wrap_behavior
= WRAP_LONG_WORDS
;
177 else if (!(flags
& NO_ELLIPSIS
))
178 wrap_behavior
= ELIDE_LONG_WORDS
;
180 Rect
rect(*width
, INT_MAX
);
181 std::vector
<base::string16
> strings
;
182 ElideRectangleText(adjusted_text
, font_list
, rect
.width(), rect
.height(),
183 wrap_behavior
, &strings
);
184 scoped_ptr
<RenderText
> render_text(RenderText::CreateInstance());
185 UpdateRenderText(rect
, base::string16(), font_list
, flags
, 0,
190 for (size_t i
= 0; i
< strings
.size(); ++i
) {
191 StripAcceleratorChars(flags
, &strings
[i
]);
192 render_text
->SetText(strings
[i
]);
193 const SizeF
& string_size
= render_text
->GetStringSizeF();
194 w
= std::max(w
, string_size
.width());
195 h
+= (i
> 0 && line_height
> 0) ? line_height
: string_size
.height();
200 // If the string is too long, the call by |RenderTextWin| to |ScriptShape()|
201 // will inexplicably fail with result E_INVALIDARG. Guard against this.
202 const size_t kMaxRenderTextLength
= 5000;
203 if (adjusted_text
.length() >= kMaxRenderTextLength
) {
204 *width
= font_list
.GetExpectedTextWidth(adjusted_text
.length());
205 *height
= font_list
.GetHeight();
207 scoped_ptr
<RenderText
> render_text(RenderText::CreateInstance());
208 Rect
rect(*width
, *height
);
209 StripAcceleratorChars(flags
, &adjusted_text
);
210 UpdateRenderText(rect
, adjusted_text
, font_list
, flags
, 0,
212 const SizeF
& string_size
= render_text
->GetStringSizeF();
213 *width
= string_size
.width();
214 *height
= string_size
.height();
219 void Canvas::DrawStringRectWithShadows(const base::string16
& text
,
220 const FontList
& font_list
,
222 const Rect
& text_bounds
,
225 const ShadowValues
& shadows
) {
226 if (!IntersectsClipRect(text_bounds
))
229 Rect
clip_rect(text_bounds
);
230 clip_rect
.Inset(ShadowValue::GetMargin(shadows
));
235 Rect
rect(text_bounds
);
236 base::string16 adjusted_text
= text
;
239 AdjustStringDirection(flags
, &adjusted_text
);
242 scoped_ptr
<RenderText
> render_text(RenderText::CreateInstance());
243 render_text
->set_shadows(shadows
);
245 if (flags
& MULTI_LINE
) {
246 WordWrapBehavior wrap_behavior
= IGNORE_LONG_WORDS
;
247 if (flags
& CHARACTER_BREAK
)
248 wrap_behavior
= WRAP_LONG_WORDS
;
249 else if (!(flags
& NO_ELLIPSIS
))
250 wrap_behavior
= ELIDE_LONG_WORDS
;
252 std::vector
<base::string16
> strings
;
253 ElideRectangleText(adjusted_text
, font_list
, text_bounds
.width(),
254 text_bounds
.height(), wrap_behavior
, &strings
);
256 for (size_t i
= 0; i
< strings
.size(); i
++) {
257 Range range
= StripAcceleratorChars(flags
, &strings
[i
]);
258 UpdateRenderText(rect
, strings
[i
], font_list
, flags
, color
,
260 int line_padding
= 0;
262 line_padding
= line_height
- render_text
->GetStringSize().height();
264 line_height
= render_text
->GetStringSize().height();
266 // TODO(msw|asvitkine): Center Windows multi-line text: crbug.com/107357
269 // TODO(msw|asvitkine): Support multi-line text with varied heights.
270 const int text_height
= strings
.size() * line_height
- line_padding
;
271 rect
+= Vector2d(0, (text_bounds
.height() - text_height
) / 2);
275 rect
.set_height(line_height
- line_padding
);
278 render_text
->ApplyStyle(UNDERLINE
, true, range
);
279 render_text
->SetDisplayRect(rect
);
280 render_text
->Draw(this);
281 rect
+= Vector2d(0, line_height
);
284 Range range
= StripAcceleratorChars(flags
, &adjusted_text
);
285 bool elide_text
= ((flags
& NO_ELLIPSIS
) == 0);
287 #if defined(OS_LINUX)
288 // On Linux, eliding really means fading the end of the string. But only
289 // for LTR text. RTL text is still elided (on the left) with "...".
