ChromeVox should only intercept 'tab' key if nothing has focus.
[chromium-blink-merge.git] / cc / resources / resource_provider.h
blob3a8d2e0f9ec0325ae56e64de274f6caa3ac073a9
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_
6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_
8 #include <deque>
9 #include <set>
10 #include <string>
11 #include <utility>
12 #include <vector>
14 #include "base/basictypes.h"
15 #include "base/callback.h"
16 #include "base/containers/hash_tables.h"
17 #include "base/memory/linked_ptr.h"
18 #include "base/memory/scoped_ptr.h"
19 #include "base/threading/thread_checker.h"
20 #include "cc/base/cc_export.h"
21 #include "cc/output/context_provider.h"
22 #include "cc/output/output_surface.h"
23 #include "cc/resources/release_callback_impl.h"
24 #include "cc/resources/resource_format.h"
25 #include "cc/resources/return_callback.h"
26 #include "cc/resources/shared_bitmap.h"
27 #include "cc/resources/single_release_callback_impl.h"
28 #include "cc/resources/texture_mailbox.h"
29 #include "cc/resources/transferable_resource.h"
30 #include "third_party/khronos/GLES2/gl2.h"
31 #include "third_party/khronos/GLES2/gl2ext.h"
32 #include "third_party/skia/include/core/SkBitmap.h"
33 #include "third_party/skia/include/core/SkCanvas.h"
34 #include "ui/gfx/geometry/size.h"
36 class GrContext;
38 namespace gpu {
39 class GpuMemoryBufferManager;
40 namespace gles {
41 class GLES2Interface;
45 namespace gfx {
46 class GpuMemoryBuffer;
47 class Rect;
48 class Vector2d;
51 namespace cc {
52 class BlockingTaskRunner;
53 class IdAllocator;
54 class SharedBitmap;
55 class SharedBitmapManager;
56 class TextureUploader;
58 // This class is not thread-safe and can only be called from the thread it was
59 // created on (in practice, the impl thread).
60 class CC_EXPORT ResourceProvider {
61 private:
62 struct Resource;
64 public:
65 typedef unsigned ResourceId;
66 typedef std::vector<ResourceId> ResourceIdArray;
67 typedef std::set<ResourceId> ResourceIdSet;
68 typedef base::hash_map<ResourceId, ResourceId> ResourceIdMap;
69 enum TextureHint {
70 TextureHintDefault = 0x0,
71 TextureHintImmutable = 0x1,
72 TextureHintFramebuffer = 0x2,
73 TextureHintImmutableFramebuffer =
74 TextureHintImmutable | TextureHintFramebuffer
76 enum ResourceType {
77 InvalidType = 0,
78 GLTexture = 1,
79 Bitmap,
82 static scoped_ptr<ResourceProvider> Create(
83 OutputSurface* output_surface,
84 SharedBitmapManager* shared_bitmap_manager,
85 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
86 BlockingTaskRunner* blocking_main_thread_task_runner,
87 int highp_threshold_min,
88 bool use_rgba_4444_texture_format,
89 size_t id_allocation_chunk_size);
90 virtual ~ResourceProvider();
92 void InitializeSoftware();
93 void InitializeGL();
95 void DidLoseOutputSurface() { lost_output_surface_ = true; }
97 int max_texture_size() const { return max_texture_size_; }
98 ResourceFormat memory_efficient_texture_format() const {
99 return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
101 ResourceFormat best_texture_format() const { return best_texture_format_; }
102 ResourceFormat yuv_resource_format() const { return yuv_resource_format_; }
103 bool use_sync_query() const { return use_sync_query_; }
104 size_t num_resources() const { return resources_.size(); }
106 // Checks whether a resource is in use by a consumer.
107 bool InUseByConsumer(ResourceId id);
109 bool IsLost(ResourceId id);
110 bool AllowOverlay(ResourceId id);
112 // Producer interface.
