Remove connection_history.js from remoting's JS tests.
[chromium-blink-merge.git] / base / synchronization / waitable_event.h
blob26e27791b6a4fe90b39119aee9e97ac74ebf1044
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
8 #include "base/base_export.h"
9 #include "base/basictypes.h"
11 #if defined(OS_WIN)
12 #include <windows.h>
13 #endif
15 #if defined(OS_POSIX)
16 #include <list>
17 #include <utility>
18 #include "base/memory/ref_counted.h"
19 #include "base/synchronization/lock.h"
20 #endif
22 namespace base {
24 // This replaces INFINITE from Win32
25 static const int kNoTimeout = -1;
27 class TimeDelta;
29 // A WaitableEvent can be a useful thread synchronization tool when you want to
30 // allow one thread to wait for another thread to finish some work. For
31 // non-Windows systems, this can only be used from within a single address
32 // space.
34 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
35 // protect a simple boolean value. However, if you find yourself using a
36 // WaitableEvent in conjunction with a Lock to wait for a more complex state
37 // change (e.g., for an item to be added to a queue), then you should probably
38 // be using a ConditionVariable instead of a WaitableEvent.
40 // NOTE: On Windows, this class provides a subset of the functionality afforded
41 // by a Windows event object. This is intentional. If you are writing Windows
42 // specific code and you need other features of a Windows event, then you might
43 // be better off just using an Windows event directly.
44 class BASE_EXPORT WaitableEvent {
45 public:
46 // If manual_reset is true, then to set the event state to non-signaled, a
47 // consumer must call the Reset method. If this parameter is false, then the
48 // system automatically resets the event state to non-signaled after a single
49 // waiting thread has been released.
50 WaitableEvent(bool manual_reset, bool initially_signaled);
52 #if defined(OS_WIN)
53 // Create a WaitableEvent from an Event HANDLE which has already been
54 // created. This objects takes ownership of the HANDLE and will close it when
55 // deleted.
56 explicit WaitableEvent(HANDLE event_handle);
58 // Releases ownership of the handle from this object.
59 HANDLE Release();
60 #endif
62 ~WaitableEvent();
64 // Put the event in the un-signaled state.
65 void Reset();
67 // Put the event in the signaled state. Causing any thread blocked on Wait
68 // to be woken up.
69 void Signal();
71 // Returns true if the event is in the signaled state, else false. If this
72 // is not a manual reset event, then this test will cause a reset.
73 bool IsSignaled();
75 // Wait indefinitely for the event to be signaled.
76 void Wait();
78 // Wait up until max_time has passed for the event to be signaled. Returns
79 // true if the event was signaled. If this method returns false, then it
80 // does not necessarily mean that max_time was exceeded.
81 bool TimedWait(const TimeDelta& max_time);
83 #if defined(OS_WIN)
84 HANDLE handle() const { return handle_; }
85 #endif
87 // Wait, synchronously, on multiple events.
88 // waitables: an array of WaitableEvent pointers
89 // count: the number of elements in @waitables
91 // returns: the index of a WaitableEvent which has been signaled.
93 // You MUST NOT delete any of the WaitableEvent objects while this wait is
94 // happening.
95 static size_t WaitMany(WaitableEvent** waitables, size_t count);
97 // For asynchronous waiting, see WaitableEventWatcher
99 // This is a private helper class. It's here because it's used by friends of
100 // this class (such as WaitableEventWatcher) to be able to enqueue elements
101 // of the wait-list
102 class Waiter {
103 public:
104 // Signal the waiter to wake up.
106 // Consider the case of a Waiter which is in multiple WaitableEvent's
107 // wait-lists. Each WaitableEvent is automatic-reset and two of them are
108 // signaled at the same time. Now, each will wake only the first waiter in
109 // the wake-list before resetting. However, if those two waiters happen to
110 // be the same object (as can happen if another thread didn't have a chance
111 // to dequeue the waiter from the other wait-list in time), two auto-resets
112 // will have happened, but only one waiter has been signaled!
114 // Because of this, a Waiter may "reject" a wake by returning false. In
115 // this case, the auto-reset WaitableEvent shouldn't act as if anything has
116 // been notified.
117 virtual bool Fire(WaitableEvent* signaling_event) = 0;
119 // Waiters may implement this in order to provide an extra condition for
120 // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
121 // pointers match then this function is called as a final check. See the
122 // comments in ~Handle for why.
123 virtual bool Compare(void* tag) = 0;
125 protected:
126 virtual ~Waiter() {}
129 private:
130 friend class WaitableEventWatcher;
132 #if defined(OS_WIN)
133 HANDLE handle_;
134 #else
135 // On Windows, one can close a HANDLE which is currently being waited on. The
136 // MSDN documentation says that the resulting behaviour is 'undefined', but
137 // it doesn't crash. However, if we were to include the following members
138 // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
139 // event which gets deleted. This mismatch has bitten us several times now,
140 // so we have a kernel of the WaitableEvent, which is reference counted.
141 // WaitableEventWatchers may then take a reference and thus match the Windows
142 // behaviour.
143 struct WaitableEventKernel :
144 public RefCountedThreadSafe<WaitableEventKernel> {
145 public:
146 WaitableEventKernel(bool manual_reset, bool initially_signaled);
148 bool Dequeue(Waiter* waiter, void* tag);
150 base::Lock lock_;
151 const bool manual_reset_;
152 bool signaled_;
153 std::list<Waiter*> waiters_;
155 private:
156 friend class RefCountedThreadSafe<WaitableEventKernel>;
157 ~WaitableEventKernel();
160 typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
162 // When dealing with arrays of WaitableEvent*, we want to sort by the address
163 // of the WaitableEvent in order to have a globally consistent locking order.
164 // In that case we keep them, in sorted order, in an array of pairs where the
165 // second element is the index of the WaitableEvent in the original,
166 // unsorted, array.
167 static size_t EnqueueMany(WaiterAndIndex* waitables,
168 size_t count, Waiter* waiter);
170 bool SignalAll();
171 bool SignalOne();
172 void Enqueue(Waiter* waiter);
174 scoped_refptr<WaitableEventKernel> kernel_;
175 #endif
177 DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
180 } // namespace base
182 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_