3 chocolate\-doom \- historically compatible doom engine
9 Chocolate Doom is a modern doom engine designed to behave
10 as similar to the original doom game as is possible.
16 This section describes environment variables that control Chocolate Doom's
19 \fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
20 These environment variables provide paths to search for Doom .WAD files when
21 looking for a game IWAD file or a PWAD file specified with the `-file' option.
22 \fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
23 while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
26 When running in PC speaker sound effect mode, this environment variable
27 specifies a PC speaker driver to use for sound effect playback. Valid
28 options are "Linux" for the Linux console mode driver, "BSD" for the
29 NetBSD/OpenBSD PC speaker driver, and "SDL" for SDL-based emulated PC speaker
30 playback (using the digital output).
33 \fB$HOME/.chocolate-doom/default.cfg\fR
34 The main configuration file for Chocolate Doom. See \fBdefault.cfg\fR(5).
36 \fB$HOME/.chocolate-doom/chocolate-doom.cfg\fR
37 Extra configuration values that are specific to Chocolate Doom and not
38 present in Vanilla Doom. See \fBchocolate-doom.cfg\fR(5).
40 \fBchocolate-server\fR(6),
41 \fBchocolate-setup\fR(6)
43 Chocolate Doom is written and maintained by Simon Howard. It is based on
44 the LinuxDoom source code, released by Id Software.
46 Copyright \(co id Software Inc.
47 Copyright \(co 2005-8 Simon Howard.
49 This is free software. You may redistribute copies of it under the terms of
50 the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
51 There is NO WARRANTY, to the extent permitted by law.