1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h"
12 extern "C" typedef struct _ClientBuffer
* ClientBuffer
;
16 enum GpuMemoryBufferType
{
20 SURFACE_TEXTURE_BUFFER
,
22 GPU_MEMORY_BUFFER_TYPE_LAST
= OZONE_NATIVE_BUFFER
25 using GpuMemoryBufferId
= int32
;
27 struct GFX_EXPORT GpuMemoryBufferHandle
{
28 GpuMemoryBufferHandle();
29 bool is_null() const { return type
== EMPTY_BUFFER
; }
30 GpuMemoryBufferType type
;
32 base::SharedMemoryHandle handle
;
33 #if defined(OS_MACOSX)
38 // This interface typically correspond to a type of shared memory that is also
39 // shared with the GPU. A GPU memory buffer can be written to directly by
40 // regular CPU code, but can also be read by the GPU.
41 class GFX_EXPORT GpuMemoryBuffer
{
43 // The format needs to be taken into account when mapping a buffer into the
44 // client's address space.
61 // The usage mode affects how a buffer can be used. Only buffers created with
62 // MAP can be mapped into the client's address space and accessed by the CPU.
63 // PERSISTENT_MAP adds the additional condition that successive Map() calls
64 // (with Unmap() calls between) will return a pointer to the same memory
66 enum Usage
{ MAP
, PERSISTENT_MAP
, SCANOUT
, USAGE_LAST
= SCANOUT
};
68 virtual ~GpuMemoryBuffer() {}
70 // Maps each plane of the buffer into the client's address space so it can be
71 // written to by the CPU. A pointer to plane K is stored at index K-1 of the
72 // |data| array. This call may block, for instance if the GPU needs to finish
73 // accessing the buffer or if CPU caches need to be synchronized. Returns
75 virtual bool Map(void** data
) = 0;
77 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
78 // this has been called.
79 virtual void Unmap() = 0;
81 // Returns true iff the buffer is mapped.
82 virtual bool IsMapped() const = 0;
84 // Returns the format for the buffer.
85 virtual Format
GetFormat() const = 0;
87 // Fills the stride in bytes for each plane of the buffer. The stride of
88 // plane K is stored at index K-1 of the |stride| array.
89 virtual void GetStride(int* stride
) const = 0;
91 // Returns a platform specific handle for this buffer.
92 virtual GpuMemoryBufferHandle
GetHandle() const = 0;
94 // Type-checking downcast routine.
95 virtual ClientBuffer
AsClientBuffer() = 0;
100 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_