Assume the foo_test_run depends on everything needed to run the test.
[chromium-blink-merge.git] / content / renderer / web_ui_mojo.cc
blob37deb223ec247bad928768b1d1c3dafb74e2be0c
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/web_ui_mojo.h"
7 #include "content/common/view_messages.h"
8 #include "content/public/renderer/render_frame.h"
9 #include "content/public/renderer/render_view.h"
10 #include "content/renderer/web_ui_mojo_context_state.h"
11 #include "gin/per_context_data.h"
12 #include "third_party/WebKit/public/web/WebKit.h"
13 #include "third_party/WebKit/public/web/WebLocalFrame.h"
14 #include "third_party/WebKit/public/web/WebView.h"
15 #include "v8/include/v8.h"
17 namespace content {
19 namespace {
21 const char kWebUIMojoContextStateKey[] = "WebUIMojoContextState";
23 struct WebUIMojoContextStateData : public base::SupportsUserData::Data {
24 scoped_ptr<WebUIMojoContextState> state;
27 } // namespace
29 WebUIMojo::MainFrameObserver::MainFrameObserver(WebUIMojo* web_ui_mojo)
30 : RenderFrameObserver(RenderFrame::FromWebFrame(
31 web_ui_mojo->render_view()->GetWebView()->mainFrame())),
32 web_ui_mojo_(web_ui_mojo) {
35 WebUIMojo::MainFrameObserver::~MainFrameObserver() {
38 void WebUIMojo::MainFrameObserver::WillReleaseScriptContext(
39 v8::Handle<v8::Context> context,
40 int world_id) {
41 web_ui_mojo_->DestroyContextState(context);
44 void WebUIMojo::MainFrameObserver::DidFinishDocumentLoad() {
45 web_ui_mojo_->OnDidFinishDocumentLoad();
48 WebUIMojo::WebUIMojo(RenderView* render_view)
49 : RenderViewObserver(render_view),
50 RenderViewObserverTracker<WebUIMojo>(render_view),
51 main_frame_observer_(this),
52 did_finish_document_load_(false) {
53 CreateContextState();
56 void WebUIMojo::SetBrowserHandle(mojo::ScopedMessagePipeHandle handle) {
57 if (did_finish_document_load_)
58 SetHandleOnContextState(handle.Pass());
59 else
60 pending_handle_ = handle.Pass();
63 WebUIMojo::~WebUIMojo() {
66 void WebUIMojo::CreateContextState() {
67 v8::HandleScope handle_scope(blink::mainThreadIsolate());
68 blink::WebLocalFrame* frame =
69 render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
70 v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
71 gin::PerContextData* context_data = gin::PerContextData::From(context);
72 WebUIMojoContextStateData* data = new WebUIMojoContextStateData;
73 data->state.reset(new WebUIMojoContextState(
74 render_view()->GetWebView()->mainFrame(), context));
75 context_data->SetUserData(kWebUIMojoContextStateKey, data);
78 void WebUIMojo::DestroyContextState(v8::Handle<v8::Context> context) {
79 gin::PerContextData* context_data = gin::PerContextData::From(context);
80 if (!context_data)
81 return;
82 context_data->RemoveUserData(kWebUIMojoContextStateKey);
85 void WebUIMojo::OnDidFinishDocumentLoad() {
86 did_finish_document_load_ = true;
87 if (pending_handle_.is_valid())
88 SetHandleOnContextState(pending_handle_.Pass());
91 void WebUIMojo::SetHandleOnContextState(mojo::ScopedMessagePipeHandle handle) {
92 DCHECK(did_finish_document_load_);
93 v8::HandleScope handle_scope(blink::mainThreadIsolate());
94 WebUIMojoContextState* state = GetContextState();
95 if (state)
96 state->SetHandle(handle.Pass());
99 WebUIMojoContextState* WebUIMojo::GetContextState() {
100 blink::WebLocalFrame* frame =
101 render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
102 v8::HandleScope handle_scope(blink::mainThreadIsolate());
103 v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
104 gin::PerContextData* context_data = gin::PerContextData::From(context);
105 if (!context_data)
106 return NULL;
107 WebUIMojoContextStateData* context_state =
108 static_cast<WebUIMojoContextStateData*>(
109 context_data->GetUserData(kWebUIMojoContextStateKey));
110 return context_state ? context_state->state.get() : NULL;
113 void WebUIMojo::DidClearWindowObject(blink::WebLocalFrame* frame,
114 int world_id) {
115 if (frame != render_view()->GetWebView()->mainFrame())
116 return;
118 // NOTE: this function may be called early on twice. From the constructor
119 // mainWorldScriptContext() may trigger this to be called. If we are created
120 // before the page is loaded (which is very likely), then on first load this
121 // is called. In the case of the latter we may have already supplied the
122 // handle to the context state so that if we destroy now the handle is
123 // lost. If this is the result of the first load then the contextstate should
124 // be empty and we don't need to destroy it.
125 WebUIMojoContextState* state = GetContextState();
126 if (state && !state->module_added())
127 return;
129 v8::HandleScope handle_scope(blink::mainThreadIsolate());
130 DestroyContextState(frame->mainWorldScriptContext());
131 CreateContextState();
134 } // namespace content