1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/tile_manager.h"
11 #include "base/bind.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/logging.h"
15 #include "base/metrics/histogram.h"
16 #include "cc/debug/devtools_instrumentation.h"
17 #include "cc/debug/frame_viewer_instrumentation.h"
18 #include "cc/debug/traced_value.h"
19 #include "cc/layers/picture_layer_impl.h"
20 #include "cc/resources/raster_buffer.h"
21 #include "cc/resources/rasterizer.h"
22 #include "cc/resources/tile.h"
23 #include "cc/resources/tile_task_runner.h"
24 #include "ui/gfx/geometry/rect_conversions.h"
29 // Flag to indicate whether we should try and detect that
30 // a tile is of solid color.
31 const bool kUseColorEstimator
= true;
33 class RasterTaskImpl
: public RasterTask
{
36 const Resource
* resource
,
37 RasterSource
* raster_source
,
38 const gfx::Rect
& content_rect
,
40 TileResolution tile_resolution
,
43 int source_frame_number
,
45 const base::Callback
<void(const RasterSource::SolidColorAnalysis
&, bool)>&
47 ImageDecodeTask::Vector
* dependencies
)
48 : RasterTask(resource
, dependencies
),
49 raster_source_(raster_source
),
50 content_rect_(content_rect
),
51 contents_scale_(contents_scale
),
52 tile_resolution_(tile_resolution
),
55 source_frame_number_(source_frame_number
),
56 analyze_picture_(analyze_picture
),
59 // Overridden from Task:
60 void RunOnWorkerThread() override
{
61 TRACE_EVENT0("cc", "RasterizerTaskImpl::RunOnWorkerThread");
63 DCHECK(raster_source_
.get());
64 DCHECK(raster_buffer_
);
66 if (analyze_picture_
) {
67 Analyze(raster_source_
.get());
68 if (analysis_
.is_solid_color
)
72 Raster(raster_source_
.get());
75 // Overridden from TileTask:
76 void ScheduleOnOriginThread(TileTaskClient
* client
) override
{
77 DCHECK(!raster_buffer_
);
78 raster_buffer_
= client
->AcquireBufferForRaster(resource());
80 void CompleteOnOriginThread(TileTaskClient
* client
) override
{
81 client
->ReleaseBufferForRaster(raster_buffer_
.Pass());
83 void RunReplyOnOriginThread() override
{
84 DCHECK(!raster_buffer_
);
85 reply_
.Run(analysis_
, !HasFinishedRunning());
89 ~RasterTaskImpl() override
{ DCHECK(!raster_buffer_
); }
92 void Analyze(const RasterSource
* raster_source
) {
93 frame_viewer_instrumentation::ScopedAnalyzeTask
analyze_task(
94 tile_id_
, tile_resolution_
, source_frame_number_
, layer_id_
);
96 DCHECK(raster_source
);
98 raster_source
->PerformSolidColorAnalysis(content_rect_
, contents_scale_
,
101 // Record the solid color prediction.
102 UMA_HISTOGRAM_BOOLEAN("Renderer4.SolidColorTilesAnalyzed",
103 analysis_
.is_solid_color
);
105 // Clear the flag if we're not using the estimator.
106 analysis_
.is_solid_color
&= kUseColorEstimator
;
109 void Raster(const RasterSource
* raster_source
) {
110 frame_viewer_instrumentation::ScopedRasterTask
raster_task(
111 tile_id_
, tile_resolution_
, source_frame_number_
, layer_id_
);
113 DCHECK(raster_source
);
115 raster_buffer_
->Playback(raster_source_
.get(), content_rect_
,
119 RasterSource::SolidColorAnalysis analysis_
;
120 scoped_refptr
<RasterSource
> raster_source_
;
121 gfx::Rect content_rect_
;
122 float contents_scale_
;
123 TileResolution tile_resolution_
;
125 const void* tile_id_
;
126 int source_frame_number_
;
127 bool analyze_picture_
;
128 const base::Callback
<void(const RasterSource::SolidColorAnalysis
&, bool)>
130 scoped_ptr
<RasterBuffer
> raster_buffer_
;
132 DISALLOW_COPY_AND_ASSIGN(RasterTaskImpl
);
135 class ImageDecodeTaskImpl
: public ImageDecodeTask
{
137 ImageDecodeTaskImpl(SkPixelRef
* pixel_ref
,
139 const base::Callback
<void(bool was_canceled
)>& reply
)
140 : pixel_ref_(skia::SharePtr(pixel_ref
)),
144 // Overridden from Task:
145 void RunOnWorkerThread() override
{
146 TRACE_EVENT0("cc", "ImageDecodeTaskImpl::RunOnWorkerThread");
148 devtools_instrumentation::ScopedImageDecodeTask
image_decode_task(
150 // This will cause the image referred to by pixel ref to be decoded.