291 render_text
->SetText(adjusted_text
);
292 if (render_text
->GetTextDirection() == base::i18n::LEFT_TO_RIGHT
) {
293 render_text
->SetElideBehavior(FADE_TAIL
);
300 ElideTextAndAdjustRange(font_list
, text_bounds
.width(), &adjusted_text
,
304 UpdateRenderText(rect
, adjusted_text
, font_list
, flags
, color
,
307 const int text_height
= render_text
->GetStringSize().height();
308 rect
+= Vector2d(0, (text_bounds
.height() - text_height
) / 2);
309 rect
.set_height(text_height
);
310 render_text
->SetDisplayRect(rect
);
312 render_text
->ApplyStyle(UNDERLINE
, true, range
);
313 render_text
->Draw(this);
319 void Canvas::DrawStringRectWithHalo(const base::string16
& text
,
320 const FontList
& font_list
,
322 SkColor halo_color_in
,
323 const Rect
& display_rect
,
325 // Some callers will have semitransparent halo colors, which we don't handle
326 // (since the resulting image can have 1-bit transparency only).
327 SkColor halo_color
= SkColorSetA(halo_color_in
, 0xFF);
329 // Create a temporary buffer filled with the halo color. It must leave room
330 // for the 1-pixel border around the text.
331 Size
size(display_rect
.width() + 2, display_rect
.height() + 2);
332 Canvas
text_canvas(size
, image_scale(), false);
334 bkgnd_paint
.setColor(halo_color
);
335 text_canvas
.DrawRect(Rect(size
), bkgnd_paint
);
337 // Draw the text into the temporary buffer. This will have correct
338 // ClearType since the background color is the same as the halo color.
339 text_canvas
.DrawStringRectWithFlags(
340 text
, font_list
, text_color
,
341 Rect(1, 1, display_rect
.width(), display_rect
.height()), flags
);
343 uint32_t halo_premul
= SkPreMultiplyColor(halo_color
);
344 SkBitmap
& text_bitmap
= const_cast<SkBitmap
&>(
345 skia::GetTopDevice(*text_canvas
.sk_canvas())->accessBitmap(true));
347 for (int cur_y
= 0; cur_y
< text_bitmap
.height(); cur_y
++) {
348 uint32_t* text_row
= text_bitmap
.getAddr32(0, cur_y
);
349 for (int cur_x
= 0; cur_x
< text_bitmap
.width(); cur_x
++) {
350 if (text_row
[cur_x
] == halo_premul
) {
351 // This pixel was not touched by the text routines. See if it borders
352 // a touched pixel in any of the 4 directions (not diagonally).
353 if (!PixelShouldGetHalo(text_bitmap
, cur_x
, cur_y
, halo_premul
))
354 text_row
[cur_x
] = 0; // Make transparent.
356 text_row
[cur_x
] |= 0xff << SK_A32_SHIFT
; // Make opaque.
361 // Draw the halo bitmap with blur.
362 ImageSkia text_image
= ImageSkia(ImageSkiaRep(text_bitmap
,
363 text_canvas
.image_scale()));
364 DrawImageInt(text_image
, display_rect
.x() - 1, display_rect
.y() - 1);
367 void Canvas::DrawFadedString(const base::string16
& text
,
368 const FontList
& font_list
,
370 const Rect
& display_rect
,
372 // If the whole string fits in the destination then just draw it directly.
373 if (GetStringWidth(text
, font_list
) <= display_rect
.width()) {
374 DrawStringRectWithFlags(text
, font_list
, color
, display_rect
, flags
);
378 // Align with forced content directionality, overriding alignment flags.
379 if (flags
& FORCE_RTL_DIRECTIONALITY
) {
380 flags
&= ~(TEXT_ALIGN_CENTER
| TEXT_ALIGN_LEFT
);
381 flags
|= TEXT_ALIGN_RIGHT
;
382 } else if (flags
& FORCE_LTR_DIRECTIONALITY
) {
383 flags
&= ~(TEXT_ALIGN_CENTER
| TEXT_ALIGN_RIGHT
);
384 flags
|= TEXT_ALIGN_LEFT
;
385 } else if (!(flags
& TEXT_ALIGN_LEFT
) && !(flags
& TEXT_ALIGN_RIGHT
)) {
386 // Also align with content directionality instead of fading both ends.
387 flags
&= ~TEXT_ALIGN_CENTER
;
388 const bool is_rtl
= base::i18n::GetFirstStrongCharacterDirection(text
) ==
389 base::i18n::RIGHT_TO_LEFT
;
390 flags
|= is_rtl
? TEXT_ALIGN_RIGHT
: TEXT_ALIGN_LEFT
;
392 flags
|= NO_ELLIPSIS
;
394 scoped_ptr
<RenderText
> render_text(RenderText::CreateInstance());
395 Rect rect
= display_rect
;
396 UpdateRenderText(rect
, text
, font_list
, flags
, color
, render_text
.get());
397 render_text
->SetElideBehavior(FADE_TAIL
);
399 const int line_height
= render_text
->GetStringSize().height();
400 rect
+= Vector2d(0, (display_rect
.height() - line_height
) / 2);
401 rect
.set_height(line_height
);
402 render_text
->SetDisplayRect(rect
);
405 ClipRect(display_rect
);
406 render_text
->Draw(this);