Always use a UI message loop in the GPU process on Windows.
[chromium-blink-merge.git] / gin / function_template.h
blob1c8e2bef6bb468171cf17e55f58a2fdca2eb5969
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GIN_FUNCTION_TEMPLATE_H_
6 #define GIN_FUNCTION_TEMPLATE_H_
8 #include "base/callback.h"
9 #include "base/logging.h"
10 #include "gin/arguments.h"
11 #include "gin/converter.h"
12 #include "gin/gin_export.h"
13 #include "v8/include/v8.h"
15 namespace gin {
17 class PerIsolateData;
19 enum CreateFunctionTemplateFlags {
20 HolderIsFirstArgument = 1 << 0,
23 namespace internal {
25 template<typename T>
26 struct CallbackParamTraits {
27 typedef T LocalType;
29 template<typename T>
30 struct CallbackParamTraits<const T&> {
31 typedef T LocalType;
33 template<typename T>
34 struct CallbackParamTraits<const T*> {
35 typedef T* LocalType;
39 // CallbackHolder and CallbackHolderBase are used to pass a base::Callback from
40 // CreateFunctionTemplate through v8 (via v8::FunctionTemplate) to
41 // DispatchToCallback, where it is invoked.
43 // This simple base class is used so that we can share a single object template
44 // among every CallbackHolder instance.
45 class GIN_EXPORT CallbackHolderBase {
46 public:
47 v8::Handle<v8::External> GetHandle(v8::Isolate* isolate);
49 protected:
50 explicit CallbackHolderBase(v8::Isolate* isolate);
51 virtual ~CallbackHolderBase();
53 private:
54 static void FirstWeakCallback(
55 const v8::WeakCallbackInfo<CallbackHolderBase>& data);
56 static void SecondWeakCallback(
57 const v8::WeakCallbackInfo<CallbackHolderBase>& data);
59 v8::Global<v8::External> v8_ref_;
61 DISALLOW_COPY_AND_ASSIGN(CallbackHolderBase);
64 template<typename Sig>
65 class CallbackHolder : public CallbackHolderBase {
66 public:
67 CallbackHolder(v8::Isolate* isolate,
68 const base::Callback<Sig>& callback,
69 int flags)
70 : CallbackHolderBase(isolate), callback(callback), flags(flags) {}
71 base::Callback<Sig> callback;
72 int flags;
73 private:
74 virtual ~CallbackHolder() {}
76 DISALLOW_COPY_AND_ASSIGN(CallbackHolder);
79 template<typename T>
80 bool GetNextArgument(Arguments* args, int create_flags, bool is_first,
81 T* result) {
82 if (is_first && (create_flags & HolderIsFirstArgument) != 0) {
83 return args->GetHolder(result);
84 } else {
85 return args->GetNext(result);
89 // For advanced use cases, we allow callers to request the unparsed Arguments
90 // object and poke around in it directly.
91 inline bool GetNextArgument(Arguments* args, int create_flags, bool is_first,
92 Arguments* result) {
93 *result = *args;
94 return true;
96 inline bool GetNextArgument(Arguments* args, int create_flags, bool is_first,
97 Arguments** result) {
98 *result = args;
99 return true;
102 // It's common for clients to just need the isolate, so we make that easy.
103 inline bool GetNextArgument(Arguments* args, int create_flags,
104 bool is_first, v8::Isolate** result) {
105 *result = args->isolate();
106 return true;
109 // Classes for generating and storing an argument pack of integer indices
110 // (based on well-known "indices trick", see: http://goo.gl/bKKojn):
111 template <size_t... indices>
112 struct IndicesHolder {};
114 template <size_t requested_index, size_t... indices>
115 struct IndicesGenerator {
116 using type = typename IndicesGenerator<requested_index - 1,
117 requested_index - 1,
118 indices...>::type;
120 template <size_t... indices>
121 struct IndicesGenerator<0, indices...> {
122 using type = IndicesHolder<indices...>;
125 // Class template for extracting and storing single argument for callback
126 // at position |index|.
127 template <size_t index, typename ArgType>
128 struct ArgumentHolder {
129 using ArgLocalType = typename CallbackParamTraits<ArgType>::LocalType;
131 ArgLocalType value;
132 bool ok;
134 ArgumentHolder(Arguments* args, int create_flags)
135 : ok(GetNextArgument(args, create_flags, index == 0, &value)) {
136 if (!ok) {
137 // Ideally we would include the expected c++ type in the error
138 // message which we can access via typeid(ArgType).name()
139 // however we compile with no-rtti, which disables typeid.
140 args->ThrowError();
145 // Class template for converting arguments from JavaScript to C++ and running
146 // the callback with them.