151 pixel_ref_
->lockPixels();
152 pixel_ref_
->unlockPixels();
155 // Overridden from TileTask:
156 void ScheduleOnOriginThread(TileTaskClient
* client
) override
{}
157 void CompleteOnOriginThread(TileTaskClient
* client
) override
{}
158 void RunReplyOnOriginThread() override
{ reply_
.Run(!HasFinishedRunning()); }
161 ~ImageDecodeTaskImpl() override
{}
164 skia::RefPtr
<SkPixelRef
> pixel_ref_
;
166 const base::Callback
<void(bool was_canceled
)> reply_
;
168 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl
);
171 const char* TaskSetName(TaskSet task_set
) {
173 case TileManager::ALL
:
175 case TileManager::REQUIRED_FOR_ACTIVATION
:
176 return "REQUIRED_FOR_ACTIVATION";
177 case TileManager::REQUIRED_FOR_DRAW
:
178 return "REQUIRED_FOR_DRAW";
182 return "Invalid TaskSet";
187 RasterTaskCompletionStats::RasterTaskCompletionStats()
188 : completed_count(0u), canceled_count(0u) {}
190 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
191 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats
& stats
) {
192 scoped_refptr
<base::debug::TracedValue
> state
=
193 new base::debug::TracedValue();
194 state
->SetInteger("completed_count", stats
.completed_count
);
195 state
->SetInteger("canceled_count", stats
.canceled_count
);
200 scoped_ptr
<TileManager
> TileManager::Create(
201 TileManagerClient
* client
,
202 base::SequencedTaskRunner
* task_runner
,
203 ResourcePool
* resource_pool
,
204 TileTaskRunner
* tile_task_runner
,
205 Rasterizer
* rasterizer
,
206 size_t scheduled_raster_task_limit
) {
207 return make_scoped_ptr(new TileManager(client
, task_runner
, resource_pool
,
208 tile_task_runner
, rasterizer
,
209 scheduled_raster_task_limit
));
212 TileManager::TileManager(
213 TileManagerClient
* client
,
214 const scoped_refptr
<base::SequencedTaskRunner
>& task_runner
,
215 ResourcePool
* resource_pool
,
216 TileTaskRunner
* tile_task_runner
,
217 Rasterizer
* rasterizer
,
218 size_t scheduled_raster_task_limit
)
220 task_runner_(task_runner
),
221 resource_pool_(resource_pool
),
222 tile_task_runner_(tile_task_runner
),
223 rasterizer_(rasterizer
),
224 scheduled_raster_task_limit_(scheduled_raster_task_limit
),
225 all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
226 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
227 did_oom_on_last_assign_(false),
228 ready_to_activate_notifier_(
230 base::Bind(&TileManager::NotifyReadyToActivate
,
231 base::Unretained(this))),
232 ready_to_draw_notifier_(
234 base::Bind(&TileManager::NotifyReadyToDraw
, base::Unretained(this))),
235 ready_to_activate_check_notifier_(
237 base::Bind(&TileManager::CheckIfReadyToActivate
,
238 base::Unretained(this))),
239 ready_to_draw_check_notifier_(
241 base::Bind(&TileManager::CheckIfReadyToDraw
, base::Unretained(this))),
242 more_tiles_need_prepare_check_notifier_(
244 base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared
,
245 base::Unretained(this))),
246 eviction_priority_queue_is_up_to_date_(false),
247 did_notify_ready_to_activate_(false),
248 did_notify_ready_to_draw_(false) {
249 tile_task_runner_
->SetClient(this);
252 TileManager::~TileManager() {
253 // Reset global state and manage. This should cause
254 // our memory usage to drop to zero.