114 ResourceType default_resource_type() const { return default_resource_type_; }
115 ResourceType GetResourceType(ResourceId id);
117 // Creates a resource of the default resource type.
118 ResourceId CreateResource(const gfx::Size& size,
119 GLint wrap_mode,
120 TextureHint hint,
121 ResourceFormat format);
123 // Creates a resource which is tagged as being managed for GPU memory
124 // accounting purposes.
125 ResourceId CreateManagedResource(const gfx::Size& size,
126 GLenum target,
127 GLint wrap_mode,
128 TextureHint hint,
129 ResourceFormat format);
131 // You can also explicitly create a specific resource type.
132 ResourceId CreateGLTexture(const gfx::Size& size,
133 GLenum target,
134 GLenum texture_pool,
135 GLint wrap_mode,
136 TextureHint hint,
137 ResourceFormat format);
139 ResourceId CreateBitmap(const gfx::Size& size, GLint wrap_mode);
140 // Wraps an IOSurface into a GL resource.
141 ResourceId CreateResourceFromIOSurface(const gfx::Size& size,
142 unsigned io_surface_id);
144 // Wraps an external texture mailbox into a GL resource.
145 ResourceId CreateResourceFromTextureMailbox(
146 const TextureMailbox& mailbox,
147 scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl);
149 void DeleteResource(ResourceId id);
151 // Update pixels from image, copying source_rect (in image) to dest_offset (in
152 // the resource).
153 void SetPixels(ResourceId id,
154 const uint8_t* image,
155 const gfx::Rect& image_rect,
156 const gfx::Rect& source_rect,
157 const gfx::Vector2d& dest_offset);
159 // Check upload status.
160 size_t NumBlockingUploads();
161 void MarkPendingUploadsAsNonBlocking();
162 size_t EstimatedUploadsPerTick();
163 void FlushUploads();
164 void ReleaseCachedData();
165 base::TimeTicks EstimatedUploadCompletionTime(size_t uploads_per_tick);
167 // Only flush the command buffer if supported.
168 // Returns true if the shallow flush occurred, false otherwise.
169 bool ShallowFlushIfSupported();
171 // Creates accounting for a child. Returns a child ID.
172 int CreateChild(const ReturnCallback& return_callback);
174 // Destroys accounting for the child, deleting all accounted resources.
175 void DestroyChild(int child);
177 // Gets the child->parent resource ID map.
178 const ResourceIdMap& GetChildToParentMap(int child) const;
180 // Prepares resources to be transfered to the parent, moving them to
181 // mailboxes and serializing meta-data into TransferableResources.
182 // Resources are not removed from the ResourceProvider, but are marked as
183 // "in use".
184 void PrepareSendToParent(const ResourceIdArray& resources,
185 TransferableResourceArray* transferable_resources);
187 // Receives resources from a child, moving them from mailboxes. Resource IDs
188 // passed are in the child namespace, and will be translated to the parent
189 // namespace, added to the child->parent map.
190 // This adds the resources to the working set in the ResourceProvider without
191 // declaring which resources are in use. Use DeclareUsedResourcesFromChild
192 // after calling this method to do that. All calls to ReceiveFromChild should
193 // be followed by a DeclareUsedResourcesFromChild.
194 // NOTE: if the sync_point is set on any TransferableResource, this will
195 // wait on it.
196 void ReceiveFromChild(
197 int child, const TransferableResourceArray& transferable_resources);
199 // Once a set of resources have been received, they may or may not be used.
200 // This declares what set of resources are currently in use from the child,
201 // releasing any other resources back to the child.
202 void DeclareUsedResourcesFromChild(
203 int child,
204 const ResourceIdArray& resources_from_child);
206 // Receives resources from the parent, moving them from mailboxes. Resource
207 // IDs passed are in the child namespace.
208 // NOTE: if the sync_point is set on any TransferableResource, this will
209 // wait on it.
