Wire GL_CHROMIUM_map_sub functions up to Skia.
[chromium-blink-merge.git] / media / audio / audio_output_controller.h
blobc8d2cd99ccaee4545ab6747e18d8a92a6fc47d16
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
6 #define MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
8 #include "base/atomic_ref_count.h"
9 #include "base/callback.h"
10 #include "base/memory/ref_counted.h"
11 #include "base/timer/timer.h"
12 #include "media/audio/audio_io.h"
13 #include "media/audio/audio_manager.h"
14 #include "media/audio/audio_power_monitor.h"
15 #include "media/audio/audio_source_diverter.h"
16 #include "media/audio/simple_sources.h"
17 #include "media/base/media_export.h"
19 // An AudioOutputController controls an AudioOutputStream and provides data
20 // to this output stream. It has an important function that it executes
21 // audio operations like play, pause, stop, etc. on a separate thread,
22 // namely the audio manager thread.
24 // All the public methods of AudioOutputController are non-blocking.
25 // The actual operations are performed on the audio manager thread.
27 // Here is a state transition diagram for the AudioOutputController:
29 // *[ Empty ] --> [ Created ] --> [ Playing ] -------.
30 // | | | ^ |
31 // | | | | |
32 // | | | | v
33 // | | | `----- [ Paused ]
34 // | | | |
35 // | v v |
36 // `-----------> [ Closed ] <-----------'
38 // * Initial state
40 // At any time after reaching the Created state but before Closed, the
41 // AudioOutputController may be notified of a device change via
42 // OnDeviceChange(). As the OnDeviceChange() is processed, state transitions
43 // will occur, ultimately ending up in an equivalent pre-call state. E.g., if
44 // the state was Paused, the new state will be Created, since these states are
45 // all functionally equivalent and require a Play() call to continue to the next
46 // state.
48 // The AudioOutputStream can request data from the AudioOutputController via the
49 // AudioSourceCallback interface. AudioOutputController uses the SyncReader
50 // passed to it via construction to synchronously fulfill this read request.
53 namespace media {
55 // Only do power monitoring for non-mobile platforms that need it for the UI.
56 #if !defined(OS_ANDROID) && !defined(OS_IOS)
57 #define AUDIO_POWER_MONITORING
58 #endif
60 class MEDIA_EXPORT AudioOutputController
61 : public base::RefCountedThreadSafe<AudioOutputController>,
62 public AudioOutputStream::AudioSourceCallback,
63 public AudioSourceDiverter,
64 NON_EXPORTED_BASE(public AudioManager::AudioDeviceListener) {
65 public:
66 // An event handler that receives events from the AudioOutputController. The
67 // following methods are called on the audio manager thread.
68 class MEDIA_EXPORT EventHandler {
69 public:
70 virtual void OnCreated() = 0;
71 virtual void OnPlaying() = 0;
72 virtual void OnPaused() = 0;
73 virtual void OnError() = 0;
74 virtual void OnDeviceChange(int new_buffer_size, int new_sample_rate) = 0;
76 protected:
77 virtual ~EventHandler() {}
80 // A synchronous reader interface used by AudioOutputController for
81 // synchronous reading.
82 // TODO(crogers): find a better name for this class and the Read() method
83 // now that it can handle synchronized I/O.
84 class SyncReader {
85 public:
86 virtual ~SyncReader() {}
88 // Notify the synchronous reader the number of bytes in the
89 // AudioOutputController not yet played. This is used by SyncReader to
90 // prepare more data and perform synchronization.
91 virtual void UpdatePendingBytes(uint32 bytes) = 0;
93 // Attempts to completely fill |dest|, zeroing |dest| if the request can not
94 // be fulfilled (due to timeout). |source| may optionally be provided for
95 // input data.
96 virtual void Read(const AudioBus* source, AudioBus* dest) = 0;
98 // Close this synchronous reader.
99 virtual void Close() = 0;
102 // Factory method for creating an AudioOutputController.
103 // This also creates and opens an AudioOutputStream on the audio manager
104 // thread, and if this is successful, the |event_handler| will receive an
105 // OnCreated() call from the same audio manager thread. |audio_manager| must
106 // outlive AudioOutputController.
107 // The |output_device_id| can be either empty (default device) or specify a
108 // specific hardware device for audio output.
109 static scoped_refptr<AudioOutputController> Create(
110 AudioManager* audio_manager, EventHandler* event_handler,
111 const AudioParameters& params, const std::string& output_device_id,
112 SyncReader* sync_reader);
114 // Methods to control playback of the stream.
116 // Starts the playback of this audio output stream.
117 void Play();
119 // Pause this audio output stream.
120 void Pause();
122 // Closes the audio output stream. The state is changed and the resources
123 // are freed on the audio manager thread. closed_task is executed after that.
124 // Callbacks (EventHandler and SyncReader) must exist until closed_task is
125 // called.
127 // It is safe to call this method more than once. Calls after the first one
128 // will have no effect.
129 void Close(const base::Closure& closed_task);
131 // Sets the volume of the audio output stream.
132 void SetVolume(double volume);
134 // Calls |callback| (on the caller's thread) with the current output
135 // device ID.
136 void GetOutputDeviceId(
137 base::Callback<void(const std::string&)> callback) const;
139 // Changes which output device to use. If desired, you can provide a
140 // callback that will be notified (on the thread you called from)
141 // when the function has completed execution.
143 // Changing the output device causes the controller to go through
144 // the same state transition back to the current state as a call to
145 // OnDeviceChange (unless it is currently diverting, see
146 // Start/StopDiverting below, in which case the state transition
147 // will happen when StopDiverting is called).
148 void SwitchOutputDevice(const std::string& output_device_id,
149 const base::Closure& callback);
151 // AudioSourceCallback implementation.
152 virtual int OnMoreData(AudioBus* dest,
153 AudioBuffersState buffers_state) OVERRIDE;
154 virtual int OnMoreIOData(AudioBus* source,
155 AudioBus* dest,
156 AudioBuffersState buffers_state) OVERRIDE;
157 virtual void OnError(AudioOutputStream* stream) OVERRIDE;
159 // AudioDeviceListener implementation. When called AudioOutputController will
160 // shutdown the existing |stream_|, transition to the kRecreating state,
161 // create a new stream, and then transition back to an equivalent state prior
162 // to being called.
163 virtual void OnDeviceChange() OVERRIDE;
165 // AudioSourceDiverter implementation.
166 virtual const AudioParameters& GetAudioParameters() OVERRIDE;
167 virtual void StartDiverting(AudioOutputStream* to_stream) OVERRIDE;
168 virtual void StopDiverting() OVERRIDE;
170 // Accessor for AudioPowerMonitor::ReadCurrentPowerAndClip(). See comments in
171 // audio_power_monitor.h for usage. This may be called on any thread.
172 std::pair<float, bool> ReadCurrentPowerAndClip();
174 protected:
175 // Internal state of the source.
176 enum State {
177 kEmpty,
178 kCreated,
179 kPlaying,
180 kPaused,
181 kClosed,
182 kError,
185 friend class base::RefCountedThreadSafe<AudioOutputController>;
186 virtual ~AudioOutputController();
188 private:
189 // We are polling sync reader if data became available.
190 static const int kPollNumAttempts;
191 static const int kPollPauseInMilliseconds;
193 AudioOutputController(AudioManager* audio_manager, EventHandler* handler,
194 const AudioParameters& params,
195 const std::string& output_device_id,
196 SyncReader* sync_reader);
198 // The following methods are executed on the audio manager thread.
199 void DoCreate(bool is_for_device_change);
200 void DoPlay();
201 void DoPause();
202 void DoClose();
203 void DoSetVolume(double volume);
204 std::string DoGetOutputDeviceId() const;
205 void DoSwitchOutputDevice(const std::string& output_device_id);
206 void DoReportError();
207 void DoStartDiverting(AudioOutputStream* to_stream);
208 void DoStopDiverting();
210 // Helper method that stops the physical stream.
211 void StopStream();
213 // Helper method that stops, closes, and NULLs |*stream_|.
214 void DoStopCloseAndClearStream();
216 // Checks if a stream was started successfully but never calls OnMoreIOData().
217 void WedgeCheck();
219 AudioManager* const audio_manager_;
220 const AudioParameters params_;
221 EventHandler* const handler_;
223 // Specifies the device id of the output device to open or empty for the
224 // default output device.
225 std::string output_device_id_;
227 AudioOutputStream* stream_;
229 // When non-NULL, audio is being diverted to this stream.
230 AudioOutputStream* diverting_to_stream_;
232 // The current volume of the audio stream.
233 double volume_;
235 // |state_| is written on the audio manager thread and is read on the
236 // hardware audio thread. These operations need to be locked. But lock
237 // is not required for reading on the audio manager thread.
238 State state_;
240 // SyncReader is used only in low latency mode for synchronous reading.
241 SyncReader* const sync_reader_;
243 // The message loop of audio manager thread that this object runs on.
244 const scoped_refptr<base::SingleThreadTaskRunner> message_loop_;
246 #if defined(AUDIO_POWER_MONITORING)
247 // Scans audio samples from OnMoreIOData() as input to compute power levels.
248 AudioPowerMonitor power_monitor_;
249 #endif
251 // Flags when we've asked for a stream to start but it never did.
252 base::AtomicRefCount on_more_io_data_called_;
253 scoped_ptr<base::OneShotTimer<AudioOutputController> > wedge_timer_;
255 DISALLOW_COPY_AND_ASSIGN(AudioOutputController);
258 } // namespace media
260 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_