255 global_state_
= GlobalStateThatImpactsTilePriority();
258 tile_task_runner_
->ScheduleTasks(&empty
);
259 orphan_raster_tasks_
.clear();
261 // This should finish all pending tasks and release any uninitialized
263 tile_task_runner_
->Shutdown();
264 tile_task_runner_
->CheckForCompletedTasks();
266 FreeResourcesForReleasedTiles();
267 CleanUpReleasedTiles();
270 void TileManager::Release(Tile
* tile
) {
271 released_tiles_
.push_back(tile
);
274 TaskSetCollection
TileManager::TasksThatShouldBeForcedToComplete() const {
275 TaskSetCollection tasks_that_should_be_forced_to_complete
;
276 if (global_state_
.tree_priority
!= SMOOTHNESS_TAKES_PRIORITY
)
277 tasks_that_should_be_forced_to_complete
[REQUIRED_FOR_ACTIVATION
] = true;
278 return tasks_that_should_be_forced_to_complete
;
281 void TileManager::FreeResourcesForReleasedTiles() {
282 for (std::vector
<Tile
*>::iterator it
= released_tiles_
.begin();
283 it
!= released_tiles_
.end();
286 FreeResourcesForTile(tile
);
290 void TileManager::CleanUpReleasedTiles() {
291 std::vector
<Tile
*>::iterator it
= released_tiles_
.begin();
292 while (it
!= released_tiles_
.end()) {
295 if (tile
->HasRasterTask()) {
300 DCHECK(!tile
->HasResource());
301 DCHECK(tiles_
.find(tile
->id()) != tiles_
.end());
302 tiles_
.erase(tile
->id());
304 LayerCountMap::iterator layer_it
=
305 used_layer_counts_
.find(tile
->layer_id());
306 DCHECK_GT(layer_it
->second
, 0);
307 if (--layer_it
->second
== 0) {
308 used_layer_counts_
.erase(layer_it
);
309 image_decode_tasks_
.erase(tile
->layer_id());
313 it
= released_tiles_
.erase(it
);
317 void TileManager::DidFinishRunningTileTasks(TaskSet task_set
) {
318 TRACE_EVENT1("cc", "TileManager::DidFinishRunningTileTasks", "task_set",
319 TaskSetName(task_set
));
323 bool memory_usage_above_limit
=
324 resource_pool_
->total_memory_usage_bytes() >
325 global_state_
.soft_memory_limit_in_bytes
;
327 if (all_tiles_that_need_to_be_rasterized_are_scheduled_
&&
328 !memory_usage_above_limit
)
331 more_tiles_need_prepare_check_notifier_
.Schedule();
334 case REQUIRED_FOR_ACTIVATION
:
335 ready_to_activate_check_notifier_
.Schedule();
337 case REQUIRED_FOR_DRAW
:
338 ready_to_draw_check_notifier_
.Schedule();
345 void TileManager::PrepareTiles(
346 const GlobalStateThatImpactsTilePriority
& state
) {
347 TRACE_EVENT0("cc", "TileManager::PrepareTiles");
349 global_state_
= state
;
351 PrepareTilesMode prepare_tiles_mode
= rasterizer_
->GetPrepareTilesMode();
353 // TODO(hendrikw): Consider moving some of this code to the rasterizer.
354 if (prepare_tiles_mode
!= PrepareTilesMode::PREPARE_NONE
) {
355 // We need to call CheckForCompletedTasks() once in-between each call
356 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
357 if (!did_check_for_completed_tasks_since_last_schedule_tasks_
) {
358 tile_task_runner_
->CheckForCompletedTasks();
359 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
362 FreeResourcesForReleasedTiles();
363 CleanUpReleasedTiles();
365 TileVector tiles_that_need_to_be_rasterized
;
366 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized
,
367 scheduled_raster_task_limit_
, false);
369 // Schedule tile tasks.
370 ScheduleTasks(tiles_that_need_to_be_rasterized
);
372 did_notify_ready_to_activate_
= false;
373 did_notify_ready_to_draw_
= false;
375 if (global_state_
.hard_memory_limit_in_bytes
== 0) {
376 TileVector tiles_that_need_to_be_rasterized
;
377 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized
,
378 scheduled_raster_task_limit_
, false);
379 DCHECK(tiles_that_need_to_be_rasterized
.empty());
382 did_notify_ready_to_activate_
= false;
383 did_notify_ready_to_draw_
= false;
384 ready_to_activate_notifier_
.Schedule();
385 ready_to_draw_notifier_
.Schedule();
388 TRACE_EVENT_INSTANT1("cc", "DidPrepareTiles", TRACE_EVENT_SCOPE_THREAD
,
389 "state", BasicStateAsValue());
391 TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this,
392 resource_pool_
->total_memory_usage_bytes() -
393 resource_pool_
->acquired_memory_usage_bytes());
396 void TileManager::SynchronouslyRasterizeTiles(
397 const GlobalStateThatImpactsTilePriority
& state
) {
398 TRACE_EVENT0("cc", "TileManager::SynchronouslyRasterizeTiles");
400 DCHECK(rasterizer_
->GetPrepareTilesMode() !=
401 PrepareTilesMode::RASTERIZE_PRIORITIZED_TILES
);
403 global_state_
= state
;
405 FreeResourcesForReleasedTiles();
406 CleanUpReleasedTiles();
408 TileVector tiles_that_need_to_be_rasterized
;
409 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized
,
410 std::numeric_limits
<size_t>::max(), true);
412 // We must reduce the amount of unused resources before calling
413 // RunTasks to prevent usage from rising above limits.
414 resource_pool_
->ReduceResourceUsage();
416 // Run and complete all raster task synchronously.
417 rasterizer_
->RasterizeTiles(
418 tiles_that_need_to_be_rasterized
, resource_pool_
,
419 base::Bind(&TileManager::UpdateTileDrawInfo
, base::Unretained(this)));
421 // Use on-demand raster for any required-for-draw tiles that have not been
422 // assigned memory after reaching a steady memory state.