210 void ReceiveReturnsFromParent(
211 const ReturnedResourceArray& transferable_resources);
213 // The following lock classes are part of the ResourceProvider API and are
214 // needed to read and write the resource contents. The user must ensure
215 // that they only use GL locks on GL resources, etc, and this is enforced
216 // by assertions.
217 class CC_EXPORT ScopedReadLockGL {
218 public:
219 ScopedReadLockGL(ResourceProvider* resource_provider,
220 ResourceProvider::ResourceId resource_id);
221 virtual ~ScopedReadLockGL();
223 unsigned texture_id() const { return texture_id_; }
225 protected:
226 ResourceProvider* resource_provider_;
227 ResourceProvider::ResourceId resource_id_;
229 private:
230 unsigned texture_id_;
232 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL);
235 class CC_EXPORT ScopedSamplerGL : public ScopedReadLockGL {
236 public:
237 ScopedSamplerGL(ResourceProvider* resource_provider,
238 ResourceProvider::ResourceId resource_id,
239 GLenum filter);
240 ScopedSamplerGL(ResourceProvider* resource_provider,
241 ResourceProvider::ResourceId resource_id,
242 GLenum unit,
243 GLenum filter);
244 ~ScopedSamplerGL() override;
246 GLenum target() const { return target_; }
248 private:
249 GLenum unit_;
250 GLenum target_;
252 DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL);
255 class CC_EXPORT ScopedWriteLockGL {
256 public:
257 ScopedWriteLockGL(ResourceProvider* resource_provider,
258 ResourceProvider::ResourceId resource_id);
259 ~ScopedWriteLockGL();
261 unsigned texture_id() const { return texture_id_; }
263 private:
264 ResourceProvider* resource_provider_;
265 ResourceProvider::Resource* resource_;
266 unsigned texture_id_;
268 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL);
271 class CC_EXPORT ScopedReadLockSoftware {
272 public:
273 ScopedReadLockSoftware(ResourceProvider* resource_provider,
274 ResourceProvider::ResourceId resource_id);
275 ~ScopedReadLockSoftware();
277 const SkBitmap* sk_bitmap() const {
278 DCHECK(valid());
279 return &sk_bitmap_;
281 GLint wrap_mode() const { return wrap_mode_; }
283 bool valid() const { return !!sk_bitmap_.getPixels(); }
285 private:
286 ResourceProvider* resource_provider_;
287 ResourceProvider::ResourceId resource_id_;
288 SkBitmap sk_bitmap_;
289 GLint wrap_mode_;
291 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware);
294 class CC_EXPORT ScopedWriteLockSoftware {
295 public:
296 ScopedWriteLockSoftware(ResourceProvider* resource_provider,
297 ResourceProvider::ResourceId resource_id);
298 ~ScopedWriteLockSoftware();
300 SkBitmap& sk_bitmap() { return sk_bitmap_; }
301 bool valid() const { return !!sk_bitmap_.getPixels(); }
303 private:
304 ResourceProvider* resource_provider_;
305 ResourceProvider::Resource* resource_;
306 SkBitmap sk_bitmap_;
307 base::ThreadChecker thread_checker_;
309 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware);
312 class CC_EXPORT ScopedWriteLockGpuMemoryBuffer {
313 public:
314 ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
315 ResourceProvider::ResourceId resource_id);
316 ~ScopedWriteLockGpuMemoryBuffer();
318 gfx::GpuMemoryBuffer* GetGpuMemoryBuffer();
320 private:
321 ResourceProvider* resource_provider_;
322 ResourceProvider::Resource* resource_;
323 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
324 gfx::GpuMemoryBuffer* gpu_memory_buffer_;
325 gfx::Size size_;
326 ResourceFormat format_;
327 base::ThreadChecker thread_checker_;
329 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGpuMemoryBuffer);
332 class CC_EXPORT ScopedWriteLockGr {
333 public:
334 ScopedWriteLockGr(ResourceProvider* resource_provider,
335 ResourceProvider::ResourceId resource_id);
336 ~ScopedWriteLockGr();
338 SkSurface* GetSkSurface(bool use_distance_field_text,
339 bool can_use_lcd_text);
341 private:
342 bool SurfaceHasMatchingProperties(bool use_distance_field_text,
343 bool can_use_lcd_text) const;
345 ResourceProvider* resource_provider_;
346 ResourceProvider::Resource* resource_;
347 base::ThreadChecker thread_checker_;
349 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGr);
352 class Fence : public base::RefCounted<Fence> {
353 public:
354 Fence() {}
356 virtual void Set() = 0;
357 virtual bool HasPassed() = 0;
358 virtual void Wait() = 0;
360 protected:
361 friend class base::RefCounted<Fence>;
362 virtual ~Fence() {}
364 private:
365 DISALLOW_COPY_AND_ASSIGN(Fence);
368 class SynchronousFence : public ResourceProvider::Fence {
369 public:
370 explicit SynchronousFence(gpu::gles2::GLES2Interface* gl);
372 // Overridden from Fence:
373 void Set() override;
374 bool HasPassed() override;
375 void Wait() override;
377 // Returns true if fence has been set but not yet synchornized.
378 bool has_synchronized() const { return has_synchronized_; }
380 private:
381 ~SynchronousFence() override;
383 void Synchronize();
385 gpu::gles2::GLES2Interface* gl_;
386 bool has_synchronized_;
388 DISALLOW_COPY_AND_ASSIGN(SynchronousFence);
391 // Acquire pixel buffer for resource. The pixel buffer can be used to
392 // set resource pixels without performing unnecessary copying.
393 void AcquirePixelBuffer(ResourceId resource);
394 void ReleasePixelBuffer(ResourceId resource);
395 // Map/unmap the acquired pixel buffer.
396 uint8_t* MapPixelBuffer(ResourceId id, int* stride);
397 void UnmapPixelBuffer(ResourceId id);
398 // Asynchronously update pixels from acquired pixel buffer.
399 void BeginSetPixels(ResourceId id);
400 void ForceSetPixelsToComplete(ResourceId id);
401 bool DidSetPixelsComplete(ResourceId id);
403 // For tests only! This prevents detecting uninitialized reads.
404 // Use SetPixels or LockForWrite to allocate implicitly.
405 void AllocateForTesting(ResourceId id);
407 // For tests only!
408 void CreateForTesting(ResourceId id);
410 GLenum TargetForTesting(ResourceId id);
412 // Sets the current read fence. If a resource is locked for read
413 // and has read fences enabled, the resource will not allow writes
414 // until this fence has passed.
415 void SetReadLockFence(Fence* fence) { current_read_lock_fence_ = fence; }
417 // Indicates if we can currently lock this resource for write.
418 bool CanLockForWrite(ResourceId id);
420 // Copy pixels from source to destination.
421 void CopyResource(ResourceId source_id, ResourceId dest_id);
423 void WaitSyncPointIfNeeded(ResourceId id);
425 void WaitReadLockIfNeeded(ResourceId id);
427 static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
429 private:
430 struct Resource {
431 enum Origin { Internal, External, Delegated };
433 Resource();
434 ~Resource();
435 Resource(unsigned texture_id,
436 const gfx::Size& size,
437 Origin origin,
438 GLenum target,
439 GLenum filter,
440 GLenum texture_pool,
441 GLint wrap_mode,
442 TextureHint hint,
443 ResourceFormat format);
444 Resource(uint8_t* pixels,
445 SharedBitmap* bitmap,
446 const gfx::Size& size,
447 Origin origin,
448 GLenum filter,
449 GLint wrap_mode);
450 Resource(const SharedBitmapId& bitmap_id,
451 const gfx::Size& size,
452 Origin origin,
453 GLenum filter,
454 GLint wrap_mode);
456 int child_id;
457 unsigned gl_id;
458 // Pixel buffer used for set pixels without unnecessary copying.
