Android WebView: build debug/release based on variant.
[chromium-blink-merge.git] / ppapi / cpp / input_event.h
blob44de16caf42a9a37fcb031ca80831f6b9969370b
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_CPP_INPUT_EVENT_H_
6 #define PPAPI_CPP_INPUT_EVENT_H_
8 #include <string>
10 #include "ppapi/c/ppb_input_event.h"
11 #include "ppapi/cpp/resource.h"
12 #include "ppapi/cpp/touch_point.h"
14 /// @file
15 /// This file defines the API used to handle mouse and keyboard input events.
17 namespace pp {
19 class FloatPoint;
20 class InstanceHandle;
21 class Point;
22 class Var;
24 /// This class represents an input event resource. Normally you will get passed
25 /// this object through the HandleInputEvent() function on the
26 /// <code>Instance</code> object.
27 ///
28 /// Typically you would check the type of the event and then create the
29 /// appropriate event-specific object to query the properties.
30 ///
31 /// <strong>Example:</strong>
32 /// @code
33 ///
34 /// bool MyInstance::HandleInputEvent(const pp::InputEvent& event) {
35 /// switch (event.GetType()) {
36 /// case PP_INPUTEVENT_TYPE_MOUSE_DOWN {
37 /// pp::MouseInputEvent mouse_event(event);
38 /// return HandleMouseDown(mouse_event.GetMousePosition());
39 /// }
40 /// default:
41 /// return false;
42 /// }
43 ///
44 /// @endcode
45 class InputEvent : public Resource {
46 public:
47 /// Default constructor that creates an is_null() InputEvent object.
48 InputEvent();
50 /// This constructor constructs an input event from the provided input event
51 /// resource ID. The InputEvent object will be is_null() if the given
52 /// resource is not a valid input event.
53 ///
54 /// @param[in] input_event_resource A input event resource ID.
55 explicit InputEvent(PP_Resource input_event_resource);
57 ~InputEvent();
59 /// GetType() returns the type of input event for this input event
60 /// object.
61 ///
62 /// @return A <code>PP_InputEvent_Type</code> if successful,
63 /// PP_INPUTEVENT_TYPE_UNDEFINED if the resource is invalid.
64 PP_InputEvent_Type GetType() const;
66 /// GetTimeStamp() returns the time that the event was generated. The time
67 /// will be before the current time since processing and dispatching the
68 /// event has some overhead. Use this value to compare the times the user
69 /// generated two events without being sensitive to variable processing time.
70 ///
71 /// The return value is in time ticks, which is a monotonically increasing
72 /// clock not related to the wall clock time. It will not change if the user
73 /// changes their clock or daylight savings time starts, so can be reliably
74 /// used to compare events. This means, however, that you can't correlate
75 /// event times to a particular time of day on the system clock.
76 ///
77 /// @return A <code>PP_TimeTicks</code> containing the time the event was
78 /// generated.
79 PP_TimeTicks GetTimeStamp() const;
81 /// GetModifiers() returns a bitfield indicating which modifiers were down
82 /// at the time of the event. This is a combination of the flags in the
83 /// <code>PP_InputEvent_Modifier</code> enum.
84 ///
85 /// @return The modifiers associated with the event, or 0 if the given
86 /// resource is not a valid event resource.
87 uint32_t GetModifiers() const;
90 /// This class handles mouse events.
91 class MouseInputEvent : public InputEvent {
92 public:
93 /// Constructs an is_null() mouse input event object.
94 MouseInputEvent();
96 /// This constructor constructs a mouse input event object from the provided
97 /// generic input event. If the given event is itself is_null() or is not
98 /// a mouse input event, the mouse object will be is_null().
99 ///
100 /// @param event An <code>InputEvent</code>.
101 explicit MouseInputEvent(const InputEvent& event);
103 /// This constructor manually constructs a mouse event from the provided
104 /// parameters.
106 /// @param[in] instance The instance for which this event occurred.
108 /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
109 /// input event.
111 /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
112 /// when the event occurred.
114 /// @param[in] modifiers A bit field combination of the
115 /// <code>PP_InputEvent_Modifier</code> flags.
117 /// @param[in] mouse_button The button that changed for mouse down or up
118 /// events. This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for
119 /// mouse move, enter, and leave events.
