2 Coding style guidelines
3 =======================
5 The coding style guidelines for Chocolate Doom are designed to keep the
6 style of the original source code. This maintains consistency throughout
7 the program, and does not require the original code to be changed. Some
8 of these guidelines are stricter than what was done in the original
9 source; follow these when writing new code only: there is no need to
10 change existing code to fit them.
12 You should set tabs to _display_ as eight spaces, not four. However,
13 _indentation_ should be four spaces. If possible, do not use tab
14 characters at all. There is a utility called "expand" which will remove
15 tab characters. For the reasoning behind this, see:
16 http://www.jwz.org/doc/tabs-vs-spaces.html
18 Please write code to an 80 column limit so that it fits within a standard
21 Functions should be named like this: 'AB_FunctionName'. The 'AB' prefix
22 denotes the subsystem (AM_ for automap, G_ for game, etc). If a
23 function is static, you can omit the prefix and just name it like
24 'FunctionName'. Functions and global variables should always be made
27 Put '_t' on the end of types created with typedef. Type names like this
28 should be all lowercase and have the subsystem name at the start. An
29 example of this is 'txt_window_t'. When creating structures, always
32 Do not use Hungarian notation.
34 Do not use the goto statement.
36 Use C++-style comments, ie. '//' comments, not '/* ... */' comments.
37 I don't care that this isn't standard ANSI C.
39 Variables should be named like this: 'my_variable_name', not like this:
40 'MyVariableName'. In pointer variable declarations, place the '*' next
41 to the variable name, not the type.
43 When using an if, do, while, or for statement, always use the { } braces
44 even when they are not necessary. For example, do this:
64 void FunctionName(int argument, int arg2, int arg3, int arg4, int arg5,
80 if (very_long_condition_like_this_one_that_forces_a_line_break
119 Chocolate Doom is designed to be cross-platform and work on different
120 Operating Systems and processors. Bear this in mind when writing code.
122 Do not use the long type (its size differs across platforms; use
123 int or int64_t depending on which you want).
125 Use Doom's byte data type for byte data. 'int' is assumed to be a
126 32-bit integer, and 'short' is a 16-bit integer. You can also use the
127 ISO C99 data types: intN_t and uintN_t where N is 8,16,32,64.
129 Be careful with platform dependencies: do not use Windows API
130 functions, for example. Use SDL where possible.
132 Preprocessor #defines are set that can be used to identify the OS
133 if necessary: _WIN32 for Windows and __MACOSX__ for MacOS X. Others
134 are set through SDL. Try to avoid this if possible.
136 Be careful of endianness! Doom has SHORT() and LONG() macros that
137 do endianness conversion. Never assume that integer types have a
138 particular byte ordering. Similarly, never assume that fields
139 inside a structure are aligned in a particular way. This is most
140 relevant when reading or writing data to a file or a network pipe.
142 For signed integers, you shouldn't assume that (i >> n) is the same as
143 (i / (1 << n)). However, most processors handle bitshifts of signed
144 integers properly, so it's not a huge problem.
147 GNU GPL and licensing
148 =====================
150 All code submitted to the project must be licensed under the GNU GPL or a
151 compatible license. If you use code that you haven't 100% written
152 yourself, say so. Add a copyright header to the start of every file. Use
155 // Emacs style mode select -*- C++ -*-
156 //-----------------------------------------------------------------------------
158 // Copyright(C) YEAR Author's name
160 // This program is free software; you can redistribute it and/or
161 // modify it under the terms of the GNU General Public License
162 // as published by the Free Software Foundation; either version 2
163 // of the License, or (at your option) any later version.
165 // This program is distributed in the hope that it will be useful,
166 // but WITHOUT ANY WARRANTY; without even the implied warranty of
167 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
168 // GNU General Public License for more details.
170 // You should have received a copy of the GNU General Public License
171 // along with this program; if not, write to the Free Software
172 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA