Android Browser Compositor: Add ScheduleComposite() callback.
[chromium-blink-merge.git] / content / browser / gamepad / gamepad_platform_data_fetcher_win.h
blob92c44ffc4a3d7a815c9f75397bf79b9d9f65f6f3
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
8 #include "build/build_config.h"
10 #ifndef WIN32_LEAN_AND_MEAN
11 #define WIN32_LEAN_AND_MEAN
12 #endif
13 #include <windows.h>
14 #include <XInput.h>
16 #include "base/basictypes.h"
17 #include "base/compiler_specific.h"
18 #include "base/scoped_native_library.h"
19 #include "content/browser/gamepad/gamepad_data_fetcher.h"
21 namespace content {
23 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
24 public:
25 GamepadPlatformDataFetcherWin();
26 virtual ~GamepadPlatformDataFetcherWin();
27 virtual void GetGamepadData(WebKit::WebGamepads* pads,
28 bool devices_changed_hint) OVERRIDE;
29 private:
30 // The three function types we use from xinput1_3.dll.
31 typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
32 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
33 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
34 typedef DWORD (WINAPI *XInputGetStateFunc)(
35 DWORD dwUserIndex, XINPUT_STATE* pState);
37 // Get functions from dynamically loaded xinput1_3.dll. We don't use
38 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
39 // isn't redistributable. Returns true if loading was successful. We include
40 // xinput1_3.dll with Chrome.
41 bool GetXinputDllFunctions();
43 base::ScopedNativeLibrary xinput_dll_;
44 bool xinput_available_;
46 // Function pointers to XInput functionality, retrieved in
47 // |GetXinputDllFunctions|.
48 XInputEnableFunc xinput_enable_;
49 XInputGetCapabilitiesFunc xinput_get_capabilities_;
50 XInputGetStateFunc xinput_get_state_;
52 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
55 } // namespace content
57 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_