Honor owner tap-to-click and mouse buttons swap on login screen
[chromium-blink-merge.git] / cc / RenderSurfaceChromium.h
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1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 #ifndef RenderSurfaceChromium_h
7 #define RenderSurfaceChromium_h
9 #if USE(ACCELERATED_COMPOSITING)
11 #include "FloatRect.h"
12 #include "IntRect.h"
13 #include <public/WebTransformationMatrix.h>
14 #include <wtf/Noncopyable.h>
16 namespace WebCore {
18 class LayerChromium;
20 class RenderSurfaceChromium {
21 WTF_MAKE_NONCOPYABLE(RenderSurfaceChromium);
22 public:
23 explicit RenderSurfaceChromium(LayerChromium*);
24 ~RenderSurfaceChromium();
26 // Returns the rect that encloses the RenderSurface including any reflection.
27 FloatRect drawableContentRect() const;
29 const IntRect& contentRect() const { return m_contentRect; }
30 void setContentRect(const IntRect& contentRect) { m_contentRect = contentRect; }
32 float drawOpacity() const { return m_drawOpacity; }
33 void setDrawOpacity(float drawOpacity) { m_drawOpacity = drawOpacity; }
35 bool drawOpacityIsAnimating() const { return m_drawOpacityIsAnimating; }
36 void setDrawOpacityIsAnimating(bool drawOpacityIsAnimating) { m_drawOpacityIsAnimating = drawOpacityIsAnimating; }
38 // This goes from content space with the origin in the center of the rect being transformed to the target space with the origin in the top left of the
39 // rect being transformed. Position the rect so that the origin is in the center of it before applying this transform.
40 const WebKit::WebTransformationMatrix& drawTransform() const { return m_drawTransform; }
41 void setDrawTransform(const WebKit::WebTransformationMatrix& drawTransform) { m_drawTransform = drawTransform; }
43 const WebKit::WebTransformationMatrix& screenSpaceTransform() const { return m_screenSpaceTransform; }
44 void setScreenSpaceTransform(const WebKit::WebTransformationMatrix& screenSpaceTransform) { m_screenSpaceTransform = screenSpaceTransform; }
46 const WebKit::WebTransformationMatrix& replicaDrawTransform() const { return m_replicaDrawTransform; }
47 void setReplicaDrawTransform(const WebKit::WebTransformationMatrix& replicaDrawTransform) { m_replicaDrawTransform = replicaDrawTransform; }
49 const WebKit::WebTransformationMatrix& replicaScreenSpaceTransform() const { return m_replicaScreenSpaceTransform; }
50 void setReplicaScreenSpaceTransform(const WebKit::WebTransformationMatrix& replicaScreenSpaceTransform) { m_replicaScreenSpaceTransform = replicaScreenSpaceTransform; }
52 bool targetSurfaceTransformsAreAnimating() const { return m_targetSurfaceTransformsAreAnimating; }
53 void setTargetSurfaceTransformsAreAnimating(bool animating) { m_targetSurfaceTransformsAreAnimating = animating; }
54 bool screenSpaceTransformsAreAnimating() const { return m_screenSpaceTransformsAreAnimating; }
55 void setScreenSpaceTransformsAreAnimating(bool animating) { m_screenSpaceTransformsAreAnimating = animating; }
57 const IntRect& clipRect() const { return m_clipRect; }
58 void setClipRect(const IntRect& clipRect) { m_clipRect = clipRect; }
60 void clearLayerList() { m_layerList.clear(); }
61 Vector<RefPtr<LayerChromium> >& layerList() { return m_layerList; }
63 void setNearestAncestorThatMovesPixels(RenderSurfaceChromium* surface) { m_nearestAncestorThatMovesPixels = surface; }
64 const RenderSurfaceChromium* nearestAncestorThatMovesPixels() const { return m_nearestAncestorThatMovesPixels; }
66 private:
67 LayerChromium* m_owningLayer;
69 // Uses this surface's space.
70 IntRect m_contentRect;
72 float m_drawOpacity;
73 bool m_drawOpacityIsAnimating;
74 WebKit::WebTransformationMatrix m_drawTransform;
75 WebKit::WebTransformationMatrix m_screenSpaceTransform;
76 WebKit::WebTransformationMatrix m_replicaDrawTransform;
77 WebKit::WebTransformationMatrix m_replicaScreenSpaceTransform;
78 bool m_targetSurfaceTransformsAreAnimating;
79 bool m_screenSpaceTransformsAreAnimating;
81 // Uses the space of the surface's target surface.
82 IntRect m_clipRect;
84 Vector<RefPtr<LayerChromium> > m_layerList;
86 // The nearest ancestor target surface that will contain the contents of this surface, and that is going
87 // to move pixels within the surface (such as with a blur). This can point to itself.
88 RenderSurfaceChromium* m_nearestAncestorThatMovesPixels;
90 // For CCLayerIteratorActions
91 int m_targetRenderSurfaceLayerIndexHistory;
92 int m_currentLayerIndexHistory;
93 friend struct CCLayerIteratorActions;
97 #endif // USE(ACCELERATED_COMPOSITING)
99 #endif