cc: VideoResourceUpdater support for YUV native textures.
[chromium-blink-merge.git] / ipc / ipc_channel_reader.h
blob9dec8c17a5dcea8b64032bab27423b8cf17254b0
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef IPC_IPC_CHANNEL_READER_H_
6 #define IPC_IPC_CHANNEL_READER_H_
8 #include "base/basictypes.h"
9 #include "ipc/ipc_channel.h"
10 #include "ipc/ipc_export.h"
12 namespace IPC {
13 namespace internal {
15 // This class provides common pipe reading functionality for the
16 // platform-specific IPC channel implementations.
18 // It does the common input buffer management and message dispatch, while the
19 // platform-specific parts provide the pipe management through a virtual
20 // interface implemented on a per-platform basis.
22 // Note that there is no "writer" corresponding to this because the code for
23 // writing to the channel is much simpler and has very little common
24 // functionality that would benefit from being factored out. If we add
25 // something like that in the future, it would be more appropriate to add it
26 // here (and rename appropriately) rather than writing a different class.
27 class ChannelReader {
28 public:
29 explicit ChannelReader(Listener* listener);
30 virtual ~ChannelReader();
32 void set_listener(Listener* listener) { listener_ = listener; }
34 // Call to process messages received from the IPC connection and dispatch
35 // them. Returns false on channel error. True indicates that everything
36 // succeeded, although there may not have been any messages processed.
37 bool ProcessIncomingMessages();
39 // Handles asynchronously read data.
41 // Optionally call this after returning READ_PENDING from ReadData to
42 // indicate that buffer was filled with the given number of bytes of
43 // data. See ReadData for more.
44 bool AsyncReadComplete(int bytes_read);
46 // Returns true if the given message is internal to the IPC implementation,
47 // like the "hello" message sent on channel set-up.
48 bool IsInternalMessage(const Message& m);
50 // Returns true if the given message is an Hello message
51 // sent on channel set-up.
52 bool IsHelloMessage(const Message& m);
54 protected:
55 enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING };
57 Listener* listener() const { return listener_; }
59 // Populates the given buffer with data from the pipe.
61 // Returns the state of the read. On READ_SUCCESS, the number of bytes
62 // read will be placed into |*bytes_read| (which can be less than the
63 // buffer size). On READ_FAILED, the channel will be closed.
65 // If the return value is READ_PENDING, it means that there was no data
66 // ready for reading. The implementation is then responsible for either
67 // calling AsyncReadComplete with the number of bytes read into the
68 // buffer, or ProcessIncomingMessages to try the read again (depending
69 // on whether the platform's async I/O is "try again" or "write
70 // asynchronously into your buffer").
71 virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0;
73 // Loads the required file desciptors into the given message. Returns true
74 // on success. False means a fatal channel error.
76 // This will read from the input_fds_ and read more handles from the FD
77 // pipe if necessary.
78 virtual bool WillDispatchInputMessage(Message* msg) = 0;
80 // Performs post-dispatch checks. Called when all input buffers are empty,
81 // though there could be more data ready to be read from the OS.
82 virtual bool DidEmptyInputBuffers() = 0;
84 // Handles internal messages, like the hello message sent on channel startup.
85 virtual void HandleInternalMessage(const Message& msg) = 0;
87 private:
88 // Takes the given data received from the IPC channel and dispatches any
89 // fully completed messages.
91 // Returns true on success. False means channel error.
92 bool DispatchInputData(const char* input_data, int input_data_len);
94 Listener* listener_;
96 // We read from the pipe into this buffer. Managed by DispatchInputData, do
97 // not access directly outside that function.
98 char input_buf_[Channel::kReadBufferSize];
100 // Large messages that span multiple pipe buffers, get built-up using
101 // this buffer.
102 std::string input_overflow_buf_;
104 DISALLOW_COPY_AND_ASSIGN(ChannelReader);
107 } // namespace internal
108 } // namespace IPC
110 #endif // IPC_IPC_CHANNEL_READER_H_