459 unsigned gl_pixel_buffer_id;
460 // Query used to determine when asynchronous set pixels complete.
461 unsigned gl_upload_query_id;
462 // Query used to determine when read lock fence has passed.
463 unsigned gl_read_lock_query_id;
464 TextureMailbox mailbox;
465 ReleaseCallbackImpl release_callback_impl;
466 uint8_t* pixels;
467 int lock_for_read_count;
468 int imported_count;
469 int exported_count;
470 bool dirty_image : 1;
471 bool locked_for_write : 1;
472 bool lost : 1;
473 bool marked_for_deletion : 1;
474 bool pending_set_pixels : 1;
475 bool set_pixels_completion_forced : 1;
476 bool allocated : 1;
477 bool read_lock_fences_enabled : 1;
478 bool has_shared_bitmap_id : 1;
479 bool allow_overlay : 1;
480 scoped_refptr<Fence> read_lock_fence;
481 gfx::Size size;
482 Origin origin;
483 GLenum target;
484 // TODO(skyostil): Use a separate sampler object for filter state.
485 GLenum original_filter;
486 GLenum filter;
487 unsigned image_id;
488 unsigned bound_image_id;
489 GLenum texture_pool;
490 GLint wrap_mode;
491 TextureHint hint;
492 ResourceType type;
493 ResourceFormat format;
494 SharedBitmapId shared_bitmap_id;
495 SharedBitmap* shared_bitmap;
496 gfx::GpuMemoryBuffer* gpu_memory_buffer;
497 skia::RefPtr<SkSurface> sk_surface;
499 typedef base::hash_map<ResourceId, Resource> ResourceMap;
501 static bool CompareResourceMapIteratorsByChildId(
502 const std::pair<ReturnedResource, ResourceMap::iterator>& a,
503 const std::pair<ReturnedResource, ResourceMap::iterator>& b);
505 struct Child {
506 Child();
507 ~Child();
509 ResourceIdMap child_to_parent_map;
510 ResourceIdMap parent_to_child_map;
511 ReturnCallback return_callback;
512 ResourceIdSet in_use_resources;
513 bool marked_for_deletion;
515 typedef base::hash_map<int, Child> ChildMap;
517 bool ReadLockFenceHasPassed(const Resource* resource) {
518 return !resource->read_lock_fence.get() ||
519 resource->read_lock_fence->HasPassed();
522 ResourceProvider(OutputSurface* output_surface,
523 SharedBitmapManager* shared_bitmap_manager,
524 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
525 BlockingTaskRunner* blocking_main_thread_task_runner,
526 int highp_threshold_min,
527 bool use_rgba_4444_texture_format,
528 size_t id_allocation_chunk_size);
530 void CleanUpGLIfNeeded();
532 Resource* GetResource(ResourceId id);
533 const Resource* LockForRead(ResourceId id);
534 void UnlockForRead(ResourceId id);
535 Resource* LockForWrite(ResourceId id);
536 void UnlockForWrite(Resource* resource);
538 static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap,
539 const Resource* resource);
541 void TransferResource(gpu::gles2::GLES2Interface* gl,
542 ResourceId id,
543 TransferableResource* resource);
544 enum DeleteStyle {
545 Normal,
546 ForShutdown,
548 void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style);
549 void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it,
550 DeleteStyle style,
551 const ResourceIdArray& unused);
552 void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style);
553 void LazyCreate(Resource* resource);
554 void LazyAllocate(Resource* resource);
556 void BindImageForSampling(Resource* resource);
557 // Binds the given GL resource to a texture target for sampling using the
558 // specified filter for both minification and magnification. Returns the
559 // texture target used. The resource must be locked for reading.
