4 - Debian/Ubuntu .deb packages, Fedora .rpm packages.
5 - Windows NSIS installer.
6 - MacOS X .dmg packages (should be universal binaries!)
7 * File selector for chocolate-setup, so that WADs can be selected from
8 a browser, instead of simply typing the filenames.
10 - Master server for locating servers automatically - makes setting up
11 public servers easier.
12 - Incorporate local LAN search into setup interface.
13 - Multiplayer options and configuration file (server name, etc)
14 * Improve multiplayer startup:
15 - Select an IWAD automatically from the server's game type rather than
16 all players having to specify -iwad.
17 - Send list of WADs to load instead of all clients having to specify -file.
18 - Same applies to dehacked patches and wad merging parameters.
19 * Portability improvements:
20 - Test on and fix for architectures where ((-2) >> 1) != -1
21 - Use size-specific types (eg. int32_t instead of int)
22 - Don't make structure packing assumptions when loading levels.
23 * Port to every OS and architecture under the sun
25 Crazy pie in the sky ideas:
27 * Automatic WAD installer - download and run TCs from a list automatically
28 (automating the current "instructions on wiki" system).
29 * Textscreen interface to the Compet-N database: menu driven system to
30 automatically download and play speedruns.
31 * DWANGO-like interface for finding players and setting up games.
32 * Demo hashes for regression testing of this and other ports.