423 // TODO(hendrikw): Figure out why this would improve jank on some tests - See
425 client_
->BuildRasterQueue(&raster_priority_queue_
,
426 global_state_
.tree_priority
,
427 RasterTilePriorityQueue::Type::ALL
);
429 // Use on-demand raster for any tiles that have not been been assigned
430 // memory. This ensures that we draw even when OOM.
431 while (!raster_priority_queue_
.IsEmpty()) {
432 Tile
* tile
= raster_priority_queue_
.Top();
433 TileDrawInfo
& draw_info
= tile
->draw_info();
435 if (tile
->required_for_draw() && !draw_info
.IsReadyToDraw()) {
436 draw_info
.set_rasterize_on_demand();
437 client_
->NotifyTileStateChanged(tile
);
439 raster_priority_queue_
.Pop();
441 raster_priority_queue_
.Reset();
443 TRACE_EVENT_INSTANT1("cc", "DidRasterize", TRACE_EVENT_SCOPE_THREAD
, "state",
444 BasicStateAsValue());
446 TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this,
447 resource_pool_
->total_memory_usage_bytes() -
448 resource_pool_
->acquired_memory_usage_bytes());
451 void TileManager::UpdateVisibleTiles(
452 const GlobalStateThatImpactsTilePriority
& state
) {
453 TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
455 tile_task_runner_
->CheckForCompletedTasks();
458 PrepareTilesMode prepare_tiles_mode
= rasterizer_
->GetPrepareTilesMode();
459 if (prepare_tiles_mode
!= PrepareTilesMode::RASTERIZE_PRIORITIZED_TILES
)
460 SynchronouslyRasterizeTiles(state
);
462 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
464 TRACE_EVENT_INSTANT1(
466 "DidUpdateVisibleTiles",
467 TRACE_EVENT_SCOPE_THREAD
,
469 RasterTaskCompletionStatsAsValue(update_visible_tiles_stats_
));
470 update_visible_tiles_stats_
= RasterTaskCompletionStats();
473 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
474 TileManager::BasicStateAsValue() const {
475 scoped_refptr
<base::debug::TracedValue
> value
=
476 new base::debug::TracedValue();
477 BasicStateAsValueInto(value
.get());
481 void TileManager::BasicStateAsValueInto(base::debug::TracedValue
* state
) const {
482 state
->SetInteger("tile_count", tiles_
.size());
483 state
->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_
);
484 state
->BeginDictionary("global_state");
485 global_state_
.AsValueInto(state
);
486 state
->EndDictionary();
489 void TileManager::RebuildEvictionQueueIfNeeded() {
491 "TileManager::RebuildEvictionQueueIfNeeded",
492 "eviction_priority_queue_is_up_to_date",
493 eviction_priority_queue_is_up_to_date_
);
494 if (eviction_priority_queue_is_up_to_date_
)
497 eviction_priority_queue_
.Reset();
498 client_
->BuildEvictionQueue(&eviction_priority_queue_
,
499 global_state_
.tree_priority
);
500 eviction_priority_queue_is_up_to_date_
= true;
503 bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
504 const MemoryUsage
& limit
,
505 MemoryUsage
* usage
) {
506 while (usage
->Exceeds(limit
)) {
507 RebuildEvictionQueueIfNeeded();
508 if (eviction_priority_queue_
.IsEmpty())
511 Tile
* tile
= eviction_priority_queue_
.Top();
512 *usage
-= MemoryUsage::FromTile(tile
);
513 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile
);
514 eviction_priority_queue_
.Pop();
519 bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
520 const MemoryUsage
& limit
,
521 const TilePriority
& other_priority
,
522 MemoryUsage
* usage
) {
523 while (usage
->Exceeds(limit
)) {
524 RebuildEvictionQueueIfNeeded();
525 if (eviction_priority_queue_
.IsEmpty())
528 Tile
* tile
= eviction_priority_queue_
.Top();
529 if (!other_priority
.IsHigherPriorityThan(tile
->combined_priority()))
532 *usage
-= MemoryUsage::FromTile(tile
);
533 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile
);
534 eviction_priority_queue_
.Pop();
539 bool TileManager::TilePriorityViolatesMemoryPolicy(
540 const TilePriority
& priority
) {
541 switch (global_state_
.memory_limit_policy
) {
544 case ALLOW_ABSOLUTE_MINIMUM
:
545 return priority
.priority_bin
> TilePriority::NOW
;
546 case ALLOW_PREPAINT_ONLY
:
547 return priority
.priority_bin
> TilePriority::SOON
;
549 return priority
.distance_to_visible
==
550 std::numeric_limits
<float>::infinity();
556 void TileManager::AssignGpuMemoryToTiles(
557 TileVector
* tiles_that_need_to_be_rasterized
,
558 size_t scheduled_raster_task_limit
,
559 bool required_for_draw_only
) {
560 TRACE_EVENT_BEGIN0("cc", "TileManager::AssignGpuMemoryToTiles");
562 // Maintain the list of released resources that can potentially be re-used
564 // If this operation becomes expensive too, only do this after some
565 // resource(s) was returned. Note that in that case, one also need to
566 // invalidate when releasing some resource from the pool.
