Android WebVR implementation, Cardboard 0.5.5 SDK
[chromium-blink-merge.git] / content / browser / vr / vr_transform_util.cc
blobf46955297228ea8f8817abe9e9083efec21be492
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/vr/vr_transform_util.h"
7 #include <math.h>
9 namespace content {
11 // Source:
12 // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
13 VRVector4Ptr MatrixToOrientationQuaternion(
14 const float m0[3], const float m1[3], const float m2[3]) {
15 VRVector4Ptr out = VRVector4::New();
16 float trace = m0[0] + m1[1] + m2[2];
17 float root;
18 if (trace > 0.0f) {
19 root = sqrtf(1.0f + trace) * 2.0f;
20 out->x = (m2[1] - m1[2]) / root;
21 out->y = (m0[2] - m2[0]) / root;
22 out->z = (m1[0] - m0[1]) / root;
23 out->w = 0.25f * root;
24 } else if ((m0[0] > m1[1]) && (m0[0] > m2[2])) {
25 root = sqrtf(1.0f + m0[0] - m1[1] - m2[2]) * 2.0f;
26 out->x = 0.25f * root;
27 out->y = (m0[1] + m1[0]) / root;
28 out->z = (m0[2] + m2[0]) / root;
29 out->w = (m2[1] - m1[2]) / root;
30 } else if (m1[1] > m2[2]) {
31 root = sqrtf(1.0f + m1[1] - m0[0] - m2[2]) * 2.0f;
32 out->x = (m0[1] + m1[0]) / root;
33 out->y = 0.25f * root;
34 out->z = (m1[2] + m2[1]) / root;
35 out->w = (m0[2] - m2[0]) / root;
36 } else {
37 root = sqrtf(1.0f + m2[2] - m0[0] - m1[1]) * 2.0f;
38 out->x = (m0[2] + m2[0]) / root;
39 out->y = (m1[2] + m2[1]) / root;
40 out->z = 0.25f * root;
41 out->w = (m1[0] - m0[1]) / root;
43 return out.Pass();
46 } // namespace content