Revert of Add support for compressed GPU memory buffers. (patchset #7 id:120001 of...
[chromium-blink-merge.git] / components / devtools_bridge / socket_tunnel_connection.h
blobc66389260556ae35ed55514d5230bdd8d3220686
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef COMPONENTS_DEVTOOLS_BRIDGE_SOCKET_TUNNEL_CONNECTION_H_
6 #define COMPONENTS_DEVTOOLS_BRIDGE_SOCKET_TUNNEL_CONNECTION_H_
8 #include <deque>
9 #include <string>
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
14 namespace net {
15 class DrainableIOBuffer;
16 class GrowableIOBuffer;
17 class IOBufferWithSize;
18 class StreamSocket;
21 namespace devtools_bridge {
23 /**
24 * Abstract base class for SocketTunnelServer/Client connection.
26 * Connection binds a pair of net::StreamSocket (or alike) through
27 * a data channel. SocketTunnel may handle up to kMaxConnectionCount
28 * simultaneous connection (DevTools can keep ~10 connection;
29 * other connections hang in unopened state; additional connections
30 * could help to deal with data channel latency).
32 * Client should create net::StreamListenSocket (or logical equivalent)
33 * and listen for incoming connection. When one comes it sends CLIENT_OPEN
34 * packet to the server.
36 * Server transforms client's packet to calls of net::StreamSocket. On
37 * CLIENT_OPEN it creates a socket and connects. If connection succeeds
38 * it sends back SERVER_OPEN_ACK. If it fails it sends SERVER_CLOSE.
40 * After SERVER_OPEN_ACK server may send SERVER_CLOSE any time (if the socket
41 * it connects to has closed on another side). If client closes the connection
42 * sending CLIENT_CLOSE server acknowledges it by sending SERVER_CLOSE.
43 * Client may reuse connection ID once it received SERVER_CLOSE (because
44 * data channel is ordered and reliable).
46 class SocketTunnelConnection {
47 public:
48 enum ClientOpCode {
49 CLIENT_OPEN = 0,
50 CLIENT_CLOSE = 1
53 enum ServerOpCode {
54 SERVER_OPEN_ACK = 0,
55 SERVER_CLOSE = 1
58 static const int kMaxConnectionCount = 64;
60 static const int kMaxPacketSizeBytes = 1024 * 4;
61 static const int kControlPacketSizeBytes = 3;
63 static const int kControlConnectionId = 0;
65 static const int kMinConnectionId = 1;
66 static const int kMaxConnectionId =
67 kMinConnectionId + kMaxConnectionCount - 1;
69 void Write(scoped_refptr<net::IOBufferWithSize> chunk);
70 void ReadNextChunk();
72 protected:
73 SocketTunnelConnection(int index);
74 ~SocketTunnelConnection();
76 const int index_;
78 // |buffer| length must be kControlPacketSizeBytes.
79 void BuildControlPacket(char* buffer, int op_code);
81 virtual net::StreamSocket* socket() = 0;
82 virtual void OnDataPacketRead(const void* data, size_t length) = 0;
83 virtual void OnReadError(int error) = 0;
85 private:
86 void WriteCurrent();
87 void OnWriteComplete(int result);
88 void OnReadComplete(int result);
90 std::deque<scoped_refptr<net::IOBufferWithSize> > buffer_;
91 scoped_refptr<net::DrainableIOBuffer> current_;
92 scoped_refptr<net::GrowableIOBuffer> read_buffer_;
94 DISALLOW_COPY_AND_ASSIGN(SocketTunnelConnection);
97 } // namespace devtools_bridge
99 #endif // COMPONENTS_DEVTOOLS_BRIDGE_SOCKET_TUNNEL_CONNECTION_H_