567 resource_pool_
->CheckBusyResources(false);
569 // Now give memory out to the tiles until we're out, and build
570 // the needs-to-be-rasterized queue.
571 unsigned schedule_priority
= 1u;
572 all_tiles_that_need_to_be_rasterized_are_scheduled_
= true;
573 bool had_enough_memory_to_schedule_tiles_needed_now
= true;
575 MemoryUsage
hard_memory_limit(global_state_
.hard_memory_limit_in_bytes
,
576 global_state_
.num_resources_limit
);
577 MemoryUsage
soft_memory_limit(global_state_
.soft_memory_limit_in_bytes
,
578 global_state_
.num_resources_limit
);
579 MemoryUsage
memory_usage(resource_pool_
->acquired_memory_usage_bytes(),
580 resource_pool_
->acquired_resource_count());
582 eviction_priority_queue_is_up_to_date_
= false;
583 // TODO(vmpstr): Take this as a parameter and have SynchronousRaster build a
584 // REQUIRED_FOR_DRAW queue.
585 client_
->BuildRasterQueue(&raster_priority_queue_
,
586 global_state_
.tree_priority
,
587 RasterTilePriorityQueue::Type::ALL
);
589 while (!raster_priority_queue_
.IsEmpty()) {
590 Tile
* tile
= raster_priority_queue_
.Top();
592 // TODO(vmpstr): Remove this when the iterator returns the correct tiles
593 // to draw for GPU rasterization.
594 if (required_for_draw_only
) {
595 if (!tile
->required_for_draw()) {
596 raster_priority_queue_
.Pop();
600 TilePriority priority
= tile
->combined_priority();
602 if (TilePriorityViolatesMemoryPolicy(priority
)) {
603 TRACE_EVENT_INSTANT0(
604 "cc", "TileManager::AssignGpuMemory tile violates memory policy",
605 TRACE_EVENT_SCOPE_THREAD
);
609 // We won't be able to schedule this tile, so break out early.
610 if (tiles_that_need_to_be_rasterized
->size() >=
611 scheduled_raster_task_limit
) {
612 all_tiles_that_need_to_be_rasterized_are_scheduled_
= false;
616 TileDrawInfo
& draw_info
= tile
->draw_info();
617 tile
->scheduled_priority_
= schedule_priority
++;
619 DCHECK(draw_info
.mode() == TileDrawInfo::PICTURE_PILE_MODE
||
620 !draw_info
.IsReadyToDraw());
622 // If the tile already has a raster_task, then the memory used by it is
623 // already accounted for in memory_usage. Otherwise, we'll have to acquire
624 // more memory to create a raster task.
625 MemoryUsage memory_required_by_tile_to_be_scheduled
;
626 if (!tile
->raster_task_
.get()) {
627 memory_required_by_tile_to_be_scheduled
= MemoryUsage::FromConfig(
628 tile
->desired_texture_size(), resource_pool_
->resource_format());
631 bool tile_is_needed_now
= priority
.priority_bin
== TilePriority::NOW
;
633 // This is the memory limit that will be used by this tile. Depending on
634 // the tile priority, it will be one of hard_memory_limit or
635 // soft_memory_limit.
636 MemoryUsage
& tile_memory_limit
=
637 tile_is_needed_now
? hard_memory_limit
: soft_memory_limit
;
639 bool memory_usage_is_within_limit
=
640 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
641 tile_memory_limit
- memory_required_by_tile_to_be_scheduled
,
642 priority
, &memory_usage
);
644 // If we couldn't fit the tile into our current memory limit, then we're
646 if (!memory_usage_is_within_limit
) {
647 if (tile_is_needed_now
)
648 had_enough_memory_to_schedule_tiles_needed_now
= false;
649 all_tiles_that_need_to_be_rasterized_are_scheduled_
= false;
653 memory_usage
+= memory_required_by_tile_to_be_scheduled
;
654 tiles_that_need_to_be_rasterized
->push_back(tile
);
655 raster_priority_queue_
.Pop();
658 // Note that we should try and further reduce memory in case the above loop
659 // didn't reduce memory. This ensures that we always release as many resources
660 // as possible to stay within the memory limit.