147 template <typename IndicesType, typename... ArgTypes>
148 class Invoker {};
150 template <size_t... indices, typename... ArgTypes>
151 class Invoker<IndicesHolder<indices...>, ArgTypes...>
152 : public ArgumentHolder<indices, ArgTypes>... {
153 public:
154 // Invoker<> inherits from ArgumentHolder<> for each argument.
155 // C++ has always been strict about the class initialization order,
156 // so it is guaranteed ArgumentHolders will be initialized (and thus, will
157 // extract arguments from Arguments) in the right order.
158 Invoker(Arguments* args, int create_flags)
159 : ArgumentHolder<indices, ArgTypes>(args, create_flags)..., args_(args) {
160 // GCC thinks that create_flags is going unused, even though the
161 // expansion above clearly makes use of it. Per jyasskin@, casting
162 // to void is the commonly accepted way to convince the compiler
163 // that you're actually using a parameter/varible.
164 (void)create_flags;
167 bool IsOK() {
168 return And(ArgumentHolder<indices, ArgTypes>::ok...);
171 template <typename ReturnType>
172 void DispatchToCallback(base::Callback<ReturnType(ArgTypes...)> callback) {
173 args_->Return(callback.Run(ArgumentHolder<indices, ArgTypes>::value...));
176 // In C++, you can declare the function foo(void), but you can't pass a void
177 // expression to foo. As a result, we must specialize the case of Callbacks
178 // that have the void return type.
179 void DispatchToCallback(base::Callback<void(ArgTypes...)> callback) {
180 callback.Run(ArgumentHolder<indices, ArgTypes>::value...);
183 private:
184 static bool And() { return true; }
185 template <typename... T>
186 static bool And(bool arg1, T... args) {
187 return arg1 && And(args...);
190 Arguments* args_;
193 // DispatchToCallback converts all the JavaScript arguments to C++ types and
194 // invokes the base::Callback.
195 template <typename Sig>
196 struct Dispatcher {};
198 template <typename ReturnType, typename... ArgTypes>
199 struct Dispatcher<ReturnType(ArgTypes...)> {
200 static void DispatchToCallback(
201 const v8::FunctionCallbackInfo<v8::Value>& info) {
202 Arguments args(info);
203 v8::Handle<v8::External> v8_holder;
204 CHECK(args.GetData(&v8_holder));
205 CallbackHolderBase* holder_base = reinterpret_cast<CallbackHolderBase*>(
206 v8_holder->Value());
208 typedef CallbackHolder<ReturnType(ArgTypes...)> HolderT;
209 HolderT* holder = static_cast<HolderT*>(holder_base);
211 using Indices = typename IndicesGenerator<sizeof...(ArgTypes)>::type;
212 Invoker<Indices, ArgTypes...> invoker(&args, holder->flags);
213 if (invoker.IsOK())
214 invoker.DispatchToCallback(holder->callback);
218 } // namespace internal
221 // CreateFunctionTemplate creates a v8::FunctionTemplate that will create
222 // JavaScript functions that execute a provided C++ function or base::Callback.
223 // JavaScript arguments are automatically converted via gin::Converter, as is
224 // the return value of the C++ function, if any.
226 // NOTE: V8 caches FunctionTemplates for a lifetime of a web page for its own
227 // internal reasons, thus it is generally a good idea to cache the template
228 // returned by this function. Otherwise, repeated method invocations from JS
229 // will create substantial memory leaks. See http://crbug.com/463487.
230 template<typename Sig>
231 v8::Local<v8::FunctionTemplate> CreateFunctionTemplate(
232 v8::Isolate* isolate, const base::Callback<Sig> callback,
233 int callback_flags = 0) {
234 typedef internal::CallbackHolder<Sig> HolderT;
235 HolderT* holder = new HolderT(isolate, callback, callback_flags);
237 return v8::FunctionTemplate::New(
238 isolate,
239 &internal::Dispatcher<Sig>::DispatchToCallback,
240 ConvertToV8<v8::Handle<v8::External> >(isolate,
241 holder->GetHandle(isolate)));
244 // CreateFunctionHandler installs a CallAsFunction handler on the given
245 // object template that forwards to a provided C++ function or base::Callback.
246 template<typename Sig>
247 void CreateFunctionHandler(v8::Isolate* isolate,
248 v8::Local<v8::ObjectTemplate> tmpl,
249 const base::Callback<Sig> callback,
250 int callback_flags = 0) {
251 typedef internal::CallbackHolder<Sig> HolderT;
252 HolderT* holder = new HolderT(isolate, callback, callback_flags);
253 tmpl->SetCallAsFunctionHandler(&internal::Dispatcher<Sig>::DispatchToCallback,
254 ConvertToV8<v8::Handle<v8::External> >(
255 isolate, holder->GetHandle(isolate)));
258 } // namespace gin
260 #endif // GIN_FUNCTION_TEMPLATE_H_