1 # Copyright 2013 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file.
6 # This gyp file contains the platform-specific optimizations for Skia
9 # Due to an unfortunate intersection of lameness between gcc and gyp,
10 # we have to build the *_SSE2.cpp files in a separate target. The
11 # gcc lameness is that, in order to compile SSE2 intrinsics code, it
12 # must be passed the -msse2 flag. However, with this flag, it may
13 # emit SSE2 instructions even for scalar code, such as the CPUID
14 # test used to test for the presence of SSE2. So that, and all other
15 # code must be compiled *without* -msse2. The gyp lameness is that it
16 # does not allow file-specific CFLAGS, so we must create this extra
17 # target for those files to be compiled with -msse2.
19 # This is actually only a problem on 32-bit Linux (all Intel Macs have
20 # SSE2, Linux x86_64 has SSE2 by definition, and MSC will happily emit
21 # SSE2 from instrinsics, which generating plain ol' 386 for everything
22 # else). However, to keep the .gyp file simple and avoid platform-specific
23 # build breakage, we do this on all platforms.
25 # For about the same reason, we need to compile the ARM opts files
28 'target_name': 'skia_opts',
29 'type': 'static_library',
34 '../third_party/skia/include/core',
35 '../third_party/skia/include/effects',
36 '../third_party/skia/src/core',
37 '../third_party/skia/src/opts',
38 '../third_party/skia/src/utils',
41 [ 'os_posix == 1 and OS != "mac" and OS != "android" and \
42 target_arch != "arm" and target_arch != "arm64" and \
43 target_arch != "mipsel" and target_arch != "mips64el"', {
48 [ 'target_arch != "arm" and target_arch != "mipsel" and \
49 target_arch != "arm64" and target_arch != "mips64el"', {
51 '../third_party/skia/src/opts/SkBitmapFilter_opts_SSE2.cpp',
52 '../third_party/skia/src/opts/SkBitmapProcState_opts_SSE2.cpp',
53 '../third_party/skia/src/opts/SkBlitRect_opts_SSE2.cpp',
54 '../third_party/skia/src/opts/SkBlitRow_opts_SSE2.cpp',
55 '../third_party/skia/src/opts/SkBlurImage_opts_SSE2.cpp',
56 '../third_party/skia/src/opts/SkMorphology_opts_SSE2.cpp',
57 '../third_party/skia/src/opts/SkTextureCompression_opts_none.cpp',
58 '../third_party/skia/src/opts/SkUtils_opts_SSE2.cpp',
59 '../third_party/skia/src/opts/SkXfermode_opts_SSE2.cpp',
66 [ 'target_arch == "arm"', {
68 [ 'arm_version >= 7 and (arm_neon == 1 or arm_neon_optional == 1)', {
74 # The assembly uses the frame pointer register (r7 in Thumb/r11 in
75 # ARM), the compiler doesn't like that. Explicitly remove the
76 # -fno-omit-frame-pointer flag for Android, as that gets added to all
77 # targets via common.gypi.