661 FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit
, &memory_usage
);
663 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
664 !had_enough_memory_to_schedule_tiles_needed_now
);
665 did_oom_on_last_assign_
= !had_enough_memory_to_schedule_tiles_needed_now
;
667 memory_stats_from_last_assign_
.total_budget_in_bytes
=
668 global_state_
.hard_memory_limit_in_bytes
;
669 memory_stats_from_last_assign_
.total_bytes_used
= memory_usage
.memory_bytes();
670 memory_stats_from_last_assign_
.had_enough_memory
=
671 had_enough_memory_to_schedule_tiles_needed_now
;
673 raster_priority_queue_
.Reset();
675 TRACE_EVENT_END2("cc", "TileManager::AssignGpuMemoryToTiles",
676 "all_tiles_that_need_to_be_rasterized_are_scheduled",
677 all_tiles_that_need_to_be_rasterized_are_scheduled_
,
678 "had_enough_memory_to_schedule_tiles_needed_now",
679 had_enough_memory_to_schedule_tiles_needed_now
);
682 void TileManager::FreeResourcesForTile(Tile
* tile
) {
683 TileDrawInfo
& draw_info
= tile
->draw_info();
684 if (draw_info
.resource_
)
685 resource_pool_
->ReleaseResource(draw_info
.resource_
.Pass());
688 void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(
690 bool was_ready_to_draw
= tile
->IsReadyToDraw();
691 FreeResourcesForTile(tile
);
692 if (was_ready_to_draw
)
693 client_
->NotifyTileStateChanged(tile
);
696 void TileManager::ScheduleTasks(
697 const TileVector
& tiles_that_need_to_be_rasterized
) {
699 "TileManager::ScheduleTasks",
701 tiles_that_need_to_be_rasterized
.size());
703 DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_
);
705 raster_queue_
.Reset();
707 // Build a new task queue containing all task currently needed. Tasks
708 // are added in order of priority, highest priority task first.
709 for (TileVector::const_iterator it
= tiles_that_need_to_be_rasterized
.begin();
710 it
!= tiles_that_need_to_be_rasterized
.end();
713 TileDrawInfo
& draw_info
= tile
->draw_info();
715 DCHECK(draw_info
.requires_resource());
716 DCHECK(!draw_info
.resource_
);
718 if (!tile
->raster_task_
.get())
719 tile
->raster_task_
= CreateRasterTask(tile
);
721 TaskSetCollection task_sets
;
722 if (tile
->required_for_activation())
723 task_sets
.set(REQUIRED_FOR_ACTIVATION
);
724 if (tile
->required_for_draw())
725 task_sets
.set(REQUIRED_FOR_DRAW
);
727 raster_queue_
.items
.push_back(
728 TileTaskQueue::Item(tile
->raster_task_
.get(), task_sets
));
731 // We must reduce the amount of unused resoruces before calling
732 // ScheduleTasks to prevent usage from rising above limits.
733 resource_pool_
->ReduceResourceUsage();
735 // Schedule running of |raster_queue_|. This replaces any previously
736 // scheduled tasks and effectively cancels all tasks not present
737 // in |raster_queue_|.
738 tile_task_runner_
->ScheduleTasks(&raster_queue_
);
740 // It's now safe to clean up orphan tasks as raster worker pool is not
741 // allowed to keep around unreferenced raster tasks after ScheduleTasks() has
743 orphan_raster_tasks_
.clear();
745 did_check_for_completed_tasks_since_last_schedule_tasks_
= false;
748 scoped_refptr
<ImageDecodeTask
> TileManager::CreateImageDecodeTask(
750 SkPixelRef
* pixel_ref
) {
751 return make_scoped_refptr(new ImageDecodeTaskImpl(
754 base::Bind(&TileManager::OnImageDecodeTaskCompleted
,
755 base::Unretained(this),
757 base::Unretained(pixel_ref
))));
760 scoped_refptr
<RasterTask
> TileManager::CreateRasterTask(Tile
* tile
) {
761 scoped_ptr
<ScopedResource
> resource
=
762 resource_pool_
->AcquireResource(tile
->desired_texture_size());
763 const ScopedResource
* const_resource
= resource
.get();
765 // Create and queue all image decode tasks that this tile depends on.
766 ImageDecodeTask::Vector decode_tasks
;
767 PixelRefTaskMap
& existing_pixel_refs
= image_decode_tasks_
[tile
->layer_id()];
768 std::vector
<SkPixelRef
*> pixel_refs
;
769 tile
->raster_source()->GatherPixelRefs(
770 tile
->content_rect(), tile
->contents_scale(), &pixel_refs
);
771 for (SkPixelRef
* pixel_ref
: pixel_refs
) {
772 uint32_t id
= pixel_ref
->getGenerationID();
774 // Append existing image decode task if available.
775 PixelRefTaskMap::iterator decode_task_it
= existing_pixel_refs
.find(id
);
776 if (decode_task_it
!= existing_pixel_refs
.end()) {
777 decode_tasks
.push_back(decode_task_it
->second
);
781 // Create and append new image decode task for this pixel ref.