121 /// @param[in] mouse_position A <code>Point</code> containing the x and y
122 /// position of the mouse when the event occurred.
124 /// @param[in] click_count
125 // TODO(brettw) figure out exactly what this means.
127 /// @param[in] mouse_movement The change in position of the mouse.
128 MouseInputEvent(const InstanceHandle& instance,
129 PP_InputEvent_Type type,
130 PP_TimeTicks time_stamp,
131 uint32_t modifiers,
132 PP_InputEvent_MouseButton mouse_button,
133 const Point& mouse_position,
134 int32_t click_count,
135 const Point& mouse_movement);
137 /// GetButton() returns the mouse position for a mouse input event.
139 /// @return The mouse button associated with mouse down and up events. This
140 /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave
141 /// events, and for all non-mouse events.
142 PP_InputEvent_MouseButton GetButton() const;
144 /// GetPosition() returns the pixel location of a mouse input event. When
145 /// the mouse is locked, it returns the last known mouse position just as
146 /// mouse lock was entered.
148 /// @return The point associated with the mouse event, relative to the upper-
149 /// left of the instance receiving the event. These values can be negative for
150 /// mouse drags. The return value will be (0, 0) for non-mouse events.
151 Point GetPosition() const;
153 // TODO(brettw) figure out exactly what this means.
154 int32_t GetClickCount() const;
156 /// Returns the change in position of the mouse. When the mouse is locked,
157 /// although the mouse position doesn't actually change, this function
158 /// still provides movement information, which indicates what the change in
159 /// position would be had the mouse not been locked.
161 /// @return The change in position of the mouse, relative to the previous
162 /// position.
163 Point GetMovement() const;
166 class WheelInputEvent : public InputEvent {
167 public:
168 /// Constructs an is_null() wheel input event object.
169 WheelInputEvent();
171 /// This constructor constructs a wheel input event object from the
172 /// provided generic input event. If the given event is itself
173 /// is_null() or is not a wheel input event, the wheel object will be
174 /// is_null().
176 /// @param[in] event A generic input event.
177 explicit WheelInputEvent(const InputEvent& event);
179 /// Constructs a wheel input even from the given parameters.
181 /// @param[in] instance The instance for which this event occurred.
183 /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
184 /// when the event occurred.
186 /// @param[in] modifiers A bit field combination of the
187 /// <code>PP_InputEvent_Modifier</code> flags.
189 /// @param[in] wheel_delta The scroll wheel's horizontal and vertical scroll
190 /// amounts.
192 /// @param[in] wheel_ticks The number of "clicks" of the scroll wheel that
193 /// have produced the event.
195 /// @param[in] scroll_by_page When true, the user is requesting to scroll
196 /// by pages. When false, the user is requesting to scroll by lines.
197 WheelInputEvent(const InstanceHandle& instance,
198 PP_TimeTicks time_stamp,
199 uint32_t modifiers,
200 const FloatPoint& wheel_delta,
201 const FloatPoint& wheel_ticks,
202 bool scroll_by_page);
204 /// GetDelta() returns the amount vertically and horizontally the user has
205 /// requested to scroll by with their mouse wheel. A scroll down or to the
206 /// right (where the content moves up or left) is represented as positive
207 /// values, and a scroll up or to the left (where the content moves down or
208 /// right) is represented as negative values.
210 /// This amount is system dependent and will take into account the user's
211 /// preferred scroll sensitivity and potentially also nonlinear acceleration
212 /// based on the speed of the scrolling.
214 /// Devices will be of varying resolution. Some mice with large detents will
215 /// only generate integer scroll amounts. But fractional values are also
216 /// possible, for example, on some trackpads and newer mice that don't have
217 /// "clicks".
219 /// @return The vertical and horizontal scroll values. The units are either in
220 /// pixels (when scroll_by_page is false) or pages (when scroll_by_page is
221 /// true). For example, y = -3 means scroll up 3 pixels when scroll_by_page
222 /// is false, and scroll up 3 pages when scroll_by_page is true.
223 FloatPoint GetDelta() const;
225 /// GetTicks() returns the number of "clicks" of the scroll wheel
226 /// that have produced the event. The value may have system-specific
227 /// acceleration applied to it, depending on the device. The positive and
228 /// negative meanings are the same as for GetDelta().