79 '-fno-omit-frame-pointer',
84 '-fomit-frame-pointer',
87 '../third_party/skia/src/opts/SkBitmapProcState_opts_arm.cpp',
90 [ 'target_arch == "arm" and (arm_version < 7 or arm_neon == 0)', {
92 '../third_party/skia/src/opts/memset.arm.S',
95 [ 'target_arch == "arm" and arm_version < 6', {
97 '../third_party/skia/src/opts/SkBlitMask_opts_none.cpp',
98 '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
99 '../third_party/skia/src/opts/SkBlurImage_opts_none.cpp',
100 '../third_party/skia/src/opts/SkMorphology_opts_none.cpp',
101 '../third_party/skia/src/opts/SkTextureCompression_opts_none.cpp',
102 '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
103 '../third_party/skia/src/opts/SkXfermode_opts_none.cpp',
106 [ 'target_arch == "arm" and arm_version >= 6', {
108 '../third_party/skia/src/opts/SkBlitMask_opts_arm.cpp',
109 '../third_party/skia/src/opts/SkBlitRow_opts_arm.cpp',
110 '../third_party/skia/src/opts/SkBlitRow_opts_arm.h',
111 '../third_party/skia/src/opts/SkBlurImage_opts_arm.cpp',
112 '../third_party/skia/src/opts/SkMorphology_opts_arm.cpp',
113 '../third_party/skia/src/opts/SkTextureCompression_opts_arm.cpp',
114 '../third_party/skia/src/opts/SkUtils_opts_arm.cpp',
115 '../third_party/skia/src/opts/SkXfermode_opts_none.cpp',
118 [ 'target_arch == "mipsel" or target_arch == "mips64el"',{
120 '-fomit-frame-pointer',
123 '../third_party/skia/src/opts/SkBitmapProcState_opts_none.cpp',
124 '../third_party/skia/src/opts/SkBlitMask_opts_none.cpp',
125 '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
126 '../third_party/skia/src/opts/SkBlurImage_opts_none.cpp',
127 '../third_party/skia/src/opts/SkMorphology_opts_none.cpp',
128 '../third_party/skia/src/opts/SkTextureCompression_opts_none.cpp',
129 '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
130 '../third_party/skia/src/opts/SkXfermode_opts_none.cpp',
133 [ 'target_arch == "arm64"', {
135 '../third_party/skia/src/opts/SkBitmapProcState_arm_neon.cpp',
136 '../third_party/skia/src/opts/SkBitmapProcState_matrixProcs_neon.cpp',
137 '../third_party/skia/src/opts/SkBitmapProcState_opts_arm.cpp',
138 '../third_party/skia/src/opts/SkBlitMask_opts_arm.cpp',
139 '../third_party/skia/src/opts/SkBlitMask_opts_arm_neon.cpp',
140 '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
141 '../third_party/skia/src/opts/SkBlurImage_opts_arm.cpp',
142 '../third_party/skia/src/opts/SkBlurImage_opts_neon.cpp',
143 '../third_party/skia/src/opts/SkMorphology_opts_arm.cpp',
144 '../third_party/skia/src/opts/SkMorphology_opts_neon.cpp',
145 '../third_party/skia/src/opts/SkTextureCompression_opts_arm.cpp',
146 '../third_party/skia/src/opts/SkTextureCompression_opts_neon.cpp',
147 '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
148 '../third_party/skia/src/opts/SkXfermode_opts_arm.cpp',
149 '../third_party/skia/src/opts/SkXfermode_opts_arm_neon.cpp',
154 # For the same lame reasons as what is done for skia_opts, we have to
155 # create another target specifically for SSSE3 code as we would not want
156 # to compile the SSE2 code with -mssse3 which would potentially allow
157 # gcc to generate SSSE3 code.
159 'target_name': 'skia_opts_ssse3',
160 'type': 'static_library',
165 '../third_party/skia/include/core',
166 '../third_party/skia/include/effects',
167 '../third_party/skia/src/core',
170 [ 'OS in ["linux", "freebsd", "openbsd", "solaris", "android"]', {
177 'GCC_ENABLE_SUPPLEMENTAL_SSE3_INSTRUCTIONS': 'YES',
180 [ 'OS == "win" and clang == 1', {
181 # cl.exe's /arch flag doesn't have a setting for SSSE3, and cl.exe
182 # doesn't need it for intrinsics. clang-cl does need it, though.
184 'VCCLCompilerTool': { 'AdditionalOptions': [ '-mssse3' ] },
191 'direct_dependent_settings': {
197 'SK_CPU_SSE_LEVEL=31'
200 [ 'target_arch != "arm" and target_arch != "arm64" and \
201 target_arch != "mipsel" and target_arch != "mips64el"', {
203 '../third_party/skia/src/opts/SkBitmapProcState_opts_SSSE3.cpp',
208 # For the same lame reasons as what is done for skia_opts, we also have to
209 # create another target specifically for SSE4 code as we would not want
210 # to compile the SSE2 code with -msse4 which would potentially allow
211 # gcc to generate SSE4 code.
213 'target_name': 'skia_opts_sse4',
214 'type': 'static_library',
219 '../third_party/skia/include/core',
220 '../third_party/skia/src/core',
223 '../third_party/skia/src/opts/SkBlurImage_opts_SSE4.cpp',
226 [ 'OS in ["linux", "freebsd", "openbsd", "solaris", "android"]', {
233 'GCC_ENABLE_SSE41_EXTENSIONS': 'YES',
236 [ 'OS == "win" and clang == 1', {
237 # cl.exe's /arch flag doesn't have a setting for SSE4.1, and cl.exe
238 # doesn't need it for intrinsics. clang-cl does need it, though.
240 'VCCLCompilerTool': { 'AdditionalOptions': [ '-msse4.1' ] },
245 'SK_CPU_SSE_LEVEL=41'
248 [ 'target_arch == "x64"', {
250 '../third_party/skia/src/opts/SkBlitRow_opts_SSE4_x64_asm.S',
253 [ 'target_arch == "ia32"', {
255 '../third_party/skia/src/opts/SkBlitRow_opts_SSE4_asm.S',
261 'target_name': 'skia_opts_none',
262 'type': 'static_library',
267 '../third_party/skia/include/core',
268 '../third_party/skia/include/effects',
269 '../third_party/skia/src/core',
270 '../third_party/skia/src/utils',
273 '../third_party/skia/src/opts/SkBitmapProcState_opts_none.cpp',
274 '../third_party/skia/src/opts/SkBlitMask_opts_none.cpp',
275 '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
276 '../third_party/skia/src/opts/SkBlurImage_opts_none.cpp',
277 '../third_party/skia/src/opts/SkMorphology_opts_none.cpp',
278 '../third_party/skia/src/opts/SkTextureCompression_opts_none.cpp',
279 '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
280 '../third_party/skia/src/opts/SkXfermode_opts_none.cpp',
285 # NEON code must be compiled with -mfpu=neon which also affects scalar
286 # code. To support dynamic NEON code paths, we need to build all
287 # NEON-specific sources in a separate static library. The situation
288 # is very similar to the SSSE3 one.
289 ['target_arch == "arm" and (arm_neon == 1 or arm_neon_optional == 1)', {
292 'target_name': 'skia_opts_neon',
293 'type': 'static_library',
298 '../third_party/skia/include/core',
299 '../third_party/skia/include/effects',
300 '../third_party/skia/src/core',
301 '../third_party/skia/src/opts',
302 '../third_party/skia/src/utils',
305 '-fno-omit-frame-pointer',
306 '-mfpu=vfp', # remove them all, just in case.
312 '-fomit-frame-pointer',
316 '-Wl,--fix-cortex-a8',
319 '../third_party/skia/src/opts/SkBitmapProcState_arm_neon.cpp',
320 '../third_party/skia/src/opts/SkBitmapProcState_matrixProcs_neon.cpp',
321 '../third_party/skia/src/opts/SkBitmapProcState_matrix_clamp_neon.h',
322 '../third_party/skia/src/opts/SkBitmapProcState_matrix_repeat_neon.h',
323 '../third_party/skia/src/opts/SkBlitMask_opts_arm_neon.cpp',
324 '../third_party/skia/src/opts/SkBlitRow_opts_arm_neon.cpp',
325 '../third_party/skia/src/opts/SkBlurImage_opts_neon.cpp',
326 '../third_party/skia/src/opts/SkMorphology_opts_neon.cpp',
327 '../third_party/skia/src/opts/SkTextureCompression_opts_neon.cpp',
328 '../third_party/skia/src/opts/SkXfermode_opts_arm_neon.cpp',
329 '../third_party/skia/src/opts/memset16_neon.S',
330 '../third_party/skia/src/opts/memset32_neon.S',