Update Galician translation
[cheese.git] / src / cheese-countdown.vala
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1 /*
2 * Copyright © 2010 Yuvaraj Pandian T <yuvipanda@yuvi.in>
3 * Copyright © 2010 daniel g. siegel <dgsiegel@gnome.org>
4 * Copyright © 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
6 * Licensed under the GNU General Public License Version 2
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 internal class Cheese.Countdown : GLib.Object
24 public delegate void CountdownCallback ();
25 private Clutter.Text countdown_actor;
26 private unowned CountdownCallback completed_callback;
27 private Clutter.PropertyTransition pulse_in;
28 private Clutter.PropertyTransition pulse_out;
29 private int current_value = 0;
30 private GLib.Settings settings;
31 public bool running;
33 public Countdown (Clutter.Text countdown_actor)
35 this.countdown_actor = countdown_actor;
36 settings = new GLib.Settings("org.gnome.Cheese");
39 ~Countdown ()
41 stop ();
44 /**
45 * Fade the countdown text out, over 500 milliseconds.
47 * Once the fade-out is complete, this method calls fade_in().
49 private void fade_out ()
51 pulse_out = new Clutter.PropertyTransition ("opacity");
52 pulse_out.set_duration (500);
53 pulse_out.set_from_value (255);
54 pulse_out.set_to_value (0);
55 pulse_out.completed.connect (fade_in);
56 pulse_out.animatable = countdown_actor;
57 pulse_out.start ();
60 /**
61 * Decrement the countdown text and fade it in, over 500 milliseconds.
63 * Once the fade-in is complete, this method calls fade_out().
65 private void fade_in ()
67 if (this.current_value <= 0)
69 this.completed_callback ();
70 running = false;
71 return;
73 this.countdown_actor.text = this.current_value.to_string ();
74 this.current_value--;
76 pulse_in = new Clutter.PropertyTransition ("opacity");
77 pulse_in.set_duration (500);
78 pulse_in.set_from_value (0);
79 pulse_in.set_to_value (255);
80 pulse_in.completed.connect (fade_out);
81 pulse_in.animatable = countdown_actor;
82 pulse_in.start ();
85 /**
86 * Start the countdown, using the countdown-duration GSetting for the time.
88 * @param completed_callback the callback to call upon countdown completion
90 public void start (CountdownCallback completed_callback)
92 this.completed_callback = completed_callback;
93 this.current_value = settings.get_int("countdown-duration");
94 running = true;
95 countdown_actor.show ();
96 fade_in ();
99 /**
100 * Stop the countdown, for example if it was interrupted by the user.
102 public void stop ()
104 countdown_actor.hide ();
105 countdown_actor.remove_all_transitions ();
106 running = false;