782 scoped_refptr
<ImageDecodeTask
> decode_task
=
783 CreateImageDecodeTask(tile
, pixel_ref
);
784 decode_tasks
.push_back(decode_task
);
785 existing_pixel_refs
[id
] = decode_task
;
788 return make_scoped_refptr(new RasterTaskImpl(
789 const_resource
, tile
->raster_source(), tile
->content_rect(),
790 tile
->contents_scale(), tile
->combined_priority().resolution
,
791 tile
->layer_id(), static_cast<const void*>(tile
),
792 tile
->source_frame_number(), tile
->use_picture_analysis(),
793 base::Bind(&TileManager::OnRasterTaskCompleted
, base::Unretained(this),
794 tile
->id(), base::Passed(&resource
)),
798 void TileManager::OnImageDecodeTaskCompleted(int layer_id
,
799 SkPixelRef
* pixel_ref
,
801 // If the task was canceled, we need to clean it up
802 // from |image_decode_tasks_|.
806 LayerPixelRefTaskMap::iterator layer_it
= image_decode_tasks_
.find(layer_id
);
807 if (layer_it
== image_decode_tasks_
.end())
810 PixelRefTaskMap
& pixel_ref_tasks
= layer_it
->second
;
811 PixelRefTaskMap::iterator task_it
=
812 pixel_ref_tasks
.find(pixel_ref
->getGenerationID());
814 if (task_it
!= pixel_ref_tasks
.end())
815 pixel_ref_tasks
.erase(task_it
);
818 void TileManager::OnRasterTaskCompleted(
820 scoped_ptr
<ScopedResource
> resource
,
821 const RasterSource::SolidColorAnalysis
& analysis
,
823 DCHECK(tiles_
.find(tile_id
) != tiles_
.end());
825 Tile
* tile
= tiles_
[tile_id
];
826 DCHECK(tile
->raster_task_
.get());
827 orphan_raster_tasks_
.push_back(tile
->raster_task_
);
828 tile
->raster_task_
= nullptr;
831 ++update_visible_tiles_stats_
.canceled_count
;
832 resource_pool_
->ReleaseResource(resource
.Pass());
836 UpdateTileDrawInfo(tile
, resource
.Pass(), analysis
);
839 void TileManager::UpdateTileDrawInfo(
841 scoped_ptr
<ScopedResource
> resource
,
842 const RasterSource::SolidColorAnalysis
& analysis
) {
843 TileDrawInfo
& draw_info
= tile
->draw_info();
845 ++update_visible_tiles_stats_
.completed_count
;
847 if (analysis
.is_solid_color
) {
848 draw_info
.set_solid_color(analysis
.solid_color
);
849 resource_pool_
->ReleaseResource(resource
.Pass());
851 draw_info
.set_use_resource();
852 draw_info
.resource_
= resource
.Pass();
855 client_
->NotifyTileStateChanged(tile
);
858 scoped_refptr
<Tile
> TileManager::CreateTile(
859 RasterSource
* raster_source
,
860 const gfx::Size
& desired_texture_size
,
861 const gfx::Rect
& content_rect
,
862 float contents_scale
,
864 int source_frame_number
,
866 scoped_refptr
<Tile
> tile
= make_scoped_refptr(
867 new Tile(this, raster_source
, desired_texture_size
, content_rect
,
868 contents_scale
, layer_id
, source_frame_number
, flags
));
869 DCHECK(tiles_
.find(tile
->id()) == tiles_
.end());
871 tiles_
[tile
->id()] = tile
.get();
872 used_layer_counts_
[tile
->layer_id()]++;
876 void TileManager::SetTileTaskRunnerForTesting(
877 TileTaskRunner
* tile_task_runner
) {
878 tile_task_runner_
= tile_task_runner
;
879 tile_task_runner_
->SetClient(this);
882 bool TileManager::IsReadyToActivate() const {
883 TRACE_EVENT0("cc", "TileManager::IsReadyToActivate");
884 const std::vector
<PictureLayerImpl
*>& layers
= client_
->GetPictureLayers();
886 // TODO(vmpstr): Replace this with building a REQUIRED_TO_ACTIVATE raster
887 // queue and checking if it's empty.
888 for (const auto& layer
: layers
) {
889 if (!layer
->AllTilesRequiredForActivationAreReadyToDraw())
896 bool TileManager::IsReadyToDraw() const {
897 const std::vector
<PictureLayerImpl
*>& layers
= client_
->GetPictureLayers();
899 // TODO(vmpstr): Replace this with building a REQUIRED_TO_DRAW raster queue
900 // and checking if it's empty.