230 /// If you are scrolling, you probably want to use the delta values. These
231 /// tick events can be useful if you aren't doing actual scrolling and don't
232 /// want or pixel values. An example may be cycling between different items in
233 /// a game.
235 /// @return The number of "clicks" of the scroll wheel. You may receive
236 /// fractional values for the wheel ticks if the mouse wheel is high
237 /// resolution or doesn't have "clicks". If your program wants discrete
238 /// events (as in the "picking items" example) you should accumulate
239 /// fractional click values from multiple messages until the total value
240 /// reaches positive or negative one. This should represent a similar amount
241 /// of scrolling as for a mouse that has a discrete mouse wheel.
242 FloatPoint GetTicks() const;
244 /// GetScrollByPage() indicates if the scroll delta x/y indicates pages or
245 /// lines to scroll by.
247 /// @return true if the event is a wheel event and the user is scrolling
248 /// by pages, false if not or if the resource is not a wheel event.
249 bool GetScrollByPage() const;
252 class KeyboardInputEvent : public InputEvent {
253 public:
254 /// Constructs an is_null() keyboard input event object.
255 KeyboardInputEvent();
257 /// Constructs a keyboard input event object from the provided generic input
258 /// event. If the given event is itself is_null() or is not a keyboard input
259 /// event, the keybaord object will be is_null().
261 /// @param[in] event A generic input event.
262 explicit KeyboardInputEvent(const InputEvent& event);
264 /// Constructs a keyboard input even from the given parameters.
266 /// @param[in] instance The instance for which this event occurred.
268 /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
269 /// input event.
271 /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
272 /// when the event occurred.
274 /// @param[in] modifiers A bit field combination of the
275 /// <code>PP_InputEvent_Modifier</code> flags.
277 /// @param[in] key_code This value reflects the DOM KeyboardEvent
278 /// <code>keyCode</code> field. Chrome populates this with the Windows-style
279 /// Virtual Key code of the key.
281 /// @param[in] character_text This value represents the typed character as a
282 /// UTF-8 string.
283 KeyboardInputEvent(const InstanceHandle& instance,
284 PP_InputEvent_Type type,
285 PP_TimeTicks time_stamp,
286 uint32_t modifiers,
287 uint32_t key_code,
288 const Var& character_text);
290 /// Returns the DOM keyCode field for the keyboard event.
291 /// Chrome populates this with the Windows-style Virtual Key code of the key.
292 uint32_t GetKeyCode() const;
294 /// Returns the typed character for the given character event.
296 /// @return A string var representing a single typed character for character
297 /// input events. For non-character input events the return value will be an
298 /// undefined var.
299 Var GetCharacterText() const;
302 class TouchInputEvent : public InputEvent {
303 public:
304 /// Constructs an is_null() touch input event object.
305 TouchInputEvent();
307 /// Constructs a touch input event object from the given generic input event.
308 /// If the given event is itself is_null() or is not a touch input event, the
309 /// touch object will be is_null().
310 explicit TouchInputEvent(const InputEvent& event);
312 /// Constructs a touch input even from the given parameters.
314 /// @param[in] instance The instance for which this event occurred.
316 /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
317 /// input event.
319 /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
320 /// when the event occurred.
322 /// @param[in] modifiers A bit field combination of the
323 /// <code>PP_InputEvent_Modifier</code> flags.
324 TouchInputEvent(const InstanceHandle& instance,
325 PP_InputEvent_Type type,
326 PP_TimeTicks time_stamp,
327 uint32_t modifiers);
329 /// Adds the touch-point to the specified TouchList.
330 void AddTouchPoint(PP_TouchListType list, PP_TouchPoint point);
332 /// @return The number of TouchPoints in this TouchList.
333 uint32_t GetTouchCount(PP_TouchListType list) const;
335 /// @return The TouchPoint at the given index of the given list, or an empty
336 /// TouchPoint if the index is out of range.
337 TouchPoint GetTouchByIndex(PP_TouchListType list, uint32_t index) const;
339 /// @return The TouchPoint in the given list with the given identifier, or an
340 /// empty TouchPoint if the list does not contain a TouchPoint with that
341 /// identifier.
342 TouchPoint GetTouchById(PP_TouchListType list, uint32_t id) const;
346 } // namespace pp
348 #endif // PPAPI_CPP_INPUT_EVENT_H_