[DevTools] Emulation domain implementation (browser side).
[chromium-blink-merge.git] / cc / animation / scroll_offset_animation_curve.cc
blob87a29c1e0777c708cd0c285cdca1f1ff72d3b35c
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scroll_offset_animation_curve.h"
7 #include <algorithm>
8 #include <cmath>
10 #include "base/logging.h"
11 #include "cc/animation/timing_function.h"
12 #include "cc/base/time_util.h"
13 #include "ui/gfx/animation/tween.h"
15 const double kDurationDivisor = 60.0;
17 namespace cc {
19 namespace {
21 static float MaximumDimension(gfx::Vector2dF delta) {
22 return std::max(std::abs(delta.x()), std::abs(delta.y()));
25 static base::TimeDelta DurationFromDelta(gfx::Vector2dF delta) {
26 // The duration of a scroll animation depends on the size of the scroll.
27 // The exact relationship between the size and the duration isn't specified
28 // by the CSSOM View smooth scroll spec and is instead left up to user agents
29 // to decide. The calculation performed here will very likely be further
30 // tweaked before the smooth scroll API ships.
31 return base::TimeDelta::FromMicroseconds(
32 (std::sqrt(MaximumDimension(delta)) / kDurationDivisor) *
33 base::Time::kMicrosecondsPerSecond);
36 static scoped_ptr<TimingFunction> EaseOutWithInitialVelocity(double velocity) {
37 // Based on EaseInOutTimingFunction::Create with first control point rotated.
38 const double r2 = 0.42 * 0.42;
39 const double v2 = velocity * velocity;
40 const double x1 = std::sqrt(r2 / (v2 + 1));
41 const double y1 = std::sqrt(r2 * v2 / (v2 + 1));
42 return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1);
45 } // namespace
47 scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create(
48 const gfx::ScrollOffset& target_value,
49 scoped_ptr<TimingFunction> timing_function) {
50 return make_scoped_ptr(
51 new ScrollOffsetAnimationCurve(target_value, timing_function.Pass()));
54 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
55 const gfx::ScrollOffset& target_value,
56 scoped_ptr<TimingFunction> timing_function)
57 : target_value_(target_value), timing_function_(timing_function.Pass()) {
60 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
62 void ScrollOffsetAnimationCurve::SetInitialValue(
63 const gfx::ScrollOffset& initial_value) {
64 initial_value_ = initial_value;
65 total_animation_duration_ = DurationFromDelta(
66 target_value_.DeltaFrom(initial_value_));
69 gfx::ScrollOffset ScrollOffsetAnimationCurve::GetValue(
70 base::TimeDelta t) const {
71 base::TimeDelta duration = total_animation_duration_ - last_retarget_;
72 t -= last_retarget_;
74 if (t <= base::TimeDelta())
75 return initial_value_;
77 if (t >= duration)
78 return target_value_;
80 double progress = timing_function_->GetValue(TimeUtil::Divide(t, duration));
81 return gfx::ScrollOffset(
82 gfx::Tween::FloatValueBetween(
83 progress, initial_value_.x(), target_value_.x()),
84 gfx::Tween::FloatValueBetween(
85 progress, initial_value_.y(), target_value_.y()));
88 base::TimeDelta ScrollOffsetAnimationCurve::Duration() const {
89 return total_animation_duration_;
92 AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const {
93 return SCROLL_OFFSET;
96 scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const {
97 scoped_ptr<TimingFunction> timing_function(
98 static_cast<TimingFunction*>(timing_function_->Clone().release()));
99 scoped_ptr<ScrollOffsetAnimationCurve> curve_clone =
100 Create(target_value_, timing_function.Pass());
101 curve_clone->initial_value_ = initial_value_;
102 curve_clone->total_animation_duration_ = total_animation_duration_;
103 curve_clone->last_retarget_ = last_retarget_;
104 return curve_clone.Pass();
107 void ScrollOffsetAnimationCurve::UpdateTarget(
108 double t,
109 const gfx::ScrollOffset& new_target) {
110 gfx::ScrollOffset current_position =
111 GetValue(base::TimeDelta::FromSecondsD(t));
112 gfx::Vector2dF old_delta = target_value_.DeltaFrom(initial_value_);
113 gfx::Vector2dF new_delta = new_target.DeltaFrom(current_position);
115 double old_duration =
116 (total_animation_duration_ - last_retarget_).InSecondsF();
117 double new_duration = DurationFromDelta(new_delta).InSecondsF();
119 double old_velocity = timing_function_->Velocity(
120 (t - last_retarget_.InSecondsF()) / old_duration);
122 // TimingFunction::Velocity gives the slope of the curve from 0 to 1.
123 // To match the "true" velocity in px/sec we must adjust this slope for
124 // differences in duration and scroll delta between old and new curves.
125 double new_velocity =
126 old_velocity * (new_duration / old_duration) *
127 (MaximumDimension(old_delta) / MaximumDimension(new_delta));
129 initial_value_ = current_position;
130 target_value_ = new_target;
131 total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration);
132 last_retarget_ = base::TimeDelta::FromSecondsD(t);
133 timing_function_ = EaseOutWithInitialVelocity(new_velocity);
136 } // namespace cc