901 for (const auto& layer
: layers
) {
902 if (!layer
->AllTilesRequiredForDrawAreReadyToDraw())
909 void TileManager::NotifyReadyToActivate() {
910 TRACE_EVENT0("cc", "TileManager::NotifyReadyToActivate");
911 if (did_notify_ready_to_activate_
)
913 client_
->NotifyReadyToActivate();
914 did_notify_ready_to_activate_
= true;
917 void TileManager::NotifyReadyToDraw() {
918 TRACE_EVENT0("cc", "TileManager::NotifyReadyToDraw");
919 if (did_notify_ready_to_draw_
)
921 client_
->NotifyReadyToDraw();
922 did_notify_ready_to_draw_
= true;
925 void TileManager::CheckIfReadyToActivate() {
926 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
928 tile_task_runner_
->CheckForCompletedTasks();
929 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
931 if (did_notify_ready_to_activate_
)
933 if (!IsReadyToActivate())
936 NotifyReadyToActivate();
939 void TileManager::CheckIfReadyToDraw() {
940 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToDraw");
942 tile_task_runner_
->CheckForCompletedTasks();
943 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
945 if (did_notify_ready_to_draw_
)
947 if (!IsReadyToDraw())
953 void TileManager::CheckIfMoreTilesNeedToBePrepared() {
954 tile_task_runner_
->CheckForCompletedTasks();
955 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
957 // When OOM, keep re-assigning memory until we reach a steady state
958 // where top-priority tiles are initialized.
959 TileVector tiles_that_need_to_be_rasterized
;
960 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized
,
961 scheduled_raster_task_limit_
, false);
963 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
964 // steady memory state. Keep scheduling tasks until we reach this state.
965 if (!tiles_that_need_to_be_rasterized
.empty()) {
966 ScheduleTasks(tiles_that_need_to_be_rasterized
);
970 FreeResourcesForReleasedTiles();
972 resource_pool_
->ReduceResourceUsage();
974 // We don't reserve memory for required-for-activation tiles during
975 // accelerated gestures, so we just postpone activation when we don't
976 // have these tiles, and activate after the accelerated gesture.
977 // Likewise if we don't allow any tiles (as is the case when we're
978 // invisible), if we have tiles that aren't ready, then we shouldn't
979 // activate as activation can cause checkerboards.
980 bool allow_rasterize_on_demand
=
981 global_state_
.tree_priority
!= SMOOTHNESS_TAKES_PRIORITY
&&
982 global_state_
.memory_limit_policy
!= ALLOW_NOTHING
;
984 // Use on-demand raster for any required-for-activation tiles that have
985 // not been been assigned memory after reaching a steady memory state. This
986 // ensures that we activate even when OOM. Note that we have to rebuilt the
987 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that
988 // would otherwise not be picked up by the old raster queue.
989 // TODO(vmpstr): Make this use REQUIRED_FOR_ACTIVAITON queue.
990 client_
->BuildRasterQueue(&raster_priority_queue_
,
991 global_state_
.tree_priority
,
992 RasterTilePriorityQueue::Type::ALL
);
993 bool ready_to_activate
= true;
994 while (!raster_priority_queue_
.IsEmpty()) {
995 Tile
* tile
= raster_priority_queue_
.Top();
996 TileDrawInfo
& draw_info
= tile
->draw_info();
998 if (tile
->required_for_activation() && !draw_info
.IsReadyToDraw()) {
999 // If we can't raster on demand, give up early (and don't activate).
1000 if (!allow_rasterize_on_demand
) {
1001 ready_to_activate
= false;
1005 draw_info
.set_rasterize_on_demand();
1006 client_
->NotifyTileStateChanged(tile
);
1008 raster_priority_queue_
.Pop();
1011 if (ready_to_activate
) {
1012 DCHECK(IsReadyToActivate());
1013 ready_to_activate_check_notifier_
.Schedule();
1015 raster_priority_queue_
.Reset();
1018 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
1021 TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes
, int resource_count
)
1022 : memory_bytes_(memory_bytes
), resource_count_(resource_count
) {
1026 TileManager::MemoryUsage
TileManager::MemoryUsage::FromConfig(
1027 const gfx::Size
& size
,
1028 ResourceFormat format
) {
1029 return MemoryUsage(Resource::MemorySizeBytes(size
, format
), 1);
1033 TileManager::MemoryUsage
TileManager::MemoryUsage::FromTile(const Tile
* tile
) {
1034 const TileDrawInfo
& draw_info
= tile
->draw_info();
1035 if (draw_info
.resource_
) {
1036 return MemoryUsage::FromConfig(draw_info
.resource_
->size(),
1037 draw_info
.resource_
->format());
1039 return MemoryUsage();
1042 TileManager::MemoryUsage
& TileManager::MemoryUsage::operator+=(
1043 const MemoryUsage
& other
) {
1044 memory_bytes_
+= other
.memory_bytes_
;
1045 resource_count_
+= other
.resource_count_
;
1049 TileManager::MemoryUsage
& TileManager::MemoryUsage::operator-=(
1050 const MemoryUsage
& other
) {
1051 memory_bytes_
-= other
.memory_bytes_
;
1052 resource_count_
-= other
.resource_count_
;
1056 TileManager::MemoryUsage
TileManager::MemoryUsage::operator-(
1057 const MemoryUsage
& other
) {
1058 MemoryUsage result
= *this;
1063 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage
& limit
) const {
1064 return memory_bytes_
> limit
.memory_bytes_
||
1065 resource_count_
> limit
.resource_count_
;