560 GLenum BindForSampling(ResourceId resource_id, GLenum unit, GLenum filter);
562 // Returns NULL if the output_surface_ does not have a ContextProvider.
563 gpu::gles2::GLES2Interface* ContextGL() const;
564 class GrContext* GrContext() const;
566 OutputSurface* output_surface_;
567 SharedBitmapManager* shared_bitmap_manager_;
568 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
569 BlockingTaskRunner* blocking_main_thread_task_runner_;
570 bool lost_output_surface_;
571 int highp_threshold_min_;
572 ResourceId next_id_;
573 ResourceMap resources_;
574 int next_child_;
575 ChildMap children_;
577 ResourceType default_resource_type_;
578 bool use_texture_storage_ext_;
579 bool use_texture_format_bgra_;
580 bool use_texture_usage_hint_;
581 bool use_compressed_texture_etc1_;
582 ResourceFormat yuv_resource_format_;
583 scoped_ptr<TextureUploader> texture_uploader_;
584 int max_texture_size_;
585 ResourceFormat best_texture_format_;
587 base::ThreadChecker thread_checker_;
589 scoped_refptr<Fence> current_read_lock_fence_;
590 bool use_rgba_4444_texture_format_;
592 const size_t id_allocation_chunk_size_;
593 scoped_ptr<IdAllocator> texture_id_allocator_;
594 scoped_ptr<IdAllocator> buffer_id_allocator_;
596 bool use_sync_query_;
597 // Fence used for CopyResource if CHROMIUM_sync_query is not supported.
598 scoped_refptr<SynchronousFence> synchronous_fence_;
600 DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
603 // TODO(epenner): Move these format conversions to resource_format.h
604 // once that builds on mac (npapi.h currently #includes OpenGL.h).
605 inline unsigned BitsPerPixel(ResourceFormat format) {
606 switch (format) {
607 case BGRA_8888:
608 case RGBA_8888:
609 return 32;
610 case RGBA_4444:
611 case RGB_565:
612 return 16;
613 case ALPHA_8:
614 case LUMINANCE_8:
615 case RED_8:
616 return 8;
617 case ETC1:
618 return 4;
620 NOTREACHED();
621 return 0;
624 inline GLenum GLDataType(ResourceFormat format) {
625 DCHECK_LE(format, RESOURCE_FORMAT_MAX);
626 static const unsigned format_gl_data_type[RESOURCE_FORMAT_MAX + 1] = {
627 GL_UNSIGNED_BYTE, // RGBA_8888
628 GL_UNSIGNED_SHORT_4_4_4_4, // RGBA_4444
629 GL_UNSIGNED_BYTE, // BGRA_8888
630 GL_UNSIGNED_BYTE, // ALPHA_8
631 GL_UNSIGNED_BYTE, // LUMINANCE_8
632 GL_UNSIGNED_SHORT_5_6_5, // RGB_565,
633 GL_UNSIGNED_BYTE, // ETC1
634 GL_UNSIGNED_BYTE // RED_8
636 return format_gl_data_type[format];
639 inline GLenum GLDataFormat(ResourceFormat format) {
640 DCHECK_LE(format, RESOURCE_FORMAT_MAX);
641 static const unsigned format_gl_data_format[RESOURCE_FORMAT_MAX + 1] = {
642 GL_RGBA, // RGBA_8888
643 GL_RGBA, // RGBA_4444
644 GL_BGRA_EXT, // BGRA_8888
645 GL_ALPHA, // ALPHA_8
646 GL_LUMINANCE, // LUMINANCE_8
647 GL_RGB, // RGB_565
648 GL_ETC1_RGB8_OES, // ETC1
649 GL_RED_EXT // RED_8
651 return format_gl_data_format[format];
654 inline GLenum GLInternalFormat(ResourceFormat format) {
655 return GLDataFormat(format);
658 } // namespace cc
660 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_