gpu: InProcessCommandBuffer::DestroyTransferBuffer thread safe
[chromium-blink-merge.git] / ui / gl / gl_glx_api_implementation.cc
blob0392c397fd754b9850667b6f056ce9368c9051a7
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_glx_api_implementation.h"
6 #include "ui/gl/gl_implementation.h"
8 namespace gfx {
10 RealGLXApi* g_real_glx;
12 void InitializeStaticGLBindingsGLX() {
13 g_driver_glx.InitializeStaticBindings();
14 if (!g_real_glx) {
15 g_real_glx = new RealGLXApi();
17 g_real_glx->Initialize(&g_driver_glx);
18 g_current_glx_context = g_real_glx;
21 void InitializeDynamicGLBindingsGLX(GLContext* context) {
22 g_driver_glx.InitializeDynamicBindings(context);
25 void InitializeDebugGLBindingsGLX() {
26 g_driver_glx.InitializeDebugBindings();
29 void ClearGLBindingsGLX() {
30 if (g_real_glx) {
31 delete g_real_glx;
32 g_real_glx = NULL;
34 g_current_glx_context = NULL;
35 g_driver_glx.ClearBindings();
38 GLXApi::GLXApi() {
41 GLXApi::~GLXApi() {
44 GLXApiBase::GLXApiBase()
45 : driver_(NULL) {
48 GLXApiBase::~GLXApiBase() {
51 void GLXApiBase::InitializeBase(DriverGLX* driver) {
52 driver_ = driver;
55 RealGLXApi::RealGLXApi() {
58 RealGLXApi::~RealGLXApi() {
61 void RealGLXApi::Initialize(DriverGLX* driver) {
62 InitializeBase(driver);
65 TraceGLXApi::~TraceGLXApi() {
68 bool GetGLWindowSystemBindingInfoGLX(GLWindowSystemBindingInfo* info) {
69 Display* display = glXGetCurrentDisplay();
70 const int kDefaultScreen = 0;
71 const char* vendor =
72 glXQueryServerString(display, kDefaultScreen, GLX_VENDOR);
73 const char* version =
74 glXQueryServerString(display, kDefaultScreen, GLX_VERSION);
75 const char* extensions =
76 glXQueryServerString(display, kDefaultScreen, GLX_EXTENSIONS);
77 *info = GLWindowSystemBindingInfo();
78 if (vendor)
79 info->vendor = vendor;
80 if (version)
81 info->version = version;
82 if (extensions)
83 info->extensions = extensions;
84 info->direct_rendering = !!glXIsDirect(display, glXGetCurrentContext());
85 return true;
88 } // namespace gfx